Difference between revisions of "Jack-o-nine/Gameplay/Combat"
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Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy | Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy | ||
− | Red heart for health - person dies | + | * Red heart for health - person dies. Starting value based on Strength. |
− | Green for stamina - person collapses and is unable to continue fighting | + | * Green for stamina - person collapses and is unable to continue fighting. Starting value based on Energy. Damage may reduce Energy. |
− | Purple for | + | * Purple for morale - person flees combat. Starting value based on Personality. Damage may reduce Mood. |
− | Different weapons and attacks have different | + | Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart). |
+ | |||
+ | In general, unarmed attacks and blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. <br /> | ||
+ | ("Roundhouse Kick" is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, "Roundhouse Kick" deals nonlethal damage like any other unarmed attack.)<br /> | ||
+ | |||
+ | In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero. | ||
+ | |||
+ | If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.<br /> | ||
+ | |||
+ | The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading. Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly. <br /> | ||
+ | For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.<br /> | ||
+ | |||
+ | |||
+ | Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.<br /> | ||
+ | So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take. Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.<br /> | ||
+ | |||
+ | One special trait of minion-types is that they are the only enemy-type that you can miss: you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. <br/> | ||
+ | |||
+ | Note:<br /> | ||
+ | |||
+ | There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.) | ||
===Offense and Defense=== | ===Offense and Defense=== | ||
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You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy. | You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy. | ||
− | You also have the option to defend to remove harmful status effects and restore some stamina. | + | |
+ | You also have the option to defend to remove all harmful status effects and restore some stamina. | ||
+ | |||
+ | |||
+ | When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage. | ||
+ | |||
+ | |||
+ | When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:<br /> | ||
+ | Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders. <br /> | ||
+ | Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders. <br /> | ||
+ | Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.<br /> | ||
+ | |||
+ | As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.<br /> | ||
+ | |||
+ | |||
+ | Note:<br /> | ||
+ | 1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.<br/> | ||
+ | |||
+ | 2) The Baseball bat's "knock out" red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight. | ||
===Injuries=== | ===Injuries=== | ||
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed. | The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed. | ||
− | Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent. | + | Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.<br /> |
+ | |||
+ | |||
+ | On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used. <br /> | ||
+ | Bruises and "traces of beatings" which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. <br /> | ||
+ | |||
+ | Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because <br /> | ||
+ | (1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because <br /> | ||
+ | (2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.<br /> | ||
+ | |||
+ | Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave. | ||
===Buffs and Debuffs=== | ===Buffs and Debuffs=== | ||
− | Every regular attack has 3 possible outcomes depending on the defensive style of your opponent. | + | Every regular attack has 3 possible outcomes depending on the defensive style of your opponent. |
+ | |||
+ | If the color of the attack (<font color='red'>Power</font>, <font color='green'>Speed</font> <font color='purple'>Precise</font>) matches the color of the defense (<font color='red'>Block</font>, <font color='green'>Evade</font> <font color='purple'>Counter</font>), double damage is dealt.<br/> | ||
+ | If it deviates, the attacker receives a buff or the defender a debuff. | ||
+ | |||
+ | {| class=wikitable | ||
+ | |- | ||
+ | ! vs | ||
+ | ! <font color='red'>Block</font> | ||
+ | ! <font color='green'>Evade</font> | ||
+ | ! <font color='purple'>Counter</font> | ||
+ | |- | ||
+ | ! <font color='red'>Power</font> | ||
+ | | 2x damage || Buff attacker || Debuff defender | ||
+ | |- | ||
+ | ! <font color='green'>Speed</font> | ||
+ | | Debuff defender || 2x damage || Buff attacker | ||
+ | |- | ||
+ | ! <font color='purple'>Precise</font> | ||
+ | | Buff attacker || Debuff defender || 2x damage | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | A buff will either double damage dealt with a style of attack, or halve damage received from that style.<br /> | ||
+ | A debuff will either half damage dealth with a style of attack, or double damage received from that style. | ||
+ | |||
+ | Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below). | ||
'''Buffs''' | '''Buffs''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | !Name | + | !Name !! Effect |
|- | |- | ||
− | |Adrenaline | + | |<font color='red'>⛊ Adrenaline</font> || 1/2 damage received from <font color='red'>Power attacks</font> |
|- | |- | ||
− | |Fury | + | |<font color='red'>🗡 Fury</font>|| 2x damage dealt with <font color='red'>Power attacks</font> |
|- | |- | ||
− | |Evasion | + | |<font color='green'>⛊ Evasion</font> || 1/2 damage received from <font color='green'>Speed attacks</font> |
|- | |- | ||
− | |Acceleration | + | |<font color='green'>🗡 Acceleration</font> || 2x damage dealt with <font color='green'>Speed attacks</font> |
|- | |- | ||
− | |Attention | + | |<font color='purple'>⛊ Attention</font> || 1/2 damage received from <font color='purple'>Precise attacks</font> |
|- | |- | ||
− | |Precision | + | |<font color='purple'>🗡 Precision</font>|| 2x damage dealt with <font color='purple'>Precise attacks</font> |
|- | |- | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | !Name | + | !Name !! Effect |
|- | |- | ||
− | |Unsteadiness | + | |<font color='red'>⛉ Unsteadiness</font> || 2x damage received from <font color='red'>Power attacks</font> |
|- | |- | ||
− | | | + | |<font color='red'>⛓ Weakness</font>|| 1/2 damage dealt with <font color='red'>Power attacks</font> |
|- | |- | ||
− | |Stunned | + | |<font color='green'>⛉ Stunned</font> || 2x damage received from <font color='green'>Speed attacks</font> |
|- | |- | ||
− | |Stiffness | + | |<font color='green'>⛓ Stiffness</font> || 1/2 damage dealt with <font color='green'>Speed attacks</font> |
|- | |- | ||
− | |Distraction | + | |<font color='purple'>⛉ Distraction</font> || 2x damage received from <font color='purple'>Precise attacks</font> |
|- | |- | ||
− | |Severe Pain | + | |<font color='purple'>⛓ Severe Pain</font>|| 1/2 damage dealt with <font color='purple'>Precise attacks</font> |
|- | |- | ||
|} | |} | ||
===Special Techniques=== | ===Special Techniques=== | ||
− | Special Techniques are | + | Special Techniques are powerful attacks with special effects that can only be used once each per battle. |
− | |||
− | + | They are taught by Lanista at the Coliseum.<br/> | |
− | + | The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond. | |
− | + | ||
− | + | The cost to train increases with each skill learned: $10, $40, $90, $160 | |
− | + | Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day. | |
− | + | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects | ||
+ | |- | ||
+ | | Roundhouse Kick || || <font color='red'>Power attack</font> || 2x weapon damage || same as main-hand weapon || | ||
+ | |- | ||
+ | | Battle Cry || || <font color='purple'>Precise attack</font> || 10 || <font color='purple'>❤</font><br/>Morale || Grants user 20 <font color='purple'>❤ Morale</font> and <font color='red'>🗡 Fury [4]</font>. | ||
+ | |- | ||
+ | | Face Bash || Blunt weapon || <font color='red'>Power attack</font> || 2x weapon damage || <font color='green'>❤</font><font color='purple'>❤</font><br/>Blunt || Causes <font color='red'>⛓ Weakness [4]</font> | ||
+ | |- | ||
+ | | Heavy Blow || Blunt weapon || <font color='red'>Power attack</font> || 2x weapon damage || <font color='green'>❤</font><font color='purple'>❤</font><br/>Blunt || Causes <font color='green'>⛉ Stunned [4]</font> | ||
+ | |- | ||
+ | | Swift Blow || Slashing weapon || 2 <font color='green'>Speed attacks</font> || 2x weapon damage each || <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/>Slashing || Hits two targets (the currently selected and the next in the list if present) | ||
+ | |- | ||
+ | | Dashing Blow || Slashing weapon || <font color='purple'>Precise attack</font><br/>(Incorrectly displayed as <font color='green'>Speed attack</font>) || 2x weapon damage || <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/>Slashing || Causes <font color='red'>⛉ Unsteadiness [4]</font> | ||
+ | |- | ||
+ | | Riposte || Piercing weapon || <font color='purple'>Precise attack</font> || 2x weapon damage || <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/>Piercing || Grants user 5 <font color='red'>❤ Vitality</font> and <font color='green'>⛊ Evasion [4]</font> | ||
+ | |- | ||
+ | | Precise hit || Piercing weapon || <font color='purple'>Precise attack</font> || 2x weapon damage || <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/>Piercing || Causes <font color='purple'>⛉ Distraction [4]</font> | ||
+ | |- | ||
+ | |} | ||
===Weapon Types and abilities=== | ===Weapon Types and abilities=== | ||
− | === | + | Weapons must be equipped, and can then be chosen to be wielded at the start of combat.<br /> |
− | + | At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat. | |
+ | |||
+ | Which weapons are wielded determine the available attacks.<br/> | ||
+ | The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.<br /> | ||
+ | Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot. | ||
+ | |||
+ | In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat. | ||
+ | |||
+ | ====Damage types==== | ||
+ | |||
+ | Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.<br/> | ||
+ | |||
+ | Which damage type is dealt is defined exclusively by the weapon used.<br/> | ||
+ | The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type. | ||
+ | |||
+ | Slashing and Piercing damage is dealt to <font color='red'>❤ Vitality</font>, <font color='green'>❤ Stamina</font>, and <font color='purple'>❤ Morale</font>.<br/> | ||
+ | They are therefore the most useful damage types for defeating enemies, but since <font color='red'>❤ Vitality</font> damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave. | ||
+ | |||
+ | Blunt damage is dealt to <font color='green'>❤ Stamina</font> and <font color='purple'>❤ Morale</font>.<br/> | ||
+ | This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that <font color='green'>❤ Stamina</font> damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave. | ||
+ | |||
+ | Morale damage is dealt only to <font color='purple'>❤ Morale</font>.<br/> | ||
+ | It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves. | ||
+ | |||
+ | Damage types are resisted differently by different types of armor. | ||
+ | |||
+ | (Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.) | ||
+ | |||
+ | ====Damage stats==== | ||
+ | |||
+ | Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli) |
|- | |- | ||
− | | | + | | Strength || Strength (0 to 5) || Endurance (0 to 5)<br/>+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)<br/>+ Gladiatrix affinity (-1 to 1)<br/>+1 || 2/3 * (Endurance + Gladiatrix affinity)<br/>+ Gladiatrix affinity |
|- | |- | ||
− | |Push || Distraction || 2x || Adrenaline | + | | Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)<br/>+ Gladiatrix affinity (-1 to 1) |
+ | |- | ||
+ | | Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)<br/>+ Gladiatrix affinity (-1 to 1) | ||
+ | |} | ||
+ | |||
+ | ====Basic attacks==== | ||
+ | |||
+ | Basic attacks are always available regardless of which weapon you're currently using. | ||
+ | |||
+ | They deal Strength + 0 Blunt damage. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Attack !! Type !! vs <font color='red'>Block</font> !! vs <font color='green'>Evade</font> !! vs <font color='purple'>Counter</font> | ||
+ | |- | ||
+ | | Kick || <font color='red'>Power</font> || 2x || <font color='purple'>⛊ Attention</font> || <font color='green'>⛉ Stunned</font> | ||
+ | |- | ||
+ | | Push || <font color='green'>Speed</font> || <font color='purple'>⛉ Distraction</font> || 2x || <font color='red'>⛊ Adrenaline</font> | ||
+ | |- | ||
+ | | Sweep || <font color='purple'>Precise</font> || <font color='green'>⛊ Evasion</font> || <font color='red'>⛉ Unsteadiness</font> || 2x | ||
+ | |} | ||
+ | |||
+ | ====Unarmed attacks==== | ||
+ | |||
+ | Unarmed "weapons" encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots. | ||
+ | |||
+ | Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat. | ||
+ | |||
+ | Unlike other weapon types, a fist in the off-hand contributes no attacks.<br/> | ||
+ | It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs <font color='red'>Block</font> !! vs <font color='green'>Evade</font> !! vs <font color='purple'>Counter</font> | ||
+ | |- | ||
+ | |rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| <font color='green'>❤</font><font color='purple'>❤</font><br/> Blunt || Jab || <font color='purple'>Precise</font> || <font color='green'>🗡 Acceleration</font> || <font color='green'>⛉ Stunned</font> || 2x | ||
+ | |- | ||
+ | | Uppercut || <font color='green'>Speed</font> || <font color='purple'>⛉ Distraction</font> || 2x || <font color='purple'>🗡 Precision</font> | ||
|- | |- | ||
− | |||
|} | |} | ||
====Secondary==== | ====Secondary==== | ||
+ | |||
Equippable in any slot except shoulder holster. | Equippable in any slot except shoulder holster. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | !Weapon || Attack !! | + | ! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs <font color='red'>Block</font> !! vs <font color='green'>Evade</font> !! vs <font color='purple'>Counter</font> |
+ | |- | ||
+ | |rowspan=2| Dagger ||rowspan=2| $10 ||rowspan=2| Strength + 2 ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Piercing || Precise Thrust || <font color='purple'>Precise</font> || <font color='green'>🗡 Acceleration</font> || <font color='purple'>⛓ Severe Pain</font> || 2x | ||
|- | |- | ||
− | | | + | | Slash || <font color='green'>Speed</font> || <font color='green'>⛓ Stiffness</font> || 2x || <font color='purple'>🗡 Precision</font> |
|- | |- | ||
− | | | + | |rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Piercing || Precise Stab || <font color='purple'>Precise</font> || <font color='green'>⛓ Stiffness</font>|| <font color='green'>🗡 Acceleration</font> || 2x |
|- | |- | ||
− | | | + | | Rapid Stab|| <font color='green'>Speed</font> || <font color='purple'>⛓ Severe Pain</font> || 2x || <font color='purple'>🗡 Precision</font> |
|- | |- | ||
− | | | + | |rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| <font color='green'>❤</font><font color='purple'>❤</font><br/> Blunt || Powerful punch || <font color='red'>Power</font> || 2x || <font color='green'>🗡 Acceleration</font> || <font color='green'>⛉ Stunned</font> |
|- | |- | ||
− | | | + | | Rapid Hit|| <font color='green'>Speed</font> || <font color='red'>⛉ Unsteadiness</font> || 2x || <font color='red'>⛊ Adrenaline</font> |
|- | |- | ||
− | | | + | |rowspan=2| Lash||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| <font color='purple'>❤</font><br/> Morale || Flog || <font color='green'>Speed</font> || <font color='purple'>⛓ Severe Pain</font> || 2x|| <font color='green'>🗡 Acceleration</font> |
|- | |- | ||
− | | | + | | Smack || <font color='purple'>Precise</font> || <font color='purple'>🗡 Precision</font> || <font color='green'>⛓ Stiffness</font> || 2x |
|- | |- | ||
− | |Stunner||Blow to the head || 2x || Adrenaline|| Stunned | + | |rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| <font color='green'>❤</font><font color='purple'>❤</font><br/> Blunt || Blow to the head || <font color='red'>Power</font> || 2x || <font color='red'>⛊ Adrenaline</font>|| <font color='green'>⛉ Stunned</font> |
|- | |- | ||
− | | | + | | Poke|| <font color='green'>Speed</font> || <font color='red'>⛉ Unsteadiness</font> || 2x || <font color='purple'>🗡 Precision</font> |
|- | |- | ||
− | |Butcher's Cleaver||Butcher's Blow || 2x || Adrenaline|| Distraction | + | |rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1<br/>minimum 1, capped at 7 ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Slashing || Butcher's Blow || <font color='red'>Power</font> || 2x || <font color='red'>⛊ Adrenaline</font>|| <font color='purple'>⛉ Distraction</font> |
|- | |- | ||
− | | | + | | SlaughterHouse || <font color='green'>Speed</font> || <font color='purple'>⛓ Severe Pain</font> || 2x || <font color='red'>🗡 Fury</font> |
|- | |- | ||
|} | |} | ||
====One-Handed==== | ====One-Handed==== | ||
+ | |||
+ | Equippable in left or right hand. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | !Weapon || Attack !! | + | ! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs <font color='red'>Block</font> !! vs <font color='green'>Evade</font> !! vs <font color='purple'>Counter</font> |
+ | |- | ||
+ | |rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| <font color='purple'>❤</font><br/> Morale || Biting Impact || <font color='green'>Speed</font> || <font color='purple'>⛓ Severe Pain</font> || 2x || <font color='green'>🗡 Acceleration</font> | ||
+ | |- | ||
+ | | Sweeping Strike || <font color='red'>Power</font> || 2x || <font color='red'>⛊ Adrenaline</font> || <font color='green'>⛉ Stunned</font> | ||
+ | |- | ||
+ | |rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Piercing || Deep Thrust || <font color='purple'>Precise</font> || <font color='green'>🗡 Acceleration</font> || <font color='purple'>⛓ Severe Pain</font> || 2x | ||
|- | |- | ||
− | | | + | | Triple Thrust || <font color='green'>Speed</font> || <font color='purple'>⛉ Distraction</font> || 2x || <font color='green'>⛊ Evasion</font> |
|- | |- | ||
− | | | + | |rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Piercing || Accurate Thrust || <font color='purple'>Precise</font> || <font color='green'>🗡 Acceleration</font> || <font color='green'>⛉ Stunned</font> || 2x |
|- | |- | ||
− | | | + | | Fulminant || <font color='green'>Speed</font> || <font color='purple'>⛉ Distraction</font> || 2x || <font color='purple'>🗡 Precision</font> |
|- | |- | ||
− | | | + | |rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Piercing || Precise Thrust || <font color='purple'>Precise</font> || <font color='red'>🗡 Fury</font> || <font color='red'>⛓ Weakness</font> || 2x |
|- | |- | ||
− | | | + | | Pierce || <font color='red'>Power</font> || 2x || <font color='purple'>🗡 Precision</font> || <font color='green'>⛓ Stiffness</font> |
|- | |- | ||
− | | | + | |rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Slashing || Poke || <font color='purple'>Precise</font> || <font color='purple'>⛊ Attention</font> || <font color='red'>⛓ Weakness</font> || 2x |
|- | |- | ||
− | | | + | | Swing || <font color='green'>Speed</font> || <font color='purple'>⛉ Distraction</font> || 2x || <font color='green'>⛊ Evasion</font> |
|- | |- | ||
− | | | + | |rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Slashing || Slash || <font color='red'>Power</font> || 2x || <font color='green'>🗡 Acceleration</font> || <font color='green'>⛓ Stiffness</font> |
|- | |- | ||
− | | | + | | Arc hit || <font color='green'>Speed</font> || <font color='red'>⛉ Unsteadiness</font> || 2x || <font color='red'>⛊ Adrenaline</font> |
|- | |- | ||
− | | | + | |rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Slashing || Snag cut || <font color='red'>Power</font> || 2x || <font color='red'>⛊ Adrenaline</font> || <font color='green'>⛉ Stunned</font> |
|- | |- | ||
− | | | + | | Chop || <font color='green'>Speed</font> || <font color='red'>🗡 Fury</font> || 2x || <font color='red'>⛉ Unsteadiness</font> |
|- | |- | ||
− | | | + | |rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Slashing || Uchiotoshi || <font color='purple'>Precise</font> || <font color='green'>🗡 Acceleration</font> || <font color='green'>⛉ Stunned</font> || 2x |
|- | |- | ||
− | | | + | | Renzoku || <font color='green'>Speed</font> || <font color='purple'>⛉ Distraction</font> || 2x || <font color='purple'>🗡 Precision</font> |
|- | |- | ||
− | | | + | |rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1<br/>minimum 2, capped at 7 ||rowspan=2| <font color='green'>❤</font><font color='purple'>❤</font><br/> Blunt || Wicked Poke || <font color='purple'>Precise</font> || <font color='purple'>⛊ Attention</font> || <font color='purple'>⛓ Severe Pain</font> || 2x |
|- | |- | ||
− | | | + | | Smash || <font color='red'>Power</font> || 2x || <font color='red'>⛊ Adrenaline</font> || <font color='green'>⛓ Stiffness</font> |
|- | |- | ||
− | | | + | |rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Piercing || Precise Thrust || <font color='purple'>Precise</font> || <font color='red'>🗡 Fury</font> || <font color='red'>⛓ Weakness</font> || 2x |
|- | |- | ||
− | | | + | | Harpoon || <font color='red'>Power</font> || 2x || <font color='purple'>🗡 Precision</font> || <font color='green'>⛓ Stiffness</font> |
|- | |- | ||
− | | | + | |rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| <font color='green'>❤</font><font color='purple'>❤</font><br/> Blunt || Crush/Break Bone || <font color='red'>Power</font> || 2x || <font color='red'>⛊ Adrenaline</font> || <font color='purple'>⛓ Severe Pain</font> |
|- | |- | ||
− | | | + | | Knockdown || <font color='green'>Speed</font> || <font color='green'>⛓ Stiffness</font> || 2x || <font color='green'>⛊ Evasion</font> |
|- | |- | ||
|} | |} | ||
====Two Handed==== | ====Two Handed==== | ||
+ | |||
+ | Equippable in shoulder holster. Uses both main-hand and off-hand when wielded. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | !Weapon || Attack !! | + | ! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs <font color='red'>Block</font> !! vs <font color='green'>Evade</font> !! vs <font color='purple'>Counter</font> |
+ | |- | ||
+ | |rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Slashing || Short Blow || <font color='green'>Speed</font> || <font color='green'>⛉ Stunned</font> || 2x || <font color='red'>🗡 Fury</font> | ||
+ | |- | ||
+ | | Powerful Blow || <font color='red'>Power</font> || 2x || <font color='green'>🗡 Acceleration</font> || <font color='red'>⛉ Unsteadiness</font> | ||
|- | |- | ||
− | | | + | |rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Piercing || Direct Hit || <font color='purple'>Precise</font> || <font color='green'>🗡 Acceleration</font> || <font color='green'>⛉ Stunned</font> || 2x |
|- | |- | ||
− | | | + | | Scythe of Death || <font color='green'>Speed</font> || <font color='red'>⛓ Weakness</font> || 2x || <font color='green'>⛊ Evasion</font> |
|- | |- | ||
− | | | + | |rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| <font color='green'>❤</font><font color='purple'>❤</font><br/> Blunt || Twisted || <font color='purple'>Precise</font> || <font color='red'>🗡 Fury</font> || <font color='green'>⛉ Stunned</font> || 2x |
|- | |- | ||
− | | | + | | Sweeping || <font color='red'>Power</font> || 2x || <font color='green'>🗡 Acceleration</font> || <font color='red'>⛉ Unsteadiness</font> |
|- | |- | ||
− | | | + | |rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Slashing || Woodcutter || <font color='red'>Power</font> || 2x || <font color='red'>⛊ Adrenaline</font> || <font color='purple'>⛓ Severe Pain</font> |
|- | |- | ||
− | | | + | | Crescent || <font color='green'>Speed</font> || <font color='red'>⛉ Unsteadiness</font> || 2x || <font color='red'>🗡 Fury</font> |
|- | |- | ||
− | | | + | |rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| <font color='green'>❤</font><font color='purple'>❤</font><br/> Blunt || Knock out || <font color='red'>Power</font> || 2x || <font color='red'>⛊ Adrenaline</font> || <font color='purple'>⛓ Severe Pain</font> |
|- | |- | ||
− | | | + | | Sweeping || <font color='green'>Speed</font> || <font color='green'>⛓ Stiffness</font> || 2x || <font color='green'>⛊ Evasion</font> |
|- | |- | ||
− | | | + | |rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| <font color='purple'>❤</font><br/> Morale || Goad || <font color='purple'>Precise</font> || <font color='purple'>⛊ Attention</font> || <font color='purple'>⛓ Severe Pain</font> || 2x |
|- | |- | ||
− | | | + | | Cattle prod || <font color='red'>Power</font> || 2x || <font color='red'>⛊ Adrenaline</font> || <font color='green'>⛓ Stiffness</font> |
|- | |- | ||
− | | | + | |rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16<br/>(random) ||rowspan=2| <font color='red'>❤</font><font color='green'>❤</font><font color='purple'>❤</font><br/> Fire || Fireball || <font color='purple'>Precise</font> || <font color='red'>🗡 Fury</font> || <font color='red'>⛉ Unsteadiness</font> || 2x |
|- | |- | ||
− | | | + | | Flamethrower || <font color='red'>Power</font> || 2x || <font color='green'>⛊ Evasion</font> || <font color='purple'>⛓ Severe Pain</font> |
|- | |- | ||
− | | -|| || | + | |rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| <font color='green'>❤</font><font color='purple'>❤</font><br/> Blunt || Leg quartet || <font color='purple'>Precise</font> || <font color='purple'>⛊ Attention</font> || <font color='purple'>⛓ Severe Pain</font> || 2x |
+ | |- | ||
+ | | Smash || <font color='red'>Power</font> || 2x || <font color='red'>⛊ Adrenaline</font> || <font color='green'>⛓ Stiffness</font> | ||
|- | |- | ||
|} | |} | ||
Line 218: | Line 397: | ||
===Armor=== | ===Armor=== | ||
+ | Armor is worn on top of clothes. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes | ||
+ | |- | ||
+ | | No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || <font color='green'>⛊ Evasion</font> 5 | ||
+ | |- | ||
+ | | Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || <font color='green'>⛊ Evasion</font> 3 | ||
+ | |- | ||
+ | | Leather Armor || $400 || 2 || 3 || 2 || 3 || 5 || 4 || | ||
+ | |- | ||
+ | | Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || <font color='green'>⛊ Evasion</font> 3 | ||
+ | |- | ||
+ | | Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || | ||
+ | |- | ||
+ | | Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || <font color='green'>⛓ Stiffness</font> 2 | ||
+ | |- | ||
+ | | Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || <font color='green'>⛓ Stiffness</font> 5 | ||
+ | |- | ||
+ | | Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission | ||
+ | |} | ||
+ | |||
+ | Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter. | ||
+ | |||
+ | ==Tips== | ||
+ | If your Strength is very low, consider which weapon you choose | ||
+ | *If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats. | ||
+ | *If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead. | ||
+ | *If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap. | ||
+ | *You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]] | ||
+ | ** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong | ||
+ | *Buy an Aketon ASAP and make sure to equip it before combat, it's only $10. | ||
+ | *If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start. | ||
==Devastating Combo (single target)== | ==Devastating Combo (single target)== | ||
Line 223: | Line 436: | ||
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage) | *Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage) | ||
*Use Battle Cry to gain Fury (also 2x red damage) | *Use Battle Cry to gain Fury (also 2x red damage) | ||
− | *Attack with Short Blow until they defend by Blocking | + | *Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage) |
*Hit them with Roundhouse Kick for 200 damage. | *Hit them with Roundhouse Kick for 200 damage. | ||
*Wipe the blood off your clothes. | *Wipe the blood off your clothes. | ||
+ | |||
+ | |||
+ | ==Jack Original== | ||
+ | |||
+ | Glitch Notes:<br/> | ||
+ | '''1'''. There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.) | ||
+ | <br/> | ||
+ | |||
+ | '''2'''. If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon. | ||
+ | Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated. | ||
+ | |||
+ | (When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon. | ||
+ | So eg a glitched heavy blow used with a machete will not do HP damage. | ||
+ | And a glitched dashing blow with a baseball bat will.) <br/> | ||
+ | For purposes of special techniques, a dagger seems somehow not to be the "appropriate" type for either slashing or stabbing attacks. | ||
+ | |||
+ | '''3'''. Note:<br /> | ||
+ | 1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.<br/> | ||
+ | |||
+ | 2) The Baseball bat's "knock out" red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight. | ||
+ | |||
+ | |||
+ | '''SPECIAL TECHNIQUES''' | ||
+ | |||
+ | Special Techniques are taught by Lanista at the Coliseum, and you can learn up to 5, 1 per level of current Fighter skill (so 5 at "Master Swordsman" fighting proficiency). The cost to train increases with each skill learned: $10, $40, $90, $160 and $250. Some abilities are available regardless of weapon type, while others require a specific weapon type. Learning an ability requires at least 1* of energy and will take all day. | ||
+ | |||
+ | |||
+ | ====Secondary==== | ||
+ | Equippable in any slot except Shoulder Holster. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Weapon || Attack !! vs<font color='Red'> Block </font> !! vs <font color='Green'>Evade</font> !! vs <font color='Purple'> Counterattack </font> | ||
+ | |- | ||
+ | |Dagger || $10<br/> Slashing/Piercing<br/> base damage = str+1 | ||
+ | |- | ||
+ | | -||<font color='Purple'>Precise Thrust</font> || <font color='green'>🗡 Acceleration</font> || <font color='purple'>⛓ Severe Pain</font> || 2x | ||
+ | |- | ||
+ | | -||<font color='Green'>Slash</font> || <font color='green'>⛓ Stiffness</font> || 2x || <font color='purple'>🗡 Precision</font> | ||
+ | |- | ||
+ | |Stiletto|| $10<br/> Piercing<br/> base damage = 4 | ||
+ | |- | ||
+ | | -||<font color='purple'>Precise Stab</font> || <font color='green'>⛓ Stiffness</font>|| <font color='green'>🗡 Acceleration</font> || 2x | ||
+ | |- | ||
+ | | -||<font color='Green'>Rapid Stab</font>|| <font color='purple'>⛓ Severe Pain</font> || 2x || <font color='purple'>🗡 Precision</font> | ||
+ | |- | ||
+ | |Brass Knuckles|| $10<br/> Blunt<br/> base damage = str+1 | ||
+ | |- | ||
+ | | -||<font color='Red'>Powerful punch</font> || 2x || <font color='green'>🗡 Acceleration</font>|| <font color='green'>⛉ Stunned</font> | ||
+ | |- | ||
+ | | -||<font color='Green'>Rapid Hit</font>|| <font color='red'>⛉ Unsteadiness</font> || 2x || <font color='red'>⛊ Adrenaline</font> | ||
+ | |- | ||
+ | |Lash|| $10<br/> Morale<br/> base damage = whip+1 | ||
+ | |- | ||
+ | | -||<font color='Green'>Flog</font> || <font color='purple'>⛓ Severe Pain</font> || 2x|| <font color='green'>🗡 Acceleration</font> | ||
+ | |- | ||
+ | | -||<font color='Purple'>Smack</font> ||<font color='purple'>🗡 Precision</font> || <font color='green'>⛓ Stiffness</font> || 2x | ||
+ | |- | ||
+ | |Stunner|| $10<br/> Blunt <br/> base damage = str+1 | ||
+ | |- | ||
+ | | -||<font color='Red'>Blow to the head</font> || 2x || <font color='red'>⛊ Adrenaline</font>|| <font color='green'>⛉ Stunned</font> | ||
+ | |- | ||
+ | | -||<font color='Green'>Poke</font>|| <font color='red'>⛉ Unsteadiness</font> || 2x || <font color='purple'>🗡 Precision</font> | ||
+ | |- | ||
+ | |Butcher's Cleaver|| $20 <br/> Slashing<br/> base damage = (str*2)-1 | ||
+ | |- | ||
+ | | -||<font color='Red'>Butcher's Blow</font> || 2x || <font color='red'>⛊ Adrenaline</font>|| <font color='purple'>⛉ Distraction</font> | ||
+ | |- | ||
+ | | -||<font color='Green'>SlaughterHouse</font> || <font color='purple'>⛓ Severe Pain</font> || 2x || <font color='red'>🗡 Fury</font> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ====One-Handed==== | ||
+ | Equippable in any slot except Sleeve or Boot holster. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Weapon || Attack !! vs<font color='Red'> Block </font> !! vs <font color='Green'>Evade</font> !! vs <font color='Purple'> Counterattack </font> | ||
+ | |- | ||
+ | |Whip|| $50<br/> Morale <br/> base damage = whip+3 | ||
+ | |- | ||
+ | | -|| <font color='Green'>Biting Impact</font> || <font color='purple'>⛓ Severe Pain</font> || 2x || <font color='green'>🗡 Acceleration</font> | ||
+ | |- | ||
+ | | -|| <font color='Red'>Sweeping Strike</font> || 2x || <font color='red'>⛊ Adrenaline</font> || <font color='green'>⛉ Stunned</font> | ||
+ | |- | ||
+ | |Epee || $50<br/> Piercing <br/> base damage = str+2 | ||
+ | |- | ||
+ | | -|| <font color='Purple'>Deep Thrust</font> || <font color='green'>🗡 Acceleration</font> || <font color='purple'>⛓ Severe Pain</font> || 2x | ||
+ | |- | ||
+ | | -|| <font color='Green'>Triple Thrust</font> || <font color='purple'>⛉ Distraction</font> || 2x || <font color='green'>⛊ Evasion</font> | ||
+ | |- | ||
+ | | Rapier || $50<br/> Piercing <br/> base damage = 5 | ||
+ | |- | ||
+ | | -|| <font color='Purple'>Accurate Thrust</font> || <font color='green'>🗡 Acceleration</font> || <font color='green'>⛉ Stunned</font> || 2x | ||
+ | |- | ||
+ | | -|| <font color='Green'>Fulminant</font> || <font color='purple'>⛉ Distraction</font> || 2x || <font color='purple'>🗡 Precision</font> | ||
+ | |- | ||
+ | |Koncerz || $50<br/> Piercing <br/> base damage = str+3 | ||
+ | |- | ||
+ | | -|| <font color='Purple'>Precise Thrust</font> || <font color='red'>🗡 Fury</font> || <font color='red'>⛓ Weakness</font> || 2x | ||
+ | |- | ||
+ | | -|| <font color='Red'>Pierce</font> || 2x || <font color='purple'>🗡 Precision</font> || <font color='green'>⛓ Stiffness</font> | ||
+ | |- | ||
+ | |Gladius|| $50<br/> Slashing/Piercing <br/> base damage = str+3 | ||
+ | |- | ||
+ | | -|| <font color='Purple'>Poke</font> || <font color='purple'>⛊ Attention</font> || <font color='red'>⛓ Weakness</font> || 2x | ||
+ | |- | ||
+ | | -|| <font color='Green'>Swing</font> || <font color='purple'>⛉ Distraction</font> || 2x || <font color='green'>⛊ Evasion</font> | ||
+ | |- | ||
+ | |Bastard Sword || $100<br/> Slashing <br/> base damage = str+3 | ||
+ | |- | ||
+ | | -|| <font color='Red'>Slash</font> || 2x || <font color='green'>🗡 Acceleration</font> || <font color='green'>⛓ Stiffness</font> | ||
+ | |- | ||
+ | | -|| <font color='Green'>Arc hit </font> || <font color='red'>⛉ Unsteadiness</font> || 2x || <font color='red'>⛊ Adrenaline</font> | ||
+ | |- | ||
+ | |Machete || $50<br/> Slashing <br/> base damage = str+3 | ||
+ | |- | ||
+ | | -|| <font color='Red'>Snag cut</font> || 2x || <font color='red'>⛊ Adrenaline</font> || <font color='green'>⛉ Stunned</font> | ||
+ | |- | ||
+ | | -|| <font color='Green'>Chop</font> || <font color='red'>🗡 Fury</font> || 2x || <font color='red'>⛉ Unsteadiness</font> | ||
+ | |- | ||
+ | |Katana || $100<br/> Slashing <br/> base damage = str+3 | ||
+ | |- | ||
+ | | -|| <font color='Purple'>Uchiotoshi</font> || <font color='green'>🗡 Acceleration</font> || <font color='green'>⛉ Stunned</font> || 2x | ||
+ | |- | ||
+ | | -|| <font color='Green'>Renzoku</font> || <font color='purple'>⛉ Distraction</font> || 2x || <font color='purple'>🗡 Precision</font> | ||
+ | |- | ||
+ | |Baton || $25<br/> Blunt <br/> base damage = str+3 | ||
+ | |- | ||
+ | | -|| <font color='Purple'>Wicked poke</font> || <font color='purple'>⛊ Attention</font> || <font color='purple'>⛓ Severe Pain</font> || 2x | ||
+ | |- | ||
+ | | -|| <font color='Red'>Smash</font> || 2x || <font color='red'>⛊ Adrenaline</font> || <font color='green'>⛓ Stiffness</font> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ====Two Handed==== | ||
+ | Only Equippable in Shoulder Holster. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Weapon || Attack !! vs<font color='Red'> Block </font> !! vs <font color='Green'>Evade</font> !! vs <font color='Purple'> Counterattack </font> | ||
+ | |- | ||
+ | |Flamberge|| $200<br/> Slashing <br/> base damage = str+5 | ||
+ | |- | ||
+ | | -|| <font color='Green'>Short Blow</font> || <font color='green'>⛉ Stunned</font> || 2x || <font color='red'>🗡 Fury</font> | ||
+ | |- | ||
+ | | -|| <font color='Red'>Powerful Blow</font> || 2x || <font color='green'>🗡 Acceleration</font> || <font color='red'>⛉ Unsteadiness</font> | ||
+ | |- | ||
+ | |Naginata ||$200<br/> Slashing/Piercing<br/> base damage = str+5 | ||
+ | |- | ||
+ | | -|| <font color='Purple'>Direct Hit</font> || <font color='green'>🗡 Acceleration</font> || <font color='green'>⛉ Stunned</font> || 2x | ||
+ | |- | ||
+ | | -|| <font color='Green'>Scythe of Death</font> || <font color='red'>⛓ Weakness</font> || 2x || <font color='green'>⛊ Evasion</font> | ||
+ | |- | ||
+ | |Morning Star || $150<br/> Blunt<br/> base damage = str+6 | ||
+ | |- | ||
+ | | -|| <font color='Purple'>Twisted</font> || <font color='red'>🗡 Fury</font> || <font color='green'>⛉ Stunned</font> || 2x | ||
+ | |- | ||
+ | | -|| <font color='Red'>Sweeping</font> || 2x || <font color='green'>🗡 Acceleration</font> || <font color='red'>⛉ Unsteadiness</font> | ||
+ | |- | ||
+ | |GreatAxe || $100<br/> Slashing <br/> base damage = str+5 | ||
+ | |- | ||
+ | | -|| <font color='Red'>Woodcutter</font> || 2x || <font color='red'>⛊ Adrenaline</font> || <font color='purple'>⛓ Severe Pain</font> | ||
+ | |- | ||
+ | | -|| <font color='Green'>Crescent</font> || <font color='red'>⛉ Unsteadiness</font> || 2x || <font color='red'>🗡 Fury</font> | ||
+ | |- | ||
+ | |Baseball Bat|| $100 <br/> Blunt <br/> base damage = str+5 | ||
+ | |- | ||
+ | | -|| <font color='Red'>Knock out</font> || 2x || <font color='red'>⛊ Adrenaline</font> || nothing (NOT <font color='purple'>⛓ Severe Pain</font>) | ||
+ | |- | ||
+ | | -|| <font color='Green'>Sweeping</font> || <font color='green'>⛓ Stiffness</font> || 2x || <font color='green'>⛊ Evasion</font> | ||
+ | |- | ||
+ | |Cattle prod || $150<br/> Morale <br/> base damage = str+5 | ||
+ | |- | ||
+ | | -|| <font color='Purple'>Goad</font> || <font color='purple'>⛊ Attention</font> || Severe Pain || 2x | ||
+ | |- | ||
+ | | -|| <font color='Red'>Cattle prod</font> || 2x || <font color='red'>⛊ Adrenaline</font> || <font color='green'>⛓ Stiffness</font> | ||
+ | |- | ||
+ | |} |
Latest revision as of 23:27, 24 January 2024
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Player Housing
- Minor Residences
- White Town
- Necropolis
- Quarter of the Bull
- Serpentine Quarter
- Quarter of the Outcasts
- Border of the Fogs
Helpful post from user Drix at ULMF forums: [1]
" The great secret to combat is in alignment(or multipliers). Every attack can either cause a buff or debuff or deal double damage for attack of the same color. So what you want is to align an attack to cause the biggest damage of the same color. A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast. You can kill pretty high level monsters with this.
To defend yourself want to use halve damage buffs and debuffs. Slow and steady is also good for more manageable opponents. You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers). For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?) "
Contents
Combat Basics
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy
- Red heart for health - person dies. Starting value based on Strength.
- Green for stamina - person collapses and is unable to continue fighting. Starting value based on Energy. Damage may reduce Energy.
- Purple for morale - person flees combat. Starting value based on Personality. Damage may reduce Mood.
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).
In general, unarmed attacks and blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents.
("Roundhouse Kick" is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, "Roundhouse Kick" deals nonlethal damage like any other unarmed attack.)
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading. Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take. Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.
One special trait of minion-types is that they are the only enemy-type that you can miss: you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit.
Note:
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)
Offense and Defense
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects. You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.
You also have the option to defend to remove all harmful status effects and restore some stamina.
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.
When a regular attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.
Note:
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.
2) The Baseball bat's "knock out" red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.
Injuries
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming healing balms made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.
Bruises and "traces of beatings" which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave.
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.
Buffs and Debuffs
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.
If the color of the attack (Power, Speed Precise) matches the color of the defense (Block, Evade Counter), double damage is dealt.
If it deviates, the attacker receives a buff or the defender a debuff.
vs | Block | Evade | Counter |
---|---|---|---|
Power | 2x damage | Buff attacker | Debuff defender |
Speed | Debuff defender | 2x damage | Buff attacker |
Precise | Buff attacker | Debuff defender | 2x damage |
A buff will either double damage dealt with a style of attack, or halve damage received from that style.
A debuff will either half damage dealth with a style of attack, or double damage received from that style.
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).
Buffs
Name | Effect |
---|---|
⛊ Adrenaline | 1/2 damage received from Power attacks |
🗡 Fury | 2x damage dealt with Power attacks |
⛊ Evasion | 1/2 damage received from Speed attacks |
🗡 Acceleration | 2x damage dealt with Speed attacks |
⛊ Attention | 1/2 damage received from Precise attacks |
🗡 Precision | 2x damage dealt with Precise attacks |
Debuffs
Name | Effect |
---|---|
⛉ Unsteadiness | 2x damage received from Power attacks |
⛓ Weakness | 1/2 damage dealt with Power attacks |
⛉ Stunned | 2x damage received from Speed attacks |
⛓ Stiffness | 1/2 damage dealt with Speed attacks |
⛉ Distraction | 2x damage received from Precise attacks |
⛓ Severe Pain | 1/2 damage dealt with Precise attacks |
Special Techniques
Special Techniques are powerful attacks with special effects that can only be used once each per battle.
They are taught by Lanista at the Coliseum.
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.
The cost to train increases with each skill learned: $10, $40, $90, $160 Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of energy and will take all day.
Special Technique | Required weapon | Attack | Base Damage | Damage type | Additional effects |
---|---|---|---|---|---|
Roundhouse Kick | Power attack | 2x weapon damage | same as main-hand weapon | ||
Battle Cry | Precise attack | 10 | ❤ Morale |
Grants user 20 ❤ Morale and 🗡 Fury [4]. | |
Face Bash | Blunt weapon | Power attack | 2x weapon damage | ❤❤ Blunt |
Causes ⛓ Weakness [4] |
Heavy Blow | Blunt weapon | Power attack | 2x weapon damage | ❤❤ Blunt |
Causes ⛉ Stunned [4] |
Swift Blow | Slashing weapon | 2 Speed attacks | 2x weapon damage each | ❤❤❤ Slashing |
Hits two targets (the currently selected and the next in the list if present) |
Dashing Blow | Slashing weapon | Precise attack (Incorrectly displayed as Speed attack) |
2x weapon damage | ❤❤❤ Slashing |
Causes ⛉ Unsteadiness [4] |
Riposte | Piercing weapon | Precise attack | 2x weapon damage | ❤❤❤ Piercing |
Grants user 5 ❤ Vitality and ⛊ Evasion [4] |
Precise hit | Piercing weapon | Precise attack | 2x weapon damage | ❤❤❤ Piercing |
Causes ⛉ Distraction [4] |
Weapon Types and abilities
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.
Which weapons are wielded determine the available attacks.
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.
Damage types
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.
Which damage type is dealt is defined exclusively by the weapon used.
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.
Slashing and Piercing damage is dealt to ❤ Vitality, ❤ Stamina, and ❤ Morale.
They are therefore the most useful damage types for defeating enemies, but since ❤ Vitality damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.
Blunt damage is dealt to ❤ Stamina and ❤ Morale.
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that ❤ Stamina damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.
Morale damage is dealt only to ❤ Morale.
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.
Damage types are resisted differently by different types of armor.
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)
Damage stats
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.
Stat | Master | Slave (Young) | Slave (Milf) | Slave (Loli) |
---|---|---|---|---|
Strength | Strength (0 to 5) | Endurance (0 to 5) + Gladiatrix affinity (-1 to 1) |
Endurance (0 to 5) + Gladiatrix affinity (-1 to 1) +1 |
2/3 * (Endurance + Gladiatrix affinity) + Gladiatrix affinity |
Fighting | Fighting skill (0 to 5) | Gladiatrix skill (0 to 5) + Gladiatrix affinity (-1 to 1) | ||
Whip | Flagellation skill (0 to 5) | Gladiatrix skill (0 to 5) + Gladiatrix affinity (-1 to 1) |
Basic attacks
Basic attacks are always available regardless of which weapon you're currently using.
They deal Strength + 0 Blunt damage.
Attack | Type | vs Block | vs Evade | vs Counter |
---|---|---|---|---|
Kick | Power | 2x | ⛊ Attention | ⛉ Stunned |
Push | Speed | ⛉ Distraction | 2x | ⛊ Adrenaline |
Sweep | Precise | ⛊ Evasion | ⛉ Unsteadiness | 2x |
Unarmed attacks
Unarmed "weapons" encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.
Unlike other weapon types, a fist in the off-hand contributes no attacks.
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.
Weapon | Price | Base Damage | Damage type | Attack | Type | vs Block | vs Evade | vs Counter |
---|---|---|---|---|---|---|---|---|
Fist | $0 | Strength | ❤❤ Blunt |
Jab | Precise | 🗡 Acceleration | ⛉ Stunned | 2x |
Uppercut | Speed | ⛉ Distraction | 2x | 🗡 Precision |
Secondary
Equippable in any slot except shoulder holster.
Weapon | Price | Base Damage | Damage type | Attack | Type | vs Block | vs Evade | vs Counter |
---|---|---|---|---|---|---|---|---|
Dagger | $10 | Strength + 2 | ❤❤❤ Piercing |
Precise Thrust | Precise | 🗡 Acceleration | ⛓ Severe Pain | 2x |
Slash | Speed | ⛓ Stiffness | 2x | 🗡 Precision | ||||
Stiletto | $10 | 4 | ❤❤❤ Piercing |
Precise Stab | Precise | ⛓ Stiffness | 🗡 Acceleration | 2x |
Rapid Stab | Speed | ⛓ Severe Pain | 2x | 🗡 Precision | ||||
Brass Knuckles | $10 | Strength + 1 | ❤❤ Blunt |
Powerful punch | Power | 2x | 🗡 Acceleration | ⛉ Stunned |
Rapid Hit | Speed | ⛉ Unsteadiness | 2x | ⛊ Adrenaline | ||||
Lash | $10 | Whip + 1 | ❤ Morale |
Flog | Speed | ⛓ Severe Pain | 2x | 🗡 Acceleration |
Smack | Precise | 🗡 Precision | ⛓ Stiffness | 2x | ||||
Stunner | $10 | Strength + 1 | ❤❤ Blunt |
Blow to the head | Power | 2x | ⛊ Adrenaline | ⛉ Stunned |
Poke | Speed | ⛉ Unsteadiness | 2x | 🗡 Precision | ||||
Butcher's Cleaver | $20 | 2 * Strength - 1 minimum 1, capped at 7 |
❤❤❤ Slashing |
Butcher's Blow | Power | 2x | ⛊ Adrenaline | ⛉ Distraction |
SlaughterHouse | Speed | ⛓ Severe Pain | 2x | 🗡 Fury |
One-Handed
Equippable in left or right hand.
Weapon | Price | Base Damage | Damage type | Attack | Type | vs Block | vs Evade | vs Counter |
---|---|---|---|---|---|---|---|---|
Whip | $50 | Whip + 3 | ❤ Morale |
Biting Impact | Speed | ⛓ Severe Pain | 2x | 🗡 Acceleration |
Sweeping Strike | Power | 2x | ⛊ Adrenaline | ⛉ Stunned | ||||
Epée | $50 | Strength + 3 | ❤❤❤ Piercing |
Deep Thrust | Precise | 🗡 Acceleration | ⛓ Severe Pain | 2x |
Triple Thrust | Speed | ⛉ Distraction | 2x | ⛊ Evasion | ||||
Rapier | $50 | 6 | ❤❤❤ Piercing |
Accurate Thrust | Precise | 🗡 Acceleration | ⛉ Stunned | 2x |
Fulminant | Speed | ⛉ Distraction | 2x | 🗡 Precision | ||||
Koncerz | $50 | Strength + 3 | ❤❤❤ Piercing |
Precise Thrust | Precise | 🗡 Fury | ⛓ Weakness | 2x |
Pierce | Power | 2x | 🗡 Precision | ⛓ Stiffness | ||||
Gladius | $50 | Strength + 3 | ❤❤❤ Slashing |
Poke | Precise | ⛊ Attention | ⛓ Weakness | 2x |
Swing | Speed | ⛉ Distraction | 2x | ⛊ Evasion | ||||
Bastard Sword | $100 | Strength + 4 | ❤❤❤ Slashing |
Slash | Power | 2x | 🗡 Acceleration | ⛓ Stiffness |
Arc hit | Speed | ⛉ Unsteadiness | 2x | ⛊ Adrenaline | ||||
Machete | $50 | Strength + 3 | ❤❤❤ Slashing |
Snag cut | Power | 2x | ⛊ Adrenaline | ⛉ Stunned |
Chop | Speed | 🗡 Fury | 2x | ⛉ Unsteadiness | ||||
Katana | $100 | Strength + 4 | ❤❤❤ Slashing |
Uchiotoshi | Precise | 🗡 Acceleration | ⛉ Stunned | 2x |
Renzoku | Speed | ⛉ Distraction | 2x | 🗡 Precision | ||||
Baton | $25 | 2 * Strength - 1 minimum 2, capped at 7 |
❤❤ Blunt |
Wicked Poke | Precise | ⛊ Attention | ⛓ Severe Pain | 2x |
Smash | Power | 2x | ⛊ Adrenaline | ⛓ Stiffness | ||||
Trident | $100 | Strength + 4 | ❤❤❤ Piercing |
Precise Thrust | Precise | 🗡 Fury | ⛓ Weakness | 2x |
Harpoon | Power | 2x | 🗡 Precision | ⛓ Stiffness | ||||
Mace | $100 | Strength + 4 | ❤❤ Blunt |
Crush/Break Bone | Power | 2x | ⛊ Adrenaline | ⛓ Severe Pain |
Knockdown | Speed | ⛓ Stiffness | 2x | ⛊ Evasion |
Two Handed
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.
Weapon | Price | Base Damage | Damage type | Attack | Type | vs Block | vs Evade | vs Counter |
---|---|---|---|---|---|---|---|---|
Flamberge | $200 | Strength + 6 | ❤❤❤ Slashing |
Short Blow | Speed | ⛉ Stunned | 2x | 🗡 Fury |
Powerful Blow | Power | 2x | 🗡 Acceleration | ⛉ Unsteadiness | ||||
Naginata | $200 | Strength + 6 | ❤❤❤ Piercing |
Direct Hit | Precise | 🗡 Acceleration | ⛉ Stunned | 2x |
Scythe of Death | Speed | ⛓ Weakness | 2x | ⛊ Evasion | ||||
Morning Star | $200 | Strength + 6 | ❤❤ Blunt |
Twisted | Precise | 🗡 Fury | ⛉ Stunned | 2x |
Sweeping | Power | 2x | 🗡 Acceleration | ⛉ Unsteadiness | ||||
Greataxe | $150 | Strength + 5 | ❤❤❤ Slashing |
Woodcutter | Power | 2x | ⛊ Adrenaline | ⛓ Severe Pain |
Crescent | Speed | ⛉ Unsteadiness | 2x | 🗡 Fury | ||||
Baseball Bat | $100 | Strength + 4 | ❤❤ Blunt |
Knock out | Power | 2x | ⛊ Adrenaline | ⛓ Severe Pain |
Sweeping | Speed | ⛓ Stiffness | 2x | ⛊ Evasion | ||||
Cattle Prod | $150 | Strength + 5 | ❤ Morale |
Goad | Precise | ⛊ Attention | ⛓ Severe Pain | 2x |
Cattle prod | Power | 2x | ⛊ Adrenaline | ⛓ Stiffness | ||||
Dragon Fire Staff Relic | N/A | 10 to 16 (random) |
❤❤❤ Fire |
Fireball | Precise | 🗡 Fury | ⛉ Unsteadiness | 2x |
Flamethrower | Power | 2x | ⛊ Evasion | ⛓ Severe Pain | ||||
Stool | Improvised | Strength + 2 | ❤❤ Blunt |
Leg quartet | Precise | ⛊ Attention | ⛓ Severe Pain | 2x |
Smash | Power | 2x | ⛊ Adrenaline | ⛓ Stiffness |
Armor
Armor is worn on top of clothes.
Armor | Price | Slashing | Piercing | Blunt | Frost | Fire | Lightning | Notes |
---|---|---|---|---|---|---|---|---|
No Armor | $0 | 0 | 0 | 0 | 0 | 0 | 0 | ⛊ Evasion 5 |
Aramid Suit | $100 | 1 | 1 | 1 | 1 | 1 | 1 | ⛊ Evasion 3 |
Leather Armor | $400 | 2 | 3 | 2 | 3 | 5 | 4 | |
Elven Chainmail | $250 | 4 | 2 | 0 | -2 | -2 | -2 | ⛊ Evasion 3 |
Yatserin Mail | $300 | 5 | 4 | 1 | -1 | -2 | -1 | |
Combined Armor | $800 | 4 | 4 | 3 | -1 | -1 | -1 | ⛓ Stiffness 2 |
Gothic Plate | $1000 | 5 | 5 | 5 | -5 | -5 | -5 | ⛓ Stiffness 5 |
Mithril Mail | - | 10 | 10 | 10 | 10 | 10 | 10 | Special reward for post-patrician mission |
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.
Tips
If your Strength is very low, consider which weapon you choose
- If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.
- If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.
- If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.
- You can raise Strength through Sparring in the Colosseum or through other daily activities
- It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong
- Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.
- If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.
Devastating Combo (single target)
- Equip a Flamberge.
- Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)
- Use Battle Cry to gain Fury (also 2x red damage)
- Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)
- Hit them with Roundhouse Kick for 200 damage.
- Wipe the blood off your clothes.
Jack Original
Glitch Notes:
1. There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)
2. If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon. Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.
So eg a glitched heavy blow used with a machete will not do HP damage.
And a glitched dashing blow with a baseball bat will.)
For purposes of special techniques, a dagger seems somehow not to be the "appropriate" type for either slashing or stabbing attacks.
3. Note:
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.
2) The Baseball bat's "knock out" red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.
SPECIAL TECHNIQUES
Special Techniques are taught by Lanista at the Coliseum, and you can learn up to 5, 1 per level of current Fighter skill (so 5 at "Master Swordsman" fighting proficiency). The cost to train increases with each skill learned: $10, $40, $90, $160 and $250. Some abilities are available regardless of weapon type, while others require a specific weapon type. Learning an ability requires at least 1* of energy and will take all day.
Secondary
Equippable in any slot except Shoulder Holster.
Weapon | Attack | vs Block | vs Evade | vs Counterattack |
---|---|---|---|---|
Dagger | $10 Slashing/Piercing base damage = str+1 | |||
- | Precise Thrust | 🗡 Acceleration | ⛓ Severe Pain | 2x |
- | Slash | ⛓ Stiffness | 2x | 🗡 Precision |
Stiletto | $10 Piercing base damage = 4 | |||
- | Precise Stab | ⛓ Stiffness | 🗡 Acceleration | 2x |
- | Rapid Stab | ⛓ Severe Pain | 2x | 🗡 Precision |
Brass Knuckles | $10 Blunt base damage = str+1 | |||
- | Powerful punch | 2x | 🗡 Acceleration | ⛉ Stunned |
- | Rapid Hit | ⛉ Unsteadiness | 2x | ⛊ Adrenaline |
Lash | $10 Morale base damage = whip+1 | |||
- | Flog | ⛓ Severe Pain | 2x | 🗡 Acceleration |
- | Smack | 🗡 Precision | ⛓ Stiffness | 2x |
Stunner | $10 Blunt base damage = str+1 | |||
- | Blow to the head | 2x | ⛊ Adrenaline | ⛉ Stunned |
- | Poke | ⛉ Unsteadiness | 2x | 🗡 Precision |
Butcher's Cleaver | $20 Slashing base damage = (str*2)-1 | |||
- | Butcher's Blow | 2x | ⛊ Adrenaline | ⛉ Distraction |
- | SlaughterHouse | ⛓ Severe Pain | 2x | 🗡 Fury |
One-Handed
Equippable in any slot except Sleeve or Boot holster.
Weapon | Attack | vs Block | vs Evade | vs Counterattack |
---|---|---|---|---|
Whip | $50 Morale base damage = whip+3 | |||
- | Biting Impact | ⛓ Severe Pain | 2x | 🗡 Acceleration |
- | Sweeping Strike | 2x | ⛊ Adrenaline | ⛉ Stunned |
Epee | $50 Piercing base damage = str+2 | |||
- | Deep Thrust | 🗡 Acceleration | ⛓ Severe Pain | 2x |
- | Triple Thrust | ⛉ Distraction | 2x | ⛊ Evasion |
Rapier | $50 Piercing base damage = 5 | |||
- | Accurate Thrust | 🗡 Acceleration | ⛉ Stunned | 2x |
- | Fulminant | ⛉ Distraction | 2x | 🗡 Precision |
Koncerz | $50 Piercing base damage = str+3 | |||
- | Precise Thrust | 🗡 Fury | ⛓ Weakness | 2x |
- | Pierce | 2x | 🗡 Precision | ⛓ Stiffness |
Gladius | $50 Slashing/Piercing base damage = str+3 | |||
- | Poke | ⛊ Attention | ⛓ Weakness | 2x |
- | Swing | ⛉ Distraction | 2x | ⛊ Evasion |
Bastard Sword | $100 Slashing base damage = str+3 | |||
- | Slash | 2x | 🗡 Acceleration | ⛓ Stiffness |
- | Arc hit | ⛉ Unsteadiness | 2x | ⛊ Adrenaline |
Machete | $50 Slashing base damage = str+3 | |||
- | Snag cut | 2x | ⛊ Adrenaline | ⛉ Stunned |
- | Chop | 🗡 Fury | 2x | ⛉ Unsteadiness |
Katana | $100 Slashing base damage = str+3 | |||
- | Uchiotoshi | 🗡 Acceleration | ⛉ Stunned | 2x |
- | Renzoku | ⛉ Distraction | 2x | 🗡 Precision |
Baton | $25 Blunt base damage = str+3 | |||
- | Wicked poke | ⛊ Attention | ⛓ Severe Pain | 2x |
- | Smash | 2x | ⛊ Adrenaline | ⛓ Stiffness |
Two Handed
Only Equippable in Shoulder Holster.
Weapon | Attack | vs Block | vs Evade | vs Counterattack |
---|---|---|---|---|
Flamberge | $200 Slashing base damage = str+5 | |||
- | Short Blow | ⛉ Stunned | 2x | 🗡 Fury |
- | Powerful Blow | 2x | 🗡 Acceleration | ⛉ Unsteadiness |
Naginata | $200 Slashing/Piercing base damage = str+5 | |||
- | Direct Hit | 🗡 Acceleration | ⛉ Stunned | 2x |
- | Scythe of Death | ⛓ Weakness | 2x | ⛊ Evasion |
Morning Star | $150 Blunt base damage = str+6 | |||
- | Twisted | 🗡 Fury | ⛉ Stunned | 2x |
- | Sweeping | 2x | 🗡 Acceleration | ⛉ Unsteadiness |
GreatAxe | $100 Slashing base damage = str+5 | |||
- | Woodcutter | 2x | ⛊ Adrenaline | ⛓ Severe Pain |
- | Crescent | ⛉ Unsteadiness | 2x | 🗡 Fury |
Baseball Bat | $100 Blunt base damage = str+5 | |||
- | Knock out | 2x | ⛊ Adrenaline | nothing (NOT ⛓ Severe Pain) |
- | Sweeping | ⛓ Stiffness | 2x | ⛊ Evasion |
Cattle prod | $150 Morale base damage = str+5 | |||
- | Goad | ⛊ Attention | Severe Pain | 2x |
- | Cattle prod | 2x | ⛊ Adrenaline | ⛓ Stiffness |