Difference between revisions of "Jack-o-nine/Gameplay/Slaves/Rewards"
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!Reward !! Reward Level !! Cost !! Notes | !Reward !! Reward Level !! Cost !! Notes | ||
|- | |- | ||
| − | |Stroll on the roof || 1 || | + | |Stroll on the roof || 1 || None || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 1 base potency, from 1 to 13. Potency doubled if slave has Claustrophobic trait. |
|- | |- | ||
| − | |Walk around the city || 2 || | + | |Walk around the city || 2 || 0.5 energy, unless living in White Town || Potency proportional to slave's Nature, Temperament, Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, from 1 to 30. Potency halved if slave has Hikikomori trait. Energy consumed for master and slave. |
|- | |- | ||
| − | |Go to the beach || 3 || $2 || | + | |Go to the beach || 3 || 2$ and 1 energy, or 2$ and 0.5 energy if living in Serpentine || Potency proportional to slave's Endurance, Temperament, Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, from 1 to 60. Potency halved if slave has Hikikomori trait. Minimal potency if slave has Hydrophobia trait. Potency doubled if slave has Conceited trait. Potency doubled if slave has Water Child trait. Energy consumed for master and slave. |
|- | |- | ||
| − | |Go to the theater || 4 || $ | + | |Go to the theater || 4 || 4$ (Free if playing as Maestro in non-custom game) and 1 energy (0.5 energy if living in Necropolis) || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 5 base potency, from 1 to 80. Potency halved if slave has Hikikomori trait. Potency doubled if slave has Conceited trait. Grants/refreshes entertainment moodlet for master, up to 4. Energy consumed for master and slave. |
|- | |- | ||
| − | |Go to a restaurant || 5 || $8 || | + | |Go to a restaurant || 5 || 8$ and 1 energy, or 8$ and 0.5 energy if living in the Outcasts || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 4 base potency, from 1 to 104. Potency halved if slave has Hikikomori trait. Potency decreased by 4 if slave has Dislikes Sweets trait. Potency doubled if slave has Sweet-tooth trait. Gives benefits of an S+ meal for both master and slave: restores 1 energy for both master and slave, increases slave's food moodlet by 3, sets master's food moodlet to 1, increases master's Strength by 1 if below A+, increase slave's Endurance by 3 if below A+, and gives significant increase to slave's calories the following day. Energy consumed/restored for master and slave, such that by default the energy restoration will cancel out the energy cost, but if living in the Outcasts or wearing the bull ring this can result in a net recovery. |
|} | |} | ||
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!Reward !! Reward Level !! Cost !! Effect | !Reward !! Reward Level !! Cost !! Effect | ||
|- | |- | ||
| − | |An hour of rest || 1 || 1 energy || Heals the slave's bruises | + | |An hour of rest || 1 || 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Heals the slave's bruises by Endurance. |
|- | |- | ||
| − | |An hour of fun || 1 || 1 energy || Reduces despair by half of slave's Habit, Taming, Awareness, and Devotion. | + | |An hour of fun || 1 || 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Reduces despair by half of slave's Habit, Taming, Awareness, and Devotion. Provides/refreshes positive entertainment moodlet up to 2. |
|- | |- | ||
| − | |Rest till evening || 2 || All remaining energy (at least 2) || Heals the slave's bruises | + | |Rest till evening || 2 || All remaining energy (at least 2) || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Heals the slave's bruises by energy spent * Endurance. |
|- | |- | ||
| − | |Fun till evening || 2 || All remaining energy (at least 2) || | + | |Fun till evening || 2 || All remaining energy (at least 2) || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Reduces Despair by 2*Temperament. Provides/refreshes positive entertainment moodlet up to energy spent. |
|- | |- | ||
| − | |Hot Springs || 3 || $ | + | |Hot Springs || 3 || 2$ and 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Cleans slave and reduces Despair by their Temperament. Improves Nature by 1 once per day when below A+, and Empathy by 1 every visit. Also cleans the assistant accompanying the slave, or the master if an assistant is not accompanying the slave. Costs master or assistant 0.5 energy. Provides/refreshes positive entertainment moodlet up to 2. |
|- | |- | ||
| − | |Garden of Gethsemane || 4 || 2 energy || | + | |Garden of Gethsemane || 4 || 2 energy || Potency proportional to slave's Fear and Despair, from 10 to 60. Significantly reduces Fear, Despair, and Spoiling, proportional to their current levels (slaves with 0 in one of these stats will see no reduction in that stat, even if that stat's progress is not at the minimum value of -10). Reduces Arousal by 1 level. Increases Empathy by 2 if below B+ and Nature by 2 if below C-. Costs master or assistant 0.5 energy. |
|- | |- | ||
| − | |Golden Cage || 5 || $5 and | + | |Golden Cage || 5 || 5$ and 2.5 energy || Potency proportional to slave's Empathy, Nature, Temperament, Spoiling, and energy, from 3 to 78. Having more energy positively effects mood. Reduces Despair by 3*Temperament. Increases Nature by 3, Temperament by 2, Empathy by 3, and Devotion by 3. Raises Spoil by Temperament. Provides/refreshes positive entertainment moodlet up to Temperament+Empathy. |
|} | |} | ||
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!Reward !! Reward Level !! Effect | !Reward !! Reward Level !! Effect | ||
|- | |- | ||
| − | |Gentle hug || | + | |Gentle hug || 2 || Increases petting skill. Slave arousal by style oral skill. Does not cause orgasms. |
|- | |- | ||
| − | |Sensual massage || | + | |Sensual massage || 3 || Slave arousal by petting and style. Improves player's petting skill. If petting > 2, once per day raises slave's Energy (if below 3), Empathy, and Taming. If medic < 3, makes bruises worse, else heals. Spoil by half of player's strength, petting, and allure. Does not cause orgasms. |
|- | |- | ||
| − | |Petting || | + | |Petting || 4 || Increases player's petting skill. Slave arousal by petting and style. |
|- | |- | ||
|Vibes || 4 || Increases player's petting and fetish skills. Slave arousal by petting and style. | |Vibes || 4 || Increases player's petting and fetish skills. Slave arousal by petting and style. | ||
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==Make a Gift== | ==Make a Gift== | ||
| − | Warm Plaid reduces despair | + | Warm Plaid reduces despair by 1 point every night. Does not stack if more than 1 is bought for the same slave. |
| − | Plush toy acts as a soft pillow, | + | Plush toy acts as a soft pillow, 0.5 bonus energy when sleeping on a bedroll. Does not stack if more than 1 is bought for the same slave. |
| − | Mini pony gives a permanent mood bonus. | + | Perfume gives a charm bonus (does not stack with spa 'scent, nails, and pelage' service) and increases habit by 1 every night. Does not stack if more than 1 is bought for the same slave. |
| + | |||
| + | Mini pony gives a permanent mood bonus, lasting until the pony dies. Costs 1$/day to feed after purchase. Does not stack, but can be refreshed with a new pony. | ||
| − | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Reward !! Reward Level !! Cost | !Reward !! Reward Level !! Cost | ||
|- | |- | ||
| − | |Bouquet of flowers || 1 || $ | + | |Bouquet of flowers || 1 || 2$ |
|- | |- | ||
| − | |Warm plaid || 2 || $ | + | |Warm plaid || 2 || 9$ |
|- | |- | ||
| − | |Plush toy || 3 || $ | + | |Plush toy || 3 || 15$ |
|- | |- | ||
| − | |Perfume || 4 || $ | + | |Perfume || 4 || 20$ |
|- | |- | ||
| − | |Mini pony || 5 || $ | + | |Mini pony || 5 || 50$ + 1$/day food cost |
|} | |} | ||
===Jewelry=== | ===Jewelry=== | ||
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!Reward !! Reward Level !! Cost | !Reward !! Reward Level !! Cost | ||
|- | |- | ||
| − | |Headband || 1 || $ | + | |Headband || 1 || 3$ |
|- | |- | ||
| − | |Sparkly Earrings || 2 || $ | + | |Sparkly Earrings || 2 || 3$ |
|- | |- | ||
| − | |A Ring with a Gem || 3 || $ | + | |A Ring with a Gem || 3 || 5$ |
|- | |- | ||
| − | |Sparkling Necklace || 4 || $ | + | |Sparkling Necklace || 4 || 10$ |
|- | |- | ||
| − | |Precious Tiara || 5 || $ | + | |Precious Tiara || 5 || 20$ |
|} | |} | ||
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!Reward !! Reward Level !! Cost | !Reward !! Reward Level !! Cost | ||
|- | |- | ||
| − | |Soft Slippers || 1 || $ | + | |Soft Slippers || 1 || 5$ |
|- | |- | ||
| − | |Sundress || 2 || $ | + | |Sundress || 2 || 5$ |
|- | |- | ||
| − | |Gown || 3 || $ | + | |Gown || 3 || 10$ |
|- | |- | ||
| − | |Gorgeous Dress || 4 || $ | + | |Gorgeous Dress || 4 || 50$ |
|- | |- | ||
| − | |Wedding Dress || 5 || $ | + | |Wedding Dress || 5 || 100$ |
|} | |} | ||
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!Reward !! Reward Level !! Cost !! Calories | !Reward !! Reward Level !! Cost !! Calories | ||
|- | |- | ||
| − | |Chocolate || 1 || $ | + | |Chocolate || 1 || 1$ || 200 |
|- | |- | ||
| − | |Cream Cake || 2 || $ | + | |Cream Cake || 2 || 2$ || 300 |
|- | |- | ||
| − | |Banana Sundae || 3 || $ | + | |Banana Sundae || 3 || 4$ || 400 |
|- | |- | ||
| − | |Euphorijelly || 4 || $ | + | |Euphorijelly || 4 || 8$ || 500 |
|- | |- | ||
| − | |Vesturian Ambrosia || 5 || $ | + | |Vesturian Ambrosia || 5 || 25$ || 600 |
|} | |} | ||
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance. | Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance. | ||
==Delikacia== | ==Delikacia== | ||
| − | In addition to the options in the rewards menu, you can use the Delikacia spell for $ | + | In addition to the options in the rewards menu, you can use the Delikacia spell for 5$. It increases Mood and Devotion according to slaver's magic level. Delikacia also increases Taming and Temperament once per day. |
Latest revision as of 12:14, 15 January 2026
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Player Housing
- Minor Residences
- White Town
- Necropolis
- Quarter of the Bull
- Serpentine Quarter
- Quarter of the Outcasts
- Border of the Fogs
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling.
Contents
Moral Encouragement
| Reward | Reward Level |
|---|---|
| Sparingly approve | 1 |
| Praise | 1 |
| Weighty compliment | 2 |
| Promise a reward | 2 |
| Promise a gift | 3 |
Promise a reward/gift doesn't work if you've already promised a reward/gift but haven't yet delivered on your promise. But what counts as a reward/gift?
Rewards:
- Any date (spend time together) that is at least somewhat successful
- Give Free Time: Rest till evening
- Give Free Time: Fun till evening
- Give Free Time: Garden of Gethsemene
- Give Free Time: Hot Springs
- Give Free Time: Golden Cage
- Erotic Reward: Vibes
- Erotic Reward: Cunnilingus
Gifts:
- Any gift (surprise, surprise)
- Euphorijelly
- Vesturian Ambrosia
Spend Time Together
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion. All of these are individually less effective after every use. Devotion, Awareness, Taming, and Spoil all contribute positively to these rewards.
| Reward | Reward Level | Cost | Notes |
|---|---|---|---|
| Stroll on the roof | 1 | None | Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 1 base potency, from 1 to 13. Potency doubled if slave has Claustrophobic trait. |
| Walk around the city | 2 | 0.5 energy, unless living in White Town | Potency proportional to slave's Nature, Temperament, Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, from 1 to 30. Potency halved if slave has Hikikomori trait. Energy consumed for master and slave. |
| Go to the beach | 3 | 2$ and 1 energy, or 2$ and 0.5 energy if living in Serpentine | Potency proportional to slave's Endurance, Temperament, Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, from 1 to 60. Potency halved if slave has Hikikomori trait. Minimal potency if slave has Hydrophobia trait. Potency doubled if slave has Conceited trait. Potency doubled if slave has Water Child trait. Energy consumed for master and slave. |
| Go to the theater | 4 | 4$ (Free if playing as Maestro in non-custom game) and 1 energy (0.5 energy if living in Necropolis) | Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 5 base potency, from 1 to 80. Potency halved if slave has Hikikomori trait. Potency doubled if slave has Conceited trait. Grants/refreshes entertainment moodlet for master, up to 4. Energy consumed for master and slave. |
| Go to a restaurant | 5 | 8$ and 1 energy, or 8$ and 0.5 energy if living in the Outcasts | Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 4 base potency, from 1 to 104. Potency halved if slave has Hikikomori trait. Potency decreased by 4 if slave has Dislikes Sweets trait. Potency doubled if slave has Sweet-tooth trait. Gives benefits of an S+ meal for both master and slave: restores 1 energy for both master and slave, increases slave's food moodlet by 3, sets master's food moodlet to 1, increases master's Strength by 1 if below A+, increase slave's Endurance by 3 if below A+, and gives significant increase to slave's calories the following day. Energy consumed/restored for master and slave, such that by default the energy restoration will cancel out the energy cost, but if living in the Outcasts or wearing the bull ring this can result in a net recovery. |
Give Free Time
Giving free time costs energy for the slave. Some rewards also cost sparks. All of these, with the exception of the Garden of Gethsemane, are positively effected by Empathy, Nature, Temperament, and Spoil.
| Reward | Reward Level | Cost | Effect |
|---|---|---|---|
| An hour of rest | 1 | 1 energy | Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Heals the slave's bruises by Endurance. |
| An hour of fun | 1 | 1 energy | Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Reduces despair by half of slave's Habit, Taming, Awareness, and Devotion. Provides/refreshes positive entertainment moodlet up to 2. |
| Rest till evening | 2 | All remaining energy (at least 2) | Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Heals the slave's bruises by energy spent * Endurance. |
| Fun till evening | 2 | All remaining energy (at least 2) | Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Reduces Despair by 2*Temperament. Provides/refreshes positive entertainment moodlet up to energy spent. |
| Hot Springs | 3 | 2$ and 1 energy | Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Cleans slave and reduces Despair by their Temperament. Improves Nature by 1 once per day when below A+, and Empathy by 1 every visit. Also cleans the assistant accompanying the slave, or the master if an assistant is not accompanying the slave. Costs master or assistant 0.5 energy. Provides/refreshes positive entertainment moodlet up to 2. |
| Garden of Gethsemane | 4 | 2 energy | Potency proportional to slave's Fear and Despair, from 10 to 60. Significantly reduces Fear, Despair, and Spoiling, proportional to their current levels (slaves with 0 in one of these stats will see no reduction in that stat, even if that stat's progress is not at the minimum value of -10). Reduces Arousal by 1 level. Increases Empathy by 2 if below B+ and Nature by 2 if below C-. Costs master or assistant 0.5 energy. |
| Golden Cage | 5 | 5$ and 2.5 energy | Potency proportional to slave's Empathy, Nature, Temperament, Spoiling, and energy, from 3 to 78. Having more energy positively effects mood. Reduces Despair by 3*Temperament. Increases Nature by 3, Temperament by 2, Empathy by 3, and Devotion by 3. Raises Spoil by Temperament. Provides/refreshes positive entertainment moodlet up to Temperament+Empathy. |
Erotic Reward
Each reward in this category, excluding Gentle Hug, costs the master one energy. Also increases the slave's arousal based on the player's various stats.
| Reward | Reward Level | Effect |
|---|---|---|
| Gentle hug | 2 | Increases petting skill. Slave arousal by style oral skill. Does not cause orgasms. |
| Sensual massage | 3 | Slave arousal by petting and style. Improves player's petting skill. If petting > 2, once per day raises slave's Energy (if below 3), Empathy, and Taming. If medic < 3, makes bruises worse, else heals. Spoil by half of player's strength, petting, and allure. Does not cause orgasms. |
| Petting | 4 | Increases player's petting skill. Slave arousal by petting and style. |
| Vibes | 4 | Increases player's petting and fetish skills. Slave arousal by petting and style. |
| Cunnilingus/Special | 5 | Increases player's petting and oral skills. Slave arousal by petting, oral, and style. |
Make a Gift
Warm Plaid reduces despair by 1 point every night. Does not stack if more than 1 is bought for the same slave.
Plush toy acts as a soft pillow, 0.5 bonus energy when sleeping on a bedroll. Does not stack if more than 1 is bought for the same slave.
Perfume gives a charm bonus (does not stack with spa 'scent, nails, and pelage' service) and increases habit by 1 every night. Does not stack if more than 1 is bought for the same slave.
Mini pony gives a permanent mood bonus, lasting until the pony dies. Costs 1$/day to feed after purchase. Does not stack, but can be refreshed with a new pony.
| Reward | Reward Level | Cost |
|---|---|---|
| Bouquet of flowers | 1 | 2$ |
| Warm plaid | 2 | 9$ |
| Plush toy | 3 | 15$ |
| Perfume | 4 | 20$ |
| Mini pony | 5 | 50$ + 1$/day food cost |
Jewelry
| Reward | Reward Level | Cost |
|---|---|---|
| Headband | 1 | 3$ |
| Sparkly Earrings | 2 | 3$ |
| A Ring with a Gem | 3 | 5$ |
| Sparkling Necklace | 4 | 10$ |
| Precious Tiara | 5 | 20$ |
Clothes
| Reward | Reward Level | Cost |
|---|---|---|
| Soft Slippers | 1 | 5$ |
| Sundress | 2 | 5$ |
| Gown | 3 | 10$ |
| Gorgeous Dress | 4 | 50$ |
| Wedding Dress | 5 | 100$ |
Sweet Treat
Sweet treats add calories to your slave's diet.
| Reward | Reward Level | Cost | Calories |
|---|---|---|---|
| Chocolate | 1 | 1$ | 200 |
| Cream Cake | 2 | 2$ | 300 |
| Banana Sundae | 3 | 4$ | 400 |
| Euphorijelly | 4 | 8$ | 500 |
| Vesturian Ambrosia | 5 | 25$ | 600 |
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.
Delikacia
In addition to the options in the rewards menu, you can use the Delikacia spell for 5$. It increases Mood and Devotion according to slaver's magic level. Delikacia also increases Taming and Temperament once per day.