Difference between revisions of "Jack-o-nine/Gameplay/Alchemy"
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Mixing a potion without having the required level will always produce alchool/ moonshine. | Mixing a potion without having the required level will always produce alchool/ moonshine. | ||
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! Basis !! 1° Ingredient !! 2° Ingredient !! 3° Ingredient !! Result !! Minimum level !! Out of Combact Effect !! In Combact Effect | ! Basis !! 1° Ingredient !! 2° Ingredient !! 3° Ingredient !! Result !! Minimum level !! Out of Combact Effect !! In Combact Effect |
Revision as of 11:46, 11 February 2024
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Player Housing
- Minor Residences
- White Town
- Necropolis
- Quarter of the Bull
- Serpentine Quarter
- Quarter of the Outcasts
- Border of the Fogs
Contents
General
- Needs the player to rent a lab under "Extended Rental"
- Needs Alchemy skill from a slave or assistant. The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly inexplicable reason, in the base game the Slaver cannot mix potions for himself. Even if a lab is rented, when the player has no slaves or assistants, the lab option will simply disappear.
- Most ingredients available from Rarity of Mystra in Outsider Quarter
- All potions need a "basis". This can be
- Spring Water - free and always available
- Alcohol - bought at the Gastronomicon can also be brewed accidentally in the lab, being named as moonshine. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep.
- Fog Fiend Mucus - harvested when your fiend grows
Raw Ingredients
- Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.
- Kamarian Resin - Refreshes. Adds 1 energy
- Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.
- Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.
All can be consumed directly, but may have side effects. Potions are apparently safer.
Bacchus' Nectar
Skill level - D/Pink
Needs:
- Spring Water
- Kamrian Resin
- Faeries' Pollen
- Essence Of Oblivion
Effect:
- Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance
- Raises Arousal
- in combat - adds morale, removes the "severe pain", "weakness" and "stiffness" states. Gives the "fury", "adrenaline" and "distraction" states.
Notes
From the description when the potion is created:
The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale
Tonic Elixir
Skill level - C/purple
Needs:
- Strong Alcohol
- Kamrian Resin
- Faeries' Pollen
- Essence Of Oblivion
Effect:
- Recovers energy - +1 energy point, stacking with massage
- in combat - recovers stamina and adds morale. Removes the "weakness" state. Gives the "acceleration" and "attention".
Notes:
- Recipe is the same as for Bacchus' Nectar, except for the Basis
- "Abuse can lead to tragic consequences" -- Mystra
- Each use out of combat on the same day increasingly drains strength.
- Using it in combat does not seem to drain strength.
Miracle Balm
Skill Level - B/Blue
Needs:
- Fog Fiend Mucus
- Kamrian Resin
- Faeries' Pollen
- Essence Of Oblivion
Effect:
- Can be used outside of combat too but is less effective.
- Heals all wounds in combat, adds energy and morale, removes the "severe pain" state.
Notes:
- Recipe is the same as for Bacchus' Nectar, except for the Basis
Aphrodisiac
Skill level - C/Purple for normal, B/Blue for powerful
Needs:
- Strong alcohol for normal/Fiend's mucus for powerful
- Elysian Datura
- Kamrian Resin
- Faeries' Pollen
Effect:
- Stimulates Feelings
- Raises Arousal
Notes:
- Strength varies with Basis
- Can't brew it with water
Water of Lethe
Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.
Needs:
- Any Base
- Elysian Datura
- Kamrian Resin
- Essence of Oblivion
Effect:
- Clears aural stats - Arousal, Fear, Despair, Awareness, Taming, Habit, Spoiling, Devotion
- Obedience is a derived stat, and is not affected directly. However, Fear, Awareness, Taming, Habit, and Devotion are the mayor contributors to obedience, so a trained slave stands to lose most if not all of her Obedience.
- Removes all temporary moodlets, resetting mood to calm if there are no persistent moodlets such as from clothing.
- Greatly lowers a slave's Intelligence (-40, usually enough to drop a level).
- Has no effect on skills or other stats.
- If the slaver drinks it, it removes the slaver's moodlets, but has no other effects.
This potion can be a useful tool for clearing Spoiling and Despair in an emergency, potentially saving a slave from mind-breaking if her Despair has reached dangerous levels. But it comes at the cost of the slave's Obedience training and Intelligence.
It can make a newly aquired slave easier to work with by clearing her negative moodlets and Spoiling with most of the negative consequences not mattering. Note however, that this still lowers her Intelligence and thus overall quality.
The potion has no beneficial effect on an already mind-broken slave, as that condition depends entirely on Nature, Temperament, and Pride - none of which the potion affects.
Notes:
- Any basis will do
- "Imbiber will forget everything - be it good or bad" - Mystra
- "Dangerous" - Mystra
Philtre
Skill level - S+/Green
Needs:
- Fog Fiend Mucus
- Elysian Datura
- Faeries' Pollen
- Essence of Oblivion
Effect:
- Imbiber feels attraction to first person they see. Not strong, but persistent.
- adds a level of devotion
- only usable once per slave
Summary
Mixing a potion without having the required level will always produce alchool/ moonshine.
Basis | 1° Ingredient | 2° Ingredient | 3° Ingredient | Result | Minimum level | Out of Combact Effect | In Combact Effect |
---|---|---|---|---|---|---|---|
Water | Elysian Datura | Kamrian Resin | Faeris' Pollen | Alchool | F/Red |
|
None |
Water | Elysian Datura | Kamrian Resin | Essence of Oblivion | Water of Lethe | S/Green |
|
None |
Water | Elysian Datura | Faeris' Pollen | Essence of Oblivion | Alchool | F/Red |
|
None |
Water | Kamrian Resin | Faeris' Pollen | Essence of Oblivion | Bacchic Nectar | D/Pink |
|
|
Alchool | Elysian Datura | Kamrian Resin | Faeris' Pollen | Aphrodisiac | B/Blue | Stimulates Feelings, Raises Arousal | None |
Alchool | Elysian Datura | Kamrian Resin | Essence of Oblivion | Water of Lethe | A/Teal |
|
None |
Alchool | Elysian Datura | Faeris' Pollen | Essence of Oblivion | Alchool | F/Red |
|
None |
Alchool | Kamrian Resin | Faeris' Pollen | Essence of Oblivion | Tonic Elixir | C/Purple | Recovers energy - +1 energy point, stacking with massage |
|
Fiend's Muchus | Elysian Datura | Kamrian Resin | Faeris' Pollen | Powerful Aphrodisiac | B/Blue | Stimulates Feelings, Raises Arousal | None |
Fiend's Muchus | Elysian Datura | Kamrian Resin | Essence of Oblivion | Water of Lethe | B/Blue |
|
None |
Fiend's Muchus | Elysian Datura | Faeris' Pollen | Essence of Oblivion | Love Potion | S/Green |
|
None |
Fiend's Muchus | Kamrian Resin | Faeris' Pollen | Essence of Oblivion | Healing Balm | B/Blue | Heals wound | Heals all wounds in combat, adds energy and morale, removes the "severe pain" state |