Difference between revisions of "Jack-o-nine/Gameplay/Magic"

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{{Jack-o-nine}}
 
{{Jack-o-nine}}
 
==Basics==
 
==Basics==
Magic costs sparks and requires the slaver to have enough skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] in order for them to be able to cast it. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili. Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level.
+
Magic costs sparks and requires the slaver to have enough skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] in order for them to be able to cast it. The success of a spell depends on spell effectiveness, directly proportional to magic skill and inversely proportional to slave nature. The exact formula is spell effectiveness = (2 * magic skill - pseudorandomdecimal(1,2) * slave nature), such that spells only succeed when spell effectiveness is positive. This means that a slaver's magic skill must strictly exceed a slave's nature in order for spells to succeed every time, and slavers with a magic skill less than or equal to half of a slave's nature will fail every time. Only a slaver with S++ magic skill (achievable only with S+ magic skill while wearing the wizard robe) will always succeed at casting spells on slaves with S+ nature.
  
It takes 320 successful casts to max out your magic skill, though you can also raise your magic skill by teaching both alchemy and magic.
+
It takes 600 skill experience to reach S+ Magic skill, acquired through casting spells and training slaves in alchemy and magic. In story mode, slavers other than Johny, Fenris, and Saruman will lose 2 points of magic skill experience per day if their skill exceeds D-.
  
 
==Magic==
 
==Magic==
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'''Description:''' Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]].
 
'''Description:''' Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]].
  
Available even if <font color="#cd0000">Mundane</font> but casting without wizard robes will cause the spell to fail. Casting it while wearing wizard robes can boost your Magic skill level to <font color="#ea0090">Esoterist</font>, at which point you'd become a <font color="#6B0084">Warlock</font> with robes on after leveling up.
+
Available even if <font color="#cd0000">Mundane</font> but casting without wizard robes will cause the spell to fail. Casting it while wearing wizard robes can boost your Magic skill level to <font color="#ea0090">Esoterist</font> (D-), at which point you'd become a <font color="#6B0084">Warlock</font> (C+) with robes on after leveling up.
  
It takes 10 casts to level the skill from <font color="#cd0000">Mundane</font> to <font color="#ea0090">Esoterist</font>.
+
It takes 15 casts to level the skill from <font color="#cd0000">Mundane</font> to <font color="#ea0090">Esoterist</font>.
  
 
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].
 
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].
  
===Cruciato===
+
===Magna Magnifika===
'''Cost:''' 5$
 
 
 
'''Description:''' Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].
 
 
 
Unless the slave resists, it will always increase your Magic level.
 
 
 
Available at <font color="#009FEF">Mage</font> or <font color="#0000D8">Sorcerer</font> with wizard robes on.
 
 
 
===Delikacia===
 
 
'''Cost:''' 5$
 
'''Cost:''' 5$
  
'''Description:''' Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly.  
+
'''Description:''' Strengthens the caster's aura depending on the magical powers of the caster. The power of the spell depends on magic skill, but wearing robes does NOT increase the power of the spell.
  
Increases Mood and [[Jack-o-nine/Gameplay/Slaves#Devotion|Devotion]] according to slaver's magic level. Also increases [[Jack-o-nine/Gameplay/Slaves#Awareness|Awareness]] once per day. Slightly lowers [[Jack-o-nine/Gameplay/Slaves#Intellect|Intellect]].  
+
Available at <font color="#ea0090">Esoterist</font> or <font color="#cd0000">Mundane</font> with wizard robes on. Contributes progress towards leveling up the Magic skill up to <font color="#009900">Archmage</font> (S+).  
  
Available at <font color="#009FEF">Mage</font> or <font color="#0000D8">Sorcerer</font> with wizard robes on.
+
Can be cast once per day. You cannot fail at casting this spell, so it's easy way to train your Magic skill.
  
 
===Sententia Veritas===
 
===Sententia Veritas===
 
'''Cost:''' 5$
 
'''Cost:''' 5$
  
'''Description:''' If target has no [[Jack-o-nine/Gameplay/Slaves#Merit|merit]] or [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]], increases degree of merit or guilt at the next receiving.
+
'''Description:''' If target has no [[Jack-o-nine/Gameplay/Slaves#Merit|merit]] or [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]], increases the degree of merit or guilt they next feel.
 
 
Available at <font color="#6B0084">Warlock</font> or <font color="#ea0090">Esoteriss</font> with wizard robes on. Contributes progress towards leveling up the Magic skill up to <font color="#009900">Archmage</font>.
 
 
 
Only available when target has no merit or guilt. Drains awareness proportional to [[Jack-o-nine/Gameplay/Slaves#Intellect|Intellect]], but increases Taming.
 
 
 
===Magna Magnifika===
 
'''Cost:''' 5$
 
 
 
'''Description:''' Strengthens the caster's aura depending on the magical powers of the caster.
 
  
Available at <font color="#ea0090">Esoterist</font> or <font color="#cd0000">Mundane</font> with wizard robes on. Contributes progress towards leveling up the Magic skill up to <font color="#009900">Archmage</font>.  
+
Available at <font color="#6B0084">Warlock</font> (C-) or <font color="#ea0090">Esoterist</font> (D-) with wizard robes on. Contributes progress towards leveling up the Magic skill up to <font color="#009900">Archmage</font> (S+).
  
You cannot fail at casting this spell, so it's easy way to train your Magic skill.
+
Can be cast once per slave per day. Only available when target has no merit or guilt. Drains awareness proportional to [[Jack-o-nine/Gameplay/Slaves#Intellect|Intellect]], but increases Taming proportional to magic skill. The increase to merit or guilt is proportional to magic skill. If the spell fails, the slave's fear and despair decrease proportional to temperament, pride increases proportional to nature, and mood increases.
  
 
===Tremendio===
 
===Tremendio===
 
'''Cost:''' 5$
 
'''Cost:''' 5$
  
'''Description:''' Causes the slave to be deeply afraid of the slaver.
+
'''Description:''' Significantly increases slave fear.
 
 
Available at <font color="#0000D8">Sorcerer</font> or <font color="#6B0084">Warlock</font> with wizard robes on. Contributes progress towards leveling up the Magic skill, if successfully cast, up to <font color="#009FEF">Mage</font>.
 
 
 
Failing to cast this spell is a great way to increase your slave's [[Jack-o-nine/Gameplay/Slaves#Pride|Pride]].
 
 
 
===Domini Dictum===
 
'''Cost:''' 5$
 
 
 
'''Description:''' Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.
 
 
 
Available at <font color="#009FEF">Mage</font> or <font color="#0000D8">Sorcerer</font> with wizard robes on.
 
 
 
May cause [[Jack-o-nine/Gameplay/Slaves#Despair|Despair]] in your slave, unless they like helplessness.
 
 
 
===Adverto Servili===
 
'''Cost:''' 25$
 
 
 
'''Description:''' Magically puts your brand on the slave, making it difficult for them to run away. This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid.
 
 
 
Also removes illness and parasites, and gives a one-time boost to energy.
 
 
 
Available at <font color="#009900">Archmage</font> and can only be cast on a slave once.
 
 
 
==Jack Original==
 
Spells improve your magic skill whether they succeed or fail, but certain spells can only take you up to certain magic skill-levels.
 
 
 
===Auspex===
 
'''Cost:''' 2$
 
 
 
'''Description:''' Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]].
 
  
It takes 19 casts to level the skill from <font color="#cd0000">Mundane</font> to <font color="#ea0090">Apprentice</font>.
+
Available at <font color="#0000D8">Sorcerer</font> or <font color="#6B0084">Warlock</font> with wizard robes on. Contributes progress towards leveling up the Magic skill, if successfully cast, up to <font color="#009FEF">Mage</font> (A+).
  
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].
+
Can be cast once per slave per day. Success increases fear proportional to magic skill without robes, and increases despair proportional to fear, temperament, nature, and intellect. If the spell fails, the slave's fear and despair decrease proportional to temper, pride increases proportional to nature, and mood increases.
  
 
===Cruciato===
 
===Cruciato===
Line 101: Line 53:
 
'''Description:''' Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].
 
'''Description:''' Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].
  
Available at <font color="#ea0090">Apprentice</font>. Casting Cruciato can improve your Magic level up to <font color="#0000D8">Mage</font>.
+
Available at <font color="#009FEF">Mage</font> (A+) or <font color="#0000D8">Sorcerer</font> (B+) with wizard robes on. Contributes progress towards leveling up the Magic skill up to <font color="#009900">Archmage</font> (S+).
 +
 
 +
Can be cast freely on slaves with level 5 guilt. Success performs a punishment with severity equal to slave guilt, with a punishment effectiveness than ''increases'' with repetition (unlike most other punishments which decrease with repetition). If the spell fails or the torture does not succeed (ie if the slave has the moronic trait), the slave's fear and despair decrease proportional to temperament, pride increases proportional to nature, and mood increases. Multiple failures in the same day will increase mood, but not provide additional stat changes.
  
 
===Delikacia===
 
===Delikacia===
Line 108: Line 62:
 
'''Description:''' Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly.  
 
'''Description:''' Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly.  
  
Available at <font color="#ea0090">Apprentice</font>. Casting Delikacia can raise your magic level up to <font color="#0000D8">Mage</font>. It only raises magic level the first time it's cast per day, although it can be cast multiple times per day. It's approximately 9 first-time-per-day casts from <font color="#ea0090">Apprentice</font> to <font color="#6B0084">Journeyman</font>, and about 45 first-time-per-day casts from <font color="#6B0084">Journeyman</font> to <font color="#0000D8">Mage</font>.
+
Available at <font color="#009FEF">Mage</font> (A+) or <font color="#0000D8">Sorcerer</font> (B+) with wizard robes on. Contributes progress towards leveling up the Magic skill up to <font color="#009900">Archmage</font> (S+).
  
===Sententia Veritas===
+
Can be cast freely on slaves with level 5 merit. Success increases slave mood proportional to unboosted magic skill, causes an amount of orgasms proportional to unboosted magic skill, increases devotion proportional to unboosted magic skill, decreases intelligence proportional to intelligence, and increases awareness proportional to intelligence. If used more than once per day, subsequent uses will not boost devotion and will have a reduced awareness increase. If the spell fails, the slave's fear and despair decrease proportional to temper, pride increases proportional to nature, and mood increases. Multiple failures in the same day will increase mood, but not provide additional stat changes.
'''Cost:''' 5$
 
  
'''Description:''' If target has no [[Jack-o-nine/Gameplay/Slaves#Merit|merit]] or [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]], increases degree of merit or guilt at the next receiving.
+
===Domini Dictum===
 
 
Available at <font color="#ea0090">Apprentice</font>. Casting Sententia Veritas can increase your magic level up to <font color="#0000D8">Mage</font>.
 
It's approximately 5 casts from <font color="#ea0090">Apprentice</font> to <font color="#6B0084">Journeyman</font>, and approximately 46 casts from <font color="#6B0084">Journeyman</font> to <font color="#0000D8">Mage</font>.
 
 
 
===Magna Magnifika===
 
'''Cost:''' 5$
 
 
 
'''Description:''' Strengthens the caster's aura depending on the magical powers of the caster.
 
 
 
Available at <font color="#ea0090">Apprentice</font>. Casting it apparently cannot increase your magic level. (?)
 
 
 
===Tremendio===
 
 
'''Cost:''' 5$
 
'''Cost:''' 5$
  
'''Description:''' Causes the slave to be deeply afraid of the slaver.
+
'''Description:''' Causes the slave to follow all orders of the slaver if slaver's magic force is stronger than the slave's nature.
 
 
Available at <font color="#ea0090">Apprentice</font>. Casting Tremendio can increase your magic level up to <font color="#009900">Archmage</font>. It takes approximately 7 unsuccessful casts to level the skill from <font color="#ea0090">Apprentice</font> to <font color="#6B0084">Journeyman</font>, about 49 successful ones to go from <font color="#6B0084">Journeyman</font> to <font color="#0000D8">Mage</font>, about 100 casts to go from <font color="#0000D8">Mage</font> to <font color="#009FEF">Magister</font>, and about 163 casts to go from <font color="#009FEF">Magister</font> to <font color="#009900">Archmage</font>.
 
  
===Domini Dictum===
+
Available at <font color="#009FEF">Mage</font> (A+) or <font color="#0000D8">Sorcerer</font> (B+) with wizard robes on.
'''Cost:''' 5$
 
  
'''Description:''' Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.
+
Can be cast once per slave per day. Unlike other spells, the spell will succeed if and only if the slaver's magic skill is strictly greater than the slave's nature. If the spell succeeds, the slave will follow all orders for the rest of the day regardless of resistance, and despair increases proportional to empathy or temperament (whichever is lower), but inversely proportional to devotion and helplessness attitude (ie, slaves with the inured to helplessness trait or loves helplessness trait will have their despair decrease). Additionally, if a slave loves helplessness, their mood will increase proportional to their temperament. Slaves under the effect of domini dictum will complete tasks with diligence level 1 as if they were mindbroken and will gain no devotion from dates. If a slave performs a task they would otherwise resist, their despair increases proportional to their internal resistance. If the spell fails, the slave's fear and despair decrease proportional to temper, pride increases proportional to nature, and mood increases.
 
 
Available at <font color="#ea0090">Apprentice</font>. Casting Domini Fictum can increase your magic level up to <font color="#009900">Archmage</font>. It's approximately 10 unsuccessful casts from  <font color="#ea0090">Apprentice</font> to <font color="#6B0084">Journeyman</font>, 25 from <font color="#6B0084">Journeyman</font> to <font color="#0000D8">Mage</font>, 51 from  <font color="#0000D8">Mage</font> to <font color="#009FEF">Magister</font>, and 82 from <font color="#009FEF">Magister</font> to <font color="#009900">Archmage</font>.
 
  
 
===Adverto Servili===
 
===Adverto Servili===
 
'''Cost:''' 25$
 
'''Cost:''' 25$
  
'''Description:''' Magically puts your brand on the slave, making it difficult for them to run away. This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid.  
+
'''Description:''' Magically puts your brand on the slave, making it difficult for them to run away. This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid.
 +
 
 +
Available at <font color="#009900">Archmage</font> (S+) or <font color="#009FEF">Mage</font> (A+) with wizard robes on. Contributes progress towards leveling up the Magic skill up to <font color="#009900">Archmage</font> (S+).
  
Available at <font color="#009900">Archmage</font> and can only be cast on a slave once.
+
May be cast freely on slaves without a magical brand or contract brand. If the spell succeeds, the slave will be branded with a magical brand, and cured of any illness and parasites they have. In addition, devotion will increase proportional to magic skill; mood will increase proportional to empathy, temperament, and nature; endurance will increase proportional to magic skill; arousal will increase proportional to magic skill; and the slave will gain one full spark of energy. Slaves with magical brands gain an extra increase to habit each day (effectively doubling the typical daily habit increase from being branded), and they cannot successfully escape even if they make an escape attempt while uncollared. If the spell fails, the slave's fear and despair decrease proportional to temper, pride increases proportional to nature, and mood increases. Multiple failures in the same day will increase mood, but not provide additional stat changes.

Latest revision as of 07:11, 12 March 2025

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Jack-o-nine Original

Modding


Basics

Magic costs sparks and requires the slaver to have enough skill levels in Magic in order for them to be able to cast it. The success of a spell depends on spell effectiveness, directly proportional to magic skill and inversely proportional to slave nature. The exact formula is spell effectiveness = (2 * magic skill - pseudorandomdecimal(1,2) * slave nature), such that spells only succeed when spell effectiveness is positive. This means that a slaver's magic skill must strictly exceed a slave's nature in order for spells to succeed every time, and slavers with a magic skill less than or equal to half of a slave's nature will fail every time. Only a slaver with S++ magic skill (achievable only with S+ magic skill while wearing the wizard robe) will always succeed at casting spells on slaves with S+ nature.

It takes 600 skill experience to reach S+ Magic skill, acquired through casting spells and training slaves in alchemy and magic. In story mode, slavers other than Johny, Fenris, and Saruman will lose 2 points of magic skill experience per day if their skill exceeds D-.

Magic

Aside from this restriction, casting any spell increases your magic level but only on a successful cast. Exception: Successful Auspex can only take you to up to Apprentice/Esoterist.

This means any Mundane character must buy wizard robes in order to train magic skill. (And you should, because not having magic skill in the Eternal Rome is almost like not knowing how to use a debit card: Embarrassing.)

Auspex

Cost: 2$

Description: Allows you to read a slave's aura.

Available even if Mundane but casting without wizard robes will cause the spell to fail. Casting it while wearing wizard robes can boost your Magic skill level to Esoterist (D-), at which point you'd become a Warlock (C+) with robes on after leveling up.

It takes 15 casts to level the skill from Mundane to Esoterist.

Made obsolete by acquiring the Raven Crown from Master Valios.

Magna Magnifika

Cost: 5$

Description: Strengthens the caster's aura depending on the magical powers of the caster. The power of the spell depends on magic skill, but wearing robes does NOT increase the power of the spell.

Available at Esoterist or Mundane with wizard robes on. Contributes progress towards leveling up the Magic skill up to Archmage (S+).

Can be cast once per day. You cannot fail at casting this spell, so it's easy way to train your Magic skill.

Sententia Veritas

Cost: 5$

Description: If target has no merit or guilt, increases the degree of merit or guilt they next feel.

Available at Warlock (C-) or Esoterist (D-) with wizard robes on. Contributes progress towards leveling up the Magic skill up to Archmage (S+).

Can be cast once per slave per day. Only available when target has no merit or guilt. Drains awareness proportional to Intellect, but increases Taming proportional to magic skill. The increase to merit or guilt is proportional to magic skill. If the spell fails, the slave's fear and despair decrease proportional to temperament, pride increases proportional to nature, and mood increases.

Tremendio

Cost: 5$

Description: Significantly increases slave fear.

Available at Sorcerer or Warlock with wizard robes on. Contributes progress towards leveling up the Magic skill, if successfully cast, up to Mage (A+).

Can be cast once per slave per day. Success increases fear proportional to magic skill without robes, and increases despair proportional to fear, temperament, nature, and intellect. If the spell fails, the slave's fear and despair decrease proportional to temper, pride increases proportional to nature, and mood increases.

Cruciato

Cost: 5$

Description: Inflicts pain on the slave according to their guilt.

Available at Mage (A+) or Sorcerer (B+) with wizard robes on. Contributes progress towards leveling up the Magic skill up to Archmage (S+).

Can be cast freely on slaves with level 5 guilt. Success performs a punishment with severity equal to slave guilt, with a punishment effectiveness than increases with repetition (unlike most other punishments which decrease with repetition). If the spell fails or the torture does not succeed (ie if the slave has the moronic trait), the slave's fear and despair decrease proportional to temperament, pride increases proportional to nature, and mood increases. Multiple failures in the same day will increase mood, but not provide additional stat changes.

Delikacia

Cost: 5$

Description: Causes pleasure to the slave according to their merit, but reduces sexual arousal greatly.

Available at Mage (A+) or Sorcerer (B+) with wizard robes on. Contributes progress towards leveling up the Magic skill up to Archmage (S+).

Can be cast freely on slaves with level 5 merit. Success increases slave mood proportional to unboosted magic skill, causes an amount of orgasms proportional to unboosted magic skill, increases devotion proportional to unboosted magic skill, decreases intelligence proportional to intelligence, and increases awareness proportional to intelligence. If used more than once per day, subsequent uses will not boost devotion and will have a reduced awareness increase. If the spell fails, the slave's fear and despair decrease proportional to temper, pride increases proportional to nature, and mood increases. Multiple failures in the same day will increase mood, but not provide additional stat changes.

Domini Dictum

Cost: 5$

Description: Causes the slave to follow all orders of the slaver if slaver's magic force is stronger than the slave's nature.

Available at Mage (A+) or Sorcerer (B+) with wizard robes on.

Can be cast once per slave per day. Unlike other spells, the spell will succeed if and only if the slaver's magic skill is strictly greater than the slave's nature. If the spell succeeds, the slave will follow all orders for the rest of the day regardless of resistance, and despair increases proportional to empathy or temperament (whichever is lower), but inversely proportional to devotion and helplessness attitude (ie, slaves with the inured to helplessness trait or loves helplessness trait will have their despair decrease). Additionally, if a slave loves helplessness, their mood will increase proportional to their temperament. Slaves under the effect of domini dictum will complete tasks with diligence level 1 as if they were mindbroken and will gain no devotion from dates. If a slave performs a task they would otherwise resist, their despair increases proportional to their internal resistance. If the spell fails, the slave's fear and despair decrease proportional to temper, pride increases proportional to nature, and mood increases.

Adverto Servili

Cost: 25$

Description: Magically puts your brand on the slave, making it difficult for them to run away. This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid.

Available at Archmage (S+) or Mage (A+) with wizard robes on. Contributes progress towards leveling up the Magic skill up to Archmage (S+).

May be cast freely on slaves without a magical brand or contract brand. If the spell succeeds, the slave will be branded with a magical brand, and cured of any illness and parasites they have. In addition, devotion will increase proportional to magic skill; mood will increase proportional to empathy, temperament, and nature; endurance will increase proportional to magic skill; arousal will increase proportional to magic skill; and the slave will gain one full spark of energy. Slaves with magical brands gain an extra increase to habit each day (effectively doubling the typical daily habit increase from being branded), and they cannot successfully escape even if they make an escape attempt while uncollared. If the spell fails, the slave's fear and despair decrease proportional to temper, pride increases proportional to nature, and mood increases. Multiple failures in the same day will increase mood, but not provide additional stat changes.