Difference between revisions of "Artificial Academy/Gameplay/Tips"

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Revision as of 17:41, 31 August 2012

Illusion

all characters are at least 18


Artificial Academy [edit]

Gameplay

Technical Help

Modding


Homeroom Tips

These are useful tips given in homeroom after the morning period. Though many are obvious, the interpretation and applicability of some are open to more in-depth discussion.

  • If you see a person feeling down, you should encourage them.
  • If you see an angry person, you should try to calm them down.
  • Don't go overboard with your ero-ness in front of others.
  • Questions on your relationships? Check the Jizou statue for answers.
  • Doing things together will make you better friends.
  • The results rely on your mental state, so stay on top shape.
  • It's very important to be able to read the atmosphere of the room.
  • Don't enter empty classrooms for no reason.
  • 0% means there is a fundamental problem. If that's the case, you should just give up.
  • With a lover, you can be bit more forceful than usual.
  • You can't be in a relationship with someone that doesn't swing your way.
  • Compatibility value exists for everything.
  • The atmosphere won't change instantly, so be careful.

Effective Interaction

Each school day has four time slots (parts of the day) that are counting down from the start of the day. At the end of the first time slot will find yourself in front of the classroom with all of the students. The timeslots are as follows: the first is a study session, then lunch, then exercise, then go home.

The game is made to make it difficult to go into an H-Scene if you don't know what you're doing. You need to read the girl (depending on her type and if she likes your character type) and predict what kind of conversation topics she would like. A example route is to begin the conversation with the following:

  1. Studying activity/eating activity/club practice activity. "Walk me home" improves relationship, but also ends the day and any other opportunities to raise affection.
  2. "How are you" is a good opener, as it indicates how receptive the character may be to you. It increases approval on success, and even on failure can reveal if the character is in a bad mood that would penalize success rates.
  3. Anger and Depression reduce affection until alleviated; Calm Down and Reassure respectively allow you to take the opportunity to get an affection boost. Some characters are more stoic or ambiguous, but until you become familiar enough to identify their moods, taking a stab at both options is a safe strategy. When used right, these can be extremely potent to the point of bringing an NPC from green to pink with a handful of interactions, or even from purple to cyan with one interaction.
  4. "Follow me" can have a higher success rate than conversation options, and gives a little boost to approval. If you're hitting a brick wall in conversation, taking the character to one or two locations can make things easier. Some locations have higher success rates than others, depending on their interest and how public or private the location is.
  5. Poke the level of interest of your character by talking about love or sex(or studies.and sport, depending on character). If its over 100% you might want to try something. After sex, if you poke for interest and you see its unnaturally high you might want to "Confess" and she will probably be your girlfriend.
  6. Remember you can only talk about the conversation topic a max of two times before it depreciates. This may still be over 100% success rate with higher relationship levels and certain topic/type combinations. At the end of each part of the day your conversation topic cap of 2 is reset, so you can continue pushing on the next part of the day etc.
  7. Group activities spreads approval around to all participants, including to individuals who aren't as comfortable with you one-on-one, and the popularity increase can also make you more attractive to others. If you're competing for academic and athletic leaderboards, then take care inviting groups to study or practice, as they'll all improve to closer competition with you in those categories.
Screen2.jpg

General Tips

  • Mental Health Note: Bad moods affect even your active character; when angry or depressed you'll be less effective and more vulnerable in a fight. Friends may try to cheer you up or calm you down if you let them, and receiving a hug will also improve your mood. Winning a fight, being chosen over a competitor, or being the challenged character in a draw, clears bad moods.
  • Keep in mind that the char you add to school will be save to school file.They will never change even you edit in Char maker or Delete the char file. So after you edit the char, remove and re-enroll them back again to make your change effective. But all the progess you have made with that char will be reset too
  • To make things easier on yourself, it is much easier to seduce a person if you're their type. You can still seduce not-your-type one if you try hard enough. Physical attraction impacts initial relationship levels and rate of gain, but barring sexual orientation, having a high enough relationship will always open up full relationship options.
  • Any successful interaction that increases horniness (kiss/hug/fondle/romance talk/sex talk) will increase an NPC's receptiveness to H contingent on factors such as virtue, overall relationship level, character traits, etc. See H guide section on horniness for more info.
  • To raise the character from the purple relation; talk to him/her and make your partner jealous. If both characters fight and you choose the person that hates you, s/he will magically become neutral or like you. You can however lose your current lover if use this method alot. So try to use Reassure on her immediately
  • Use calm down when you interrupt your partner's action or your action gets interrupted by other people. Reassure should be used on your partner when you choose the other character when two people fight over you, s/he become happy and the % lost will go back to normal. (Sometimes this can be used to raise the level of a blue relation character.)
  • Not all character type/trait combinations harbor moods; some only need to be invited somewhere or included in an activity to simply forget about it, though on a failed attempt they may make it clear what's bothering them. This gives a choice whether to calm/cheer them to gain affection, or simply take their mind offf it with an affection-raising activity you prefer.
  • Starting fights is generally not a worthwhile undertaking. This isn't a cuckold fantasy; beating up a girl's boyfriend will not endear her to you, and will make her dislike you more (this is the case for most personality types). Getting beaten up, on the other hand, can actually be to your benefit by lowering the reputation of the aggressor, and can attract a sympathetic type to cheer you up.
  • On the other hand, some character types are attracted to fighters. If you don't mind alienating quite a few others, you can try to win many fights to draw the admiration of a tough character. You can become a fighter for the competitive fun, or build a class of unlikables simply to deal them cathartic drubbings, either way, there will be someone turned on by it.
  • If you are high in Sports your character will run faster. If the sports ability is max, that character will run at ridiculous speeds even the Fat-type char, and so will any of the characters following him/her. Be careful with running at high speeds, as it can make it impossible to react fast enough to situations arising when you first enter a room. You can, for example, chase down a girl so fast that there is not enough time to react to the fact that you have charged into the lady's room, and end up getting beaten down by the very girl you wanted to talk to.
  • You may find characters with low virtue + high horniness masturbate or touch themselves everywhere, and will never run away when they see his/her lover having sex with another person. They will either stand there masturbating or try to ask you to have sex with them instead. However, if he/she isn't in a relationship with you, they will run away.
  • Gender-restricted areas can be used to your advantage. For example, you can effectively cheat on a girlfriend without getting caught by keeping your trysts limited to the boy's locker or bathrooms. Note that some girls in a comfortable relationship with you, or with certain personality types, will still barge into boys' locker rooms anyway. As such, the bathrooms are much better for this purpose.
  • If a character with low virtue+high horniness+affection see other people doing it and you draw near, they will sometimes ask you to do it just like the people shagging in public.
  • Male on male does not have any interactive H-scenes at this time, although romantic relationships can form between two men.
  • If you want break-up with someone, use the break-up command. If that's not effective use the fight command with her then try to break up with her. Beware that Evil characters will resist a break-up, and picking a fight with them will put you on their hit list. Faithful characters are also highly resistant to break-up, no matter how low their affection gets.
  • Fucking in public will make characters who see you lower their opinion of you. When their opinion is low enough s/he will come and challenge you for a fight.
  • If the girl you would like to talk to hides in the girls' locker room or girls' bathroom, instead of breaking in and see all girls in there scream and run out, and the girl you would like to talk to ask you to leave with a reduction in relationship, try to use "Everyone come here!" command at the map near that room. She will respond and come to you.
  • Name-dropping and shilling: Pointing out someone (eye icon) improves their disposition toward that person, and if they already like that person, toward you as well. If you're having difficulty getting close to someone, you can try switching to one of his or her friends and putting in a good word for your preferred character.
  • Character assassination: You can sabotage rival relationships by badmouthing individual characters. This can backfire, so is best reserved for when you know affection between them is on the decline, when it's most effective. Successful use can demolish the relationship and leave the intended character available. This can also get round-about revenge, by spreading a poorer general opinion of someone who wronged you, possibly enough for someone to attack them.
  • Leave them wanting: Putting too much pressure on a person will make them shut down; keep interaction brief enough that they're left with familiarity with you, even if you're not making a good first impression. Spreading your attention out to multiple characters gives you more options later and gradually increases your overall popularity. Asking someone to meet you later (Circled clock button) will improve their disposition toward you both at that time and when you meet them later.
  • Stall tactics: Answering "yes" to everyone improves those characters' opinion of you, and gradually popularity with everyone. But sometimes someone asks you something you'd rather not say yes to -- ie: an attempt to spread poor opinion of someone you'd rather like, a proposition for public sex in front of a room full of known prudes -- a hint from harem anime is to avoid answering. This works if you have the interest of one or more other characters nearby, especially if one is jealous. A rival's intrusion can take the heat off of you at times.
  • More stall tactics: SPACEbar during a dialog will pause the timer for the interaction, but not for the rest of the class. This can give more time for someone to interrupt a question you don't wish to answer. And if a third person is in the room you want to be alone with someone else in, they will leave if given enough time. This way you can have your intended partner to yourself without wasting time finding another room, or taking the chance of picking up more stalkers en route there.