Difference between revisions of "Jack-o-nine/Gameplay/Items"

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{{Jack-o-nine}}
 
{{Jack-o-nine}}
== Food ==
+
==Ingredients==
Used for cooking food. Cooking quality depends on food variety and skill and good food causes a good mood.
+
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].
Food quality lower than your strength will slowly drain strength, while meals above your strength will slowly raise it. Assistant can take care of grocery shopping so you don't have to.  
 
  
*Fresh Eggs x5 (30$) - Sold at butcher shop
+
Here's a list of all the ingredients in the game:
*Fresh Milk x5 (30$) - Sold at butcher shop
+
*Fresh Eggs x5 (30$);
*Double Cream x5 (30$) - Sold at butcher shop
+
*Fresh Milk x5 (30$);
*Mature Cheese x5 (30$) - Sold at butcher shop
+
*Double Cream x5 (30$);
*Fresh vegetables x5 (10$) - Sold at butcher shop
+
*Mature Cheese x5 (30$);
*Cereals and flour x5 (10$) - Sold at butcher shop
+
*Fresh Vegetables x5 (10$);
*Herbs and Spices x5 (10$) - Sold at butcher shop
+
*Cereals and Flour x5 (10$);
*Strong Alcohol x5 (10$) - Sold at butcher shop, Also it can be produced and used as [[Jack-o-nine/Gameplay/Alchemy|Alchemical base]]. It
+
*Herbs and Spices x5 (10$);
*Greasy mince x5 (7$) - Sold at butcher shop or by butchering slaves
+
*Strong Alcohol x5 (10$);
*Tender fillet x5 (20$) - Sold at butcher shop or by butchering slaves
+
*Greasy Mince x5 (7$);
*Virgin Meat - Gained by butchering slaves
+
*Tender Fillet x5 (20$);
 +
*Virgin Meat.
  
===Recipes===
+
  '''Note:''' Eggs and Milk can be obtained for "free" if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle.
While the player doesn't get to choose what recipes his character, slaves or assistant cooks the cooking level of the character and the available ingredients determine which dishes can be cooked at any given time.
+
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.
Here's a table with all of the recipes that are available in the game:
+
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].
 +
 
 +
== Men's Clothing ==
 +
 
 +
Sold at the Boutique of Servilia Quint (White Town, Menswear), except Worn Clothes, the starting outfit. Skill bonuses apply only while worn. Slaver Mood is asymmetric: positive moodlets are worth +10, negative moodlets −15.
  
 
{| class="wikitable"
 
{| class="wikitable"
|- style="vertical-align: center;"
 
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost
 
|- style="vertical-align: center;"
 
| <font color="#cd0000">F-</font> || Canned Food || - || - || - || - ||  1.8$
 
 
|-
 
|-
| <font color="#ea0090">D-</font> || Crispy Salty Cracklings || Mince || - || - || - || 1$
+
! Name !! Price !! Location !! Style !! Aura !! Mood !! Skill bonus (while worn)
 
|-
 
|-
| <font color="#ea0090">D-</font> || Boiled Jasmine Rice || Flour || - || - || - || 2$
+
| Worn Clothes || || N/A || -1 || 0 || -15 Mood || none
 
|-
 
|-
| <font color="#ea0090">D-</font> || Robust Barley Porridge || Flour || - || - || - || 2$
+
| Housecoat || 25$ || rowspan="8" | White Town:<br/>Boutique of Servilia Quint<br/>(Menswear) || -1 || -1 || +10 Mood || none
 
|-
 
|-
| <font color="#ea0090">D-</font> || Empty Buckwheat Porridge || Flour || - || - || - || 2$
+
| Aketon || 40$ || 0 || 0 || none || style="background-color:#ecc8c8;" | Fighter
 
|-
 
|-
| <font color="#ea0090">D-</font> || Boiled Noodles with Salt || Flour || - || - || - || 2$
+
| Medical Gown || 40$ || 0 || 0 || none || style="background-color:#dcc8ec;" | Medic
 
|-
 
|-
| <font color="#ea0090">D-</font> || Liquid Oatmeal Porridge "Berimor" || Flour || - || - || - || 2$
+
| Wizard Robes || 40$ || 0 || 0 || none || style="background-color:#dcc8ec;" | Magic
 
|-
 
|-
| <font color="#ea0090">D-</font> || Semolina with Lumps like in Kindergarten || Flour || - || - || - || 2$
+
| Livery || 40$ || 0 || 0 || none || style="background-color:#e8dcc8;" | Stewardship
 
|-
 
|-
| <font color="#ea0090">D-</font> || A Large Portion of Stewed Cabbage || Vegetables || - || - || - || 2$
+
| Formal Suit || 40$ || 0 || 0 || none || style="background-color:#ecdca0;" | Artistry
 
|-
 
|-
| <font color="#ea0090">D-</font> || Vegetable Salad Tucked with Vegetable Oil || Vegetables || - || - || - || 2$
+
| Fashionable Attire || 100$ || +1 || 0 || none || none
 
|-
 
|-
| <font color="#ea0090">D-</font> || Steamed Turnip, Sliced and Sprinkled with Salt || Vegetables || - || - || - || 2$
+
| Noble Regalia || 200$ || +2 || +1 || -15 Mood || none
|-
+
|}
| <font color="#ea0090">D-</font> || Boiled Potatoes in their Skins with Vegetable Oil and Salt || Vegetables || - || - || - || 2$
+
 
 +
== Women's Clothing & Apparel ==
 +
 
 +
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.
 +
 
 +
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).
 +
 
 +
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.
 +
 
 +
=== Clothes ===
 +
 
 +
Revealing outfits trigger dislike responses for two independent reasons, which '''stack''' if both apply:
 +
 
 +
* '''Pride > 2 ("Proud" or higher):''' −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see "Disliked if" column for exact value)
 +
* '''Shy trait and not Horny:''' flat −10 Mood penalty (one level) — not present on every outfit, check individual items
 +
 
 +
{| class="wikitable"
 
|-
 
|-
| <font color="#ea0090">D-</font> || Slightly Burnt Scrambled Eggs || Eggs || - || - || - || 6$
+
! Name !! Price !! Location !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if
 
|-
 
|-
| <font color="#6B0084">C-</font> || Spicy Meatloaf with Jalapeños || Mince || Spice || - || - || 3$
+
| Naked || N/A || N/A || 0 || 0 || Yes || All sexual skills (+1)<br/>Endurance (+1) || +1 Taming exp || || Pride > 2 (−3×Pride Mood rate)<br/>Shy and not Horny (−10 Mood)<br/><br/>Exhibitionism (skill) < Nature<br/>and not a Cow (Cow skill < 3)<br/>(−10 Mood, stacks independently)
 
|-
 
|-
| <font color="#6B0084">C-</font> || Homemade Cutlets with Boiled Pasta || Mince || Flour || - || - || 3$
+
| Frilly Apron || 5$ || rowspan="8" | White Town:<br/>Boutique of Servilia Quint<br/>(Women's Uniform) || 0 || 0 || rowspan="2" | Yes || Cooking (+2) || || Gourmet || rowspan="2" | Pride > 2 (−3×Pride Mood rate)<br/>Shy and not Horny (−10 Mood)
 
|-
 
|-
| <font color="#6B0084">C-</font> || Thick Meat Pottage with Tomatoes and Beans || Vegetables || Mince || - || - || 3$
+
| Maid Outfit || 5$ || +1 || 0 || Maid (+2) || || Expert Maid
 
|-
 
|-
| <font color="#6B0084">C-</font> || Thick Steak with Blood || Tenderloin || - || - || - || 4$
+
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse ||
 
|-
 
|-
| <font color="#6B0084">C-</font> || Spaghetti with Tomato Sauce || Vegetables || Flour || - || - || 4$
+
| Athletic Leotard || 5$ || 0 || 0 || rowspan="2" | Yes || Endurance (+2)<br/>Dance (+2) || || Sportive || Pride > 2 (−2×Pride Mood rate)<br/>Shy and not Horny (−10 Mood)
 
|-
 
|-
| <font color="#6B0084">C-</font> || Vermicelli Soup with Spicy Broth || Spice || Flour || - || - || 4$
+
| Chainmail Bikini || 5$ || 0 || +1 || Endurance (+1)<br/>Gladiatrix (+3) || || Gladiatrix || Pride > 2 (−3×Pride Mood rate)<br/>Shy and not Horny (−10 Mood)
 
|-
 
|-
| <font color="#6B0084">C-</font> || Thick Pottage of Spiced Onions with Vegetables || Vegetables || Spice || - || - || 4$
+
| Sorceress Robes || 5$ || -1 || +2 || rowspan="3" | No || Alchemy (+2)<br/>Witchcraft (+3) || || Enchantress<br/>or Pride >= 3 ("Proud") ||
 
|-
 
|-
| <font color="#6B0084">C-</font> || Steamed Meatballs from the Minced Cheese || Mince || Cheese || - || - || 4$
+
| School Uniform || 10$ || +1 || 0 || Secretary (+2)<br/>All academy lessons (+2) || || Secretary ||
 
|-
 
|-
| <font color="#6B0084">C-</font> || Scrambled Eggs with Crispy Salty Bacon || Mince || Eggs || - || - || 4$
+
| Kimono Yukata || 20$ || +2 || 0 || Elocution (+3) || || Elocutionist ||
 
|-
 
|-
| <font color="#6B0084">C-</font> || Pasta with Grated Cheese || Cheese || Flour || - || - || 4$
+
| Light Sundress || 5$ || rowspan="8" | White Town:<br/>Boutique of Servilia Quint<br/>(Fashionable Ladieswear) || +1 || 0 || No || || || always liked ||
 
|-
 
|-
| <font color="#6B0084">C-</font> || Salad of Boiled Beets, Grated with Cheese || Vegetables || Cheese || - || - || 4$
+
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal<br/><br/>''if Devotion >= 1 ("Wavering")<br/>and Master Allure >= 3 ("Charming")'' || || Pride > 2 (−3×Pride Mood rate)<br/>Shy and not Horny (−10 Mood)
 
|-
 
|-
| <font color="#6B0084">C-</font> || Rich Pie with Rice and Egg || Eggs || Flour || - || - || 4$
+
| Gown || 10$ || +2 || 0 || No || || || ||
 
|-
 
|-
| <font color="#6B0084">C-</font> || Sweet Rice Porridge on Milk || Milk || Flour || - || - || 4$
+
| Latex Dress || 20$ || +2 || 0 || rowspan="3" | Yes || All sexual skills (+3) || || || Pride > 2 (−3×Pride Mood rate)<br/>Shy and not Horny (−10 Mood)
|-
 
| <font color="#6B0084">C-</font> || Delicate Milky Mashed Potatoes and Peas || Milk || Flour || - || - || 4$
 
|-
 
| <font color="#6B0084">C-</font> || Crispy Fried Potatoes with Egg || Vegetables || Eggs || - || - || 4$
 
|}
 
 
 
== Men's clothing ==
 
 
 
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.<br />
 
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.
 
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.
 
 
 
 
 
* '''Worn Clothes''' ($0) - You start with these. Penalty to Allure and Mood. They are "worn" in the sense of threadbare and scruffy rather then "being worn".
 
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing.
 
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.
 
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.
 
* '''Housecoat''' (25$) - "Soft and comfortable housecoat. Just what you need to relax". Increases Slaver mood, but decreases Allure and Aura.
 
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.
 
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.
 
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.
 
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.
 
 
 
== Women's Clothing & Apparel ==
 
 
 
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.
 
 
 
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).
 
 
 
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.
 
 
 
===Clothes===
 
 
 
Anal Tail can be bought at the Steel Rose in the Necropolis. All other clothing can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.
 
 
 
Slaves will dislike wearing revealing outfits for two reasons:
 
* They are feeling rebellious (meaning that their Psy (mental state) is either Arrogant, Hateful, Hysteric, or Resistant).<br />In this case they will suffer a mood penalty of -3 * Pride (where "Unashamed" = 0 and "Arrogant" = 5).
 
* They have the Shy trait and are not feeling Horny.<br />In this case they will suffer a flat -10 mood penalty (one whole level).
 
Both conditions may be true at the same time, in which case both penalties apply.
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Name !! Price !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if
+
| Exotic Outfit || 25$ || +2 || +3 || Dancing (+3)<br/>All sexual skills (+1) || || Ballerina/Exotic Dancer || Pride > 2 (−1×Pride Mood rate only)<br/>No Shy penalty for this outfit
 
|-
 
|-
| Naked || $0 || 0 || 0 || Yes || All sexual skills (+1),<br/>Endurance (+1) || +1 Taming exp || || not Exhibitionist (trait)<br/>and Exhibitionism (skill) < Nature<br/>and Cow (skill) < 3 ("B+")
+
| Leather Corset || 50$ || +2 || 0 || All sexual skills (+4) || +2 Arousal<br/><br/>''if Devotion >= 1 ("Wavering")<br/>and Master Allure >= 3 ("Charming")'' || || Pride > 2 (−3×Pride Mood rate)<br/>Shy and not Horny (−10 Mood)
 
|-
 
|-
| Frilly Apron || $5 || 0 || 0 || Yes || Cooking (+2) || || Gourmet (affinity for Cooking skill)<br />(positive moodlet) || dislikes revealing outfits
+
| Gorgeous Dress || 50$ || +3 || 0 || rowspan="2" | No || || || || always disliked<br/>(-5 Mood decrease)
 
|-
 
|-
| Maid Outfit || $5 || +1 || 0 || Yes || Maid (+2) || || Expert Maid (affinity for Maid skill)<br />(positive moodlet) || dislikes revealing outfits
+
| Wedding Dress || 100$ || +3 || 0 || All sexual skills (+Devotion) || +1 Devotion<br/>+1 Arousal<br/>+5 Mood bonus<br/><br/>''if Devotion >= 3 ("Devoted")<br/>and Mood >= 3 ("Pleased")<br/>and Master Allure >= 3 ("Charming")'' || not feeling rebellious<br/>and Pride <= 2 ("Aloof") ||
 
|-
 
|-
| Nurse Outfit || $5 || 0 || 0 || No || Nurse (+2) || || Expert Nurse (affinity for Nurse skill)<br />(positive moodlet) ||
+
| Cow Gear || 25$ || Outcasts:<br/>Public Animal Farm<br/>(Milk Cooperative) || -2 || 0 || N/A || Cow (+2) || -1 Pride exp<br/>-1 Intellect exp<br/><br/>''won't reduce below 2 ("Dimwitted")'' || Indolent || if not Indolent<br/>and Cow (skill) < 3 ("B+")<br/>and Pet (skill) < 3 ("B+")<br/>(-5 Mood)
 
|-
 
|-
| Athletic Leotard || $5 || 0 || 0 || Yes || Endurance (+2),<br/>Dance (+2) || || Sportive (affinity for Endurance)<br />(positive moodlet) || dislikes revealing outfits
+
| Anal Tail || 10$ || rowspan="3" | Necropolis:<br/>Steel Rose<br/>(Animal Paraphernalia) || -2 || 0 || rowspan="3" | N/A || Pet (+2)<br/>Pony (+1) || +2 Arousal<br/>-1 Pride exp<br/><br/>''if Pride > 1'' || Pet Prodigy or Brony<br/>(+5 Mood bonus) || if not Pet Prodigy or Brony<br/>and fewer than 7 races won<br/>and not Horny<br/>(-5 Mood penalty per level of Pride)
 
|-
 
|-
| Chainmail Bikini || $5 || 0 || +1 || Yes || Endurance (+1),<br/>Gladiatrix (+3) || || Gladiatrix (affinity for Gladiatrix skill)<br />(positive moodlet) || dislikes revealing outfits
+
| Petsuit || 25$ || -2 || +1 || Pet (+3)<br/>All other skills (-10) || +2 Taming exp<br/>-1 Pride exp<br/><br/>''-1 Nature exp if not Loves Helplessness'' || rowspan="2" | Loves Helplessness<br/>(+10 Mood) || if not Loves Helplessness:<br/>-20 Mood if Claustrophobia<br/>no penalty if Inured to Helplessness<br/>-10 Mood otherwise
 
|-
 
|-
| Sorceress Robes || $5 || -1 || +2 || No || Witchcraft (+3),<br/>Alchemy (+2) || || Enchantress (affinity for Witchcraft skill)<br/>or Pride >= 3 ("Proud")<br />(positive moodlet) ||
+
| Deprivation Suit || 50$ || -4 || +2 || All skills (-10) || +3 Taming exp<br/><br/>''-1 Temperament exp if not Loves Helplessness'' || if not Loves Helplessness:<br/>-30 Mood if Claustrophobia<br/>-10 Mood if Inured to Helplessness<br/>-20 Mood otherwise
 
|-
 
|-
| Light Sundress || $5 || +1 || 0 || No || || || always liked<br />(positive moodlet) ||
+
| Slave Costume || 20$ || rowspan="7" | Red Light District:<br/>Flea Market<br/>(Revealing Clothing) || +1 || +1 || rowspan="7" | Yes || All sexual skills (+2) || +3 Arousal || || rowspan="7" | Pride > 2 (−3×Pride Mood rate)<br/>Shy and not Horny (−10 Mood)
 
|-
 
|-
| Lace Underwear || $5 || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal (if Devotion >= 1 ("Wavering") and Master Allure >= 3 ("Charming")) || || dislikes revealing outfits
+
| Short Dress || 30$ || +1 || +1 || All sexual skills (+2) || +4 Arousal<br/>+1 Taming exp ||
 
|-
 
|-
| School Uniform || $10 || +1 || 0 || No || Secretary (+2),<br/>All academy lessons (+2) || || Secretary (affinity for Secretary skill)<br />(positive moodlet) ||
+
| Dance Costume || 40$ || +1 || +2 || Dancing (+2)<br/>All sexual skills (+2) || +1 Arousal ||
 
|-
 
|-
| Gown || $10 || +2 || 0 || No || || || ||
+
| Corset || 40$ || +1 || +2 || All sexual skills (+3) || +2 Arousal ||
 
|-
 
|-
| Latex Dress || $20 || +2 || 0 || Yes || All sexual skills (+3) || || || dislikes revealing outfits
+
| Slut Costume<sup>[1]</sup> || 30$ || +3 || +2 || All sexual skills (+2) || +4 Arousal<br/>+1 Custom<br/>+1 Rational exp ||
 
|-
 
|-
| Kimono Yukata || $20 || +2 || 0 || No || Elocution (+3) || || Secretary (affinity for Secretary skill)<br/>''(may be a bug, should probably have been Orator/Elocution affinity)''<br />(positive moodlet) ||
+
| Fancy Slave Costume || 100$ || +4 || +3 || Dancing (+1)<br/>All sexual skills (+2) || +1 Arousal ||
 
|-
 
|-
| Exotic Outfit || $25 || +2 || +3 || Yes || Dancing (+3),<br/>All sexual skills (+1) || || Ballerina/Exotic Dancer (affinity for Dancing skill)<br />(positive moodlet) || dislikes revealing outfits
+
| Nun Costume<sup>[2]</sup> || 60$ || +3 || +3 || All sexual skills (+4) || +3 Arousal<br/>+1 Mood<br/>+1 Custom<br/>+1 Taming exp<br/>+1 Rational exp || Always slightly liked
 
|-
 
|-
| Leather Corset || $50 || +2 || 0 || Yes || All sexual skills (+4) || +2 Arousal (if Devotion >= 1 ("Wavering") and Master Allure >= 3 ("Charming")) || || dislikes revealing outfits
+
| Slave Tunic || 20$ || rowspan="7" | Red Light District:<br/>Flea Market<br/>(Everyday Clothing) || +1 || +1 || rowspan="7" | No || || +2 Arousal || ||
 
|-
 
|-
| Gorgeous Dress || $50 || +3 || 0 || No || || || || always disliked<br/>(-5 mood decrease)
+
| Kimono-Hikizuri || 50$ || +3 || +3 || Maid (-1)<br/>Cooking (-1)<br/>Elocution (+3)<br/>Gladiatrix (-1)<br/>Music (+1)<br/>Art (+1)<br/>All sexual skills (+2) || +1 Mood (permanent) || ||
 
|-
 
|-
| Wedding Dress || $100 || +3 || 0 || No || All sexual skills (+Devotion) || +1 Arousal (if Devotion >= 1 ("Wavering") and Master Allure >= 3 ("Charming")) || not feeling rebellious and Pride <= 2 ("Aloof")<br />(positive moodlet);<br/>additional +5 mood bonus earned if Devotion >= 1 ("Wavering") and Master Allure >= 3 ("Charming") ||
+
| Witch Costume || 30$ || +1 || +2 || Alchemy (+3)<br/>Witchcraft (+3) || +1 Arousal<br/>+1 Mood (permanent) || ||
 
|-
 
|-
| Anal Tail || $10 || -2 || 0 || N/A || Pet (+2),<br/>Pony (+1) || +2 Arousal,<br/>-1 Pride exp || never, but +5 mood bonus if Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill) || not Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill)<br/>and fewer than 7 races won<br/>and not Horny;<br/>(-5 mood penalty per level of Pride)
+
| Tunic || 40$ || +2 || +1 || Elocution (+1) || +1 Arousal || ||
 
|-
 
|-
| Cow Gear || $25 || -2 || 0 || N/A || Cow (+2) || -1 Pride exp,<br />-1 Intellect exp (won't reduce below 2 ("Dimwitted")) || Indolent (affinity for Cow skill) || not Indolent<br/>and Cow (skill) < 3 ("B+")<br/>and Pet (skill) < 3 ("B+");<br/>(-5 mood)
+
| Wool Tunic || 50$ || +2 || +1 || All sexual skills (+3) || +2 Arousal || ||
 
|-
 
|-
| Petsuit || $25 || -2 || +1 || N/A || Pet (+3),<br/>All other skills (-10) || +3 Taming exp,<br/>-1 Pride exp,<br />-1 Nature exp (if not Loves Helplessness) || Loves Helplessness<br />(+10 mood) || not Loves Helplessness<br/>(-20 mood if Claustrophobia, no penalty if Inured to Helplessness, -10 mood otherwise)
+
| Toga || 50$ || +2 || +2 || Elocution (+1) || +1 Arousal<br/>+1 Mood (permanent) || ||
 
|-
 
|-
| Deprivation Suit || $50 || -4 || +2 || N/A || All skills (-10) || +4 Taming exp,<br />-1 Temperament exp (if not Loves Helplessness) || Loves Helplessness<br />(+10 mood) || not Loves Helplessness<br/>(-30 mood if Claustrophobia, -10 mood if Inured to Helplessness, -20 mood otherwise)
+
| Fancy Tunic || 70$ || +3 || +3 || Elocution (+1)<br/>All sexual skills (+1) || +1 Arousal || ||
 
|}
 
|}
  
===Headgear===
+
Notes:
  
Crown of Thorns and Plumed Bridle can be bought at the Steel Rose in the Necropolis. All other headgear can be bought at Ashura's Treasury in the Trade Square of White Town.
+
<sup>[1]</sup> Purchasing the Slut Costume also grants the Slut Wig (equips as Headgear) and Slut Boots (equips as Feet) automatically.
  
Headwear may count as a hairstyle, in which case it gives the same style bonus as a recent haircut.
+
<sup>[2]</sup> Purchasing the Nun Costume also grants the Nun Habit (equips as Headgear), Rosary (equips as Neck), and Nun Heels (equips as Feet) automatically.
  
 +
===Headgear===
 +
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the "Hairstyle" column.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Name !! Price !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if
+
! Name !! Price !! Location !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if
 
|-
 
|-
| Headband || $3 || 0 || 0 || Yes || Cooking (+1) || || ||
+
| Ornamented Diadem || 10$ || rowspan="2" | White Town:<br/>Ashura's Treasury<br/>(Women's Jewelry) || +2 || 0 || rowspan="2" | No || || || rowspan="2" | Sybarite<br/>(+5 Mood rate) ||
 
|-
 
|-
| Hijab || $3 || -1 || 0 || No || Maid (+1),<br />Cooking (+1) || || ||
+
| Precious Tiara || 20$ || +3 || +1 || || ||
 
|-
 
|-
| Crown of Thorns || $5 || -2 || 0 || No || || +2 Taming exp || Masochist<br />(+10 mood) || not Masochist<br />(-10 mood)
+
| Headband || 3$ || rowspan="6" | White Town:<br/>Ashura's Treasury<br/>(Fashionable Accessories) || 0 || 0 || Yes || Cooking (+1) || || ||
 
|-
 
|-
| Ornamented Diadem || $10 || +2 || 0 || No || || || Sybarite (passion for luxury)<br />(+5 mood) ||
+
| Hijab || 3$ || -1 || 0 || rowspan="3" | No || Maid (+1)<br/>Cooking (+1) || || ||
 
|-
 
|-
| Hairnet || $10 || +2 || 0 || Yes || || || ||
+
| Stylish Glasses || 10$ || +1 || 0 || Secretary (+1) || || Secretary ||
 
|-
 
|-
| Stylish Glasses || $10 || +1 || 0 || No || Secretary (+1) || || Secretary (affinity for Secretary skill) ||
+
| Cat Ears || 10$ || -1 || +1 || Pet (+1) || || Pet Prodigy ||
 
|-
 
|-
| Cat Ears || $10 || -1 || +1 || No || Pet (+1) || || Pet Prodigy (affinity for Pet skill) ||
+
| Hairnet || 10$ || +2 || 0 || rowspan="2" | Yes || || || ||
 
|-
 
|-
| Precious Tiara || $20 || +3 || +1 || No || || || Sybarite (passion for luxury)<br />(+5 mood) ||
+
| Exotic Wig || 20$ || +1 || +2 || || || ||
 
|-
 
|-
| Exotic Wig || $20 || +1 || +2 || Yes || || || ||
+
| Crown of Thorns || 5$ || Necropolis:<br/>Steel Rose<br/>(BDSM Paraphernalia) || -2 || 0 || No || || +2 Taming exp || Masochist<br/>(+10 Mood) || not Masochist<br/>(-10 Mood)
 
|-
 
|-
| Plumed Bridle || $10 || +1 || 0 || No || Pony (+3) || +3 Taming exp,<br />-1 Pride exp || Brony (affinity for Pony skill)<br />(+5 mood) || not Brony<br />and fewer than 4 races won<br />(-20 mood)
+
| Plumed Bridle || 15$ || Necropolis:<br/>Steel Rose<br/>(Animal Paraphernalia) || +1 || 0 || No || Pony (+3) || +1 Taming exp<br/>-1 Pride exp<br/><br/>''if Pride > 1'' || Brony<br/>(+5 Mood rate) || not Brony<br/>and fewer than 4 races won<br/>(-20 Mood)
 +
|-
 +
| Slut Wig || — || Included with Slut Costume purchase<br/>(Red Light District: Flea Market) || 0 || 0 || No || || || ||
 +
|-
 +
| Nun Habit || — || Included with Nun Costume purchase<br/>(Red Light District: Flea Market) || 0 || 0 || No || || || ||
 
|}
 
|}
  
 
===Neck===
 
===Neck===
Collars can help retrieve slaves that run away. Requires slave to be branded.
+
Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.
 
 
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Name !! Price !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if
+
! Name !! Price !! Location !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if
 +
|-
 +
| Chain with Pendant || 5$ || rowspan="2" | White Town:<br/>Ashura's Treasury<br/>(Women's Jewelry) || +1 || 0 || rowspan="2" | No || || || ||
 +
|-
 +
| Gemstone Necklace || 10$ || +2 || 0 || || || ||
 
|-
 
|-
| Chain with Pendant || $5 || +1 || 0 || No || || || ||
+
| Ornamented Collar || 20$ || White Town:<br/>Ashura's Treasury<br/>(Fashionable Accessories) || +2 || +2 || Yes || || +1 Taming exp || Sybarite<br/>(+5 Mood rate) ||
 
|-
 
|-
| Gemstone necklace || $10 || +2 || 0 || No || || || ||
+
| Leather Collar || 3$ || rowspan="4" | Necropolis:<br/>Steel Rose<br/>(BDSM Paraphernalia) || -1 || 0 || rowspan="4" | Yes || Pet (+1) || +1 Taming exp || ||
 
|-
 
|-
| Leather collar || $3 || -1 || 0 || Yes || Pet (+1) || +1 Taming exp || ||
+
| Steel Collar || 10$ || -2 || 0 || || +3 Taming exp || || always disliked<br/>(-20 Mood)
 
|-
 
|-
| Steel collar || $10 || -2 || 0 || Yes || || -1 Pride exp,<br />+2 Taming exp || || always disliked<br />(-10 mood)
+
| Spiked Collar || 10$ || -1 || 0 || Gladiatrix (+1) || +1 Taming exp<br/>-1 Empathy exp || Gladiatrix (skill) >= 3 ("B+")<br/>and Nature >= 3 ("Independent")<br/>and Temperament >= 3 ("Reactive")<br/>(+5 Mood rate) || otherwise<br/>(-10 Mood)
 
|-
 
|-
| Spiked collar || $10 || -1 || 0 || Yes || Gladiatrix (+1) || +1 Taming exp,<br />-1 Empathy exp || Gladiatrix (skill) >= 3 ("B+")<br />and Nature >= 3 ("Independent")<br />and Temperament >= 3 ("Reactive") || otherwise<br />(-10 mod)
+
| Shock Collar || 25$ || +2 || +1 || || +1 Taming exp || || always disliked<br/>(-10 Mood)
 
|-
 
|-
| Ornamented collar || $20 || +2 || +2 || Yes || || +1 Taming exp || Sybarite (passion for luxury)<br />(+5 mood)
+
| Collar and Leash || 5$ || Necropolis:<br/>Steel Rose<br/>(Animal Paraphernalia) || -1 || 0 || No || Pet (+2) || || Pet (skill) >= 3 ("B+")<br/>and (Nature <= 2 ("Uncertain") or Devotion >= 2 ("Dutiful"))<br/>(+5 Mood rate) ||
 
|-
 
|-
| Collar and leash || $5 || -1 || 0 || No || Pet (+2) || || Pet (skill) >= 3 ("B+")<br />and (Nature <= 2 ("Uncertain") or Devotion >= 2 ("Dutiful"))<br />(+5 mood) ||
+
| Rosary || || Included with Nun Costume purchase<br/>(Red Light District: Flea Market) || 0 || 0 || No || || || ||
 
|}
 
|}
  
 
===Hands===
 
===Hands===
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Name !! Price !! Style !! Exoticism !! Learning bonus || Daily bonus !! Liked if !! Disliked if
+
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if
 +
|-
 +
| Rubber Gloves || 5$ || rowspan="5" | White Town:<br/>Boutique of Servilia Quint<br/>(Gloves) || -2 || 0 || Nurse (+1)<br/>Maid (+1) || || ||
 
|-
 
|-
| Rubber Gloves || $5 || -2 || 0 || Nurse (+1)<br />Maid (+1) || || ||
+
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1)<br/>Alchemy (+1) || || ||
 
|-
 
|-
| Lace Gloves || $5 || +2 || 0 || || || ||
+
| Lace Gloves || 5$ || +2 || 0 || || || ||
 
|-
 
|-
| Leather Gloves || $5 || +1 || 0 || Gladiatrix (+1),<br />Alchemy (+1) || || ||
+
| Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||
 
|-
 
|-
| Carbon Fiber Gloves || $10 || -1 || 0 || Gladiatrix (+2) || || ||
+
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1)<br/>All other skills (-10) || || Pet Prodigy ||
 
|-
 
|-
| Fluffy Paws || $5 || -1 || 0 || Pet (+1),<br />All other skills (-10)|| || Pet Prodigy<br />(positive moodlet) ||
+
| Leather Shackles || 5$ || Necropolis:<br/>Steel Rose<br/>(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp<br/><br/>''if Loves Helplessness and Master Allure >= 3 ("Charming"): +1 Arousal''<br/>''if Claustrophobic: -2 Arousal'' || Loves Helplessness<br/>(+5 Mood rate) || Claustrophobic<br/>(-20 Mood)<br/><br/>otherwise (neutral or Inured to Helplessness)<br/>(-5 Mood rate)
 
|-
 
|-
| Leather Shackles || $5 || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure >= 3 ("Charming")),<br />-2 Arousal (if Claustrophobic) || Loves Helplessness<br />(+5 mood) || not Loves Helplessness<br />(-20 mood if Claustrophobic, -5 otherwise)
+
| Pony Harness || 10$ || Necropolis:<br/>Steel Rose<br/>(Animal Paraphernalia) || -2 || 0 || Pony (+4) || +1 Taming exp || Loves Helplessness<br/>(+10 Mood)<br/>Brony<br/>(+10 Mood)<br/><br/>''effects stack'' || Shy and not Horny<br/>(-10 Mood)<br/>Claustrophobic<br/>(-10 Mood)<br/>Not Brony or Inured to Helplessness<br/>and fewer than 4 races won<br/>(-20 Mood)<br/><br/>''effects stack''
 
|-
 
|-
| Pony Harness || $10 || -2 || 0 || Pony (+4) || +3 Taming exp || Loves Helplessness (+10 mood)<br />Brony (+10 mood)<br />''effects stack'' || Shy and not Horny (-10 mood)<br />Claustrophobic (-10 mood)<br />Not Brony or Inured to Helplessness and fewer than 4 races won (-20 mood)<br />''effects stack''
+
| Boho Bracelet || 10$ || rowspan="3" | Red Light District:<br/>Flea Market<br/>(Shoes & Accessories) || +1 || +1 || || +1 Mood (permanent) || ||
 +
|-
 +
| Encrusted Bracelet || 20$ || +2 || +1 || || +1 Mood (permanent) || ||
 +
|-
 +
| Slave Bracelet || 30$ || +2 || +3 || || +1 Mood (permanent) || ||
 
|}
 
|}
  
 
===Feet===
 
===Feet===
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Name !! Price !! Style !! Exoticism || Learning bonus || Daily bonus !! Liked if !! Disliked if
+
! Name !! Price !! Location !! Style !! Exoticism !! Learning bonus !! Daily bonus !! Liked if !! Disliked if
 +
|-
 +
| Tabi Socks || 5$ || rowspan="6" | White Town:<br/>Boutique of Servilia Quint<br/>(Shoes) || 0 || +1 || Gladiatrix (+2)<br/>Dancing (+1) || || Gladiatrix (skill) >= 3 ("B+")<br/>or Gladiatrix (affinity for Gladiatrix skill) ||
 +
|-
 +
| Soft Slippers || 5$ || -1 || -1 || || || always liked ||
 +
|-
 +
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skill) >= 3 ("B+")<br/>or Exotic Dancer/Ballerina (affinity for Dancing skill) ||
 
|-
 
|-
| Tabi Socks || $5 || 0 || +1 || Gladiatrix (+2),<br />Dancing (+1) || || Gladiatrix (skill) >= 3 ("B+") or Gladiatrix (affinity for Gladiatrix skill)<br />(positive moodlet) ||
+
| Sneakers || 5$ || -1 || -1 || Endurance (+3)<br/>Gladiatrix (+1)<br/>Dancing (+1) || || Sportive ||
 
|-
 
|-
| Soft Slippers || $5 || -1 || -1 || || || always liked<br />(positive moodlet) ||
+
| Heels || 5$ || +2 || 0 || || || || rowspan="2" | Endurance <= 2 ("Weakened")<br/>(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)
 
|-
 
|-
| Pointes || $5 || 0 || 0 || Dancing (+2) || || Dancing (skil) >= 3 ("B+") or Exotic Dancer/Ballerina (affinity for Dancing skill)<br />(positive moodlet) ||
+
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp<br/><br/>''if Temperament >= 3 ("Reactive")'' ||
 
|-
 
|-
| Sneakers || $5 || -1 || -1 || Endurance (+3),<br />Gladiatrix (+1),<br />Dancing +1 || || Sporty<br />(positive moodlet) ||
+
| Leather Shackles || 5$ || Necropolis:<br/>Steel Rose<br/>(BDSM Paraphernalia) || -1 || 0 || All sexual skills (+1) || +1 Taming exp<br/><br/>''if Loves Helplessness and Master Allure >= 3 ("Charming"): +1 Arousal''<br/>''if Claustrophobic: -2 Arousal'' || Loves Helplessness<br/>(+5 Mood rate) || Claustrophobic<br/>(-20 Mood)<br/><br/>otherwise (neutral or Inured to Helplessness)<br/>(-5 Mood rate)
 
|-
 
|-
| Heels || $5 || +2 || 0 || || +1 Endurance exp (if Endurance >= 2 ("Weakened")) || || Endurance <= 2 ("Weakened")<br />(-30 if Dying, -20 if Feeble, -10 if Weakened)
+
| Hooved Boots || 25$ || Necropolis:<br/>Steel Rose<br/>(Animal Paraphernalia) || +1 || 0 || Pony (+5) || +1 Temperament exp<br/><br/>''if Temperament >= 3 ("Reactive")'' || || not Brony<br/>and fewer than 4 races won<br/>(-15 Mood rate)
 
|-
 
|-
| High Boots || $20 || +2 || 0 || All sexual skills (+2) || +1 Temperament exp (if Temperament >= 3 ("Reactive")),<br />+1 Endurance exp (if Endurance >= 2 ("Weakened")) || || Endurance <= 2 ("Weakened")<br />(-30 if Dying, -20 if Feeble, -10 if Weakened)
+
| Sandals || 30$ || Red Light District:<br/>Flea Market<br/>(Shoes & Accessories) || +2 || 0 || || +1 Mood (permanent) || ||
 
|-
 
|-
| Leather Shackles || $5 || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure >= 3 ("Charming")),<br />-2 Arousal (if Claustrophobic) || Loves Helplessness<br />(+5 mood) || not Loves Helplessness<br />(-20 mood if Claustrophobic, -5 otherwise)
+
| Slut Boots || || Included with Slut Costume purchase<br/>(Red Light District: Flea Market) || 0 || 0 || || || ||
 
|-
 
|-
| Hooved Boots || $25 || +1 || 0 || Pony (+5) || +1 Temperament exp (if Temperament >= 3 ("Reactive")) || || not Brony<br />and fewer than 4 races won<br />(-15 mood)
+
| Nun Heels || || Included with Nun Costume purchase<br/>(Red Light District: Flea Market) || 0 || 0 || || || ||
 
|}
 
|}
  
 
===Rings===
 
===Rings===
Rings can be bought from Ashura's Treasury in the Trade Square of White Town.
 
 
Two can be equipped at a time.
 
Two can be equipped at a time.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Name !! Price !! Style
+
! Name !! Price !! Location !! Style
 
|-
 
|-
| Elegant Ring || $3 || +1
+
| Elegant Ring || 3$ || rowspan="2" | White Town:<br/>Ashura's Treasury<br/>(Women's Jewelry) || +1
 
|-
 
|-
| Gemstone Ring || $5 || +2
+
| Gemstone Ring || 5$ || +2
 
|}
 
|}
 
  
 
===Piercings===
 
===Piercings===
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.
+
They can be worn on various places once they have been pierced at the Steel Rose.
 
 
They can be worn on various places once they have been pieced at the Steel Rose.
 
 
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Name !! Worn on !! Price !! Style !! Exoticism !! Daily bonus !! Liked if !! Disliked if
+
! Name !! Price !! Location !! Style !! Exoticism !! Worn on !! Daily bonus !! Liked if !! Disliked if
 
|-
 
|-
| Small Hoop || Ear<br />Tongue<br />Nipples<br />Navel<br />Clitoris || $3 || +1 || 0 || || ||
+
| Small Hoop || 3$ || rowspan="4" | White Town:<br/>Ashura's Treasury<br/>(Women's Jewelry) || +1 || 0 || Ear<br/>Tongue<br/>Nipples<br/>Navel<br/>Clitoris || || ||
 
|-
 
|-
| Gemstone Stud || Ear (clip-on)<br />Navel<br />Clitoris || $5 || +2 || +2 || || ||
+
| Gemstone Stud || 5$ || +2 || +2 || Ear (clip-on)<br/>Navel<br/>Clitoris || || ||
 
|-
 
|-
| Barbell || Tongue<br />Nipples<br />Navel<br />Clitoris || $10 || +1 || +1 || +1 Arousal || ||
+
| Barbell || 10$ || +1 || +1 || Tongue<br/>Nipples<br/>Navel<br/>Clitoris || +1 Arousal || ||
 
|-
 
|-
| Nipple Chain || Nipples || $10 || 0 || +1 || +2 Arousal,<br />+1 Taming exp || || Arousal = 0<br />and not Masochist or Accustomed to Pain<br />(-5 mood)
+
| Thick Steel Ring || 30$ || -1 || +2 || Ear<br/>Tongue<br/>Nipples<br/>Navel<br/>Clitoris || +2 Taming exp if on tongue, nipples, navel, & clitoris<br/>(+3 if nose also pierced)<br/><br/>''bypasses normal taming exp cap'' || || always disliked (display only, no penalty on its own)<br/><br/>''combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)''
 
|-
 
|-
| Thick Steel Ring || Ear<br />Tongue<br />Nipples<br />Navel<br />Clitoris || $30 || -1 || +2 || || || always disliked<br />(no actual mood penalty)
+
| Nipple Chain || 10$ || Necropolis:<br/>Steel Rose<br/>(BDSM Paraphernalia) || 0 || +1 || Nipples || +2 Arousal<br/>+1 Taming exp || || Arousal = 0<br/>and not Masochist or Accustomed to Pain<br/>(-5 Mood rate)
 +
|-
 +
| Clip-On Earrings || 5$ || rowspan="2" | Red Light District:<br/>Flea Market<br/>(Shoes & Accessories) || +1 || 0 || Ear || || ||
 +
|-
 +
| Cuffs || 20$ || +2 || +2 || Ear || +1 Mood (permanent) || ||
 
|}
 
|}
  
 
== Weapons and Armor ==
 
== Weapons and Armor ==
Weapons and armor can be bought at Manhunter's Armory in the Trade Square of White Town.
+
See [[Jack-o-nine/Gameplay/Weapons_and_Armor|Weapons and Armor]] for the full list of weapons and armor available at Manhunter's Armory.
 
 
See: [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|Combat]] for more details
 
=== Secondary ===
 
* Dagger  (10$)
 
* Stiletto (10$)
 
* Brass Knuckles (10$)
 
* Lash (10$)
 
* Stunner (10$)
 
* Butcher's Cleaver (20$)
 
=== One-handed ===
 
* Whip (50$)
 
* Épée (50$)
 
* Rapier (50$)
 
* Koncerz (50$)
 
* Gladius (50$)
 
* Bastard Sword (100$)
 
* Machete (50$)
 
* Katana (100$)
 
* Baton (25$)
 
* Trident ($100)
 
* Mace ($100)
 
=== Two-handed ===
 
* Flamberge (200$)
 
* Naginata (200$)
 
* Morningstar (200$)
 
* Greataxe (150$)
 
* Baseball Bat (100$)
 
* Cattle prod (150$)
 
===Armor===
 
* Aramid Suit (100$)
 
* Leather Armor (400$)
 
* Elven Chainmail (250$)
 
* Yatserin Mail (300$)
 
* Combined Armor (800$)
 
* Gothic Plate (1000$)
 
  
 
== Drugs ==
 
== Drugs ==
* Elysian datura x5 (10$) Mood bonus, slowly drain's slave intellect, and master charisma if over consumed.  
+
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.
* Kamrian resin x5 (10$) - Restores 1 energy per day, takes a while to get addicted
+
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.
* Faeries pollen x5 (10$) - Restores full energy once per day (V 2.2.3 - adds 5 energy once per day) Can quickly lead to addiction.
+
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.
* Essence of oblivion x5 (10$) - Improves mood. Can quickly lead to addiction.
+
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.
 +
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.
  
 
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].
 
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].
Line 348: Line 306:
 
* Toilet seat - Behave: toilet
 
* Toilet seat - Behave: toilet
  
Also of note is the Pet Suit to enforce Behave: pet
+
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility
  
 
==Gifts==
 
==Gifts==
These items are given via the rewards menu, and give girls a small, but permanent bonus. Unfortunately, there is currently no way to see which girl has which gift, so remember your gifts well.
+
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say "Give [slave name] another [gift name]", rather than "Give [slave name] a [gift name]".
  
*Warm Plaid - reduces despair slightly every night.
+
*Warm Plaid - Reduces despair slightly every night.
  
 
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.
 
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.
  
*Perfume - gives a charm bonus (does not stack with spa option)
+
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day
  
*Mini pony - gives a permanent mood bonus.
+
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.

Latest revision as of 02:48, 16 July 2026

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Jack-o-nine Original

Modding


Ingredients

Ingredients are used for cooking food and can be bought from the Gastronomicon. Alternatively you can tell your assistant which groceries to buy.

Here's a list of all the ingredients in the game:

  • Fresh Eggs x5 (30$);
  • Fresh Milk x5 (30$);
  • Double Cream x5 (30$);
  • Mature Cheese x5 (30$);
  • Fresh Vegetables x5 (10$);
  • Cereals and Flour x5 (10$);
  • Herbs and Spices x5 (10$);
  • Strong Alcohol x5 (10$);
  • Greasy Mince x5 (7$);
  • Tender Fillet x5 (20$);
  • Virgin Meat.
 Note: Eggs and Milk can be obtained for "free" if you own a barn and the respective cattle. 
 Note: Alcohol can be produced by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.
 Note: Virgin Meat can only be obtained by slaughtering slaves either at the butcher or at your barn.

Men's Clothing

Sold at the Boutique of Servilia Quint (White Town, Menswear), except Worn Clothes, the starting outfit. Skill bonuses apply only while worn. Slaver Mood is asymmetric: positive moodlets are worth +10, negative moodlets −15.

Name Price Location Style Aura Mood Skill bonus (while worn)
Worn Clothes N/A -1 0 -15 Mood none
Housecoat 25$ White Town:
Boutique of Servilia Quint
(Menswear)
-1 -1 +10 Mood none
Aketon 40$ 0 0 none Fighter
Medical Gown 40$ 0 0 none Medic
Wizard Robes 40$ 0 0 none Magic
Livery 40$ 0 0 none Stewardship
Formal Suit 40$ 0 0 none Artistry
Fashionable Attire 100$ +1 0 none none
Noble Regalia 200$ +2 +1 -15 Mood none

Women's Clothing & Apparel

Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.

Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).

Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.

Clothes

Revealing outfits trigger dislike responses for two independent reasons, which stack if both apply:

  • Pride > 2 ("Proud" or higher): −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see "Disliked if" column for exact value)
  • Shy trait and not Horny: flat −10 Mood penalty (one level) — not present on every outfit, check individual items
Name Price Location Style Exoticism Revealing Learning bonus Daily bonus Liked if Disliked if
Naked N/A N/A 0 0 Yes All sexual skills (+1)
Endurance (+1)
+1 Taming exp Pride > 2 (−3×Pride Mood rate)
Shy and not Horny (−10 Mood)

Exhibitionism (skill) < Nature
and not a Cow (Cow skill < 3)
(−10 Mood, stacks independently)
Frilly Apron 5$ White Town:
Boutique of Servilia Quint
(Women's Uniform)
0 0 Yes Cooking (+2) Gourmet Pride > 2 (−3×Pride Mood rate)
Shy and not Horny (−10 Mood)
Maid Outfit 5$ +1 0 Maid (+2) Expert Maid
Nurse Outfit 5$ 0 0 No Nurse (+2) Expert Nurse
Athletic Leotard 5$ 0 0 Yes Endurance (+2)
Dance (+2)
Sportive Pride > 2 (−2×Pride Mood rate)
Shy and not Horny (−10 Mood)
Chainmail Bikini 5$ 0 +1 Endurance (+1)
Gladiatrix (+3)
Gladiatrix Pride > 2 (−3×Pride Mood rate)
Shy and not Horny (−10 Mood)
Sorceress Robes 5$ -1 +2 No Alchemy (+2)
Witchcraft (+3)
Enchantress
or Pride >= 3 ("Proud")
School Uniform 10$ +1 0 Secretary (+2)
All academy lessons (+2)
Secretary
Kimono Yukata 20$ +2 0 Elocution (+3) Elocutionist
Light Sundress 5$ White Town:
Boutique of Servilia Quint
(Fashionable Ladieswear)
+1 0 No always liked
Lace Underwear 5$ +1 0 Yes All sexual skills (+2) +1 Arousal

if Devotion >= 1 ("Wavering")
and Master Allure >= 3 ("Charming")
Pride > 2 (−3×Pride Mood rate)
Shy and not Horny (−10 Mood)
Gown 10$ +2 0 No
Latex Dress 20$ +2 0 Yes All sexual skills (+3) Pride > 2 (−3×Pride Mood rate)
Shy and not Horny (−10 Mood)
Exotic Outfit 25$ +2 +3 Dancing (+3)
All sexual skills (+1)
Ballerina/Exotic Dancer Pride > 2 (−1×Pride Mood rate only)
No Shy penalty for this outfit
Leather Corset 50$ +2 0 All sexual skills (+4) +2 Arousal

if Devotion >= 1 ("Wavering")
and Master Allure >= 3 ("Charming")
Pride > 2 (−3×Pride Mood rate)
Shy and not Horny (−10 Mood)
Gorgeous Dress 50$ +3 0 No always disliked
(-5 Mood decrease)
Wedding Dress 100$ +3 0 All sexual skills (+Devotion) +1 Devotion
+1 Arousal
+5 Mood bonus

if Devotion >= 3 ("Devoted")
and Mood >= 3 ("Pleased")
and Master Allure >= 3 ("Charming")
not feeling rebellious
and Pride <= 2 ("Aloof")
Cow Gear 25$ Outcasts:
Public Animal Farm
(Milk Cooperative)
-2 0 N/A Cow (+2) -1 Pride exp
-1 Intellect exp

won't reduce below 2 ("Dimwitted")
Indolent if not Indolent
and Cow (skill) < 3 ("B+")
and Pet (skill) < 3 ("B+")
(-5 Mood)
Anal Tail 10$ Necropolis:
Steel Rose
(Animal Paraphernalia)
-2 0 N/A Pet (+2)
Pony (+1)
+2 Arousal
-1 Pride exp

if Pride > 1
Pet Prodigy or Brony
(+5 Mood bonus)
if not Pet Prodigy or Brony
and fewer than 7 races won
and not Horny
(-5 Mood penalty per level of Pride)
Petsuit 25$ -2 +1 Pet (+3)
All other skills (-10)
+2 Taming exp
-1 Pride exp

-1 Nature exp if not Loves Helplessness
Loves Helplessness
(+10 Mood)
if not Loves Helplessness:
-20 Mood if Claustrophobia
no penalty if Inured to Helplessness
-10 Mood otherwise
Deprivation Suit 50$ -4 +2 All skills (-10) +3 Taming exp

-1 Temperament exp if not Loves Helplessness
if not Loves Helplessness:
-30 Mood if Claustrophobia
-10 Mood if Inured to Helplessness
-20 Mood otherwise
Slave Costume 20$ Red Light District:
Flea Market
(Revealing Clothing)
+1 +1 Yes All sexual skills (+2) +3 Arousal Pride > 2 (−3×Pride Mood rate)
Shy and not Horny (−10 Mood)
Short Dress 30$ +1 +1 All sexual skills (+2) +4 Arousal
+1 Taming exp
Dance Costume 40$ +1 +2 Dancing (+2)
All sexual skills (+2)
+1 Arousal
Corset 40$ +1 +2 All sexual skills (+3) +2 Arousal
Slut Costume[1] 30$ +3 +2 All sexual skills (+2) +4 Arousal
+1 Custom
+1 Rational exp
Fancy Slave Costume 100$ +4 +3 Dancing (+1)
All sexual skills (+2)
+1 Arousal
Nun Costume[2] 60$ +3 +3 All sexual skills (+4) +3 Arousal
+1 Mood
+1 Custom
+1 Taming exp
+1 Rational exp
Always slightly liked
Slave Tunic 20$ Red Light District:
Flea Market
(Everyday Clothing)
+1 +1 No +2 Arousal
Kimono-Hikizuri 50$ +3 +3 Maid (-1)
Cooking (-1)
Elocution (+3)
Gladiatrix (-1)
Music (+1)
Art (+1)
All sexual skills (+2)
+1 Mood (permanent)
Witch Costume 30$ +1 +2 Alchemy (+3)
Witchcraft (+3)
+1 Arousal
+1 Mood (permanent)
Tunic 40$ +2 +1 Elocution (+1) +1 Arousal
Wool Tunic 50$ +2 +1 All sexual skills (+3) +2 Arousal
Toga 50$ +2 +2 Elocution (+1) +1 Arousal
+1 Mood (permanent)
Fancy Tunic 70$ +3 +3 Elocution (+1)
All sexual skills (+1)
+1 Arousal

Notes:

[1] Purchasing the Slut Costume also grants the Slut Wig (equips as Headgear) and Slut Boots (equips as Feet) automatically.

[2] Purchasing the Nun Costume also grants the Nun Habit (equips as Headgear), Rosary (equips as Neck), and Nun Heels (equips as Feet) automatically.

Headgear

Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the "Hairstyle" column.

Name Price Location Style Exoticism Hairstyle Learning bonus Daily bonus Liked if Disliked if
Ornamented Diadem 10$ White Town:
Ashura's Treasury
(Women's Jewelry)
+2 0 No Sybarite
(+5 Mood rate)
Precious Tiara 20$ +3 +1
Headband 3$ White Town:
Ashura's Treasury
(Fashionable Accessories)
0 0 Yes Cooking (+1)
Hijab 3$ -1 0 No Maid (+1)
Cooking (+1)
Stylish Glasses 10$ +1 0 Secretary (+1) Secretary
Cat Ears 10$ -1 +1 Pet (+1) Pet Prodigy
Hairnet 10$ +2 0 Yes
Exotic Wig 20$ +1 +2
Crown of Thorns 5$ Necropolis:
Steel Rose
(BDSM Paraphernalia)
-2 0 No +2 Taming exp Masochist
(+10 Mood)
not Masochist
(-10 Mood)
Plumed Bridle 15$ Necropolis:
Steel Rose
(Animal Paraphernalia)
+1 0 No Pony (+3) +1 Taming exp
-1 Pride exp

if Pride > 1
Brony
(+5 Mood rate)
not Brony
and fewer than 4 races won
(-20 Mood)
Slut Wig Included with Slut Costume purchase
(Red Light District: Flea Market)
0 0 No
Nun Habit Included with Nun Costume purchase
(Red Light District: Flea Market)
0 0 No

Neck

Collars can help retrieve slaves that run away. Requires slave to be branded. The shock collar can also be used to enforce the humility rule.

Name Price Location Style Exoticism Prevents escape Learning bonus Daily bonus Liked if Disliked if
Chain with Pendant 5$ White Town:
Ashura's Treasury
(Women's Jewelry)
+1 0 No
Gemstone Necklace 10$ +2 0
Ornamented Collar 20$ White Town:
Ashura's Treasury
(Fashionable Accessories)
+2 +2 Yes +1 Taming exp Sybarite
(+5 Mood rate)
Leather Collar 3$ Necropolis:
Steel Rose
(BDSM Paraphernalia)
-1 0 Yes Pet (+1) +1 Taming exp
Steel Collar 10$ -2 0 +3 Taming exp always disliked
(-20 Mood)
Spiked Collar 10$ -1 0 Gladiatrix (+1) +1 Taming exp
-1 Empathy exp
Gladiatrix (skill) >= 3 ("B+")
and Nature >= 3 ("Independent")
and Temperament >= 3 ("Reactive")
(+5 Mood rate)
otherwise
(-10 Mood)
Shock Collar 25$ +2 +1 +1 Taming exp always disliked
(-10 Mood)
Collar and Leash 5$ Necropolis:
Steel Rose
(Animal Paraphernalia)
-1 0 No Pet (+2) Pet (skill) >= 3 ("B+")
and (Nature <= 2 ("Uncertain") or Devotion >= 2 ("Dutiful"))
(+5 Mood rate)
Rosary Included with Nun Costume purchase
(Red Light District: Flea Market)
0 0 No

Hands

Name Price Location Style Exoticism Learning bonus Daily bonus Liked if Disliked if
Rubber Gloves 5$ White Town:
Boutique of Servilia Quint
(Gloves)
-2 0 Nurse (+1)
Maid (+1)
Leather Gloves 5$ +1 0 Gladiatrix (+1)
Alchemy (+1)
Lace Gloves 5$ +2 0
Fiber Gloves 10$ -1 0 Gladiatrix (+2)
Fluffy Paws 5$ -1 0 Pet (+1)
All other skills (-10)
Pet Prodigy
Leather Shackles 5$ Necropolis:
Steel Rose
(BDSM Paraphernalia)
-1 0 All sexual skills (+1) +1 Taming exp

if Loves Helplessness and Master Allure >= 3 ("Charming"): +1 Arousal
if Claustrophobic: -2 Arousal
Loves Helplessness
(+5 Mood rate)
Claustrophobic
(-20 Mood)

otherwise (neutral or Inured to Helplessness)
(-5 Mood rate)
Pony Harness 10$ Necropolis:
Steel Rose
(Animal Paraphernalia)
-2 0 Pony (+4) +1 Taming exp Loves Helplessness
(+10 Mood)
Brony
(+10 Mood)

effects stack
Shy and not Horny
(-10 Mood)
Claustrophobic
(-10 Mood)
Not Brony or Inured to Helplessness
and fewer than 4 races won
(-20 Mood)

effects stack
Boho Bracelet 10$ Red Light District:
Flea Market
(Shoes & Accessories)
+1 +1 +1 Mood (permanent)
Encrusted Bracelet 20$ +2 +1 +1 Mood (permanent)
Slave Bracelet 30$ +2 +3 +1 Mood (permanent)

Feet

Name Price Location Style Exoticism Learning bonus Daily bonus Liked if Disliked if
Tabi Socks 5$ White Town:
Boutique of Servilia Quint
(Shoes)
0 +1 Gladiatrix (+2)
Dancing (+1)
Gladiatrix (skill) >= 3 ("B+")
or Gladiatrix (affinity for Gladiatrix skill)
Soft Slippers 5$ -1 -1 always liked
Pointes 5$ 0 0 Dancing (+2) Dancing (skill) >= 3 ("B+")
or Exotic Dancer/Ballerina (affinity for Dancing skill)
Sneakers 5$ -1 -1 Endurance (+3)
Gladiatrix (+1)
Dancing (+1)
Sportive
Heels 5$ +2 0 Endurance <= 2 ("Weakened")
(-30 Mood if Dying, -20 if Feeble, -10 if Weakened)
High Boots 20$ +2 0 All sexual skills (+2) +1 Temperament exp

if Temperament >= 3 ("Reactive")
Leather Shackles 5$ Necropolis:
Steel Rose
(BDSM Paraphernalia)
-1 0 All sexual skills (+1) +1 Taming exp

if Loves Helplessness and Master Allure >= 3 ("Charming"): +1 Arousal
if Claustrophobic: -2 Arousal
Loves Helplessness
(+5 Mood rate)
Claustrophobic
(-20 Mood)

otherwise (neutral or Inured to Helplessness)
(-5 Mood rate)
Hooved Boots 25$ Necropolis:
Steel Rose
(Animal Paraphernalia)
+1 0 Pony (+5) +1 Temperament exp

if Temperament >= 3 ("Reactive")
not Brony
and fewer than 4 races won
(-15 Mood rate)
Sandals 30$ Red Light District:
Flea Market
(Shoes & Accessories)
+2 0 +1 Mood (permanent)
Slut Boots Included with Slut Costume purchase
(Red Light District: Flea Market)
0 0
Nun Heels Included with Nun Costume purchase
(Red Light District: Flea Market)
0 0

Rings

Two can be equipped at a time.

Name Price Location Style
Elegant Ring 3$ White Town:
Ashura's Treasury
(Women's Jewelry)
+1
Gemstone Ring 5$ +2

Piercings

They can be worn on various places once they have been pierced at the Steel Rose.

Name Price Location Style Exoticism Worn on Daily bonus Liked if Disliked if
Small Hoop 3$ White Town:
Ashura's Treasury
(Women's Jewelry)
+1 0 Ear
Tongue
Nipples
Navel
Clitoris
Gemstone Stud 5$ +2 +2 Ear (clip-on)
Navel
Clitoris
Barbell 10$ +1 +1 Tongue
Nipples
Navel
Clitoris
+1 Arousal
Thick Steel Ring 30$ -1 +2 Ear
Tongue
Nipples
Navel
Clitoris
+2 Taming exp if on tongue, nipples, navel, & clitoris
(+3 if nose also pierced)

bypasses normal taming exp cap
always disliked (display only, no penalty on its own)

combined Mood rate penalty up to -0.9 scales with number of rings worn (tongue/nipples/navel/clitoris/nose)
Nipple Chain 10$ Necropolis:
Steel Rose
(BDSM Paraphernalia)
0 +1 Nipples +2 Arousal
+1 Taming exp
Arousal = 0
and not Masochist or Accustomed to Pain
(-5 Mood rate)
Clip-On Earrings 5$ Red Light District:
Flea Market
(Shoes & Accessories)
+1 0 Ear
Cuffs 20$ +2 +2 Ear +1 Mood (permanent)

Weapons and Armor

See Weapons and Armor for the full list of weapons and armor available at Manhunter's Armory.

Drugs

  • Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.
  • Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.
  • Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.
  • Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.
  • Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.

Also, see Alchemy.

Fetish Equipment

These are bought from the "Steel Rose" in the Necropolis under "Fetish-paraphernalia". They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.

  • Vaginal beads - allows Vaginal vibe
  • Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to
  • Reliable gag - Force silence
  • Bondage suit - unlocks punishment options
  • Urinal rack - Behave: urinal
  • Toilet seat - Behave: toilet

Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility

Gifts

These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say "Give [slave name] another [gift name]", rather than "Give [slave name] a [gift name]".

  • Warm Plaid - Reduces despair slightly every night.
  • Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.
  • Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day
  • Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.