Jack-o-nine: Rewards
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< Jack-o-nine | Gameplay | Slaves
Revision as of 13:26, 5 August 2017 by Dark Helmet (talk | contribs) (Created page with "{{Jack-o-nine}} When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positiv...")
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When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling.
Contents
Moral Encouragement
Spend Time Together
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion.
Reward | Reward Level | Cost |
---|---|---|
Stroll on the roof | 1 | $0 |
Walk around the city | 2 | $0 |
Go to the beach | 3 | $2 |
Go to the theater | 4 | $4 |
Go to a restaurant | 5 | $8 |