Difference between revisions of "Jack-o-nine/Gameplay/Slaves/Rewards"
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==Give Free Time== | ==Give Free Time== | ||
− | Giving free time costs energy for the slave. Some rewards also cost sparks. | + | Giving free time costs energy for the slave. Some rewards also cost sparks. All of these, with the exception of the Garden of Gethsemane, are positively effected by Empathy, Nature, Temperament, and Spoil. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Reward !! Reward Level !! Cost !! Effect | !Reward !! Reward Level !! Cost !! Effect | ||
|- | |- | ||
− | |An hour of rest || 1 || 1 energy || | + | |An hour of rest || 1 || 1 energy || Heals the slave's bruises based on Endurance. |
|- | |- | ||
− | |An hour of fun || | + | |An hour of fun || 1 || 1 energy || Reduces despair by half of slave's Habit, Taming, Awareness, and Devotion. |
|- | |- | ||
− | |Rest till evening || | + | |Rest till evening || 2 || All remaining energy (at least 2) || Heals the slave's bruises proportional to time remaining and Endurance. |
|- | |- | ||
− | |Fun till evening || | + | |Fun till evening || 2 || All remaining energy (at least 2) || Reduces Despair by slave's Habit, Taming, Awareness, and Devotion. |
|- | |- | ||
− | | | + | |Hot Springs || 3 || $2 and 1 energy || Cleans slave and reduces Despair by their Habit, Taming, Awareness, and Devotion. Improves Nature and Devotion once per day, and Empathy per visit. |
|- | |- | ||
− | | | + | |Garden of Gethsemane || 4 || 2 energy || Mood bonus is almost entirely based on slave's Fear and Despair. Significantly reduces Fear, Despair, and Spoiling. Reduces Pride and Arousal. Increases Empathy if below 3, Nature if below 2, and Devotion always. |
|- | |- | ||
− | |Golden Cage || 5 || $5 and | + | |Golden Cage || 5 || $5 and All remaining energy (at least 3) || Having more energy positively effects mood. Reduces Despair. Increases Nature, Temperament, Empathy, and Devotion. Raises Spoil by Temperament (glitch?). |
|} | |} | ||
Revision as of 10:24, 15 January 2021
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Player Housing
- Minor Residences
- White Town
- Necropolis
- Quarter of the Bull
- Serpentine Quarter
- Quarter of the Outcasts
- Border of the Fogs
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling.
Contents
Moral Encouragement
Reward | Reward Level |
---|---|
Sparingly approve | 1 |
Praise | 2 |
Weighty compliment | 3 |
Promise a reward | 4 |
Promise a gift | 5 |
Promise a reward/gift doesn't work if you've already promised a reward/gift but haven't yet delivered on your promise. But what counts as a reward/gift?
Rewards:
- Any date (spend time together) that is at least somewhat successful
- Give Free Time: Rest till evening
- Give Free Time: Fun till evening
- Give Free Time: Garden of Gethsemene
- Give Free Time: Hot Springs
- Give Free Time: Golden Cage
- Erotic Reward: Vibes
- Erotic Reward: Cunnilingus
Gifts:
- Any gift (surprise, surprise)
- Euphorijelly
- Vesturian Ambrosia
Spend Time Together
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion. All of these are individually less effective after every use. Devotion, Awareness, Taming, and Spoil all contribute positively to these rewards.
Reward | Reward Level | Cost | Notes |
---|---|---|---|
Stroll on the roof | 1 | $0 | |
Walk around the city | 2 | $0 | Effected positively by Nature and Temperament. |
Go to the beach | 3 | $2 | Effected positively by Endurance and Temperament. |
Go to the theater | 4 | $4 | Free if the player's estate is Korvus. |
Go to a restaurant | 5 | $8 | Free if the player's estate is Kamira. Improves player's strength and slave's endurance. |
Give Free Time
Giving free time costs energy for the slave. Some rewards also cost sparks. All of these, with the exception of the Garden of Gethsemane, are positively effected by Empathy, Nature, Temperament, and Spoil.
Reward | Reward Level | Cost | Effect |
---|---|---|---|
An hour of rest | 1 | 1 energy | Heals the slave's bruises based on Endurance. |
An hour of fun | 1 | 1 energy | Reduces despair by half of slave's Habit, Taming, Awareness, and Devotion. |
Rest till evening | 2 | All remaining energy (at least 2) | Heals the slave's bruises proportional to time remaining and Endurance. |
Fun till evening | 2 | All remaining energy (at least 2) | Reduces Despair by slave's Habit, Taming, Awareness, and Devotion. |
Hot Springs | 3 | $2 and 1 energy | Cleans slave and reduces Despair by their Habit, Taming, Awareness, and Devotion. Improves Nature and Devotion once per day, and Empathy per visit. |
Garden of Gethsemane | 4 | 2 energy | Mood bonus is almost entirely based on slave's Fear and Despair. Significantly reduces Fear, Despair, and Spoiling. Reduces Pride and Arousal. Increases Empathy if below 3, Nature if below 2, and Devotion always. |
Golden Cage | 5 | $5 and All remaining energy (at least 3) | Having more energy positively effects mood. Reduces Despair. Increases Nature, Temperament, Empathy, and Devotion. Raises Spoil by Temperament (glitch?). |
Erotic Reward
Each reward in this category costs the master one energy and increases slave's arousal.
Reward | Reward Level | Effect |
---|---|---|
Gentle hug | 1 | Reduces Despair according to Empathy |
Sensual massage | 2 | Increases Energy (for first massage of day), Empathy, Taming, Devotion, Nature, and Spoiling |
Petting | 3 | Reduces Despair according to Empathy |
Vibes | 4 | Increases Devotion, Reduces Despair according to Empathy |
Cunnilingus | 5 | Increases Devotion, Reduces Despair according to Empathy*2 |
Make a Gift
Reward | Reward Level | Cost |
---|---|---|
Bouquet of flowers | 1 | $2 |
Perfume | 2 | $5 |
Warm plaid | 3 | $9 |
Plush toy | 4 | $15 |
Mini pony | 5 | $50 + $1/day food cost |
Jewelry
Reward | Reward Level | Cost |
---|---|---|
Headband | 1 | $3 |
Sparkly Earrings | 2 | $3 |
A Ring with a Gem | 3 | $5 |
Sparkling Necklace | 4 | $10 |
Precious Tiara | 5 | $20 |
Clothes
Reward | Reward Level | Cost |
---|---|---|
Soft Slippers | 1 | $5 |
Sundress | 2 | $5 |
Gown | 3 | $10 |
Gorgeous Dress | 4 | $50 |
Wedding Dress | 5 | $100 |
Sweet Treat
Sweet treats add calories to your slave's diet.
Reward | Reward Level | Cost | Calories |
---|---|---|---|
Chocolate | 1 | $1 | 2 |
Cream Cake | 2 | $2 | 3 |
Banana Sundae | 3 | $4 | 4 |
Euphorijelly | 4 | $8 | 5 |
Vesturian Ambrosia | 5 | $25 | 6 |
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.
Delikacia
In addition to the options in the rewards menu, you can use the Delikacia spell for $5. It increases Mood and Devotion according to slaver's magic level. Delikacia also increases Taming and Temperament once per day.