Difference between revisions of "Jack-o-nine/Gameplay/Slaver"

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==Characteristics==
 
==Characteristics==
  
::: ''This section is work in progress''
+
{| class="wikitable"
 +
|-
 +
! Characteristic !! Affects
 +
|-
 +
| [[#Strength|Strength]] || Combat damage, daily Energy reset, slave obedience
 +
|-
 +
| [[#Personality|Personality]] || Ease of controlling others, overall prestige
 +
|-
 +
| [[#Allure|Allure]] || Slave obedience (especially sexual), ease with buyers
 +
|-
 +
| [[#Libido|Libido]] || Ability to perform sexually without aphrodisiacs
 +
|-
 +
| [[#Dominance|Dominance]] || Slave obedience, Punishment effectiveness, some sexual Skills
 +
|-
 +
| [[#Brand Status|Brand Status]] || Personal reputation, customer treatment
 +
|-
 +
| [[#Guild Reputation|Guild Reputation]] || Quality of Guild contracts/auctions offered
 +
|-
 +
| [[#Standard of Living|Standard of Living]] || Personality
 +
|-
 +
| [[#Hygiene|Hygiene]] || Mood, Allure
 +
|-
 +
| [[#Mood|Mood]] || Motivation, efficiency, quality of slave interactions
 +
|-
 +
| [[#Injuries|Injuries]] || Energy, Strength, Mood (all reduced), Hygiene need
 +
|}
 +
 
 +
----
  
 
===Strength===
 
===Strength===
Increased by:
+
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)
*Sparring in the Colloseum
+
 
*Teaching gymnastics
+
'''Affects:'''
*Teaching martial arts
+
* Combat damage in fights
*Applying Miracle Balm
+
* Daily Energy reset (Energy refills to Strength + 1, minus Injuries)
*Clean house
+
* Slave obedience/submissiveness
*Good hygiene
+
 
*Highly rated cooked food
+
'''Increased by:'''
*Good mood
+
* Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)
*Assistant with high Nurse skill
+
* Athletics/Dance/Martial Arts training
Decreased by:
+
* Intercourse
*Energy below 0 (red stars)
+
* Disciplining slaves
*Illness
+
 
*Consuming alcohol/some drugs
+
'''Decreased by:'''
*Drug/alcohol addiction
+
* Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)
*Wounds
+
* Exhaustion (ending the day with negative Energy)
 +
 
 +
----
  
 
===Personality===
 
===Personality===
Increased by:
+
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)
*Higher Brand ranking
+
 
*Successful "Explain Her Position" and Encourage
+
'''Affects:'''
 +
* How easily you control others; overall prestige as a trainer
  
Decreased by:
+
'''Increased by:'''
*Drug/alcohol addiction
+
* Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)
 +
* Successful "Explain Her Position" (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)
 +
* Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)
 +
 
 +
'''Decreased by:'''
 +
* Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)
 +
* Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)
 +
 
 +
----
  
 
===Allure===
 
===Allure===
Increased by:
+
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)
*Fashionable Attire (+1)
+
 
*Noble Regalia (+1)
+
''Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.''
*Salon->Services for Men
+
 
*High Strength
+
'''Affects:'''
*Good mood
+
* Slave obedience (especially during sex, sometimes without needing to force the issue)
Decreased by:
+
* Ease of dealing with buyers
*Worn Clothes (-1)
+
 
*Housecoat (-1)
+
'''Increased by:'''
 +
* Fashionable Attire (+1) or Noble Regalia (+2)
 +
* Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)
 +
* Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)
 +
* High Strength, A+ or better (+1)
 +
* Good Mood (+1)
 +
* Pristine Hygiene (+1)
 +
* Positive Energy (+1)
 +
 
 +
'''Decreased by:'''
 +
* Worn Clothes (-1) or Housecoat (-1)
 +
* No cosmetic procedures (-1)
 +
* No haircut (-1)
 +
* Low Strength, C- or worse (-1)
 +
* Bad Mood (-1)
 +
* Poor Hygiene (up to -3 at Filthy)
 +
* Negative Energy (-1)
 +
 
 +
----
 +
 
 +
===Libido===
 +
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)
 +
 
 +
'''Affects:'''
 +
* Ability to perform sexually without relying on aphrodisiacs
 +
 
 +
'''Increased by:'''
 +
* Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)
 +
* Skilled massage (+3 × massage quality)
 +
* Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)
 +
 
 +
'''Decreased by:'''
 +
* Negative Energy (-3)
 +
* Negative Mood (-3)
 +
* Serious illness
 +
* Injuries (direct penalty per Injury level)
 +
* Extended periods without sex
 +
* Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)
 +
 
 +
----
 +
 
 +
===Dominance===
 +
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)
 +
 
 +
'''Affects:'''
 +
* Slave obedience
 +
* Effectiveness of some Punishments (especially verbal ones)
 +
* Teaching some sexual Skills
 +
 
 +
'''Increased by:'''
 +
* Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness
 +
* Sparring the toughest Colosseum opponents (up to Authoritative/B+)
 +
* Note: only works while the slave's Nature is greater than or equal to your current Dominance
 +
 
 +
'''Decreased by:''' —
 +
 
 +
----
  
 
===Brand Status===
 
===Brand Status===
Affects:
+
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)
*Selling price of slave at slave auction
 
Increased by:
 
*Selling slaves under your brand (at Slave guild auction)
 
*Slave wins Colosseum battle
 
*Slave wins Colosseum race
 
  
 +
'''Affects:'''
 +
* Personal reputation; how accommodating customers are
 +
* Slave charm rating (increases sale/auction value and bargaining position)
 +
* Farid will buy branded slaves at A+ or S+ Brand Status
 +
 +
'''Increased by:'''
 +
* Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)
 +
* Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)
 +
* Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)
 +
* Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)
 +
* Completing Spectre's quest (+10; also grants +10 Guild Reputation)
 +
* Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)
 +
* Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)
 +
* Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)
 +
* Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)
 +
* Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)
 +
* Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)
 +
* Selling to the Pope (+20)
 +
* Selling to a specific repeat customer while they still have "bennies" left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)
 +
* Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)
 +
 +
'''Decreased by:'''
 +
* Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)
 +
* Losing a Colosseum race (-1)
 +
* A slave dying in the arena (-1)
 +
* A slave losing in the arena without dying (-1)
 +
* A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)
 +
* Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)
 +
* Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)
 +
* Ordering a parcel from the smugglers without being confronted (-5)
 +
* Selling a slave with Rotphilis (-10)
 +
* Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)
 +
 +
----
 +
 +
===Guild Reputation===
 +
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)
 +
 +
'''Affects:'''
 +
* Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its "-" and "+" sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)
 +
* Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)
 +
* Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)
 +
* Guild gangbangs become available to attend at Guild Journeyman/B+
 +
* At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit
 +
* Contracts rated below your Guild Reputation only earn a third of their speed time-bonus
 +
* Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions
 +
 +
'''Increased by:'''
 +
* Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)
 +
* Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)
 +
* Completing Spectre's quest (+10; also grants +10 Brand Status)
 +
* Accepting the abused slave gift (+10)
 +
 +
'''Decreased by:'''
 +
* Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)
 +
* Having a slave escape while wearing a collar and branded with the Guild brand (-2)
 +
* Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)
 +
* Ordering a parcel from the smugglers without being confronted (-5)
 +
* Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)
 +
* Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-
 +
* Declining the abused slave gift (-10)
 +
 +
----
  
 
===Standard of Living===
 
===Standard of Living===
Affects:
+
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]
*Mood
+
 
 +
Set manually from the Domestic Issues menu; changes take effect the following decade.
 +
 
 +
'''Affects:'''
 +
* Personality (see above)
 +
* Respectable or higher required to enter the Gentleman's Club
 +
 
 +
'''Cost per decade:'''
 +
{| class="wikitable" style="text-align:center;"
 +
! Level !! Cost
 +
|-
 +
| Impoverished || 0$
 +
|-
 +
| Poor || 20$–30$
 +
|-
 +
| Basic || 40$–60$
 +
|-
 +
| Comfortable || 80$–120$
 +
|-
 +
| Respectable || 200$–300$
 +
|-
 +
| Luxurious || 400$–600$
 +
|-
 +
| Opulent || 800$–1200$
 +
|}
 +
 
 +
An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.
 +
 
 +
----
 +
 
 +
===Hygiene===
 +
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)
 +
 
 +
'''Affects:'''
 +
* Mood
 +
* Allure
 +
 
 +
'''Increased by:'''
 +
* Being bathed by a skilled slave
 +
* Spa visits
 +
* Decent housing with a bathroom
 +
 
 +
'''Decreased by:'''
 +
* Living in the slums / poor housing
 +
 
 +
----
 +
 
 +
===Mood===
 +
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)
 +
 
 +
'''Affects:'''
 +
* Motivation and efficiency; quality of interactions with slaves
 +
 
 +
'''Increased by/Decreased by:''' Virtually everything happening day to day — see dedicated Mood section
 +
 
 +
----
 +
 
 +
===Injuries===
 +
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)
 +
 
 +
'''Affects:'''
 +
* Energy, Strength, Mood (all reduced)
 +
* Hygiene need increases
 +
 
 +
'''Increased by:'''
 +
* Combat
 +
 
 +
'''Decreased by:'''
 +
* Time, good food, cleanliness
 +
* Medic skill (own or assistant's)
 +
* Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)
 +
* Technosphere medical center as a last resort
  
 
==Skills==
 
==Skills==
::: ''This section is work in progress''
 
  
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''
+
{| class="wikitable"
 +
|-
 +
! Skill !! Affects
 +
|-
 +
| [[#Teaching|Teaching]] || Effectiveness of personal lessons/tutoring
 +
|-
 +
| [[#Stewardship|Stewardship]] || Household upkeep (cooking, cleaning)
 +
|-
 +
| [[#Artistry|Artistry]] || Art/performance-related training and rewards
 +
|-
 +
| [[#Medic|Medic]] || Healing, diet management, health-related bonuses
 +
|-
 +
| [[#Fighter|Fighter]] || Combat effectiveness
 +
|-
 +
| [[#Magic|Magic]] || Spellcasting effectiveness
 +
|-
 +
| [[#Flagellation|Flagellation]] || Whip-based Punishments
 +
|-
 +
| [[#Torture|Torture]] || Torture-based Punishments
 +
|-
 +
| [[#Binding|Binding]] || Rope/bondage-based Punishments
 +
|}
  
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn
+
''Note: training a slave's matching skill only raises the corresponding Slaver skill if the lesson's diligence result is "Praiseworthy" or "Perfect Score", '''and''' the slave's own skill is at or one level below the Slaver's own unboosted skill (e.g. an unboosted B+ Medic only rises further by training a slave whose Nursing is C+ or B+ — training a much weaker slave gives no master experience).''
  
 +
----
  
 
===Teaching===
 
===Teaching===
Increased by:
+
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)
*Training any slave skill.
+
 
 +
'''Affects:'''
 +
* Effectiveness of personal lessons given directly to a slave
 +
 
 +
'''Increased by:'''
 +
* Training any slave skill
  
===Housekeeping===
+
'''Decreased by:''' —
Clothing: Livery
 
  
Increased by:
+
----
*Training slave skill: Cooking
+
 
*Training slave skill: Maid
+
===Stewardship===
*Training slave skill: Secretary
+
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]
*Cooking yourself ('Domestic issues' > 'Prepare a meal')
+
 
*Cleaning Yourself ('Domestic issues' > 'Tidy up the house')
+
'''Affects:'''
*Doing accounting yourself ('Domestic issues' > 'accounting' > toggle 'Do accounting personally')
+
* Household upkeep — cooking and cleaning quality
 +
 
 +
'''Increased by:'''
 +
* Training a slave's Cooking, Maid, or Secretary skill
 +
* Cooking meals of good quality yourself
 +
* Cleaning the household yourself, when it's messy enough that no one else has
 +
* Wearing Livery while training a slave's Cooking/Maid skill
 +
 
 +
'''Decreased by:'''
 +
 
 +
----
  
 
===Artistry===
 
===Artistry===
Clothing: Formal Attire
+
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]
 +
 
 +
'''Affects:'''
 +
* Art/performance-related training and rewards
 +
 
 +
'''Increased by:'''
 +
* Training a slave's Elocution, Dancing, Music, Art, or Pet skill
 +
* Giving a Threesome, Seduction, Masturbation, Dildo, Exhibitionism, Humiliation, Nipplefuck, or Lesbian Sex lesson (contributes alongside the matching sex-technique skill)
 +
* Wearing Formal Suit while training a slave's Art/Music/Dancing skills
 +
 
 +
'''Decreased by:''' —
 +
 
 +
----
 +
 
 +
===Medic===
 +
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]
 +
 
 +
'''Affects:'''
 +
* Healing Injuries
 +
* Availability of the Calculated diet portion (own or assistant's A+ needed)
 +
* Various health-related bonuses
 +
 
 +
'''Increased by:'''
 +
* Training a slave's Nursing skill
 +
* Giving a Masochism or Self-Pain lesson (virtually uncapped — reaches Surgeon/S+)
 +
* Giving an Enema lesson (up to Nurse/B+)
 +
* Active sex: Enema (up to Paramedic/C-)
 +
* Wearing Medical Gown while training a slave's Nursing skill
 +
 
 +
'''Decreased by:''' —
 +
 
 +
----
  
Increased by:
+
===Fighter===
*Training slave skill: Etiquette
+
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]
*Training slave skill: Dance
 
*Training slave skill: Singing
 
*Training slave skill: Music
 
*Training slave skill: Pet
 
*Training slave skill: Pony
 
  
===Medicine===
+
'''Affects:'''
Clothing: Medical Gown
+
* Combat effectiveness
  
Increased by:
+
'''Increased by:'''
*Training slave skill: Nurse
+
* Training a slave's Gladiatrix skill
 +
* Losing a sparring match (+2, only while below Brawler/D-)
 +
* Winning a sparring match against a tougher opponent — Unarmed Slave up to D-, Wardress up to C-, Shinobi up to B+, Ironclad/Amazon up to A+ (sparring alone can never raise Fighter above A+, regardless of opponent)
 +
* Fighting in the Fogs (up to A+)
 +
* Collecting a unique Fog trophy — a one-time bonus once you reach A+; each of the 14 trophies grants 1/14th of the A+-to-S+ range, awarded retroactively for trophies already held
 +
* Wearing Aketon while training a slave's Gladiatrix skill
  
===Combat===
+
'''Decreased by:''' —
Clothing: Aketon
 
  
Increased by:
+
----
*Training slave skill: Gladiatrix
 
*Fighting in the Fogs.
 
*Sparring in the Colosseum.
 
  
 
===Magic===
 
===Magic===
Clothing: Wizard Robes
+
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]
 +
 
 +
'''Affects:'''
 +
* Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)
 +
 
 +
'''Increased by:'''
 +
* Training a slave's Witchcraft or Alchemy skill
 +
* Casting Auspex, only while at Mundane/F- (stops contributing once you reach Esoterist/D-)
 +
* Casting Tremendio successfully, up to Sorceress/Sorcerer (B+)
 +
* Casting any other spell successfully, at any skill level
 +
* A slave with your magical brand attempting to escape while uncollared (you track her down using the brand)
 +
* Wearing Wizard Robes while training a slave's Witchcraft skill
 +
 
 +
'''Decreased by:''' —
 +
 
 +
----
 +
 
 +
===Flagellation===
 +
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)
 +
 
 +
'''Affects:'''
 +
* Effectiveness of whip-based Punishments
 +
 
 +
'''Increased by:'''
 +
* Whipping a slave whose punishment intensity exceeds your current Flagellation level
 +
* Training a slave's Pony skill
 +
* Sparring with a whip/lash equipped, regardless of the opponent's tier (this can reach Mistress/Master of the Whip even sparring Unarmed Slaves)
 +
 
 +
'''Decreased by:''' —
 +
 
 +
----
 +
 
 +
===Torture===
 +
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)
 +
 
 +
'''Affects:'''
 +
* Effectiveness of torture-based Punishments
 +
 
 +
'''Increased by:'''
 +
* Torturing a slave whose punishment intensity exceeds your current Torture level (some torture types, like Wax torture, train Binding at the same time)
 +
* Active sex: Tickle with dagger
 +
 
 +
'''Decreased by:''' —
 +
 
 +
----
 +
 
 +
===Binding===
 +
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)
 +
 
 +
'''Affects:'''
 +
* Effectiveness of rope/bondage-based Punishments
 +
 
 +
'''Increased by:'''
 +
* Restraining a slave whose punishment intensity exceeds your current Binding level
 +
* Certain Masochism lesson techniques that use rope restraints
 +
 
 +
'''Decreased by:''' —
 +
 
 +
==Sex Techniques==
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Skill !! Affects
 +
|-
 +
| [[#Petting|Petting]] || Effectiveness of foreplay/touching during sex
 +
|-
 +
| [[#Oral|Oral]] || Effectiveness of oral sex
 +
|-
 +
| [[#Penetration|Penetration]] || Effectiveness of penetrative sex
 +
|-
 +
| [[#Fetishism|Fetishism]] || Effectiveness of kinky/fetish sex acts
 +
|}
 +
 
 +
----
 +
 
 +
===Petting===
 +
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)
 +
 
 +
'''Affects:'''
 +
* Effectiveness of foreplay/touching during sex with a slave
 +
 
 +
'''Increased by:'''
 +
* Petting/foreplay sex acts with a slave
 +
 
 +
'''Decreased by:''' —
 +
 
 +
----
 +
 
 +
===Oral Pleasure===
 +
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)
 +
 
 +
'''Affects:'''
 +
* Effectiveness of oral sex with a slave
 +
 
 +
'''Increased by:'''
 +
* Oral sex acts with a slave
 +
 
 +
'''Decreased by:''' —
 +
 
 +
----
 +
 
 +
===Penetration===
 +
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)
 +
 
 +
'''Affects:'''
 +
* Effectiveness of penetrative sex with a slave
 +
 
 +
'''Increased by:'''
 +
* Penetrative sex acts with a slave
 +
* Visiting a prostitute of higher skill than your current Penetration level
 +
 
 +
'''Decreased by:''' —
  
Increased by:
+
----
*Training slave skill: Enchantress
 
*Casting spells.
 
Note: certain spells are only effective for levelling upto a certain level:
 
*Auspex, Magna Magnifika: ineffective at Apprentice and above
 
*Cruciato, Delikacia, Sententia Veritas: ineffective at Mage and above
 
*Tremendio, Adverto Servili: always effective
 
*Domini Dictum: always effective but only if Magic level > slave's Nature
 
  
===Dominance===
+
===Fetishism===
Increased by:
+
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)
*Punishment: Psychological pressure
 
*Training slave skill: Pony training
 
*Training slave skill: Humiliation
 
*Training slave skill: Masochism
 
*Training slave skill: Self-torture
 
*Training slave skill: Dig/Pig/Horse/Fiend mating
 
*Training slave skill: Fitness
 
*Put in Place (if successful)
 
*Threaten
 
*Punishment: Torture
 
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)
 
  
===Whip===
+
'''Affects:'''
Increased by:
+
* Effectiveness of kinky/fetish sex acts with a slave
*Punishment: Flogging
 
  
===Torturer===
+
'''Increased by:'''
Increased by:
+
* Kinky/fetish sex acts with a slave
*Punishment: Torture instruments/units
 
*Active Sex: Tickle with dagger
 
  
===Rope===
+
'''Decreased by:''' —
Increased by:
 
*Punishment: Bondage and Deprivation
 
  
 
==Mood==
 
==Mood==
Line 201: Line 574:
  
 
  * Decreases mood when in these states
 
  * Decreases mood when in these states
 +
 +
==Access to Buyers==
 +
 +
Within "I need to continually work on my reputation", found in the "objectives" tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.
 +
 +
 +
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)
 +
 +
 +
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.<br />
 +
The various standing-ranks also seem to have very particular requirements for their increases.<br />
 +
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.<br />
 +
 +
 +
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)<br />
 +
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.<br />
 +
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.<br />
 +
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.<br />
 +
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.<br />
 +
 +
 +
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.
 +
<br />
 +
(Though access to the faction's palace in White Town works differently.)

Latest revision as of 02:21, 25 July 2026

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Jack-o-nine Original

Modding


Characteristics

Characteristic Affects
Strength Combat damage, daily Energy reset, slave obedience
Personality Ease of controlling others, overall prestige
Allure Slave obedience (especially sexual), ease with buyers
Libido Ability to perform sexually without aphrodisiacs
Dominance Slave obedience, Punishment effectiveness, some sexual Skills
Brand Status Personal reputation, customer treatment
Guild Reputation Quality of Guild contracts/auctions offered
Standard of Living Personality
Hygiene Mood, Allure
Mood Motivation, efficiency, quality of slave interactions
Injuries Energy, Strength, Mood (all reduced), Hygiene need

Strength

Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)

Affects:

  • Combat damage in fights
  • Daily Energy reset (Energy refills to Strength + 1, minus Injuries)
  • Slave obedience/submissiveness

Increased by:

  • Quality food, cooked at least two tiers above your current Strength (+1/day; caps one tier below the meal's own quality — e.g. S+ food raises Strength up to A+, no further. Dining at the finest restaurant has the same ceiling)
  • Athletics/Dance/Martial Arts training
  • Intercourse
  • Disciplining slaves

Decreased by:

  • Low-quality food, below your current Strength (an Assistant with A+/S+ Nursing skill can offset 1/2 tiers before the decline starts)
  • Exhaustion (ending the day with negative Energy)

Personality

Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)

Affects:

  • How easily you control others; overall prestige as a trainer

Increased by:

  • Standard of Living and estate quality both exceeding Personality + Home Condition messiness (+1/day)
  • Successful "Explain Her Position" (up to Vulgarian/B+) or Encourage (up to Bourgeois/A+), when success quality is at least your current Personality (+2 per success)
  • Snake Amulet quest artifact, while below Aristocrat/S+ (+1/day)

Decreased by:

  • Personality outpacing Standard of Living (with a 1-tier buffer) or estate quality (-1/day)
  • Heavy Cannabis use, once addiction exceeds 30 (-1 per smoke)

Allure

Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)

Not directly trainable — recalculated fresh each day: base 2, + clothing modifier, − a scaling Hygiene-need penalty (worse than Unclean), ±1 each for Energy, Visage, Haircut, Strength (A+ or better / C- or worse), and Mood.

Affects:

  • Slave obedience (especially during sex, sometimes without needing to force the issue)
  • Ease of dealing with buyers

Increased by:

  • Fashionable Attire (+1) or Noble Regalia (+2)
  • Cosmetic procedures at the salon (+1, 5 sparks, lasts 10 days)
  • Fashionable haircut at the salon (+1, 3 sparks, lasts 30 days)
  • High Strength, A+ or better (+1)
  • Good Mood (+1)
  • Pristine Hygiene (+1)
  • Positive Energy (+1)

Decreased by:

  • Worn Clothes (-1) or Housecoat (-1)
  • No cosmetic procedures (-1)
  • No haircut (-1)
  • Low Strength, C- or worse (-1)
  • Bad Mood (-1)
  • Poor Hygiene (up to -3 at Filthy)
  • Negative Energy (-1)

Libido

Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)

Affects:

  • Ability to perform sexually without relying on aphrodisiacs

Increased by:

  • Sex with a slave whose relevant skill matches or exceeds your Libido (+3 × her skill level)
  • Skilled massage (+3 × massage quality)
  • Healthy lifestyle — positive Mood, non-negative Energy, Strength at least Strong (B+), Excitement not maxed either way (passive gain only once Libido is already Lustful (C-) or higher)

Decreased by:

  • Negative Energy (-3)
  • Negative Mood (-3)
  • Serious illness
  • Injuries (direct penalty per Injury level)
  • Extended periods without sex
  • Ending the day at maximum Excitement, unless wearing the Chimaera Gem (-3)

Dominance

Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)

Affects:

  • Slave obedience
  • Effectiveness of some Punishments (especially verbal ones)
  • Teaching some sexual Skills

Increased by:

  • Forceful/controlling actions — Psychological Pressure, Torture, Put in Place, Threaten (if successful), certain rough sex techniques, and training slave skills like Pony, Humiliation, Masochism, Self-torture, bestiality mating, and Fitness
  • Sparring the toughest Colosseum opponents (up to Authoritative/B+)
  • Note: only works while the slave's Nature is greater than or equal to your current Dominance

Decreased by:


Brand Status

Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)

Affects:

  • Personal reputation; how accommodating customers are
  • Slave charm rating (increases sale/auction value and bargaining position)
  • Farid will buy branded slaves at A+ or S+ Brand Status

Increased by:

  • Slave wins a Colosseum tournament battle (points proportional to fight level and inversely proportional to your current Brand Status; up to Often Recognized/C- for most battles, Minor Celebrity/B+ for the championship battle)
  • Slave wins a Colosseum race (+5, up to Minor Celebrity/B+)
  • Spreading rumours at the Forum (+1, up to Often Recognized/C-, once/day)
  • Spreading rumours at the Gentleman's Club (+1, 50% chance, once/day, no cap — can reach Legendary Slaver/S+)
  • Completing Spectre's quest (+10; also grants +10 Guild Reputation)
  • Selling a slave at the Guild auction (+0.5 per level of the slave, up to +5 at S+; only while your Brand Status doesn't already exceed the slave's own level)
  • Selling to the realtor, doctor, farm, or sergeant (+1, up to Minor Celebrity/B+)
  • Selling to the Gentleman's Club (+2, up to Minor Celebrity/B+)
  • Selling to most other customers (+0.5 per level the buyer wanted, up to +5 at S+; only while your Brand Status doesn't exceed their desired level)
  • Selling at a discount (+1 per level the buyer wanted, up to +10 at S+ — double the normal customer rate)
  • Selling to restricted-area/VIP customers (+1 per level wanted, up to +10 at S+)
  • Selling to the Pope (+20)
  • Selling to a specific repeat customer while they still have "bennies" left (+1, plus +1 per level the slave exceeds their desired rating; each point permanently spends one of their bennies, and they stop granting points once their bennies run out)
  • Raising faction reputation through a sale (+1, on top of whatever the sale itself grants)

Decreased by:

  • Embellishing a slave's capabilities to a customer (-3, or -2 net if you also give a discount afterwards)
  • Losing a Colosseum race (-1)
  • A slave dying in the arena (-1)
  • A slave losing in the arena without dying (-1)
  • A slave being executed in the arena — losing without dying while leaving the crowd displeased (-2)
  • Trying to sell a slave with insufficient charm (-0.5 per level the buyer wanted, up to -5 at S+)
  • Getting confronted ordering a parcel from the smugglers (-10; avoided entirely while wearing the Snake Amulet, or if both your Brand Status and Guild Reputation are still Often Recognized/C- or below)
  • Ordering a parcel from the smugglers without being confronted (-5)
  • Selling a slave with Rotphilis (-10)
  • Selling a slave infected by a Fog fiend larva (resets Brand Status entirely to Unknown Factor/F-)

Guild Reputation

Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)

Affects:

  • Level of Guild contracts available (D- rank from Guild Affiliate onward; each successive rank, including its "-" and "+" sub-tiers, unlocks one Guild Reputation level higher, up to S+ contracts at Guild Magnate)
  • Number of slaves that can be entered in the Gladiatrix contest in the same decade (1 by default, 2 at Guild Journeyman/B+, 3 at A+, 4 at S+)
  • Cow sale price (together with Brand Status; no other transaction's price depends on Guild Reputation)
  • Guild gangbangs become available to attend at Guild Journeyman/B+
  • At Guild Apprentice/C- or higher, occasionally offered the abused slave for free the next time you sell at auction, as long as you have no active contract — accepting grants an A+ Concubine contract regardless of your normal contract-level limit
  • Contracts rated below your Guild Reputation only earn a third of their speed time-bonus
  • Spectre's quest requires Guild Journeyman/B+ Guild Reputation, among other conditions

Increased by:

  • Completing Guild contracts (the better the delivered slave's rating relative to your current Guild Reputation, the more you gain — roughly +5 to +15, tapering off as your Guild Reputation catches up to the contract/slave's level)
  • Selling a slave at the Guild auction (+5, plus the slave's own rating; only while your Guild Reputation doesn't already exceed the slave's level)
  • Completing Spectre's quest (+10; also grants +10 Brand Status)
  • Accepting the abused slave gift (+10)

Decreased by:

  • Missing a contract's deadline (-5, plus -1 per level of Guild Reputation — -10 at S+)
  • Having a slave escape while wearing a collar and branded with the Guild brand (-2)
  • Getting confronted ordering a parcel from the smugglers (-10; same conditions as Brand Status above)
  • Ordering a parcel from the smugglers without being confronted (-5)
  • Selling/gifting a slave with Rotphilis (-10 per slave, floored at 0)
  • Giving a Fog-fiend-larva-infected slave to the Guild directly (-80, floored at 0); selling one to a regular customer instead resets Guild Reputation entirely to Guild Affiliate/F-
  • Declining the abused slave gift (-10)

Standard of Living

Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]

Set manually from the Domestic Issues menu; changes take effect the following decade.

Affects:

  • Personality (see above)
  • Respectable or higher required to enter the Gentleman's Club

Cost per decade:

Level Cost
Impoverished 0$
Poor 20$–30$
Basic 40$–60$
Comfortable 80$–120$
Respectable 200$–300$
Luxurious 400$–600$
Opulent 800$–1200$

An Assistant/slave with high Accounting skill can discount your bill by up to roughly 70% if skilled enough; conversely, delegating accounting to an unskilled one can inflate it by a comparable amount.


Hygiene

Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)

Affects:

  • Mood
  • Allure

Increased by:

  • Being bathed by a skilled slave
  • Spa visits
  • Decent housing with a bathroom

Decreased by:

  • Living in the slums / poor housing

Mood

Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)

Affects:

  • Motivation and efficiency; quality of interactions with slaves

Increased by/Decreased by: Virtually everything happening day to day — see dedicated Mood section


Injuries

Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)

Affects:

  • Energy, Strength, Mood (all reduced)
  • Hygiene need increases

Increased by:

  • Combat

Decreased by:

  • Time, good food, cleanliness
  • Medic skill (own or assistant's)
  • Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)
  • Technosphere medical center as a last resort

Skills

Skill Affects
Teaching Effectiveness of personal lessons/tutoring
Stewardship Household upkeep (cooking, cleaning)
Artistry Art/performance-related training and rewards
Medic Healing, diet management, health-related bonuses
Fighter Combat effectiveness
Magic Spellcasting effectiveness
Flagellation Whip-based Punishments
Torture Torture-based Punishments
Binding Rope/bondage-based Punishments

Note: training a slave's matching skill only raises the corresponding Slaver skill if the lesson's diligence result is "Praiseworthy" or "Perfect Score", and the slave's own skill is at or one level below the Slaver's own unboosted skill (e.g. an unboosted B+ Medic only rises further by training a slave whose Nursing is C+ or B+ — training a much weaker slave gives no master experience).


Teaching

Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)

Affects:

  • Effectiveness of personal lessons given directly to a slave

Increased by:

  • Training any slave skill

Decreased by:


Stewardship

Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]

Affects:

  • Household upkeep — cooking and cleaning quality

Increased by:

  • Training a slave's Cooking, Maid, or Secretary skill
  • Cooking meals of good quality yourself
  • Cleaning the household yourself, when it's messy enough that no one else has
  • Wearing Livery while training a slave's Cooking/Maid skill

Decreased by:


Artistry

Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]

Affects:

  • Art/performance-related training and rewards

Increased by:

  • Training a slave's Elocution, Dancing, Music, Art, or Pet skill
  • Giving a Threesome, Seduction, Masturbation, Dildo, Exhibitionism, Humiliation, Nipplefuck, or Lesbian Sex lesson (contributes alongside the matching sex-technique skill)
  • Wearing Formal Suit while training a slave's Art/Music/Dancing skills

Decreased by:


Medic

Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]

Affects:

  • Healing Injuries
  • Availability of the Calculated diet portion (own or assistant's A+ needed)
  • Various health-related bonuses

Increased by:

  • Training a slave's Nursing skill
  • Giving a Masochism or Self-Pain lesson (virtually uncapped — reaches Surgeon/S+)
  • Giving an Enema lesson (up to Nurse/B+)
  • Active sex: Enema (up to Paramedic/C-)
  • Wearing Medical Gown while training a slave's Nursing skill

Decreased by:


Fighter

Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]

Affects:

  • Combat effectiveness

Increased by:

  • Training a slave's Gladiatrix skill
  • Losing a sparring match (+2, only while below Brawler/D-)
  • Winning a sparring match against a tougher opponent — Unarmed Slave up to D-, Wardress up to C-, Shinobi up to B+, Ironclad/Amazon up to A+ (sparring alone can never raise Fighter above A+, regardless of opponent)
  • Fighting in the Fogs (up to A+)
  • Collecting a unique Fog trophy — a one-time bonus once you reach A+; each of the 14 trophies grants 1/14th of the A+-to-S+ range, awarded retroactively for trophies already held
  • Wearing Aketon while training a slave's Gladiatrix skill

Decreased by:


Magic

Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]

Affects:

  • Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)

Increased by:

  • Training a slave's Witchcraft or Alchemy skill
  • Casting Auspex, only while at Mundane/F- (stops contributing once you reach Esoterist/D-)
  • Casting Tremendio successfully, up to Sorceress/Sorcerer (B+)
  • Casting any other spell successfully, at any skill level
  • A slave with your magical brand attempting to escape while uncollared (you track her down using the brand)
  • Wearing Wizard Robes while training a slave's Witchcraft skill

Decreased by:


Flagellation

Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)

Affects:

  • Effectiveness of whip-based Punishments

Increased by:

  • Whipping a slave whose punishment intensity exceeds your current Flagellation level
  • Training a slave's Pony skill
  • Sparring with a whip/lash equipped, regardless of the opponent's tier (this can reach Mistress/Master of the Whip even sparring Unarmed Slaves)

Decreased by:


Torture

Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)

Affects:

  • Effectiveness of torture-based Punishments

Increased by:

  • Torturing a slave whose punishment intensity exceeds your current Torture level (some torture types, like Wax torture, train Binding at the same time)
  • Active sex: Tickle with dagger

Decreased by:


Binding

Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)

Affects:

  • Effectiveness of rope/bondage-based Punishments

Increased by:

  • Restraining a slave whose punishment intensity exceeds your current Binding level
  • Certain Masochism lesson techniques that use rope restraints

Decreased by:

Sex Techniques

Skill Affects
Petting Effectiveness of foreplay/touching during sex
Oral Effectiveness of oral sex
Penetration Effectiveness of penetrative sex
Fetishism Effectiveness of kinky/fetish sex acts

Petting

Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)

Affects:

  • Effectiveness of foreplay/touching during sex with a slave

Increased by:

  • Petting/foreplay sex acts with a slave

Decreased by:


Oral Pleasure

Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)

Affects:

  • Effectiveness of oral sex with a slave

Increased by:

  • Oral sex acts with a slave

Decreased by:


Penetration

Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)

Affects:

  • Effectiveness of penetrative sex with a slave

Increased by:

  • Penetrative sex acts with a slave
  • Visiting a prostitute of higher skill than your current Penetration level

Decreased by:


Fetishism

Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)

Affects:

  • Effectiveness of kinky/fetish sex acts with a slave

Increased by:

  • Kinky/fetish sex acts with a slave

Decreased by:

Mood

You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)

Things that improve his mood:

  • Decent housing relative to Reputation
  • Good standard of living relative to Reputation
  • Recent Sex
  • Slave making good progress
  • Having lots of energy
  • Comfortable clothing
  • Clean house
  • Being clean
  • Buying a new slave
  • Selling a slave
  • Date (reward: spend time together) that goes well
  • Training a beautiful slave.
  • Eating well (Restaurant date with slave, eating at Gentlemen's Club)
  • Slave obeying (green in "achievements" area)
  • Rule: Behave alarm w/slave with Blowjob skill
  • Rule: Behave urinal w/slave with Golden Shower skill
  • Rule: Behave toilet w/slave with Scatology skill
  • Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills
  • Salon: Invigorating massage, Erotic Massage, Aroma spa
  • Watching a battle in the Colosseum
  • Drinking at the Virgin's Hip
  • Drugs - Camra, Datura, Essence of Oblivion, Bacchus' Nectar

Things that decrease mood:

  • Housing that doesn't reflect his reputation
  • Too low of a standard of living
  • Pent up sexual desire (Stallion/Wild Stallion)[1]
  • Being oversexed
  • Slave not behaving
  • Worn/uncomfortable clothing
  • Dirty house
  • Injuries
  • Cleaning the house yourself
  • Preparing your own meals
  • Drug/alcohol withdrawal

[1] Wearing Chimaera's Gem guarantees this.


Sexual Desire

Levels from highest to lowest:

  • Wild Stallion*
  • Stallion*
  • Rock Hardon
  • Mighty Hardon
  • Hardon
  • Contented
  • Cold
  • Sated*
  • Overfucked*
  • Flacid*
  • Hanging*
* Decreases mood when in these states

Access to Buyers

Within "I need to continually work on my reputation", found in the "objectives" tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.


When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)


Selling slaves to businesses does not appear to increase the rank of the slaver's standing.
The various standing-ranks also seem to have very particular requirements for their increases.
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.


  • To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)
  • To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.
  • To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.
  • To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.
  • And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.


This is why all of the quarters' residential areas have 3 residents who require B-rank slaves; if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.
(Though access to the faction's palace in White Town works differently.)