Difference between revisions of "Jack-o-nine/Gameplay/Slaves/Specializations"

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2. '''Pet Ponygirl''' - Pet and Dressage  
 
2. '''Pet Ponygirl''' - Pet and Dressage  
  
3. '''Servant''' - Maid and Cook
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3. '''Servant''' - Maid and Cooking
  
4. '''Witch Doctor''' - Nurse and Enchanter
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4. '''Witch Doctor''' - Nursing, Alchemy, and Witchcraft
  
5. '''Gladiatrix''' - Gladiatrix, Nature, Temperament and Endurance.
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5. '''Gladiatrix''' - Gladiatrix, Athletics, Nature, and Temperament.
  
6. '''Artist''' - Dancer, Music, and Singing
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6. '''Artist''' - Dancing, Music, and Painting
  
7. '''Concubine''' - sex_sum has to be 15 or higher or equivalent in level with the slave's rating (uses a different formula since the max rating is 10 - S+). The following slave sex skills must be at least B+ in level: Petting, Penetration, Oral Pleasure, Group Sex, and Demonstration. You are welcome to reach the sex_sum in any way you'd like after those sex skills are all B+ or higher.  Most customers requesting a concubine slave want her to be thin (Model or Voluptuous – fat level).  They also want her Beauty to be B+ or equal in level to her rating (whichever is greater).
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7. '''Concubine''' - The following slave sex skills must be at least B+ in level: Petting, Penetration, Oral Pleasure, and Demonstration. Most customers requesting a concubine slave want her to be thin (Model or Slender), have C- Exoticism or greater (Mysterious or better), and have A+ Endurance or better (Tough or Enduring).  They also want her Beauty to be B+ (Pretty) or equal in level to her rating (whichever is greater).
  
  
The four hardest specializations to reach are now:
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Tips:
* Gladiatrix since two difficult stats must be leveled
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* When choosing specializations to focus on, it's more effective to sell to Minor Residents than the Guild. Though Minor Residents don't contribute to Guild Reputation, appropriate-rank slaves sold at the Guild Auction give the same amount of Guild Reputation as appropriate-rank slaves turned in to Guild Contracts. Auctioned slaves don't require any specialization to improve your Guild Reputation as long as their Rank is greater than or equal to your Reputation (for example, a C+ rank slave sold at auction will improve the reputation of a Guild Lackey, though a C- rank slave will not).
* Pet Ponygirl since these two skills have a high repulse stat (the slave resists them more than any other skill) and usually requires some devotion in order to begin training them
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* Assistant - Requires both Stewardship and Artistry skill. Reaching C- Stewardship is relatively easy for all characters after acquiring the Bull Ring (as cleaning the house grants experience), but reaching C- Artistry can be challenging. Training Demonstration sex skills is a good way to improve Artistry at lower levels. 3 Minor Residents want D+ Assistants, making this specialization very viable early on for early skill grinding. 1 Minor Resident wants a B+ Assistant.
* Concubine - many skills have to be leveled in order to qualify, at level B+ minimum
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* Pet Ponygirl - Requires both Artistry and Flagellation skill. This is one of the easier specializations to train in the midgame, but it can be challenging early on. Flagellation is very easy to improve in the Colosseum, as defeating any opponent with a Whip or Lash/Cat o' Nine Tails equipped will grant Flagellation experience, even if the opponent is too weak to provide Strength or Fighter experience. Once the Bull Ring is acquired, this strategy is especially viable, as travel to the Colosseum will cost no energy and fights will be half as strenuous, and winning is trivial when fighting unarmed slaves. 2 Minor Residents want a D+ Ponygirl, 5 want a C+ Ponygirl, and 1 wants a B+ Ponygirl, making this specialization viable in the early-midgame training D+ and C+ slaves and building up sparks, especially after acquiring a Bull Ring.
* Artist - three different skills have to be leveled to B+ or higher - no other specialization requires three skills
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* Servant - Requires Stewardship skill. This skill can be surprisingly costly to train, as training the Cooking skill consumes ingredients. Having a productive Barn for free milk and eggs can lessen this burden. Unviable when living in the slums. 1 Minor Resident wants a C+ Servant and 5 want a B+ Servant, making this specialization viable in the late-midgame with a suitable house when grinding Stewardship.
 +
* Witch Doctor - Requires both Magic and Medic skill. This specialization in usually only viable in the late game, as Medic skill is very cumbersome to train and Magic skill is very expensive to train. Medic skill can be trained to C- through active sex, as the "give her an enema" action provides 1 experience point to the skill once per day. With the Bull Ring, Magic skill can be immediately trained to D- for 120$ by repeatedly failing to cast Auspex. Removing the Raven Crown may help with training the skill to C-, as manually casting Magna Magnifika will grant Magic experience but automatically casting it with the Raven Crown will not. Unviable when living in the slums, as Alchemy cannot be trained without a laboratory. 2 Minor Residents want a D+ Witch Doctor, 2 want a C+ Witch Doctor, and 3 want a B+ Witch Doctor, making the specialization viable in the late-midgame for training Medic and Magic skill with a suitable house by offsetting the cost of spellcasting.
 +
* Gladiatrix - Requires Fighter skill. Nature is very challenging to raise freely without S++ Fighter skill, and when Fighter skill is low it can be expensive to purchase weapons and armor to allow the slave to win practice fights in the colosseum. With C- Fighter skill, the specialization is relatively easy to train to B+, but this can be challenging for characters without Fighter aptitude. When starting with especially challenging characters or custom starts, this specialization can be the only viable option when all skills are low: an obedient slave with middling Endurance, Temperament, and Nature can easily get to C- Gladiatrix skill and B+ Nature through participating in tournament fights in the Colosseum, and practice fights can make up the difference in Nature. Though Slave School training may be required to push to B+ Gladiatrix skill, this strategy can give a low-resource early-game character living in the slums enough resources to start training slaves beyond D rank and slaves of other specializations, especially after selling a D+ Gladiatrix to Bullhorn in the Outcasts. 1 other Minor Resident wants a B+ Gladiatrix, which can be of value in the midgame when playing a character with high Fighter skill, but does not provide much value to most other characters as Fighter skill is much easier to improve through combat in the Colosseum than through slave training.
 +
* Artist - Requires Artistry skill. This specialization is one of the easiest to train, though no Minor Residents want a D+ Artist. 5 Minor Residents want a C+ Artist and 4 want a B+ Artist, making this specialization viable throughout the midgame as a way of grinding Artistry towards A+.
 +
* Concubine - Requires no skills. Training a Concubine can be time-consuming, especially with low libido, but is a viable strategy for grinding Slaver Sex skills in the midgame after getting the Chimera Gem. Sex Skill proficiency is very valuable in the late game when training slaves above B+ rank, so training a few Concubines can be worthwhile, and training new Concubines becomes faster as the Slaver's Sex Skills improve. 10 Minor Residents want C+ Concubines, and 2 want B+ Concubines, making this specialization initially viable for grinding in the midgame after building up a small nest egg, and further viable for recovering that nest egg once Sex Skills reach an appropriate level.

Latest revision as of 12:11, 17 January 2026

All skills and attributes required by a specialization must be at least B+ and at least the slave's rank. For example, a slave with rank B+ or less needs B+ in Maid and Cook skills to satisfy the Servant specialization, but if you level her up to A+, she now needs A+ in Maid and Cook.

Your assistant will tell you what specializations your slave qualifies for. It is very valuable to have an assistant for this reason. An assistant will also save you time by doing the cooking, cleaning, milking, the fiend, helping with training, etc.

All specializations now require several skills or attributes to meet the specialization requirements.

1. Assistant - Secretary and Escort

2. Pet Ponygirl - Pet and Dressage

3. Servant - Maid and Cooking

4. Witch Doctor - Nursing, Alchemy, and Witchcraft

5. Gladiatrix - Gladiatrix, Athletics, Nature, and Temperament.

6. Artist - Dancing, Music, and Painting

7. Concubine - The following slave sex skills must be at least B+ in level: Petting, Penetration, Oral Pleasure, and Demonstration. Most customers requesting a concubine slave want her to be thin (Model or Slender), have C- Exoticism or greater (Mysterious or better), and have A+ Endurance or better (Tough or Enduring). They also want her Beauty to be B+ (Pretty) or equal in level to her rating (whichever is greater).


Tips:

  • When choosing specializations to focus on, it's more effective to sell to Minor Residents than the Guild. Though Minor Residents don't contribute to Guild Reputation, appropriate-rank slaves sold at the Guild Auction give the same amount of Guild Reputation as appropriate-rank slaves turned in to Guild Contracts. Auctioned slaves don't require any specialization to improve your Guild Reputation as long as their Rank is greater than or equal to your Reputation (for example, a C+ rank slave sold at auction will improve the reputation of a Guild Lackey, though a C- rank slave will not).
  • Assistant - Requires both Stewardship and Artistry skill. Reaching C- Stewardship is relatively easy for all characters after acquiring the Bull Ring (as cleaning the house grants experience), but reaching C- Artistry can be challenging. Training Demonstration sex skills is a good way to improve Artistry at lower levels. 3 Minor Residents want D+ Assistants, making this specialization very viable early on for early skill grinding. 1 Minor Resident wants a B+ Assistant.
  • Pet Ponygirl - Requires both Artistry and Flagellation skill. This is one of the easier specializations to train in the midgame, but it can be challenging early on. Flagellation is very easy to improve in the Colosseum, as defeating any opponent with a Whip or Lash/Cat o' Nine Tails equipped will grant Flagellation experience, even if the opponent is too weak to provide Strength or Fighter experience. Once the Bull Ring is acquired, this strategy is especially viable, as travel to the Colosseum will cost no energy and fights will be half as strenuous, and winning is trivial when fighting unarmed slaves. 2 Minor Residents want a D+ Ponygirl, 5 want a C+ Ponygirl, and 1 wants a B+ Ponygirl, making this specialization viable in the early-midgame training D+ and C+ slaves and building up sparks, especially after acquiring a Bull Ring.
  • Servant - Requires Stewardship skill. This skill can be surprisingly costly to train, as training the Cooking skill consumes ingredients. Having a productive Barn for free milk and eggs can lessen this burden. Unviable when living in the slums. 1 Minor Resident wants a C+ Servant and 5 want a B+ Servant, making this specialization viable in the late-midgame with a suitable house when grinding Stewardship.
  • Witch Doctor - Requires both Magic and Medic skill. This specialization in usually only viable in the late game, as Medic skill is very cumbersome to train and Magic skill is very expensive to train. Medic skill can be trained to C- through active sex, as the "give her an enema" action provides 1 experience point to the skill once per day. With the Bull Ring, Magic skill can be immediately trained to D- for 120$ by repeatedly failing to cast Auspex. Removing the Raven Crown may help with training the skill to C-, as manually casting Magna Magnifika will grant Magic experience but automatically casting it with the Raven Crown will not. Unviable when living in the slums, as Alchemy cannot be trained without a laboratory. 2 Minor Residents want a D+ Witch Doctor, 2 want a C+ Witch Doctor, and 3 want a B+ Witch Doctor, making the specialization viable in the late-midgame for training Medic and Magic skill with a suitable house by offsetting the cost of spellcasting.
  • Gladiatrix - Requires Fighter skill. Nature is very challenging to raise freely without S++ Fighter skill, and when Fighter skill is low it can be expensive to purchase weapons and armor to allow the slave to win practice fights in the colosseum. With C- Fighter skill, the specialization is relatively easy to train to B+, but this can be challenging for characters without Fighter aptitude. When starting with especially challenging characters or custom starts, this specialization can be the only viable option when all skills are low: an obedient slave with middling Endurance, Temperament, and Nature can easily get to C- Gladiatrix skill and B+ Nature through participating in tournament fights in the Colosseum, and practice fights can make up the difference in Nature. Though Slave School training may be required to push to B+ Gladiatrix skill, this strategy can give a low-resource early-game character living in the slums enough resources to start training slaves beyond D rank and slaves of other specializations, especially after selling a D+ Gladiatrix to Bullhorn in the Outcasts. 1 other Minor Resident wants a B+ Gladiatrix, which can be of value in the midgame when playing a character with high Fighter skill, but does not provide much value to most other characters as Fighter skill is much easier to improve through combat in the Colosseum than through slave training.
  • Artist - Requires Artistry skill. This specialization is one of the easiest to train, though no Minor Residents want a D+ Artist. 5 Minor Residents want a C+ Artist and 4 want a B+ Artist, making this specialization viable throughout the midgame as a way of grinding Artistry towards A+.
  • Concubine - Requires no skills. Training a Concubine can be time-consuming, especially with low libido, but is a viable strategy for grinding Slaver Sex skills in the midgame after getting the Chimera Gem. Sex Skill proficiency is very valuable in the late game when training slaves above B+ rank, so training a few Concubines can be worthwhile, and training new Concubines becomes faster as the Slaver's Sex Skills improve. 10 Minor Residents want C+ Concubines, and 2 want B+ Concubines, making this specialization initially viable for grinding in the midgame after building up a small nest egg, and further viable for recovering that nest egg once Sex Skills reach an appropriate level.