Difference between revisions of "Jack-o-nine/Gameplay/Locations/Player Housing"

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  * The game allows you to purchase the same interior design multiple times despite having it and you do not get to keep previously purchased designs (you will have to buy them again).
 
  * The game allows you to purchase the same interior design multiple times despite having it and you do not get to keep previously purchased designs (you will have to buy them again).
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==JACK ORIGINAL==
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 +
=Player Housing=
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Where the player lives, trains his slaves, prepares his meals and sleeps at night.
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 +
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing.
 +
 +
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.
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<br />To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.
 +
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.
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{| class="wikitable"
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|-
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! Quarter !! Rent<br>(per 10d) !! Agency Comission<br>(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen*
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|-
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| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A
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|-
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| Quarter of the Outcasts || $50 || N/A || $15 || $15 || $20 || $10
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|-
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| Serpentine Quarter || $50 || $25 || $15 || $15 || $20 || $10
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|-
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| Quarter of the Bull || $75 || $75 || $20 || $25 || $30 || $10
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|-
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| Necropolis || $100 || $100 || $25 || $25 || $50 || $10
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|-
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| White Town  || $150 || $150 || $25 ||  $25 || $50 || $10
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|}
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*The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.
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**'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene & training difficult as well as lowering morale. It's recommended to move ASAP.'''
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==Extended Rental==
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There are additional rooms you can rent from the real estate office which allow various actions to be taken.
 +
*Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves.
 +
*Boudoir - Spare room for your slave to sleep in. Increases her mood.
 +
*Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].
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*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]]
 +
 +
 +
==Interior Design==
 +
 +
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.
 +
 +
{| class="wikitable sortable"
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|-
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! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist
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|-
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| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A
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|-
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| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A
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|-
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| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A
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|-
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| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A
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|-
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| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A
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|-
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| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A
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|-
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| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50
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|}

Revision as of 23:46, 9 March 2024

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


Player Housing

Where the player lives, trains his slaves, prepares his meals and sleeps at night.

When starting a new game your house is located in the slums, and one of your first actions should be to head to the Real Estate office to rent a better house.

Moving to a new quarter requires a decade's worth of rent in advance and a one time agency commission fee. To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them. Your choice of housing will affect the Slaver's mood, based on his brand reputation. If his reputation is low, he'll tolerate cheaper living conditions, but as he gains reputation he'll demand a lifestyle more befitting his stature.

Rent prices are halved on custom/easy, and quadrupled on extreme difficulty.


The purchasing, rental and commission prices on normal difficulty are as follows:

Quarter Purchase Price Rent
(per 10d)
Agency Commission
(One time fee)
Available Living Standard
Border of the Fogs* Free N/A N/A Impoverished / Poor
Quarter of the Outcasts 4650$ 62$ 6$ Poor / Basic
Serpentine Quarter 5625$ 75$ 7$ Basic / Comfortable
Quarter of the Bull 7500$ 100$ 10$ Comfortable / Respectable
Necropolis 10000$ 125$ 12$ Respectable / Luxurious
White Town 15000$ 200$ 20$ Luxurious / Extravagant
* The house in the slums does not have a kitchen or bathroom, the player should move into another property as soon as possible.


If the player cancels their contract on a purchased house he will receive 1/3 of the purchasing price back. Regardless, if you move back into the slum and sleep for a day there you will receive a note from Moneylender stating that you owe him money, this is an obvious shakedown that one you should relent to if they don't want to wind up dead.

Extended Rental

There are additional rooms for your house you can rent from the Real Estate office:

  • Dungeon - Gives you access to torture devices and equipment, the ability to use a hot iron to brand your slave and enables you to train your slave in both spider and sea tentacle mating;
  • Boudoir - Enables the option to let your slave sleep in her own room. This will increase her mood, Nature and cause spoiling (if her Devotion <3);
  • Laboratory - Allows you to personally train and hire a tutor to teach your slaves the alchemy skill, also allows you to brew potions.
  • Fiend pit - Lets you capture and milk a fiend for cheap slave food as well as alchemical mucus.
  • Barn - You will be able to sell eggs, milk and meat as a side business.


The rental prices for extended properties are as follows:

Rental Border of the Fogs Quarter of the Outcasts Serpentine Quarter Quarter of the Bull Necropolis White Town
Dungeon N/A 5$ 7$ Included* Included* Included*
Boudoir N/A 5$ 7$ 12$ Included* Included*
Laboratory N/A 25$ 25$ 25$ 25$ 25$
Fiend Pen N/A 10$ 10$ 10$ 10$ 10$
Barn N/A Included* 10$ 10$ 10$ 10$
* Some properties come with extended rentals already included, you cannot cancel these.

Interior Design

In addition, each room of your home and its rented extensions have customizable interior designs. This is not simply a visual difference: "premium" decor will positively affect slaver's mood and personality, while "budget" decor will not.

The prices* for interior designs are as follows:

Free Rustic Econom Japanese Cozy Neo-Medieval Modern Classical Victorian Necro-Gothic Elite Slaver Style Luxurious Stone Sack Executioner Professor Witch Alchemist
Hall N/A 25$ 25$ 25$ 50$ 50$ 50$ 100$ 100$ 100$ 150$ N/A 200$ N/A N/A N/A N/A N/A
Bedroom N/A 15$ 25$ 25$ 30$ 50$ 100$ N/A 150$ 150$ 100$ 150$ 200$ N/A N/A N/A N/A N/A
Kitchen N/A 20$ 20$ N/A 20$ N/A N/A N/A N/A N/A 50$ N/A N/A N/A N/A N/A N/A N/A N/A
Bathroom N/A 20$ N/A N/A N/A N/A 50$ N/A 50$ 50$ N/A N/A 100$ N/A N/A N/A N/A N/A
Dungeon 25$ 20$ N/A N/A 10$ N/A 20$ 50$ N/A 50$ 25$ N/A 50$ 25$ 10$ N/A N/A N/A
Boudoir N/A 10$ N/A 20$ N/A 20$ 100$ 20$ N/A 50$ 200$ N/A $150 250$ N/A N/A N/A 50$ N/A
Laboratory N/A N/A N/A N/A N/A N/A N/A 100$ N/A 100$ 100$ N/A N/A N/A N/A 20$ 20$ 50$
* The game allows you to purchase the same interior design multiple times despite having it and you do not get to keep previously purchased designs (you will have to buy them again).


JACK ORIGINAL

Player Housing

Where the player lives, trains his slaves, prepares his meals and sleeps at night.

When starting a new game your initial house is in the slums, and one of your first actions should be to head to the Real Estate office to get some better housing.

Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.
To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them. Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.

Quarter Rent
(per 10d)
Agency Comission
(One time)
Dungeon Boudoir Laboratory Fiend Pen*
Border of the Fogs** $0 N/A N/A N/A N/A N/A
Quarter of the Outcasts $50 N/A $15 $15 $20 $10
Serpentine Quarter $50 $25 $15 $15 $20 $10
Quarter of the Bull $75 $75 $20 $25 $30 $10
Necropolis $100 $100 $25 $25 $50 $10
White Town $150 $150 $25 $25 $50 $10
*The Fiend Pen is empty until you have captured a fiend that has burst out of a slave. This kills the slave.
**The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene & training difficult as well as lowering morale. It's recommended to move ASAP.

Extended Rental

There are additional rooms you can rent from the real estate office which allow various actions to be taken.

  • Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves.
  • Boudoir - Spare room for your slave to sleep in. Increases her mood.
  • Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew potions.
  • Fiend pit - Lets you capture and milk a feed for cheap slave food. See: Fiend


Interior Design

In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.

Free Rustic Econom Japanese Cozy Neo-Medieval Modern Classical Victorian Necro-gothic Elite Slaver Style Luxurious Stone Sack Executioner Professor Witch Alchemist
Hall N/A $25 $25 $25 $50 $50 $50 $100 $100 $100 $150 N/A $200 N/A N/A N/A N/A N/A
Bedroom N/A $15 $25 $25 $30 $50 $100 N/A $150 $150 $100 $150 $200 N/A N/A N/A N/A N/A
Kitchen N/A $20 $20 N/A $20 N/A N/A N/A N/A N/A $50 N/A N/A N/A N/A N/A N/A N/A N/A
Bathroom N/A $20 N/A N/A N/A N/A $50 N/A $50 $50 N/A N/A $100 N/A N/A N/A N/A N/A
Dungeon $25 $20 N/A N/A $10 N/A $20 $50 N/A $50 $25 N/A $50 $25 $10 N/A N/A N/A
Boudoir N/A $10 N/A $20 N/A $20 $100 $20 N/A $50 $200 N/A $150 $250 N/A N/A N/A $50 N/A
Laboratory N/A N/A N/A N/A N/A N/A N/A $100 N/A $100 $100 N/A N/A N/A N/A $20 $20 $50