Difference between revisions of "Jack-o-nine/Gameplay/Alchemy"

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{{Jack-o-nine}}
 
==General==
 
==General==
  
 
* Needs the player to rent a lab under "Extended Rental"
 
* Needs the player to rent a lab under "Extended Rental"
* Needs Alchemy skill, either from player or from slave/assistant
+
* Needs Alchemy skill from a slave or assistant.  The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly inexplicable reason, in the base game the Slaver cannot mix potions for himself.  Even if a lab is rented, when the player has no slaves or assistants, the lab option will simply disappear.
 
* Most ingredients available from Rarity of Mystra in Outsider Quarter
 
* Most ingredients available from Rarity of Mystra in Outsider Quarter
 
* All potions need a "basis". This can be
 
* All potions need a "basis". This can be
** Spring Water
+
** Spring Water - free and always available
** Alcohol
+
** Alcohol - bought at the [[Jack-o-nine/Gameplay/Locations/White_Town#Trade_Square|Gastronomicon]] can also be brewed accidentally in the lab, being named as moonshine. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep.
** Fog Fiend Mucus
+
** Fog Fiend Mucus - harvested when your [[Jack-o-nine/Fiend|fiend]] grows
  
 
==Raw Ingredients==
 
==Raw Ingredients==
  
* Elysian Datura - Relaxes
+
* Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.
* Kamarian Resin - Refreshes
+
* Kamrian Resin - Refreshes. Adds 1 energy
* Faeries' Pollen - Stimulant
+
* Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.
* Essence Of Oblivion - Dulls pain and fear
+
* Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.
  
 
All can be consumed directly, but may have side effects. Potions are apparently safer.
 
All can be consumed directly, but may have side effects. Potions are apparently safer.
  
 
==Bacchus' Nectar==
 
==Bacchus' Nectar==
 +
Skill level - D/Pink
  
 
'''Needs:'''
 
'''Needs:'''
  
 +
*Spring Water
 
*Kamrian Resin
 
*Kamrian Resin
 
*Faeries' Pollen
 
*Faeries' Pollen
 
*Essence Of Oblivion
 
*Essence Of Oblivion
*Spring Water
 
  
 
'''Effect:'''
 
'''Effect:'''
  
*Drunkeness
+
*Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance
 
*Raises Arousal
 
*Raises Arousal
 +
*in combat - adds morale, removes the "severe pain", "weakness" and "stiffness" states. Gives the "fury", "adrenaline" and "distraction" states.
 +
 +
'''Notes'''
 +
 +
From the description when the potion is created:
 +
 +
''The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale''
  
 
==Tonic Elixir==
 
==Tonic Elixir==
 +
Skill level - C/purple
  
 
'''Needs:'''
 
'''Needs:'''
  
 +
*Strong Alcohol
 
*Kamrian Resin
 
*Kamrian Resin
 
*Faeries' Pollen
 
*Faeries' Pollen
 
*Essence Of Oblivion
 
*Essence Of Oblivion
*Strong Alcohol
 
  
 
'''Effect:'''
 
'''Effect:'''
  
*Recovers stregth
+
*Recovers energy - +1 energy point, stacking with massage
 +
*in combat - recovers stamina and adds morale. Removes the "weakness" state. Gives the "acceleration" and "attention".
  
 
'''Notes:'''
 
'''Notes:'''
  
 
*Recipe is the same as for Bacchus' Nectar, except for the Basis
 
*Recipe is the same as for Bacchus' Nectar, except for the Basis
 +
*''"Abuse can lead to tragic consequences"'' -- Mystra
 +
* Each use out of combat on the same day increasingly drains strength.
 +
* Using it in combat does not seem to drain strength.
  
==Aphrodisiac==
+
==Miracle Balm==
 +
Skill Level - B/Blue
  
 
'''Needs:'''
 
'''Needs:'''
  
 +
*Fog Fiend Mucus
 
*Kamrian Resin
 
*Kamrian Resin
 
*Faeries' Pollen
 
*Faeries' Pollen
 +
*Essence Of Oblivion
 +
 +
'''Effect:'''
 +
 +
*Can be used outside of combat too but is less effective.
 +
*Heals all wounds in combat, adds energy and morale, removes the "severe pain" state.
 +
 +
'''Notes:'''
 +
 +
*Recipe is the same as for Bacchus' Nectar, except for the Basis
 +
 +
==Aphrodisiac==
 +
Skill level - C/Purple for normal, B/Blue for powerful
 +
 +
'''Needs:'''
 +
*Strong alcohol for normal/Fiend's mucus for powerful
 
*Elysian Datura
 
*Elysian Datura
 +
*Kamrian Resin
 +
*Faeries' Pollen
  
 
'''Effect:'''
 
'''Effect:'''
Line 66: Line 99:
 
*Strength varies with Basis
 
*Strength varies with Basis
 
*Can't brew it with water
 
*Can't brew it with water
 +
 +
==Water of Lethe==
 +
Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.
 +
 +
'''Needs:'''
 +
*Any Base
 +
*Elysian Datura
 +
*Kamrian Resin
 +
*Essence of Oblivion
 +
 +
'''Effect: [JACK HF V 2.2.3]'''
 +
 +
* Clears aural stats - Arousal, Fear, Despair, Awareness, Taming, Habit, Spoiling, Devotion
 +
** Obedience is a derived stat, and is not affected directly. However, Fear, Awareness, Taming, Habit, and Devotion are the mayor contributors to obedience, so a trained slave stands to lose most if not all of her Obedience.
 +
* Removes all temporary moodlets, resetting mood to calm if there are no persistent moodlets such as from clothing.
 +
* Greatly lowers a slave's Intelligence (-40, usually enough to drop a level).
 +
* Has no effect on skills or other stats.
 +
* If the slaver drinks it, it removes the slaver's moodlets, but has no other effects.
 +
 +
This potion can be a useful tool for clearing Spoiling and Despair in an emergency, potentially saving a slave from mind-breaking if her Despair has reached dangerous levels. But it comes at the cost of the slave's Obedience training and Intelligence.<br/>
 +
It can make a newly aquired slave easier to work with by clearing her negative moodlets and Spoiling with most of the negative consequences not mattering. Note however, that this still lowers her Intelligence and thus overall quality.
 +
 +
The potion has no beneficial effect on an already mind-broken slave, as that condition depends entirely on Nature, Temperament, and Pride - none of which the potion affects.
 +
 +
'''Effect: [JACK Original]'''
 +
* Clears aural stats - potentially useful for removing thorns of rebellion in new slaves. Can be also used for clearing spoiling and despair in emergency.  Despite Mystra's description, the slave does not truly forget "everything" including skills or abilities; the potion merely clears aural stats.
 +
**IT IS WORTH NOTING that as the potion does not directly affect ANYTHING but aural stats, it does NOT in fact clear thorns of rebellion directly.  It merely resets the aura of the slave.  Thus if the slave's nature and temperament (or other non-aural characteristics) are such that the slave naturally tends towards disobedience until aural influences like fear and taming correct that, then drinking waters of Lethe will in fact REVIVE all the thorns of rebellion by removing the aural influences which have suppressed them.
 +
* If the slaver drinks it, it resets the Slaver's mood to calm, but as it does not affect skills etc, it seems to have no other effect on the slaver.
 +
 +
'''Notes:'''
 +
*Any basis will do
 +
* ''"Imbiber will forget everything - be it good or bad"'' - Mystra
 +
* "Dangerous" - Mystra
 +
 +
==Philtre==
 +
Skill level - S+/Green
 +
 +
'''Needs:'''
 +
*Fog Fiend Mucus
 +
*Elysian Datura
 +
*Faeries' Pollen
 +
*Essence of Oblivion
 +
 +
'''Effect [Jack HF 2.2.3]:'''
 +
 +
*Imbiber feels attraction to first person they see. Not strong, but persistent.
 +
*adds 50 points to devotion, or a level of devotion (whichever is smaller.)
 +
*only usable once per slave
 +
 +
 +
'''Effect [Jack Original]:'''
 +
*Imbiber feels attraction to first person they see. Not strong, but persistent.
 +
*adds a level of devotion
 +
*only usable once per slave
 +
 +
==Summary==
 +
 +
Mixing a potion without having the required level will always produce alcohol/ moonshine.
 +
 +
 +
{| class="wikitable sortable"
 +
|-
 +
! Basis !! 1° Ingredient !! 2° Ingredient !! 3° Ingredient !! Result !! Minimum level !! Out of Combact Effect !! In Combact Effect
 +
|-
 +
| Water || Elysian Datura || Kamrian Resin || Faeries' Pollen || Alcohol || F/Red ||
 +
* +1 mood each use, up to +2, lowers it the next morning
 +
* Third dose for slaver and second for slave causes sleep
 +
|| None
 +
|-
 +
| Water || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || S/Green ||
 +
* Clears aural stats
 +
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it
 +
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected
 +
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence
 +
* No effect on skills or other stats
 +
* If the slaver drinks it, it removes his moodlets, but has no other effects
 +
|| None
 +
|-
 +
| Water || Elysian Datura || Faeries' Pollen || Essence of Oblivion || Alcohol || F/Red ||
 +
* +1 mood each use, up to +2, lowers it the next morning
 +
* Third dose for slaver and second for slave causes sleep
 +
|| None
 +
|-
 +
| Water || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Bacchic Nectar|| D/Pink||
 +
* Drunkeness, mood bonus, not stacking with drugs
 +
* No observable addiction chance
 +
||
 +
* adds morale
 +
* removes states "severe pain", "weakness" "stiffness"
 +
* add "fury", "adrenaline" and "distraction" states
 +
 +
|-
 +
| Alcohol || Elysian Datura || Kamrian Resin || Faeries' Pollen || Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal|| None
 +
|-
 +
| Alcohol || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || A/Teal ||
 +
* Clears aural stats
 +
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it
 +
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected
 +
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence
 +
* No effect on skills or other stats
 +
* If the slaver drinks it, it removes his moodlets, but has no other effects
 +
|| None
 +
|-
 +
| Alcohol || Elysian Datura || Faeris' Pollen || Essence of Oblivion || Alcohol || F/Red || 
 +
* +1 mood each use, up to +2, lowers it the next morning
 +
* Third dose for slaver and second for slave causes sleep
 +
|| None
 +
|-
 +
| Alcohol || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Tonic Elixir || C/Purple || Recovers energy - +1 energy point, stacking with massage ||
 +
* recovers stamina and adds morale
 +
* Removes the "weakness" state
 +
* Gives the "acceleration" and "attention".
 +
|-
 +
| Fiend's Mucus || Elysian Datura || Kamrian Resin || Faeries' Pollen || Powerful Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal || None
 +
|-
 +
| Fiend's Mucus || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || B/Blue ||
 +
* Clears aural stats
 +
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it
 +
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected
 +
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence
 +
* No effect on skills or other stats
 +
* If the slaver drinks it, it removes his moodlets, but has no other effects
 +
|| None
 +
|-
 +
| Fiend's Mucus || Elysian Datura || Faeries' Pollen || Essence of Oblivion || Love Potion || S/Green ||
 +
*Imbiber feels attraction to first person they see. Not strong, but persistent.
 +
*['''Jack HF Mod 2.2.3'''] adds 50 points to devotion, or a level of devotion (whichever is smaller.)
 +
*['''Jack Original'''] Adds a level of devotion.
 +
*only usable once per slave
 +
|| None
 +
|-
 +
| Fiend's Mucus || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Healing Balm || B/Blue || Heals wound || Heals all wounds in combat, adds energy and morale, removes the "severe pain" state
 +
|}

Latest revision as of 23:38, 9 March 2024

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


General

  • Needs the player to rent a lab under "Extended Rental"
  • Needs Alchemy skill from a slave or assistant. The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly inexplicable reason, in the base game the Slaver cannot mix potions for himself. Even if a lab is rented, when the player has no slaves or assistants, the lab option will simply disappear.
  • Most ingredients available from Rarity of Mystra in Outsider Quarter
  • All potions need a "basis". This can be
    • Spring Water - free and always available
    • Alcohol - bought at the Gastronomicon can also be brewed accidentally in the lab, being named as moonshine. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep.
    • Fog Fiend Mucus - harvested when your fiend grows

Raw Ingredients

  • Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.
  • Kamrian Resin - Refreshes. Adds 1 energy
  • Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.
  • Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.

All can be consumed directly, but may have side effects. Potions are apparently safer.

Bacchus' Nectar

Skill level - D/Pink

Needs:

  • Spring Water
  • Kamrian Resin
  • Faeries' Pollen
  • Essence Of Oblivion

Effect:

  • Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance
  • Raises Arousal
  • in combat - adds morale, removes the "severe pain", "weakness" and "stiffness" states. Gives the "fury", "adrenaline" and "distraction" states.

Notes

From the description when the potion is created:

The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale

Tonic Elixir

Skill level - C/purple

Needs:

  • Strong Alcohol
  • Kamrian Resin
  • Faeries' Pollen
  • Essence Of Oblivion

Effect:

  • Recovers energy - +1 energy point, stacking with massage
  • in combat - recovers stamina and adds morale. Removes the "weakness" state. Gives the "acceleration" and "attention".

Notes:

  • Recipe is the same as for Bacchus' Nectar, except for the Basis
  • "Abuse can lead to tragic consequences" -- Mystra
  • Each use out of combat on the same day increasingly drains strength.
  • Using it in combat does not seem to drain strength.

Miracle Balm

Skill Level - B/Blue

Needs:

  • Fog Fiend Mucus
  • Kamrian Resin
  • Faeries' Pollen
  • Essence Of Oblivion

Effect:

  • Can be used outside of combat too but is less effective.
  • Heals all wounds in combat, adds energy and morale, removes the "severe pain" state.

Notes:

  • Recipe is the same as for Bacchus' Nectar, except for the Basis

Aphrodisiac

Skill level - C/Purple for normal, B/Blue for powerful

Needs:

  • Strong alcohol for normal/Fiend's mucus for powerful
  • Elysian Datura
  • Kamrian Resin
  • Faeries' Pollen

Effect:

  • Stimulates Feelings
  • Raises Arousal

Notes:

  • Strength varies with Basis
  • Can't brew it with water

Water of Lethe

Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.

Needs:

  • Any Base
  • Elysian Datura
  • Kamrian Resin
  • Essence of Oblivion

Effect: [JACK HF V 2.2.3]

  • Clears aural stats - Arousal, Fear, Despair, Awareness, Taming, Habit, Spoiling, Devotion
    • Obedience is a derived stat, and is not affected directly. However, Fear, Awareness, Taming, Habit, and Devotion are the mayor contributors to obedience, so a trained slave stands to lose most if not all of her Obedience.
  • Removes all temporary moodlets, resetting mood to calm if there are no persistent moodlets such as from clothing.
  • Greatly lowers a slave's Intelligence (-40, usually enough to drop a level).
  • Has no effect on skills or other stats.
  • If the slaver drinks it, it removes the slaver's moodlets, but has no other effects.

This potion can be a useful tool for clearing Spoiling and Despair in an emergency, potentially saving a slave from mind-breaking if her Despair has reached dangerous levels. But it comes at the cost of the slave's Obedience training and Intelligence.
It can make a newly aquired slave easier to work with by clearing her negative moodlets and Spoiling with most of the negative consequences not mattering. Note however, that this still lowers her Intelligence and thus overall quality.

The potion has no beneficial effect on an already mind-broken slave, as that condition depends entirely on Nature, Temperament, and Pride - none of which the potion affects.

Effect: [JACK Original]

  • Clears aural stats - potentially useful for removing thorns of rebellion in new slaves. Can be also used for clearing spoiling and despair in emergency. Despite Mystra's description, the slave does not truly forget "everything" including skills or abilities; the potion merely clears aural stats.
    • IT IS WORTH NOTING that as the potion does not directly affect ANYTHING but aural stats, it does NOT in fact clear thorns of rebellion directly. It merely resets the aura of the slave. Thus if the slave's nature and temperament (or other non-aural characteristics) are such that the slave naturally tends towards disobedience until aural influences like fear and taming correct that, then drinking waters of Lethe will in fact REVIVE all the thorns of rebellion by removing the aural influences which have suppressed them.
  • If the slaver drinks it, it resets the Slaver's mood to calm, but as it does not affect skills etc, it seems to have no other effect on the slaver.

Notes:

  • Any basis will do
  • "Imbiber will forget everything - be it good or bad" - Mystra
  • "Dangerous" - Mystra

Philtre

Skill level - S+/Green

Needs:

  • Fog Fiend Mucus
  • Elysian Datura
  • Faeries' Pollen
  • Essence of Oblivion

Effect [Jack HF 2.2.3]:

  • Imbiber feels attraction to first person they see. Not strong, but persistent.
  • adds 50 points to devotion, or a level of devotion (whichever is smaller.)
  • only usable once per slave


Effect [Jack Original]:

  • Imbiber feels attraction to first person they see. Not strong, but persistent.
  • adds a level of devotion
  • only usable once per slave

Summary

Mixing a potion without having the required level will always produce alcohol/ moonshine.


Basis 1° Ingredient 2° Ingredient 3° Ingredient Result Minimum level Out of Combact Effect In Combact Effect
Water Elysian Datura Kamrian Resin Faeries' Pollen Alcohol F/Red
  • +1 mood each use, up to +2, lowers it the next morning
  • Third dose for slaver and second for slave causes sleep
None
Water Elysian Datura Kamrian Resin Essence of Oblivion Water of Lethe S/Green
  • Clears aural stats
    • Obedience is not directly affected , but since aural stat contribute to it a trained slave will lose it
  • Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected
  • [Jack HF Mod ver 2.2.3] Lowers a slave's Intelligence
  • No effect on skills or other stats
  • If the slaver drinks it, it removes his moodlets, but has no other effects
None
Water Elysian Datura Faeries' Pollen Essence of Oblivion Alcohol F/Red
  • +1 mood each use, up to +2, lowers it the next morning
  • Third dose for slaver and second for slave causes sleep
None
Water Kamrian Resin Faeries' Pollen Essence of Oblivion Bacchic Nectar D/Pink
  • Drunkeness, mood bonus, not stacking with drugs
  • No observable addiction chance
  • adds morale
  • removes states "severe pain", "weakness" "stiffness"
  • add "fury", "adrenaline" and "distraction" states
Alcohol Elysian Datura Kamrian Resin Faeries' Pollen Aphrodisiac B/Blue Stimulates Feelings, Raises Arousal None
Alcohol Elysian Datura Kamrian Resin Essence of Oblivion Water of Lethe A/Teal
  • Clears aural stats
    • Obedience is not directly affected , but since aural stat contribute to it a trained slave will lose it
  • Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected
  • [Jack HF Mod ver 2.2.3] Lowers a slave's Intelligence
  • No effect on skills or other stats
  • If the slaver drinks it, it removes his moodlets, but has no other effects
None
Alcohol Elysian Datura Faeris' Pollen Essence of Oblivion Alcohol F/Red
  • +1 mood each use, up to +2, lowers it the next morning
  • Third dose for slaver and second for slave causes sleep
None
Alcohol Kamrian Resin Faeries' Pollen Essence of Oblivion Tonic Elixir C/Purple Recovers energy - +1 energy point, stacking with massage
  • recovers stamina and adds morale
  • Removes the "weakness" state
  • Gives the "acceleration" and "attention".
Fiend's Mucus Elysian Datura Kamrian Resin Faeries' Pollen Powerful Aphrodisiac B/Blue Stimulates Feelings, Raises Arousal None
Fiend's Mucus Elysian Datura Kamrian Resin Essence of Oblivion Water of Lethe B/Blue
  • Clears aural stats
    • Obedience is not directly affected , but since aural stat contribute to it a trained slave will lose it
  • Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected
  • [Jack HF Mod ver 2.2.3] Lowers a slave's Intelligence
  • No effect on skills or other stats
  • If the slaver drinks it, it removes his moodlets, but has no other effects
None
Fiend's Mucus Elysian Datura Faeries' Pollen Essence of Oblivion Love Potion S/Green
  • Imbiber feels attraction to first person they see. Not strong, but persistent.
  • [Jack HF Mod 2.2.3] adds 50 points to devotion, or a level of devotion (whichever is smaller.)
  • [Jack Original] Adds a level of devotion.
  • only usable once per slave
None
Fiend's Mucus Kamrian Resin Faeries' Pollen Essence of Oblivion Healing Balm B/Blue Heals wound Heals all wounds in combat, adds energy and morale, removes the "severe pain" state