Jack-o-nine: Items
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all characters are at least 18
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Contents
Ingredients
Ingredients are used for cooking food and can be bought from the Gastronomicon. Alternatively you can tell your assistant which groceries to buy.
Here's a list of all the ingredients in the game:
- Fresh Eggs x5 (30$);
- Fresh Milk x5 (30$);
- Double Cream x5 (30$);
- Mature Cheese x5 (30$);
- Fresh Vegetables x5 (10$);
- Cereals and Flour x5 (10$);
- Herbs and Spices x5 (10$);
- Strong Alcohol x5 (10$);
- Greasy Mince x5 (7$);
- Tender Fillet x5 (20$);
- Virgin Meat.
Note: Eggs and Milk can be obtained for "free" if you own a barn and the respective cattle. Note: Alcohol can be produced by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon. Note: Virgin Meat can only be obtained by slaughtering slaves either at the butcher or at your barn.
Men's clothing
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.
- Worn Clothes - You start with these. Penalty to Allure and Mood. They are "worn" in the sense of threadbare and scruffy rather then "being worn".
- Formal Suit (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing.
- Medical gown (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.
- Wizard Robes (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.
- Housecoat (25$) - "Soft and comfortable housecoat. Just what you need to relax". Increases Slaver mood, but decreases Allure and Aura.
- Fashionable Attire (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.
- Aketon (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.
- Livery (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.
- Noble Regalia (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.
Women's Clothing & Apparel
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.
Clothes
Revealing outfits trigger dislike responses for two independent reasons, which stack if both apply:
- Pride > 2 ("Proud" or higher): −N × Pride level Mood rate penalty (N varies by outfit, typically 3 — see "Disliked if" column for exact value)
- Shy trait and not Horny: flat −10 Mood penalty (one level) — not present on every outfit, check individual items
| Name | Price | Location | Style | Exoticism | Revealing | Learning bonus | Daily bonus | Liked if | Disliked if |
|---|---|---|---|---|---|---|---|---|---|
| Naked | N/A | N/A | 0 | 0 | Yes | All sexual skills (+1) Endurance (+1) |
+1 Taming exp | Pride > 2 (−3×Pride Mood rate) Shy and not Horny (−10 Mood) Exhibitionism (skill) < Nature and not a Cow (Cow skill < 3) (−10 Mood, stacks independently) | |
| Frilly Apron | 5$ | White Town: Boutique of Servilia Quint (Women's Uniform) |
0 | 0 | Yes | Cooking (+2) | Gourmet | Pride > 2 (−3×Pride Mood rate) Shy and not Horny (−10 Mood) | |
| Maid Outfit | 5$ | +1 | 0 | Maid (+2) | Expert Maid | Pride > 2 (−3×Pride Mood rate) Shy and not Horny (−10 Mood) | |||
| Nurse Outfit | 5$ | 0 | 0 | No | Nurse (+2) | Expert Nurse | |||
| Athletic Leotard | 5$ | 0 | 0 | Yes | Endurance (+2) Dance (+2) |
Sportive | Pride > 2 (−2×Pride Mood rate) Shy and not Horny (−10 Mood) | ||
| Chainmail Bikini | 5$ | 0 | +1 | Endurance (+1) Gladiatrix (+3) |
Gladiatrix | Pride > 2 (−3×Pride Mood rate) Shy and not Horny (−10 Mood) | |||
| Sorceress Robes | 5$ | -1 | +2 | No | Alchemy (+2) Witchcraft (+3) |
Enchantress or Pride >= 3 ("Proud") |
|||
| School Uniform | 10$ | +1 | 0 | Secretary (+2) All academy lessons (+2) |
Secretary | ||||
| Kimono Yukata | 20$ | +2 | 0 | Elocution (+3) | Secretary (may be a bug, should probably have been Orator/Elocution) |
||||
| Light Sundress | 5$ | White Town: Boutique of Servilia Quint (Fashionable Ladieswear) |
+1 | 0 | No | always liked | |||
| Lace Underwear | 5$ | +1 | 0 | Yes | All sexual skills (+2) | +1 Arousal if Devotion >= 1 ("Wavering") and Master Allure >= 3 ("Charming") |
Pride > 2 (−3×Pride Mood rate) Shy and not Horny (−10 Mood) | ||
| Gown | 10$ | +2 | 0 | No | |||||
| Latex Dress | 20$ | +2 | 0 | Yes | All sexual skills (+3) | Pride > 2 (−3×Pride Mood rate) Shy and not Horny (−10 Mood) | |||
| Exotic Outfit | 25$ | +2 | +3 | Dancing (+3) All sexual skills (+1) |
Ballerina/Exotic Dancer | Pride > 2 (−1×Pride Mood rate only) No Shy penalty for this outfit | |||
| Leather Corset | 50$ | +2 | 0 | All sexual skills (+4) | +2 Arousal if Devotion >= 1 ("Wavering") and Master Allure >= 3 ("Charming") |
Pride > 2 (−3×Pride Mood rate) Shy and not Horny (−10 Mood) | |||
| Gorgeous Dress | 50$ | +3 | 0 | No | always disliked (-5 Mood decrease) | ||||
| Wedding Dress | 100$ | +3 | 0 | All sexual skills (+Devotion) | +1 Devotion +1 Arousal +5 Mood bonus if Devotion >= 3 ("Devoted") and Mood >= 3 ("Pleased") and Master Allure >= 3 ("Charming") |
not feeling rebellious and Pride <= 2 ("Aloof") |
|||
| Cow Gear | 25$ | Outcasts: Public Animal Farm (Milk Cooperative) |
-2 | 0 | N/A | Cow (+2) | -1 Pride exp -1 Intellect exp won't reduce below 2 ("Dimwitted") |
Indolent | if not Indolent and Cow (skill) < 3 ("B+") and Pet (skill) < 3 ("B+") (-5 Mood) |
| Anal Tail | 10$ | Necropolis: Steel Rose (Animal Paraphernalia) |
-2 | 0 | N/A | Pet (+2) Pony (+1) |
+2 Arousal -1 Pride exp if Pride > 1 |
Pet Prodigy or Brony (+5 Mood bonus) |
if not Pet Prodigy or Brony and fewer than 7 races won and not Horny (-5 Mood penalty per level of Pride) |
| Petsuit | 25$ | -2 | +1 | Pet (+3) All other skills (-10) |
+2 Taming exp -1 Pride exp -1 Nature exp if not Loves Helplessness |
Loves Helplessness (+10 Mood) |
if not Loves Helplessness: -20 Mood if Claustrophobia no penalty if Inured to Helplessness -10 Mood otherwise | ||
| Deprivation Suit | 50$ | -4 | +2 | All skills (-10) | +3 Taming exp -1 Temperament exp if not Loves Helplessness |
Loves Helplessness (+10 Mood) |
if not Loves Helplessness: -30 Mood if Claustrophobia -10 Mood if Inured to Helplessness -20 Mood otherwise | ||
| Slave Costume | 20$ | Red Light District: Flea Market (Revealing Clothing) |
+1 | +1 | No | All sexual skills (+2) | +3 Arousal | ||
| Short Dress | 30$ | +1 | +1 | All sexual skills (+2) | +4 Arousal +1 Taming exp |
||||
| Dance Costume | 40$ | +1 | +2 | Dancing (+2) All sexual skills (+2) |
+1 Arousal | ||||
| Corset | 40$ | +1 | +2 | All sexual skills (+3) | +2 Arousal | ||||
| Slut Costume | 30$ | +3 | +2 | All sexual skills (+2) | +4 Arousal +1 Custom +1 Rational exp |
||||
| Fancy Slave Costume | 100$ | +4 | +3 | Dancing (+1) All sexual skills (+2) |
+1 Arousal | ||||
| Nun Costume | 60$ | +3 | +3 | All sexual skills (+4) | +3 Arousal +1 Mood +1 Custom +1 Taming exp +1 Rational exp |
Always slightly liked | |||
| Slave Tunic | 20$ | Red Light District: Flea Market (Everyday Clothing) |
+1 | +1 | No | +2 Arousal | |||
| Kimono-Hikizuri | 50$ | +3 | +3 | Maid (-1) Cooking (-1) Elocution (+3) Gladiatrix (-1) Music (+1) Art (+1) All sexual skills (+2) |
+1 Mood (permanent) | ||||
| Witch Costume | 30$ | +1 | +2 | Alchemy (+3) Witchcraft (+3) |
+1 Arousal +1 Mood (permanent) |
||||
| Tunic | 40$ | +2 | +1 | Elocution (+1) | +1 Arousal | ||||
| Wool Tunic | 50$ | +2 | +1 | All sexual skills (+3) | +2 Arousal | ||||
| Toga | 50$ | +2 | +2 | Elocution (+1) | +1 Arousal +1 Mood (permanent) |
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| Fancy Tunic | 70$ | +3 | +3 | Elocution (+1) All sexual skills (+1) |
+1 Arousal |
Headgear
Headwear may count as a hairstyle, in which case it gives the same Style bonus as a recent haircut — see the "Hairstyle" column.
| Name | Price | Location | Style | Exoticism | Hairstyle | Learning bonus | Daily bonus | Liked if | Disliked if |
|---|---|---|---|---|---|---|---|---|---|
| Headband | 3$ | White Town: Trade Square (Ashura's Treasury) |
0 | 0 | Yes | Cooking (+1) | |||
| Hijab | 3$ | -1 | 0 | No | Maid (+1) Cooking (+1) |
||||
| Ornamented Diadem | 10$ | +2 | 0 | Sybarite (+5 Mood rate) |
|||||
| Hairnet | 10$ | +2 | 0 | Yes | |||||
| Stylish Glasses | 10$ | +1 | 0 | No | Secretary (+1) | Secretary | |||
| Cat Ears | 10$ | -1 | +1 | Pet (+1) | Pet Prodigy | ||||
| Precious Tiara | 20$ | +3 | +1 | Sybarite (+5 Mood rate) |
|||||
| Exotic Wig | 20$ | +1 | +2 | Yes | |||||
| Crown of Thorns | 5$ | Necropolis: Steel Rose |
-2 | 0 | No | +2 Taming exp | Masochist (+10 Mood) |
not Masochist (-10 Mood) | |
| Plumed Bridle | 15$ | +1 | 0 | No | Pony (+3) | +1 Taming exp -1 Pride exp if Pride > 1 |
Brony (+5 Mood rate) |
not Brony and fewer than 4 races won (-20 Mood) |
Neck
Collars can help retrieve slaves that run away. Requires slave to be branded.
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.
| Name | Price | Style | Exoticism | Prevents escape | Learning bonus | Daily bonus | Liked if | Disliked if |
|---|---|---|---|---|---|---|---|---|
| Chain with Pendant | 5$ | +1 | 0 | No | ||||
| Gemstone necklace | 10$ | +2 | 0 | No | ||||
| Leather collar | 3$ | -1 | 0 | Yes | Pet (+1) | +1 Taming exp | ||
| Steel collar | 10$ | -2 | 0 | Yes | -1 Pride exp, +2 Taming exp |
always disliked (-10 mood) | ||
| Spiked collar | 10$ | -1 | 0 | Yes | Gladiatrix (+1) | +1 Taming exp, -1 Empathy exp |
Gladiatrix (skill) >= 3 ("B+") and Nature >= 3 ("Independent") and Temperament >= 3 ("Reactive") |
otherwise (-10 mood) |
| Shock collar | 25$ | +2 | +1 | Yes | +1 Taming exp | always disliked (-10 mood) | ||
| Ornamented collar | 20$ | +2 | +2 | Yes | +1 Taming exp | Sybarite (passion for luxury) (+5 mood) | ||
| Collar and leash | 5$ | -1 | 0 | No | Pet (+2) | Pet (skill) >= 3 ("B+") and (Nature <= 2 ("Uncertain") or Devotion >= 2 ("Dutiful")) (+5 mood) |
The shock collar can be used to enforce the humility rule.
Hands
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.
| Name | Price | Style | Exoticism | Learning bonus | Daily bonus | Liked if | Disliked if |
|---|---|---|---|---|---|---|---|
| Rubber Gloves | 5$ | -2 | 0 | Nurse (+1) Maid (+1) |
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| Lace Gloves | 5$ | +2 | 0 | ||||
| Leather Gloves | 5$ | +1 | 0 | Gladiatrix (+1), Alchemy (+1) |
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| Carbon Fiber Gloves | 10$ | -1 | 0 | Gladiatrix (+2) | |||
| Fluffy Paws | 5$ | -1 | 0 | Pet (+1), All other skills (-10) |
Pet Prodigy (positive moodlet) |
||
| Leather Shackles | 5$ | -1 | 0 | All sexual skills (+1) | +1 Arousal (if Loves Helplessness and Master Allure >= 3 ("Charming")), -2 Arousal (if Claustrophobic) |
Loves Helplessness (+5 mood) |
not Loves Helplessness (-20 mood if Claustrophobic, -5 otherwise) |
| Pony Harness | 10$ | -2 | 0 | Pony (+4) | +3 Taming exp | Loves Helplessness (+10 mood) Brony (+10 mood) effects stack |
Shy and not Horny (-10 mood) Claustrophobic (-10 mood) Not Brony or Inured to Helplessness and fewer than 4 races won (-20 mood) effects stack |
Feet
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.
| Name | Price | Style | Exoticism | Learning bonus | Daily bonus | Liked if | Disliked if |
|---|---|---|---|---|---|---|---|
| Tabi Socks | 5$ | 0 | +1 | Gladiatrix (+2), Dancing (+1) |
Gladiatrix (skill) >= 3 ("B+") or Gladiatrix (affinity for Gladiatrix skill) (positive moodlet) |
||
| Soft Slippers | 5$ | -1 | -1 | always liked (positive moodlet) |
|||
| Pointes | 5$ | 0 | 0 | Dancing (+2) | Dancing (skil) >= 3 ("B+") or Exotic Dancer/Ballerina (affinity for Dancing skill) (positive moodlet) |
||
| Sneakers | 5$ | -1 | -1 | Endurance (+3), Gladiatrix (+1), Dancing +1 |
Sporty (positive moodlet) |
||
| Heels | 5$ | +2 | 0 | Endurance <= 2 ("Weakened") (-30 if Dying, -20 if Feeble, -10 if Weakened) | |||
| High Boots | 20$ | +2 | 0 | All sexual skills (+2) | +1 Temperament exp (if Temperament >= 3 ("Reactive")) | Endurance <= 2 ("Weakened") (-30 if Dying, -20 if Feeble, -10 if Weakened) | |
| Leather Shackles | 5$ | -1 | 0 | All sexual skills (+1) | +1 Arousal (if Loves Helplessness and Master Allure >= 3 ("Charming")), -2 Arousal (if Claustrophobic) |
Loves Helplessness (+5 mood) |
not Loves Helplessness (-20 mood if Claustrophobic, -5 otherwise) |
| Hooved Boots | 25$ | +1 | 0 | Pony (+5) | +1 Temperament exp (if Temperament >= 3 ("Reactive")) | not Brony and fewer than 4 races won (-15 mood) |
Rings
Rings can be bought from Ashura's Treasury in the Trade Square of White Town. Two can be equipped at a time.
| Name | Price | Style |
|---|---|---|
| Elegant Ring | 3$ | +1 |
| Gemstone Ring | 5$ | +2 |
Piercings
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.
They can be worn on various places once they have been pieced at the Steel Rose.
| Name | Worn on | Price | Style | Exoticism | Daily bonus | Liked if | Disliked if |
|---|---|---|---|---|---|---|---|
| Small Hoop | Ear Tongue Nipples Navel Clitoris |
3$ | +1 | 0 | |||
| Gemstone Stud | Ear (clip-on) Navel Clitoris |
5$ | +2 | +2 | |||
| Barbell | Tongue Nipples Navel Clitoris |
10$ | +1 | +1 | +1 Arousal | ||
| Nipple Chain | Nipples | 10$ | 0 | +1 | +2 Arousal, +1 Taming exp |
Arousal = 0 and not Masochist or Accustomed to Pain (-5 mood) | |
| Thick Steel Ring | Ear Tongue Nipples Navel Clitoris |
30$ | -1 | +2 | +3 Taming exp if on tongue, nipples, navel, & clitoris; bypasses normal taming exp cap | always disliked (no actual mood penalty) |
Weapons and Armor
See Weapons and Armor for the full list of weapons and armor available at Manhunter's Armory.
Drugs
- Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.
- Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.
- Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.
- Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.
- Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.
Also, see Alchemy.
Fetish Equipment
These are bought from the "Steel Rose" in the Necropolis under "Fetish-paraphernalia". They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.
- Vaginal beads - allows Vaginal vibe
- Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to
- Reliable gag - Force silence
- Bondage suit - unlocks punishment options
- Urinal rack - Behave: urinal
- Toilet seat - Behave: toilet
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility
Gifts
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say "Give [slave name] another [gift name]", rather than "Give [slave name] a [gift name]".
- Warm Plaid - Reduces despair slightly every night.
- Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.
- Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day
- Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.