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{{jack-o-nine}}
 
{{jack-o-nine}}
 
=Border of the Fogs=
 
=Border of the Fogs=
The outskirts of the city are shrouded in a neverending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally.
+
==Patrol Border of Fogs==
<br />It appears the fog serves as the only way for goods to come and go, transported by "clippers".
+
The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by "clippers". Only intelligent beings may travel the fog; this includes an assortment of creatures that make appearances near the border to accost any woman unfortunate enough to catch their attention.
  
'''Smugglers Rendezvous''' - Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.
+
Fighting here will raise your Fighter skill as well as your Strength and Dominance stats.
 +
 
 +
Losing results in a game over.
 +
 
 +
It's advised that players pick their battles, develop strategies and prepare strong [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|weapons]], [[Jack-o-nine/Gameplay/Combat#Armor|armor]], [[Jack-o-nine/Gameplay/Combat#Special_Techniques|skills]] and [[Jack-o-nine/Gameplay/Alchemy|potions]].
 +
 
 +
 
 +
Choosing to patrol the border, the player may encounter any of these accosting a slave:
 +
*A Werewolf;
 +
*A Fog Fiend (Three levels: young, mature and hardened/huge);
 +
*A Lich Necromancer;
 +
*A Black Medic & 3 Minions;
 +
*2 beggars, a suprisingly strong cripple and 2 skinny old men;
 +
*A Paladin of Taurus House & 2 footmen;
 +
*4 Beastmen;
 +
*A Vampire;
 +
*An Ogre;
 +
*An Orc;
 +
*2 Goblins;
 +
*A Warg.
 +
 
 +
  '''Note: You do not have to fight every single battle, waiting for a weaker foe is an option so long as you don't run out of energy while biding your time.'''
 +
 
 +
If the player chooses to fight, then you opponent's stats and rewards are as follows:
 +
{| class="wikitable"
 +
|-
 +
! Name !! <font color='red'>Vit</font>/<font color='green'>Stm</font>/<font color='purple'>Mrl</font> !! Fighter exp !! Strength exp multiplier !! Minimum Slave Value
 +
|-
 +
| Scum || 1/1/1 || 5 || 1x || 100
 +
|-
 +
| Palandin || 50/80/90 || 10 || 2x || 200
 +
|-
 +
| Footman || 40/60/50 || ^ || ^ || ^
 +
|-
 +
| Goathead || 50/65/50 || 10 || 2x || 200
 +
|-
 +
| Pigmug || 60/80/60 || ^ || ^ || ^
 +
|-
 +
| Toadman || 50/60/40 || ^ || ^ || ^
 +
|-
 +
| Ratman || 30/40/50 || ^ || ^ || ^
 +
|-
 +
| Black Medic || 60/60/60 || 5 || 1x || 100
 +
|-
 +
| Minions || 1/1/1 || ^ || ^ || ^
 +
|-
 +
| Young Fiend || 70/60/90 || 5 || 1x || 100
 +
|-
 +
| Mature Fiend || 120/120/160 || 10 || 2x || 200
 +
|-
 +
| Hardened Fiend || 200/300/300 || 15 || 4x || 300
 +
|-
 +
| Vampire || 150/200/150 || 10 || 2x || 200
 +
|-
 +
| Werewolf || 150/300/150 || 15 || 4x || 300
 +
|-
 +
| Lich || 60/100/300 || 10 || 2x || 200
 +
|-
 +
| Ogre || 200/175/175 || 0 || 4x || 300
 +
|-
 +
| Goblin || 50/40/40 || 5 || 1x || 50 * #Goblins
 +
|-
 +
| Warg || 150/150/120 || 15 || 4x || 300
 +
|-
 +
| Orc || 80/100/150 || 10 || 4x || 200
 +
|}
 +
 
 +
  '''Note:''' Defeating the Ogre for the first time will grant you the Dragon Fire Staff Relic but the slave that you were meant to have caught will run away. Well worth it.
 +
  '''Note:''' Once you reach Fighter rank A+ the only way to keep leveling up is to get achievements (kill enemies for the first time).
 +
 
 +
Upon defeating the enemy, the player gets several options on what can be done with the slave, these include:
 +
*Rape your prize - you will still be able to pick something else afterwards;
 +
*Take her with you - she becomes your slave;
 +
*Fatten the sow - if you have no slave she will be forced into the barn (this won't show up if you have a slave because she will resist);
 +
*Lock her in a cell - if you already have a slave and own a dungeon you can lock her there;
 +
*Put her in cryostorage - if you have enough room she will be cryostored for 1$/day;
 +
*Slaughter for sparks - she will be slaughtered and you will receive the sparks equivalent for her meat price;
 +
*Butcher for meat - she will be butchered (5$) and you will receive her meat;
 +
*Action her off - Farid will auction her off and then pay you the following day as long as you visit the Slave Market, if you change your mind within the day you can still take her with you.
 +
 
 +
  '''Note:''' If you auction off a slave and forget to collect your payment before you auction off the next slave you will not be able to collect the money that you're owed.
 +
 
 +
==Base Camp==
 +
The Taurus House's appointed Sergeant oversees the many fortified camps surrounding Eternal Rome. They constitute the first line of defense against any otherworldly foes.
 +
 
 +
 
 +
The Sergeant will buy slaves from you if they meet the following requirements:
 +
{| class="wikitable"
 +
|-
 +
! Name !! Skill !! Skill Level !! Colour
 +
|-
 +
| Sergeant || Rank || D- || Pink
 +
|-
 +
| || Witch Doctor
 +
|}
 +
 
 +
  '''Reward: 500$.''' Non-negotiable.
 +
 
 +
==Slums==
 +
===Smugglers Rendezvous===
 +
Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specializes in importing custom cloned slaves from an advanced planet as well as selling fog fiends.
 +
*Order Parcel - 2000$;
 +
**You can choose whether your slave is Mature, Young or Loli;
 +
*Buy a Fog Fiend - 100$ (you must have a [[Jack-o-nine/Gameplay/Locations/Player_Housing#Extended_Rental|fog fiend pen]]);
 +
The player may also buy the characters from the game's Tutorial here for 3000$ each:
 +
*Helen;
 +
*Yasmin;
 +
*Wilhelmine;
 +
*Felicity - 10000$ (you must begin the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Post-Patrician Quest]] in order to be able to buy her for the quest).
 +
 
 +
  '''Note:''' The tutorial slaves are special in that they have assistant costumes (similar to Isabella) and custom backgrounds for scenes. Their stats and traits are also somewhat random.
 +
  '''Note:''' Buying parcels lowers your Brand Status and Guild Reputation.
 +
 
 +
Cloned slaves from parcels starts off with:
 +
{| class="wikitable"
 +
|-
 +
!Skill !! Skill Level !! Colour
 +
|-
 +
| Rank || F- || Red
 +
|-
 +
| Beauty || A+ || Teal
 +
|-
 +
| Physique || S+ || Green
 +
|-
 +
| Endurance || A+ || Teal
 +
|-
 +
| Empathy || B+ || Blue
 +
|-
 +
| Temperament || B+ || Blue
 +
|-
 +
| Intellect || B+ || Blue
 +
|-
 +
| Nature || B+ || Blue
 +
|-
 +
| Pride || B+ || Blue
 +
|-
 +
| All regular skills || B+ || Blue
 +
|-
 +
| Petting || B+ || Blue
 +
|-
 +
| Oral Pleasure || B+ || Blue
 +
|-
 +
| Demonstration || B+ || Blue
 +
|-
 +
| Fetishism || B+ || Blue
 +
|-
 +
| Awareness || 5
 +
|-
 +
| Taming || 1
 +
|-
 +
| Habit || 5
 +
|-
 +
| Virgin
 +
|}
 +
 
 +
  '''Note:''' If your Brand Stats is higher than Recognized or your Guild Reputation is higher than Guild Lackey then you will get caught by Master Skups, suffer deductions to your Brand Status and Guild Reputation and receive a fine of 500$ or 1/3 of your total sparks, whichever one is highest.
 +
 
 +
===Moneylender's home===
 +
As the name implies, one can approach Moneylender for loans. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project.
 +
 
 +
Available loans:
 +
*$500/$600 20 days
 +
*1000/1250 30 days
 +
*2000/2500 75 days
 +
*5000/7000 100 days
 +
{| class="wikitable"
 +
|-
 +
! Amount !! Return !! Time Limit !! Interest
 +
|-
 +
| 500$ || 600$ || 30 days || 20%
 +
|-
 +
| 1000$ || 1250$ || 40 days || 25%
 +
|-
 +
| 2000$ || 2600$ || 50 days || 30%
 +
|-
 +
| 3000$ || 4200$ || 60 days || 40%
 +
|}
 +
 
 +
  '''Note:''' To get access to larger loans you must first borrow smaller amounts.
 +
 
 +
Moneylender will also buy slaves from you if they meet the following requirements:
 +
{| class="wikitable"
 +
|-
 +
! Name !! Skill !! Skill Level !! Colour
 +
|-
 +
| Moneylender || Rank || C+ || Purple
 +
|-
 +
| || Oral Pleasure || A+ || Teal
 +
|-
 +
| || Virgin || (optional)
 +
|-
 +
| || Non-witch
 +
|}
 +
 
 +
  '''Reward: 1000$.''' Negotiable.
 +
  '''Note:''' Non-witch isn't a skill, it's a check for whether witchcraft AND alchemy meet the requirement. Both of these need to be F- to meet this requirement.
 +
  '''Note:''' He will pay extra for virgins, 50$ every (+) rank. (E.g.: 500$ - D-; 550$ - D+; 600$ - C+; etc.)
 +
 
 +
 
 +
=JACK ORIGINAL=
 +
==Border of the Fogs==
 +
==Patrol Border of Fogs==
 +
The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by "clippers". Only intelligent beings may travel the fog; Apparently this includes the assorted creatures make appearances near the border to accost any woman unfortunate enough to catch their attention.
 +
 
 +
Fighting here will raise your combat rank (which goes from "non-combatant" to "master swordsman").<br />
 +
Losing, however, results in a game over, (even if you escape and don't die), so it would be wise to obtain armour, weapons, and a special technique before trying.<br />
 +
The number of special techniques you can learn from Lanista is limited by your combat rank, so wearing the Aketon will let you learn at least one.<br />
 +
("Roundhouse Kick" or "Battle Cry" may be particularly helpful, but victory is quite possible without any special techniques, if one avoids the hardest encounters and has a high strength.  Good Hygiene and good food, among other things, are completely capable of maxing out strength to "Herculean" given enough time.)
 +
 
 +
<br />Choosing to patrol the border, the player may encounter any of these accosting a slave:
 +
*A Werewolf
 +
*A Fog Fiend (Three levels: immature, adult and huge/hardened)
 +
*A Lich Necromancer
 +
*A Black Medic & 3 Minions
 +
*2 beggars, a suprisingly strong cripple and 2 skinny old men
 +
*A Paladin of Taurus House & 2 footmen
 +
*4 Beastmen
 +
*A Vampire
 +
 
 +
In general, immature fiends and vampires are the easiest opponents, followed by liches and adult fiends.
 +
Huge fiends and werewolves can be challenging, as can any of the multiple opponent encounters.
 +
Armour is recommended before engaging the group encounters. The scum are probably the easiest and the beastmen the hardest. None should be approached lightly.
 +
 
 +
 
 +
Upon defeating the enemy, the player gains the slave they just rescued. In the event the player already has one, she will be immediately sold off at the auction, the profit collectable at the White Town Trade Square auction the next day.<br/>
 +
It is recommended to get your new slave checked at the medical complex immediately [Adverto Servili does not cure parasites in the base game].
 +
 
 +
See also: [[Jack-o-nine/Gameplay/Combat|Combat]].
 +
 
 +
XP for various opponents:
 +
*Young fiend 5
 +
*Mature fiend 10
 +
*Huge fiend 15
 +
*Black medic 5
 +
*Taurus paladin 10
 +
*Beastmen 10
 +
*Werewolf 15
 +
*Vampire 10
 +
*Lich 10
 +
*Scum 5
 +
 
 +
==Smugglers Rendezvous==
 +
Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.
 
*The available age options are Mature, Young & Immature
 
*The available age options are Mature, Young & Immature
 
Overall rank: C
 
Overall rank: C
Line 20: Line 262:
 
All common and sex skills start off at B/Blue rank.
 
All common and sex skills start off at B/Blue rank.
  
'''Moneylender's home''' - As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project.  
+
 
 +
==Moneylender's home==
 +
As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project.  
 
To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.
 
To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.
 
*Available Loans
 
*Available Loans
Line 36: Line 280:
 
No information on how much he pays.
 
No information on how much he pays.
  
'''Base Camp''' - Taurus house's appointed Sergeant oversees the hastily built base camp, only offering the player $500 sparks in exchange for an obedient Alchemist slave.
+
==Base Camp==
<br />'''Slums''' - Aside from the players starting house, none of the slum houses are accessible.
+
Taurus house's appointed Sergeant oversees the hastily built base camp, offers only 500 sparks in exchange for an obedient Alchemist slave at least D rank.
 
 
====Patrol Border of Fogs====
 
Only intelligent beings may travel the fog; Apparently this includes the assorted creatures make appearances near the border to accost any woman unfortunate enough to catch their attention.
 
<br />Choosing to patrol the border, the player may encounter any of these accosting a slave:
 
*A Werewolf
 
*A Fog Fiend (Three levels: immature, adult and huge/hardened)
 
*A Lich Necromancer
 
*A Black Medic & 3 Minions
 
*2 Beggars, a suprisingly strong cripple and 2 skinny old men
 
*A Paladin of Taurus House & 2 infantry
 
*A Group of beastmen.
 
*A Vampire
 
 
 
In general, immature fiends and vampires are the easiest opponents, followed by liches and adult fiends. Huge fiends and werewolves can be challenging, as can any of the multiple opponent encounters.  
 
  
Armour is recommended before engaging the group encounters. The scum are probably the easiest and the beastmen the hardest. None should be approached lightly.
+
==Slums==
 
+
Aside from the players starting house, none of the slum houses are accessible.
Upon defeating the enemy, the player gains the slave they just rescued. In the event the player already has one, she will be immediately sold off at the auction, the profit collectable at the White Town Trade Square auction the next day.
 
<br />It is recommended to get your new slave checked at the medical complex immediately.<br />
 
See also: [[Jack-o-nine/Gameplay/Combat|Combat]].
 

Latest revision as of 00:06, 9 April 2024

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


Border of the Fogs

Patrol Border of Fogs

The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by "clippers". Only intelligent beings may travel the fog; this includes an assortment of creatures that make appearances near the border to accost any woman unfortunate enough to catch their attention.

Fighting here will raise your Fighter skill as well as your Strength and Dominance stats.

Losing results in a game over.

It's advised that players pick their battles, develop strategies and prepare strong weapons, armor, skills and potions.


Choosing to patrol the border, the player may encounter any of these accosting a slave:

  • A Werewolf;
  • A Fog Fiend (Three levels: young, mature and hardened/huge);
  • A Lich Necromancer;
  • A Black Medic & 3 Minions;
  • 2 beggars, a suprisingly strong cripple and 2 skinny old men;
  • A Paladin of Taurus House & 2 footmen;
  • 4 Beastmen;
  • A Vampire;
  • An Ogre;
  • An Orc;
  • 2 Goblins;
  • A Warg.
  Note: You do not have to fight every single battle, waiting for a weaker foe is an option so long as you don't run out of energy while biding your time.

If the player chooses to fight, then you opponent's stats and rewards are as follows:

Name Vit/Stm/Mrl Fighter exp Strength exp multiplier Minimum Slave Value
Scum 1/1/1 5 1x 100
Palandin 50/80/90 10 2x 200
Footman 40/60/50 ^ ^ ^
Goathead 50/65/50 10 2x 200
Pigmug 60/80/60 ^ ^ ^
Toadman 50/60/40 ^ ^ ^
Ratman 30/40/50 ^ ^ ^
Black Medic 60/60/60 5 1x 100
Minions 1/1/1 ^ ^ ^
Young Fiend 70/60/90 5 1x 100
Mature Fiend 120/120/160 10 2x 200
Hardened Fiend 200/300/300 15 4x 300
Vampire 150/200/150 10 2x 200
Werewolf 150/300/150 15 4x 300
Lich 60/100/300 10 2x 200
Ogre 200/175/175 0 4x 300
Goblin 50/40/40 5 1x 50 * #Goblins
Warg 150/150/120 15 4x 300
Orc 80/100/150 10 4x 200
  Note: Defeating the Ogre for the first time will grant you the Dragon Fire Staff Relic but the slave that you were meant to have caught will run away. Well worth it.
  Note: Once you reach Fighter rank A+ the only way to keep leveling up is to get achievements (kill enemies for the first time).

Upon defeating the enemy, the player gets several options on what can be done with the slave, these include:

  • Rape your prize - you will still be able to pick something else afterwards;
  • Take her with you - she becomes your slave;
  • Fatten the sow - if you have no slave she will be forced into the barn (this won't show up if you have a slave because she will resist);
  • Lock her in a cell - if you already have a slave and own a dungeon you can lock her there;
  • Put her in cryostorage - if you have enough room she will be cryostored for 1$/day;
  • Slaughter for sparks - she will be slaughtered and you will receive the sparks equivalent for her meat price;
  • Butcher for meat - she will be butchered (5$) and you will receive her meat;
  • Action her off - Farid will auction her off and then pay you the following day as long as you visit the Slave Market, if you change your mind within the day you can still take her with you.
  Note: If you auction off a slave and forget to collect your payment before you auction off the next slave you will not be able to collect the money that you're owed.

Base Camp

The Taurus House's appointed Sergeant oversees the many fortified camps surrounding Eternal Rome. They constitute the first line of defense against any otherworldly foes.


The Sergeant will buy slaves from you if they meet the following requirements:

Name Skill Skill Level Colour
Sergeant Rank D- Pink
Witch Doctor
  Reward: 500$. Non-negotiable.

Slums

Smugglers Rendezvous

Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specializes in importing custom cloned slaves from an advanced planet as well as selling fog fiends.

  • Order Parcel - 2000$;
    • You can choose whether your slave is Mature, Young or Loli;
  • Buy a Fog Fiend - 100$ (you must have a fog fiend pen);

The player may also buy the characters from the game's Tutorial here for 3000$ each:

  • Helen;
  • Yasmin;
  • Wilhelmine;
  • Felicity - 10000$ (you must begin the Post-Patrician Quest in order to be able to buy her for the quest).
  Note: The tutorial slaves are special in that they have assistant costumes (similar to Isabella) and custom backgrounds for scenes. Their stats and traits are also somewhat random.
  Note: Buying parcels lowers your Brand Status and Guild Reputation.

Cloned slaves from parcels starts off with:

Skill Skill Level Colour
Rank F- Red
Beauty A+ Teal
Physique S+ Green
Endurance A+ Teal
Empathy B+ Blue
Temperament B+ Blue
Intellect B+ Blue
Nature B+ Blue
Pride B+ Blue
All regular skills B+ Blue
Petting B+ Blue
Oral Pleasure B+ Blue
Demonstration B+ Blue
Fetishism B+ Blue
Awareness 5
Taming 1
Habit 5
Virgin
  Note: If your Brand Stats is higher than Recognized or your Guild Reputation is higher than Guild Lackey then you will get caught by Master Skups, suffer deductions to your Brand Status and Guild Reputation and receive a fine of 500$ or 1/3 of your total sparks, whichever one is highest.

Moneylender's home

As the name implies, one can approach Moneylender for loans. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project.

Available loans:

  • $500/$600 20 days
  • 1000/1250 30 days
  • 2000/2500 75 days
  • 5000/7000 100 days
Amount Return Time Limit Interest
500$ 600$ 30 days 20%
1000$ 1250$ 40 days 25%
2000$ 2600$ 50 days 30%
3000$ 4200$ 60 days 40%
  Note: To get access to larger loans you must first borrow smaller amounts.

Moneylender will also buy slaves from you if they meet the following requirements:

Name Skill Skill Level Colour
Moneylender Rank C+ Purple
Oral Pleasure A+ Teal
Virgin (optional)
Non-witch
  Reward: 1000$. Negotiable.
  Note: Non-witch isn't a skill, it's a check for whether witchcraft AND alchemy meet the requirement. Both of these need to be F- to meet this requirement.
  Note: He will pay extra for virgins, 50$ every (+) rank. (E.g.: 500$ - D-; 550$ - D+; 600$ - C+; etc.)


JACK ORIGINAL

Border of the Fogs

Patrol Border of Fogs

The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by "clippers". Only intelligent beings may travel the fog; Apparently this includes the assorted creatures make appearances near the border to accost any woman unfortunate enough to catch their attention.

Fighting here will raise your combat rank (which goes from "non-combatant" to "master swordsman").
Losing, however, results in a game over, (even if you escape and don't die), so it would be wise to obtain armour, weapons, and a special technique before trying.
The number of special techniques you can learn from Lanista is limited by your combat rank, so wearing the Aketon will let you learn at least one.
("Roundhouse Kick" or "Battle Cry" may be particularly helpful, but victory is quite possible without any special techniques, if one avoids the hardest encounters and has a high strength. Good Hygiene and good food, among other things, are completely capable of maxing out strength to "Herculean" given enough time.)


Choosing to patrol the border, the player may encounter any of these accosting a slave:

  • A Werewolf
  • A Fog Fiend (Three levels: immature, adult and huge/hardened)
  • A Lich Necromancer
  • A Black Medic & 3 Minions
  • 2 beggars, a suprisingly strong cripple and 2 skinny old men
  • A Paladin of Taurus House & 2 footmen
  • 4 Beastmen
  • A Vampire

In general, immature fiends and vampires are the easiest opponents, followed by liches and adult fiends. Huge fiends and werewolves can be challenging, as can any of the multiple opponent encounters. Armour is recommended before engaging the group encounters. The scum are probably the easiest and the beastmen the hardest. None should be approached lightly.


Upon defeating the enemy, the player gains the slave they just rescued. In the event the player already has one, she will be immediately sold off at the auction, the profit collectable at the White Town Trade Square auction the next day.
It is recommended to get your new slave checked at the medical complex immediately [Adverto Servili does not cure parasites in the base game].

See also: Combat.

XP for various opponents:

  • Young fiend 5
  • Mature fiend 10
  • Huge fiend 15
  • Black medic 5
  • Taurus paladin 10
  • Beastmen 10
  • Werewolf 15
  • Vampire 10
  • Lich 10
  • Scum 5

Smugglers Rendezvous

Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.

  • The available age options are Mature, Young & Immature

Overall rank: C Slave starts off completely obedient, with high physical stats:

  • A rank:
    • Beauty
    • Endurance
    • Empathy
  • B rank:
    • Temperment
    • Intellect
    • Nature

Arrogant pride, ordinary, Healthy weight, unfashionable and unknown

All common and sex skills start off at B/Blue rank.


Moneylender's home

As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project. To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.

  • Available Loans
    • $500/$600 20 days
    • 1000/1250 30 days
    • 2000/2500 75 days
    • 5000/7000 100 days
  • He buys slaves:
    • Any useful skills
    • No Alchemy skill
    • Blowjobs - A
    • Wants high quality slaves (A?)

No information on how much he pays.

Base Camp

Taurus house's appointed Sergeant oversees the hastily built base camp, offers only 500 sparks in exchange for an obedient Alchemist slave at least D rank.

Slums

Aside from the players starting house, none of the slum houses are accessible.