Jack-o-nine: Tips

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< Jack-o-nine‎ | Gameplay
Revision as of 17:36, 10 November 2014 by Airburst1 (talk | contribs) (Slave Induction)

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OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


Slave Induction

Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.

  1. Explain Her Position: Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for "explain" and you can do them one after the other.
  2. Medical Examination: Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.
  3. Branding: You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.
  4. Rules: Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick "Deny Orgasm" and "Force Rules". Leave her sleeping on a bedroll to begin with.
  5. Obedience You may need to apply some punishments before your slave will obey. Get these out of the way now.
  6. Clothing Once your slave starts to obey use the "Gift" reward to give her a sun dress.
  7. Encouragement: After that, Talk->Affect->Encourage should lift her mood into the green.

At this point you should have a good basic start.

Keep Your Slaves Happy!

A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy.

  • Talk to her: Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.
  • Active Sex: A dozen orgasms in quick succession will cheer up just about any slave.

Train D-Class Slaves

It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves can be a good way to accumulate the funds needed for a more ambitious project.

A D-Class slave with one blue skill sells for 300 sparks to the guild subpurchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class assistants (Realtor) Nurse (Medical Centre) Enchantress (Mystra, Base Camp) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.

TL;DNR: Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise stile to Blue if you want to sell to businesses.

The Buyer Of Last Resort

Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher. Just saying.