Love Death Final!: Gameplay
Contents
Main Menu
- Start - enters Campaign Mode
- Free H - enters a selection menu for H mode
- Free Battle - enters a selection menu for Arena Battles
- Config - enters Configuration menu
- Exit
Controls
Full list of controls -- More detailed descriptions are given in Battle and H-Mode sections.
Wandering and Battle Mode | |
WASD - Basic movement (forward/left/back/right) | Spacebar - Jump/DoubleJump |
SHIFT - Run | Q - Reset camera direction |
M - Character Menu (also displays these controls) | Mousewheel - Switch magic |
Battle Mode | |
LMB - Attack w/right hand | RMB - Attack w/left hand |
E - Toggle targeting | R - Reload |
G - Guard | MMB - Cast magic |
H Mode | |
WASD - Move characters (forward/left/back/right) | Q / E - Rotate characters left / right |
Space - Move up | CTRL - Move down |
SHIFT - Move faster while held | Z - Ejaculate |
All Modes | |
ESC - Exit to Main Menu | Del - Toggle UI display |
P or Print Screen - Screenshot | F3 - Toggle Fullscreen/Windowed |
Left/Right Arrow Keys - Adjust Time Back/Forward |
Campaign Mode
In this mode, you can adventure with your chosen character on a series of quests and challenges through different environments, building experience and gaining gold. You can choose your adventurer from any of the pre-made characters, or custom characters made in the character editor or imported from Tamzone.
Main: The two main heroines, Eir and Rota, each with their own quests. They also have individual scenes with Rivals they encounter.
Custom: These include additional scenario characters and any custom characters saved to your save/Allpack folder. Any custom characters saved with the filenames eir.alp or rota.alp will have access to Eir or Rota's unique quests and encounters, and share any progress and inventory gained with the Main versions.
Adventurer status is saved separately from the allpack, so editing a character in Tamtam will have no effect on that character's campaign progress.
Entering campaign mode places your character in Rothschild square, where you can wander safely. Only the two red rings can be interacted with; one over a rug displaying merchandise, where new weapons can be purchased, and one at the path leading into the wilderness, where Quests can be embarked from.
Character Status and Inventory
The Character Menu displays current stats and inventory, and weapons and magics can be equipped. Menu buttons are arranged in this order:
Status shows Level, HP (hit points) and MP (magic points) with current amount on the left and max amount on the right. Exp is displayed with current amount on left and amount needed to gain a level on the right. Exp can only be gained by defeating enemies. And lastly, Money, is used to unlock more weapons, and can only be gained by completing Quests.
HP and MP both increase at fixed amounts per level. Power, a hidden stat, also increases the same way, and multiplies damage done by both weapons and magic.
Magic: Five magic attacks are available from the start, one of each type: Fire, Ice, Shortbeam, Longbeam and Homing Beam. To use them in battle, they have to be equipped to one (or all) of the three available slots by left-clicking and dragging them into each. These can be re-arranged from this Menu at any time in wandering or battle modes. Casting in Battle is explained in the Battle mode section.
On reaching level 20, upgraded versions of each magic attack become available, and a Hyperspeed move that accelerates ground movement in brief bursts.
Weapons: Here the collection of weapons unlocked can be viewed and equipped. Any weapons saved to the character's outfit will be available for all characters, as will any weapons purchased from the weapons market.
Weapons can be individually equipped to right (main weapon) or left (sub weapon) hands. All weapons have different properties depending on whether they're single-wielded or dual-wielded in right or left hands, and some have more unique abilities.
Weapons are organized by Exotic weapons, which includes improvised, unconventional and thrown weapons, One-Handed Melee, Two-Handed Melee, Ranged, and Custom, which includes any Melee or Ranged weapon assigned to an 'Original' slot or loaded from the Import object type.
The last two buttons Return to game and Return to Title Menu.
Chapters
The Training Ground and Chapter 1 are available to all characters at the start. Completing each Chapter in the series unlocks the next one for all characters.
Quest | Map | Difficulty Lvl | Reward |
---|---|---|---|
Training Ground | Snow Fields | Scales to Level | 500 |
Chapter 1 | Palm Bath | 1 | 1500 |
Chapter 2 | Beach | 5 | 2000 |
Chapter 3 | Shopping District | 5 | 2500 |
Chapter 4 | Tenements | 10 | 3000 |
Chapter 5 | Ruins | 15 | 3500 |
Chapter 6 | Mall | 20 | 4000 |
Chapter 7 | Tamtam's Shrine | 40 | 4500 |
Chapter 8 | Boxing Ring | 35 | 5000 |
Chapter 9 | Downtown | 37 | 6000 |
Chapter 10 | Rothschild | 50 | 10000 |
Notes:
- The Training Ground gives a small Money reward for a very brief battle, but because it scales to your character level, you can always gain at least one level from it until Level 90+.
- Chapter 7 is a series of duels with five Rivals in succession: Nanami, Urara, Ichigo, Koto and Ayumi.
- Chapter 8 is a four-on-one match against the four main heroes: Eir, Rota, Aaron and Clive. The Boxing Ring is a very tight space for it, but you can use the ropes and outer ring to control the crowding.
- Chapter 10 is a five-on-one match against the first five Rivals again. Rothschild Square is more open for maneuvering, but there are a few tighter allys to corner your opponents, or get cornered.
Rivals
All Rival Quests are available to all players from the beginning. Each has a Level 25 difficulty and a reward of 5000 Money.
- Nanami
- Urara
- Ichigo
- Koto
- Ayumi
- Kaede
- Kaoru
- Yuuki
- Itsumi
Story
Eir and Rota have individual story quests available to them. Completing each part unlocks the next for all future playthroughs.
H Mode
Controls
Battle Mode
Controls
Melee Combat
Ranged Combat
Magic
Enemy List
Weapon List
Weapon | Type | Price | Power | Range | ? | Notes |
---|---|---|---|---|---|---|
zhaodong | normal | 1000 | 1.2 | 1.2 | 1.0 | default weapon |
popsicle | normal | 100 | 0.5 | 0.5 | 2.0 | |
melon bun | normal | 100 | 0.5 | 0.5 | 2.0 | |
- Types: normal/axe/2handed/bomb [bomb type deprecated; it acts as normal this game]
Weapon | Type | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
handgun | pistol | 1 | 1 | 0 | 150 | 0 | 1.5 | 0.2 | 1.1 | 1 | 13 | 0.5 | 2.5 | 2 | 100 |
- Types: pistol/revolver/machinepistol/rifle/shotgun/flamethrower/launcher
Weapon | Type | Price | Power | ? | ? | ? | ? | Notes |
---|---|---|---|---|---|---|---|---|
chakram | return | 1000 | 50 | 150 | 0 | 3000 | 0 | only throwable if wielded 1-handed |
neko grenade | bomb | 2000 | 1000 | 30 | 1 | 0 | 5000 |
- Types: return/bomb