Difference between revisions of "Jack-o-nine/Gameplay/Alchemy"
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* Needs the player to rent a lab under "Extended Rental" | * Needs the player to rent a lab under "Extended Rental" | ||
− | * Needs Alchemy skill | + | * Needs Alchemy skill from slave or assistant. The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly absurd and completely inexplicable reason, in the base game the Slaver cannot mix potions himself. Even if a lab is rented, when the player has no slaves, the lab option will simply disappear. |
* Most ingredients available from Rarity of Mystra in Outsider Quarter | * Most ingredients available from Rarity of Mystra in Outsider Quarter | ||
* All potions need a "basis". This can be | * All potions need a "basis". This can be |
Revision as of 19:03, 23 December 2015
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Player Housing
- Minor Residences
- White Town
- Necropolis
- Quarter of the Bull
- Serpentine Quarter
- Quarter of the Outcasts
- Border of the Fogs
Contents
General
- Needs the player to rent a lab under "Extended Rental"
- Needs Alchemy skill from slave or assistant. The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly absurd and completely inexplicable reason, in the base game the Slaver cannot mix potions himself. Even if a lab is rented, when the player has no slaves, the lab option will simply disappear.
- Most ingredients available from Rarity of Mystra in Outsider Quarter
- All potions need a "basis". This can be
- Spring Water - free and always available
- Alcohol - bought at the Gastronomicon can also be brewed accidentally in the lab. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep.
- Fog Fiend Mucus - harvested when your fiend grows
Raw Ingredients
- Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.
- Kamarian Resin - Refreshes. Adds 1 energy
- Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.
- Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.
All can be consumed directly, but may have side effects. Potions are apparently safer.
Bacchus' Nectar
Skill level - D/Pink
Needs:
- Spring Water
- Kamrian Resin
- Faeries' Pollen
- Essence Of Oblivion
Effect:
- Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance
- Raises Arousal
- in combat - adds morale, removes the "severe pain", "weakness" and "stiffness" states. Gives the "fury", "adrenaline" and "distraction" states.
Notes
From the description when the potion is created:
The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale
Tonic Elixir
Skill level - C/purple
Needs:
- Strong Alcohol
- Kamrian Resin
- Faeries' Pollen
- Essence Of Oblivion
Effect:
- Recovers strength - +1 energy point, stacking with massage
- in combat - recovers stamina and adds morale. Removes the "weakness" state. Gives the "acceleration" and "attention".
Notes:
- Recipe is the same as for Bacchus' Nectar, except for the Basis
- "Abuse can lead to tragic consequences" -- Mystra
Miracle Balm
Skill Level - B/Blue
Needs:
- Fog Fiend Mucus
- Kamrian Resin
- Faeries' Pollen
- Essence Of Oblivion
Effect:
- Can be used outside of combat too but is less effective.
- Heals all wounds in combat, adds energy and morale, removes the "severe pain" state.
Notes:
- Recipe is the same as for Bacchus' Nectar, except for the Basis
Aphrodisiac
Skill level - C/Purple for normal, B/Blue for powerful
Needs:
- Strong alcohol for normal/Fiend's mucus for powerful
- Elysian Datura
- Kamrian Resin
- Faeries' Pollen
Effect:
- Stimulates Feelings
- Raises Arousal
Notes:
- Strength varies with Basis
- Can't brew it with water
Water of Lethe
Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.
Needs:
- Any Base
- Elysian Datura
- Kamrian Resin
- Essence of Oblivion
Effect:
- Clears aural stats - useful for removing thorns of rebellion in new slaves. Can be also used for clearing spoiling and despair in emergency. Despite Mystra's description, the slave does not forget skills or abilities; it merely clears aural stats and emotional effects.
- If the slaver drinks it, it resets the Slaver's mood to calm, but as it does not affect skills etc, it seems to have no other effect on the slaver.
Notes:
- Any basis will do
- "Imbiber will forget everything - be it good or bad" - Mystra
- "Dangerous" - Mystra
Philtre
Skill level - S+/Green
Needs:
- Fog Fiend Mucus
- Elysian Datura
- Faeries' Pollen
- Essence of Oblivion
Effect:
- Imbiber feels attraction to first person they see. Not strong, but persistent.
- adds a level of devotion
- only usable once per slave