Difference between revisions of "Jack-o-nine/Gameplay/Locations/Border of the Fogs"

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m (Minor formatting, and Adverto Servili doesn't remove fog fiend pregnancies in the base game.)
(Patrol Border of Fogs: Updated)
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=Border of the Fogs=
 
=Border of the Fogs=
 
==Patrol Border of Fogs==
 
==Patrol Border of Fogs==
The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by "clippers". Only intelligent beings may travel the fog; Apparently this includes the assorted creatures make appearances near the border to accost any woman unfortunate enough to catch their attention.
+
The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by "clippers". Only intelligent beings may travel the fog; this includes an assortment of creatures that make appearances near the border to accost any woman unfortunate enough to catch their attention.
  
Fighting here will raise your combat rank (which goes from "non-combatant" to "master swordsman").<br />
+
Fighting here will raise your Fighter skill as well as your Strength.
Losing, however, results in a game over, (even if you escape and don't die), so it would be wise to obtain armour, weapons, and a special technique before trying.<br />
 
The number of special techniques you can learn from Lanista is limited by your combat rank, so wearing the Aketon will let you learn at least one.<br />
 
("Roundhouse Kick" or "Battle Cry" may be particularly helpful, but victory is quite possible without any special techniques, if one avoids the hardest encounters and has a high strength.  Good Hygiene and good food, among other things, are completely capable of maxing out strength to "Herculean" given enough time.)
 
  
<br />Choosing to patrol the border, the player may encounter any of these accosting a slave:
+
Losing results in a game over.
*A Werewolf
 
*A Fog Fiend (Three levels: immature, adult and huge/hardened)
 
*A Lich Necromancer
 
*A Black Medic & 3 Minions
 
*2 beggars, a suprisingly strong cripple and 2 skinny old men
 
*A Paladin of Taurus House & 2 footmen
 
*4 Beastmen
 
*A Vampire
 
*An Ogre (Jack HF)
 
*An Orc (Jack HF)
 
*2 Goblins (Jack HF)
 
*A Warg (Jack HF)
 
  
'''Jack HF''': Young fiends are the easiest opponents. They are comparable to (maybe slightly weaker than) the hardest sparring partners.<br/>
+
It's advised that players pick their battles, develop strategies and prepare strong [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|weapons]], [[Jack-o-nine/Gameplay/Combat#Armor|armor]], [[Jack-o-nine/Gameplay/Combat#Special_Techniques|skills]] and [[Jack-o-nine/Gameplay/Alchemy|potions]].
All other single opponents are significantly harder, orcs and mature fiends being the next easiest among them.<br/>
 
Armour is especially helpful for the group encounters. The scum and goblins are probably the easiest and the beastmen the hardest. None should be approached lightly. Note that you can switch between opponents by clicking the arrows above their portraits. This lets you pick off the weaklings.<br/>
 
  
'''Jack Original''': In general, immature fiends and vampires are the easiest opponents, followed by liches and adult fiends.
 
Huge fiends and werewolves can be challenging, as can any of the multiple opponent encounters.
 
Armour is recommended before engaging the group encounters. The scum are probably the easiest and the beastmen the hardest. None should be approached lightly.
 
  
 +
Choosing to patrol the border, the player may encounter any of these accosting a slave:
 +
*A Werewolf;
 +
*A Fog Fiend (Three levels: young, mature and hardened/huge);
 +
*A Lich Necromancer;
 +
*A Black Medic & 3 Minions;
 +
*2 beggars, a suprisingly strong cripple and 2 skinny old men;
 +
*A Paladin of Taurus House & 2 footmen;
 +
*4 Beastmen;
 +
*A Vampire;
 +
*An Ogre;
 +
*An Orc;
 +
*2 Goblins;
 +
*A Warg.
  
Upon defeating the enemy, the player gains the slave they just rescued. In the event the player already has one, she will be immediately sold off at the auction, the profit collectable at the White Town Trade Square auction the next day.<br/>
+
  '''Note: You do not have to fight every single battle, waiting for a weaker foe is an option so long as you don't run out of energy while biding your time.'''
It is recommended to get your new slave checked at the medical complex immediately, or [if playing the '''Jack HF''' mod] cast Adverto Servili (magical brand) to magically cure the slave.<br />
 
See also: [[Jack-o-nine/Gameplay/Combat|Combat]].
 
  
XP for various opponents:
+
If the player chooses to fight, then you opponent's stats and rewards are as follows:
*Young fiend 5
+
{| class="wikitable"
*Mature fiend 10
+
|-
*Huge fiend 15
+
! Name !! <font color='red'>Vit</font>/<font color='green'>Stm</font>/<font color='purple'>Mrl</font> !! Fighter exp !! Strength exp multiplier !! Minimum Slave Value
*Black medic 15/5 (HF/Original)
+
|-
*Taurus paladin 10
+
| Scum || 1/1/1 || 5 || 1x || 100
*Beastmen 10
+
|-
*Werewolf 15
+
| Palandin || 50/80/90 || 10 || 2x || 200
*Vampire 10
+
|-
*Lich 10
+
| Footman || 40/60/50 || ^ || ^ || ^
*Scum 10/5 (HF/Original)
+
|-
*Ogre 15 (HF)
+
| Goathead || 50/65/50 || 10 || 2x || 200
*Goblins 5 (HF)
+
|-
*Warg 15 (HF)
+
| Pigmug || 60/80/60 || ^ || ^ || ^
*Orc 10 (HF)
+
|-
 +
| Toadman || 50/60/40 || ^ || ^ || ^
 +
|-
 +
| Ratman || 30/40/50 || ^ || ^ || ^
 +
|-
 +
| Black Medic || 60/60/60 || 5 || 1x || 100
 +
|-
 +
| Minions || 1/1/1 || ^ || ^ || ^
 +
|-
 +
| Young Fiend || 70/60/90 || 5 || 1x || 100
 +
|-
 +
| Mature Fiend || 120/120/160 || 10 || 2x || 200
 +
|-
 +
| Hardened Fiend || 200/300/300 || 15 || 4x || 300
 +
|-
 +
| Vampire || 150/200/150 || 10 || 2x || 200
 +
|-
 +
| Werewolf || 150/300/150 || 15 || 4x || 300
 +
|-
 +
| Lich || 60/100/300 || 10 || 2x || 200
 +
|-
 +
| Ogre || 200/175/175 || 0 || 4x || 300
 +
|-
 +
| Goblin || 50/40/40 || 5 || 1x || 50 * #Goblins
 +
|-
 +
| Warg || 150/150/120 || 15 || 4x || 300
 +
|-
 +
| Orc || 80/100/150 || 10 || 4x || 200
 +
|}
 +
 
 +
  '''Note:''' Defeating the Ogre for the first time will grant you the Dragon Fire Staff Relic but the slave that you were meant to have caught will run away. Well worth it.
 +
  '''Note:''' Once you reach Fighter rank A+ the only way to keep leveling up is to get achievements (kill enemies for the first time).
 +
 
 +
Upon defeating the enemy, the player gets several options on what can be done with the slave, these include:
 +
*Rape your prize - you will still be able to pick something else afterwards;
 +
*Take her with you - she becomes your slave;
 +
*Fatten the sow - if you have no slave she will be forced into the barn (this won't show up if you have a slave because she will resist);
 +
*Lock her in a cell - if you already have a slave and own a dungeon you can lock her there;
 +
*Put her in cryostorage - if you have enough room she will be cryostored for 1$/day;
 +
*Slaughter for sparks - she will be slaughtered and you will receive the sparks equivalent for her meat price;
 +
*Butcher for meat - she will be butchered (5$) and you will receive her meat;
 +
*Action her off - Farid will auction her off and then pay you the following day as long as you visit the Slave Market, if you change your mind within the day you can still take her with you.
 +
 
 +
  '''Note:''' If you auction off a slave and forget to collect your payment before you auction off the next slave you will not be able to collect the money that you're owed.
  
 
==Smugglers Rendezvous==
 
==Smugglers Rendezvous==

Revision as of 23:40, 18 February 2024

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


Border of the Fogs

Patrol Border of Fogs

The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by "clippers". Only intelligent beings may travel the fog; this includes an assortment of creatures that make appearances near the border to accost any woman unfortunate enough to catch their attention.

Fighting here will raise your Fighter skill as well as your Strength.

Losing results in a game over.

It's advised that players pick their battles, develop strategies and prepare strong weapons, armor, skills and potions.


Choosing to patrol the border, the player may encounter any of these accosting a slave:

  • A Werewolf;
  • A Fog Fiend (Three levels: young, mature and hardened/huge);
  • A Lich Necromancer;
  • A Black Medic & 3 Minions;
  • 2 beggars, a suprisingly strong cripple and 2 skinny old men;
  • A Paladin of Taurus House & 2 footmen;
  • 4 Beastmen;
  • A Vampire;
  • An Ogre;
  • An Orc;
  • 2 Goblins;
  • A Warg.
  Note: You do not have to fight every single battle, waiting for a weaker foe is an option so long as you don't run out of energy while biding your time.

If the player chooses to fight, then you opponent's stats and rewards are as follows:

Name Vit/Stm/Mrl Fighter exp Strength exp multiplier Minimum Slave Value
Scum 1/1/1 5 1x 100
Palandin 50/80/90 10 2x 200
Footman 40/60/50 ^ ^ ^
Goathead 50/65/50 10 2x 200
Pigmug 60/80/60 ^ ^ ^
Toadman 50/60/40 ^ ^ ^
Ratman 30/40/50 ^ ^ ^
Black Medic 60/60/60 5 1x 100
Minions 1/1/1 ^ ^ ^
Young Fiend 70/60/90 5 1x 100
Mature Fiend 120/120/160 10 2x 200
Hardened Fiend 200/300/300 15 4x 300
Vampire 150/200/150 10 2x 200
Werewolf 150/300/150 15 4x 300
Lich 60/100/300 10 2x 200
Ogre 200/175/175 0 4x 300
Goblin 50/40/40 5 1x 50 * #Goblins
Warg 150/150/120 15 4x 300
Orc 80/100/150 10 4x 200
  Note: Defeating the Ogre for the first time will grant you the Dragon Fire Staff Relic but the slave that you were meant to have caught will run away. Well worth it.
  Note: Once you reach Fighter rank A+ the only way to keep leveling up is to get achievements (kill enemies for the first time).

Upon defeating the enemy, the player gets several options on what can be done with the slave, these include:

  • Rape your prize - you will still be able to pick something else afterwards;
  • Take her with you - she becomes your slave;
  • Fatten the sow - if you have no slave she will be forced into the barn (this won't show up if you have a slave because she will resist);
  • Lock her in a cell - if you already have a slave and own a dungeon you can lock her there;
  • Put her in cryostorage - if you have enough room she will be cryostored for 1$/day;
  • Slaughter for sparks - she will be slaughtered and you will receive the sparks equivalent for her meat price;
  • Butcher for meat - she will be butchered (5$) and you will receive her meat;
  • Action her off - Farid will auction her off and then pay you the following day as long as you visit the Slave Market, if you change your mind within the day you can still take her with you.
  Note: If you auction off a slave and forget to collect your payment before you auction off the next slave you will not be able to collect the money that you're owed.

Smugglers Rendezvous

Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.

  • The available age options are Mature, Young & Immature

Overall rank: C Slave starts off completely obedient, with high physical stats:

  • A rank:
    • Beauty
    • Endurance
    • Empathy
  • B rank:
    • Temperment
    • Intellect
    • Nature

Arrogant pride, ordinary, Healthy weight, unfashionable and unknown

All common and sex skills start off at B/Blue rank.

Also sells fog fiends for $500 each. (Jack HF)

This is where you buy Felicity ($10000) for Post-Patrician quest. (Jack HF)

Moneylender's home

As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project. To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.

  • Available Loans
    • $500/$600 20 days
    • 1000/1250 30 days
    • 2000/2500 75 days
    • 5000/7000 100 days
  • He buys slaves:
    • Any useful skills
    • No Alchemy skill
    • Blowjobs - A
    • Wants high quality slaves (A?)

No information on how much he pays.

Base Camp

Taurus house's appointed Sergeant oversees the hastily built base camp, only offering the player $750 for a D+ Witch Doctor slave (Jack HF) or 500 sparks in exchange for an obedient Alchemist slave (Jack Original).

Slums

Aside from the players starting house, none of the slum houses are accessible.