Difference between revisions of "Jack-o-nine/Gameplay/Alchemy"

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m (Water of Lethe)
m (Water of Lethe)
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* Clears aural stats - potentially useful for removing thorns of rebellion in new slaves. Can be also used for clearing spoiling and despair in emergency.  Despite Mystra's description, the slave does not truly forget "everything" including skills or abilities; the potion merely clears aural stats.
 
* Clears aural stats - potentially useful for removing thorns of rebellion in new slaves. Can be also used for clearing spoiling and despair in emergency.  Despite Mystra's description, the slave does not truly forget "everything" including skills or abilities; the potion merely clears aural stats.
**IT IS WORTH NOTING that as the potion does not directly affect ANYTHING but aural stats, it does NOT in fact clear thorns of rebellion directly.  It merely resets the aura of the slave.  Thus if the slave's nature and temperament (or other non-aural characteristics) are such that the slave naturally tends towards disobedience until aural influences like fear and taming correct that, then drinking waters of Lethe will in fact REVIVE all the thorns of disobedience by removing the aural influences which have suppressed them.
+
**IT IS WORTH NOTING that as the potion does not directly affect ANYTHING but aural stats, it does NOT in fact clear thorns of rebellion directly.  It merely resets the aura of the slave.  Thus if the slave's nature and temperament (or other non-aural characteristics) are such that the slave naturally tends towards disobedience until aural influences like fear and taming correct that, then drinking waters of Lethe will in fact REVIVE all the thorns of rebellion by removing the aural influences which have suppressed them.
 
* If the slaver drinks it, it resets the Slaver's mood to calm, but as it does not affect skills etc, it seems to have no other effect on the slaver.
 
* If the slaver drinks it, it resets the Slaver's mood to calm, but as it does not affect skills etc, it seems to have no other effect on the slaver.
  

Revision as of 17:25, 3 January 2016

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


General

  • Needs the player to rent a lab under "Extended Rental"
  • Needs Alchemy skill from a slave or assistant. The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly inexplicable reason, in the base game the Slaver cannot mix potions for himself. Even if a lab is rented, when the player has no slaves or assistants, the lab option will simply disappear.
  • Most ingredients available from Rarity of Mystra in Outsider Quarter
  • All potions need a "basis". This can be
    • Spring Water - free and always available
    • Alcohol - bought at the Gastronomicon can also be brewed accidentally in the lab. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep.
    • Fog Fiend Mucus - harvested when your fiend grows

Raw Ingredients

  • Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.
  • Kamarian Resin - Refreshes. Adds 1 energy
  • Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.
  • Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.

All can be consumed directly, but may have side effects. Potions are apparently safer.

Bacchus' Nectar

Skill level - D/Pink

Needs:

  • Spring Water
  • Kamrian Resin
  • Faeries' Pollen
  • Essence Of Oblivion

Effect:

  • Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance
  • Raises Arousal
  • in combat - adds morale, removes the "severe pain", "weakness" and "stiffness" states. Gives the "fury", "adrenaline" and "distraction" states.

Notes

From the description when the potion is created:

The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale

Tonic Elixir

Skill level - C/purple

Needs:

  • Strong Alcohol
  • Kamrian Resin
  • Faeries' Pollen
  • Essence Of Oblivion

Effect:

  • Recovers strength - +1 energy point, stacking with massage
  • in combat - recovers stamina and adds morale. Removes the "weakness" state. Gives the "acceleration" and "attention".

Notes:

  • Recipe is the same as for Bacchus' Nectar, except for the Basis
  • "Abuse can lead to tragic consequences" -- Mystra

Miracle Balm

Skill Level - B/Blue

Needs:

  • Fog Fiend Mucus
  • Kamrian Resin
  • Faeries' Pollen
  • Essence Of Oblivion

Effect:

  • Can be used outside of combat too but is less effective.
  • Heals all wounds in combat, adds energy and morale, removes the "severe pain" state.

Notes:

  • Recipe is the same as for Bacchus' Nectar, except for the Basis

Aphrodisiac

Skill level - C/Purple for normal, B/Blue for powerful

Needs:

  • Strong alcohol for normal/Fiend's mucus for powerful
  • Elysian Datura
  • Kamrian Resin
  • Faeries' Pollen

Effect:

  • Stimulates Feelings
  • Raises Arousal

Notes:

  • Strength varies with Basis
  • Can't brew it with water

Water of Lethe

Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.

Needs:

  • Any Base
  • Elysian Datura
  • Kamrian Resin
  • Essence of Oblivion

Effect:

  • Clears aural stats - potentially useful for removing thorns of rebellion in new slaves. Can be also used for clearing spoiling and despair in emergency. Despite Mystra's description, the slave does not truly forget "everything" including skills or abilities; the potion merely clears aural stats.
    • IT IS WORTH NOTING that as the potion does not directly affect ANYTHING but aural stats, it does NOT in fact clear thorns of rebellion directly. It merely resets the aura of the slave. Thus if the slave's nature and temperament (or other non-aural characteristics) are such that the slave naturally tends towards disobedience until aural influences like fear and taming correct that, then drinking waters of Lethe will in fact REVIVE all the thorns of rebellion by removing the aural influences which have suppressed them.
  • If the slaver drinks it, it resets the Slaver's mood to calm, but as it does not affect skills etc, it seems to have no other effect on the slaver.

Notes:

  • Any basis will do
  • "Imbiber will forget everything - be it good or bad" - Mystra
  • "Dangerous" - Mystra

Philtre

Skill level - S+/Green

Needs:

  • Fog Fiend Mucus
  • Elysian Datura
  • Faeries' Pollen
  • Essence of Oblivion

Effect:

  • Imbiber feels attraction to first person they see. Not strong, but persistent.
  • adds a level of devotion
  • only usable once per slave