Difference between revisions of "Jack-o-nine/Gameplay/Alchemy"

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(Summary)
(Cleaned up the table code, reordered the entries, disabled sorting, cleaned up formatting)
 
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* Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.
 
* Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.
* Kamarian Resin - Refreshes. Adds 1 energy
+
* Kamrian Resin - Refreshes. Adds 1 energy
 
* Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.
 
* Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.
 
* Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.
 
* Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.
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'''Effect:'''
 
'''Effect:'''
  
*Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance
+
*Drunkeness - mood bonus, not stacking with drugs, no addiction
 
*Raises Arousal
 
*Raises Arousal
 
*in combat - adds morale, removes the "severe pain", "weakness" and "stiffness" states. Gives the "fury", "adrenaline" and "distraction" states.
 
*in combat - adds morale, removes the "severe pain", "weakness" and "stiffness" states. Gives the "fury", "adrenaline" and "distraction" states.
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'''Effect:'''
 
'''Effect:'''
  
*Recovers energy - +1 energy point, stacking with massage
+
*Recovers energy - +1 energy point, stacking with massage and other drugs, decreases strength proportional to amount consumed (when over 5 consumed, addiction can decrease)
 
*in combat - recovers stamina and adds morale. Removes the "weakness" state. Gives the "acceleration" and "attention".
 
*in combat - recovers stamina and adds morale. Removes the "weakness" state. Gives the "acceleration" and "attention".
  
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*Kamrian Resin
 
*Kamrian Resin
 
*Essence of Oblivion
 
*Essence of Oblivion
 
'''Effect:'''
 
  
 
* Clears aural stats - Arousal, Fear, Despair, Awareness, Taming, Habit, Spoiling, Devotion
 
* Clears aural stats - Arousal, Fear, Despair, Awareness, Taming, Habit, Spoiling, Devotion
Line 136: Line 134:
 
*Faeries' Pollen
 
*Faeries' Pollen
 
*Essence of Oblivion
 
*Essence of Oblivion
 
'''Effect:'''
 
  
 
*Imbiber feels attraction to first person they see. Not strong, but persistent.
 
*Imbiber feels attraction to first person they see. Not strong, but persistent.
*adds a level of devotion
+
*adds 50 points to devotion, or a level of devotion (whichever is smaller.)
 
*only usable once per slave
 
*only usable once per slave
  
 
==Summary==
 
==Summary==
  
Mixing a potion without having the required level will always produce alchool/ moonshine.
+
Mixing a potion without having the required level will always produce alcohol/ moonshine.
  
{| class="wikitable"
+
 
 +
{| class="wikitable" style="text-align: center"
 
|-
 
|-
! Basis !! 1° Ingredient !! 2° Ingredient !! 3° Ingredient !! Result !! Minimum level !! Out of Combact Effect !! In Combact Effect
+
! Result
 +
! Required Rank
 +
! Base
 +
! colspan = "3" | Ingredients
 +
! Out of Combact Effect
 +
! In Combact Effect
 +
 
 
|-
 
|-
| Water || Elysian Datura || Kamrian Resin || Faeris' Pollen || Alchool || F/Red ||  
+
| Alcohol
 +
| F/Red
 +
| Water
 +
| colspan = "3" style = "text-align: center"| Any 3
 +
| style="text-align: left" |
 
* +1 mood each use, up to +2, lowers it the next morning
 
* +1 mood each use, up to +2, lowers it the next morning
 
* Third dose for slaver and second for slave causes sleep  
 
* Third dose for slaver and second for slave causes sleep  
|| None
+
| style="text-align: left" |
|-
+
*None
| Water || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || S/Green ||  
+
 
* Clears aural stats
 
** Obedience is  not directlyaffected , but since aural stat contribute to it a trained slave will lose it
 
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected
 
* Lowers a slave's Intelligence
 
* No effect on skills or other stats
 
* If the slaver drinks it, it removes his moodlets, but has no other effects
 
|| None
 
 
|-
 
|-
| Water || Elysian Datura || Faeris' Pollen || Essence of Oblivion || Alchool || F/Red ||
+
| Bacchic Nectar
* +1 mood each use, up to +2, lowers it the next morning
+
| D/Pink
* Third dose for slaver and second for slave causes sleep
+
| Water
|| None
+
| Kamrian Resin
|-
+
| Faeries' Pollen
| Water || Kamrian Resin || Faeris' Pollen || Essence of Oblivion || Bacchic Nectar|| D/Pink||
+
| Essence of Oblivion
 +
| style="text-align: left" |
 
* Drunkeness, mood bonus, not stacking with drugs
 
* Drunkeness, mood bonus, not stacking with drugs
 
* No observable addiction chance
 
* No observable addiction chance
||  
+
| style="text-align: left" |
 
* adds morale
 
* adds morale
 
* removes states "severe pain", "weakness" "stiffness"
 
* removes states "severe pain", "weakness" "stiffness"
Line 179: Line 180:
  
 
|-
 
|-
| Alchool || Elysian Datura || Kamrian Resin || Faeris' Pollen || Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal|| None
+
| Tonic Elixir
 +
| C/Purple
 +
| Alcohol
 +
| Kamrian Resin
 +
| Faeries' Pollen
 +
| Essence of Oblivion
 +
| style="text-align: left" |
 +
*Recovers 1 energy point, can stack with parlour massage
 +
| style="text-align: left" |
 +
* recovers stamina and adds morale
 +
* Removes the "weakness" state
 +
* Gives the "acceleration" and "attention"
 +
 
 
|-
 
|-
| Alchool || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || A/Teal ||  
+
| Healing Balm
* Clears aural stats
+
| B/Blue
** Obedience is  not directlyaffected , but since aural stat contribute to it a trained slave will lose it
+
| Fiend's Mucus
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected
+
| Kamrian Resin
* Lowers a slave's Intelligence
+
| Faeries' Pollen
* No effect on skills or other stats
+
| Essence of Oblivion
* If the slaver drinks it, it removes his moodlets, but has no other effects
+
| style="text-align: left" |
|| None
+
*Heals injuries
 +
| style="text-align: left" |
 +
*Heals all wounds in combat
 +
*Adds energy and morale
 +
*Removes the "severe pain" state
 +
 
 
|-
 
|-
| Alchool || Elysian Datura || Faeris' Pollen || Essence of Oblivion || Alchool || F/Red ||
+
| style = "padding: 10px"| Aphrodisiac
* +1 mood each use, up to +2, lowers it the next morning
+
| rowspan = "2" | B/Blue
* Third dose for slaver and second for slave causes sleep
+
| Alcohol
|| None
+
| rowspan = "2" | Elysian Datura
 +
| rowspan = "2" | Kamrian Resin
 +
| rowspan = "2" | Faeries' Pollen
 +
| style="text-align: left" rowspan = "2" |
 +
*Raises Arousal
 +
| style="text-align: left" rowspan = "2" |
 +
*None
 
|-
 
|-
| Alchool || Kamrian Resin || Faeris' Pollen || Essence of Oblivion || Tonic Elixir || C/Purple || Recovers energy - +1 energy point, stacking with massage ||
+
| style = "padding: 10px" | Powerful Aphrodisiac
* recovers stamina and adds morale
+
| Fiend's Mucus
* Removes the "weakness" state
+
 
* Gives the "acceleration" and "attention".
 
 
|-
 
|-
| Fiend's Muchus || Elysian Datura || Kamrian Resin || Faeris' Pollen || Powerful Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal || None
+
| rowspan = "3" | Water of Lethe
|-
+
| B/Blue
| Fiend's Muchus || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || B/Blue ||  
+
| Fiend's Mucus
 +
| rowspan = "3" | Elysian Datura
 +
| rowspan = "3" | Kamrian Resin
 +
| rowspan = "3" | Essence of Oblivion
 +
| style="text-align: left" rowspan = "3" |  
 
* Clears aural stats  
 
* Clears aural stats  
** Obedience is  not directlyaffected , but since aural stat contribute to it a trained slave will lose it
+
** Obedience relies on aural stats, so it will indirectly be cleared as well
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected
+
* Resets mood to calm. Persistent moodlets such as disliked clothes are unaffected
* Lowers a slave's Intelligence
+
* Lowers a slave's intelligence by 40 points
 
* No effect on skills or other stats
 
* No effect on skills or other stats
* If the slaver drinks it, it removes his moodlets, but has no other effects  
+
* If the slaver drinks it, it removes their moodlets, but has no other effects  
|| None
+
| style="text-align: left" rowspan = "3" |
 +
*None
 
|-
 
|-
| Fiend's Muchus || Elysian Datura || Faeris' Pollen || Essence of Oblivion || Love Potion || S/Green ||
+
| A/Teal
*Imbiber feels attraction to first person they see. Not strong, but persistent.
+
| Alcohol
*adds a level of devotion
+
|-
*only usable once per slave
+
| S/Green
|| None
+
| Water
 +
 
 
|-
 
|-
| Fiend's Muchus || Kamrian Resin || Faeris' Pollen || Essence of Oblivion || Healing Balm || B/Blue || Heals wound || Heals all wounds in combat, adds energy and morale, removes the "severe pain" state
+
| Philtre
 +
| S/Green
 +
| Fiend's Mucus
 +
| Elysian Datura
 +
| Faeries' Pollen
 +
| Essence of Oblivion
 +
| style="text-align: left" |
 +
*Imbiber feels attraction to first person they see. Not strong, but persistent
 +
*Adds 50 points to devotion, or a level of devotion (whichever is smaller)
 +
*Only usable once per slave
 +
| style="text-align: left" |
 +
*None
 
|}
 
|}

Latest revision as of 09:23, 23 August 2026

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Jack-o-nine Original

Modding


General

  • Needs the player to rent a lab under "Extended Rental"
  • Needs Alchemy skill from a slave or assistant. The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly inexplicable reason, in the base game the Slaver cannot mix potions for himself. Even if a lab is rented, when the player has no slaves or assistants, the lab option will simply disappear.
  • Most ingredients available from Rarity of Mystra in Outsider Quarter
  • All potions need a "basis". This can be
    • Spring Water - free and always available
    • Alcohol - bought at the Gastronomicon can also be brewed accidentally in the lab, being named as moonshine. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep.
    • Fog Fiend Mucus - harvested when your fiend grows

Raw Ingredients

  • Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.
  • Kamrian Resin - Refreshes. Adds 1 energy
  • Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.
  • Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.

All can be consumed directly, but may have side effects. Potions are apparently safer.

Bacchus' Nectar

Skill level - D/Pink

Needs:

  • Spring Water
  • Kamrian Resin
  • Faeries' Pollen
  • Essence Of Oblivion

Effect:

  • Drunkeness - mood bonus, not stacking with drugs, no addiction
  • Raises Arousal
  • in combat - adds morale, removes the "severe pain", "weakness" and "stiffness" states. Gives the "fury", "adrenaline" and "distraction" states.

Notes

From the description when the potion is created:

The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale

Tonic Elixir

Skill level - C/purple

Needs:

  • Strong Alcohol
  • Kamrian Resin
  • Faeries' Pollen
  • Essence Of Oblivion

Effect:

  • Recovers energy - +1 energy point, stacking with massage and other drugs, decreases strength proportional to amount consumed (when over 5 consumed, addiction can decrease)
  • in combat - recovers stamina and adds morale. Removes the "weakness" state. Gives the "acceleration" and "attention".

Notes:

  • Recipe is the same as for Bacchus' Nectar, except for the Basis
  • "Abuse can lead to tragic consequences" -- Mystra
  • Each use out of combat on the same day increasingly drains strength.
  • Using it in combat does not seem to drain strength.

Miracle Balm

Skill Level - B/Blue

Needs:

  • Fog Fiend Mucus
  • Kamrian Resin
  • Faeries' Pollen
  • Essence Of Oblivion

Effect:

  • Can be used outside of combat too but is less effective.
  • Heals all wounds in combat, adds energy and morale, removes the "severe pain" state.

Notes:

  • Recipe is the same as for Bacchus' Nectar, except for the Basis

Aphrodisiac

Skill level - C/Purple for normal, B/Blue for powerful

Needs:

  • Strong alcohol for normal/Fiend's mucus for powerful
  • Elysian Datura
  • Kamrian Resin
  • Faeries' Pollen

Effect:

  • Stimulates Feelings
  • Raises Arousal

Notes:

  • Strength varies with Basis
  • Can't brew it with water

Water of Lethe

Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.

Needs:

  • Any Base
  • Elysian Datura
  • Kamrian Resin
  • Essence of Oblivion
  • Clears aural stats - Arousal, Fear, Despair, Awareness, Taming, Habit, Spoiling, Devotion
    • Obedience is a derived stat, and is not affected directly. However, Fear, Awareness, Taming, Habit, and Devotion are the mayor contributors to obedience, so a trained slave stands to lose most if not all of her Obedience.
  • Removes all temporary moodlets, resetting mood to calm if there are no persistent moodlets such as from clothing.
  • Greatly lowers a slave's Intelligence (-40, usually enough to drop a level).
  • Has no effect on skills or other stats.
  • If the slaver drinks it, it removes the slaver's moodlets, but has no other effects.

This potion can be a useful tool for clearing Spoiling and Despair in an emergency, potentially saving a slave from mind-breaking if her Despair has reached dangerous levels. But it comes at the cost of the slave's Obedience training and Intelligence.
It can make a newly aquired slave easier to work with by clearing her negative moodlets and Spoiling with most of the negative consequences not mattering. Note however, that this still lowers her Intelligence and thus overall quality.

The potion has no beneficial effect on an already mind-broken slave, as that condition depends entirely on Nature, Temperament, and Pride - none of which the potion affects.

Notes:

  • Any basis will do
  • "Imbiber will forget everything - be it good or bad" - Mystra
  • "Dangerous" - Mystra

Philtre

Skill level - S+/Green

Needs:

  • Fog Fiend Mucus
  • Elysian Datura
  • Faeries' Pollen
  • Essence of Oblivion
  • Imbiber feels attraction to first person they see. Not strong, but persistent.
  • adds 50 points to devotion, or a level of devotion (whichever is smaller.)
  • only usable once per slave

Summary

Mixing a potion without having the required level will always produce alcohol/ moonshine.


Result Required Rank Base Ingredients Out of Combact Effect In Combact Effect
Alcohol F/Red Water Any 3
  • +1 mood each use, up to +2, lowers it the next morning
  • Third dose for slaver and second for slave causes sleep
  • None
Bacchic Nectar D/Pink Water Kamrian Resin Faeries' Pollen Essence of Oblivion
  • Drunkeness, mood bonus, not stacking with drugs
  • No observable addiction chance
  • adds morale
  • removes states "severe pain", "weakness" "stiffness"
  • add "fury", "adrenaline" and "distraction" states
Tonic Elixir C/Purple Alcohol Kamrian Resin Faeries' Pollen Essence of Oblivion
  • Recovers 1 energy point, can stack with parlour massage
  • recovers stamina and adds morale
  • Removes the "weakness" state
  • Gives the "acceleration" and "attention"
Healing Balm B/Blue Fiend's Mucus Kamrian Resin Faeries' Pollen Essence of Oblivion
  • Heals injuries
  • Heals all wounds in combat
  • Adds energy and morale
  • Removes the "severe pain" state
Aphrodisiac B/Blue Alcohol Elysian Datura Kamrian Resin Faeries' Pollen
  • Raises Arousal
  • None
Powerful Aphrodisiac Fiend's Mucus
Water of Lethe B/Blue Fiend's Mucus Elysian Datura Kamrian Resin Essence of Oblivion
  • Clears aural stats
    • Obedience relies on aural stats, so it will indirectly be cleared as well
  • Resets mood to calm. Persistent moodlets such as disliked clothes are unaffected
  • Lowers a slave's intelligence by 40 points
  • No effect on skills or other stats
  • If the slaver drinks it, it removes their moodlets, but has no other effects
  • None
A/Teal Alcohol
S/Green Water
Philtre S/Green Fiend's Mucus Elysian Datura Faeries' Pollen Essence of Oblivion
  • Imbiber feels attraction to first person they see. Not strong, but persistent
  • Adds 50 points to devotion, or a level of devotion (whichever is smaller)
  • Only usable once per slave
  • None