Jack-o-nine: Border of the Fogs
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Contents
Border of the Fogs
Patrol Border of Fogs
The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by "clippers". Only intelligent beings may travel the fog; this includes an assortment of creatures that make appearances near the border to accost any woman unfortunate enough to catch their attention.
Fighting here will raise your Fighter skill as well as your Strength.
Losing results in a game over.
It's advised that players pick their battles, develop strategies and prepare strong weapons, armor, skills and potions.
Choosing to patrol the border, the player may encounter any of these accosting a slave:
- A Werewolf;
- A Fog Fiend (Three levels: young, mature and hardened/huge);
- A Lich Necromancer;
- A Black Medic & 3 Minions;
- 2 beggars, a suprisingly strong cripple and 2 skinny old men;
- A Paladin of Taurus House & 2 footmen;
- 4 Beastmen;
- A Vampire;
- An Ogre;
- An Orc;
- 2 Goblins;
- A Warg.
Note: You do not have to fight every single battle, waiting for a weaker foe is an option so long as you don't run out of energy while biding your time.
If the player chooses to fight, then you opponent's stats and rewards are as follows:
Name | Vit/Stm/Mrl | Fighter exp | Strength exp multiplier | Minimum Slave Value |
---|---|---|---|---|
Scum | 1/1/1 | 5 | 1x | 100 |
Palandin | 50/80/90 | 10 | 2x | 200 |
Footman | 40/60/50 | ^ | ^ | ^ |
Goathead | 50/65/50 | 10 | 2x | 200 |
Pigmug | 60/80/60 | ^ | ^ | ^ |
Toadman | 50/60/40 | ^ | ^ | ^ |
Ratman | 30/40/50 | ^ | ^ | ^ |
Black Medic | 60/60/60 | 5 | 1x | 100 |
Minions | 1/1/1 | ^ | ^ | ^ |
Young Fiend | 70/60/90 | 5 | 1x | 100 |
Mature Fiend | 120/120/160 | 10 | 2x | 200 |
Hardened Fiend | 200/300/300 | 15 | 4x | 300 |
Vampire | 150/200/150 | 10 | 2x | 200 |
Werewolf | 150/300/150 | 15 | 4x | 300 |
Lich | 60/100/300 | 10 | 2x | 200 |
Ogre | 200/175/175 | 0 | 4x | 300 |
Goblin | 50/40/40 | 5 | 1x | 50 * #Goblins |
Warg | 150/150/120 | 15 | 4x | 300 |
Orc | 80/100/150 | 10 | 4x | 200 |
Note: Defeating the Ogre for the first time will grant you the Dragon Fire Staff Relic but the slave that you were meant to have caught will run away. Well worth it. Note: Once you reach Fighter rank A+ the only way to keep leveling up is to get achievements (kill enemies for the first time).
Upon defeating the enemy, the player gets several options on what can be done with the slave, these include:
- Rape your prize - you will still be able to pick something else afterwards;
- Take her with you - she becomes your slave;
- Fatten the sow - if you have no slave she will be forced into the barn (this won't show up if you have a slave because she will resist);
- Lock her in a cell - if you already have a slave and own a dungeon you can lock her there;
- Put her in cryostorage - if you have enough room she will be cryostored for 1$/day;
- Slaughter for sparks - she will be slaughtered and you will receive the sparks equivalent for her meat price;
- Butcher for meat - she will be butchered (5$) and you will receive her meat;
- Action her off - Farid will auction her off and then pay you the following day as long as you visit the Slave Market, if you change your mind within the day you can still take her with you.
Note: If you auction off a slave and forget to collect your payment before you auction off the next slave you will not be able to collect the money that you're owed.
Smugglers Rendezvous
Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.
- The available age options are Mature, Young & Immature
Overall rank: C Slave starts off completely obedient, with high physical stats:
- A rank:
- Beauty
- Endurance
- Empathy
- B rank:
- Temperment
- Intellect
- Nature
Arrogant pride, ordinary, Healthy weight, unfashionable and unknown
All common and sex skills start off at B/Blue rank.
Also sells fog fiends for $500 each. (Jack HF)
This is where you buy Felicity ($10000) for Post-Patrician quest. (Jack HF)
Moneylender's home
As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project. To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.
- Available Loans
- $500/$600 20 days
- 1000/1250 30 days
- 2000/2500 75 days
- 5000/7000 100 days
- He buys slaves:
- Any useful skills
- No Alchemy skill
- Blowjobs - A
- Wants high quality slaves (A?)
No information on how much he pays.
Base Camp
Taurus house's appointed Sergeant oversees the hastily built base camp, only offering the player $750 for a D+ Witch Doctor slave (Jack HF) or 500 sparks in exchange for an obedient Alchemist slave (Jack Original).
Slums
Aside from the players starting house, none of the slum houses are accessible.