Difference between revisions of "Jack-o-nine/Gameplay/Combat"

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(Created page with "Helpful post from user Drix at ULMF forums: [http://www.ulmf.org/bbs/showpost.php?p=607203&postcount=359] " The great secret to combat is in alignment(or multipliers). Every ...")
 
m (Added sidebar. I'll flesh this out if no-one else does in the next week.)
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{{Jack-o-nine}}
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Helpful post from user Drix at ULMF forums:
 
Helpful post from user Drix at ULMF forums:
 
[http://www.ulmf.org/bbs/showpost.php?p=607203&postcount=359]
 
[http://www.ulmf.org/bbs/showpost.php?p=607203&postcount=359]

Revision as of 02:32, 9 December 2014

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


Helpful post from user Drix at ULMF forums: [1]

" The great secret to combat is in alignment(or multipliers). Every attack can either cause a buff or debuff or deal double damage for attack of the same color. So what you want is to align an attack to cause the biggest damage of the same color. A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast. You can kill pretty high level monsters with this.

To defend yourself want to use halve damage buffs and debuffs. Slow and steady is also good for more manageable opponents. You generally only want to strike with same attack color as there defense only when you have so power backing you(multipliers). For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?) "