Difference between revisions of "Love Death Final!/Gameplay"

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{{Love_Death_Final!}}
 
{{Love_Death_Final!}}
 
===Main Menu===
 
===Main Menu===
*Start - enters [[Love Death Final! Gameplay Guide#Campaign_Mode|Campaign Mode]]
+
'''Start''' - enters [[Love Death Final! Gameplay Guide#Campaign_Mode|Campaign Mode]]
*Free H - enters a selection menu for [[Love Death Final! Gameplay Guide#H_Mode|H mode]]
+
 
*Free Battle - enters a selection menu for Arena [[Love Death Final! Gameplay Guide#Battle_Mode|Battles]]
+
'''Free H''' - enters the [[Love_Death_Final!/Gameplay/H mode|H-mode]] selection menu
*Config - enters [[Love Death Final! Gameplay Guide#Configuration_and_Settings|Configuration]] menu
+
 
*Exit
+
'''Free Battle''' - enters a selection menu for custom [[Love Death Final! Gameplay Guide#Battle_Mode|battles]]
 +
 
 +
'''Config''' - enters the [[Love Death Final! Gameplay Guide#Configuration_and_Settings|Configuration]] menu
 +
 
 +
'''Exit''' - exits the game
  
 
===Basic Controls===
 
===Basic Controls===
Full list of controls -- More detailed descriptions are given in Battle and H-Mode sections.
+
Full list of controls -- More detailed descriptions are given in Battle and [[Love_Death_Final!/Gameplay/H mode|H-mode]] sections.
*{{key|WSAD}} Basic movement, double-tap to evade
+
*{{key|WASD}} Basic movement, double-tap to evade
 
*{{key|Space}} Jump, double-tap to DoubleJump
 
*{{key|Space}} Jump, double-tap to DoubleJump
 
*{{key|Shift}} Run
 
*{{key|Shift}} Run
Line 15: Line 19:
 
*{{key|Q}} Reset camera direction
 
*{{key|Q}} Reset camera direction
 
*{{key|Esc}} Return to title screen
 
*{{key|Esc}} Return to title screen
 +
*{{key|Left / Right}} Adjust in-game time
 +
*{{key|Delete}} Toggle UI
 +
*{{key|F3}} Toggle fullscreen/windowed
 +
*{{key|P / Print Screen}} Take screenshot
  
 
=Campaign Mode=
 
=Campaign Mode=
 
In this mode, you can adventure with your chosen character on a series of quests and challenges through different environments, building experience and gaining gold. You can choose your adventurer from any of the pre-made characters, or custom characters made in the [[Tamtam Guide|character editor]] or imported from [[Tamtam Guide#Tamzone|Tamzone]].
 
In this mode, you can adventure with your chosen character on a series of quests and challenges through different environments, building experience and gaining gold. You can choose your adventurer from any of the pre-made characters, or custom characters made in the [[Tamtam Guide|character editor]] or imported from [[Tamtam Guide#Tamzone|Tamzone]].
  
'''Main:''' The two main heroines, Eir and Rota, each with their own quests. They also have individual scenes with Rivals they encounter.
+
'''Main:''' There are two main campaigns one for Eir and one for Rota, each featuring 5 missions in addition to the quests and rival fights. They also have individual scenes with rivals they encounter.
  
'''Custom:''' These include additional scenario characters and any custom characters saved to your save/Allpack folder. Any custom characters saved with the filenames eir.alp or rota.alp will have access to Eir or Rota's unique quests and encounters, and share any progress and inventory gained with the Main versions.
+
'''Custom:''' These include additional scenario characters and any custom characters saved to your save/Allpack folder. Any custom characters saved with the filenames "eir.alp" or "rota.alp" will have access to Eir or Rota's unique quests and encounters, and share any progress and inventory gained with the Main versions.
  
 
Adventurer status is saved separately from the allpack, so editing a character in Tamtam will have no effect on that character's campaign progress.
 
Adventurer status is saved separately from the allpack, so editing a character in Tamtam will have no effect on that character's campaign progress.
Line 131: Line 139:
 
*Itsumi
 
*Itsumi
  
 +
Every default character is equipped with only melee weapons although Ichigo can throw her chakram.
  
 
===Story===
 
===Story===
 
Eir and Rota have individual story quests available to them. Completing each part unlocks the next for all future playthroughs.
 
Eir and Rota have individual story quests available to them. Completing each part unlocks the next for all future playthroughs.
  
=H Mode=
+
=Battle Mode=
H is only available by choosing the "Free H" option from the title screen. There are four types of H: Vanilla, Threesome, Gangbang and Monster Rape.
+
Battles consist of waves of monsters that the player must fight, followed by a large boss. Rival battles will proceed to the 1-1 character fight after the boss is defeated.
===Vanilla===
 
The first character is the passive character while the second character is the active character. This mode has every pose available.
 
===Threesome===
 
The animations are made in such a way that the first and the third character must be females while the second character must be male or futa. This mode has only two poses.
 
===Gangbang===
 
The animations are made in such a way that the first character must be the girl while the others must be males or futa. This mode has only three poses.
 
===Monster Rape===
 
The second characters are locked to be monsters. Each monster has three specific poses, with the third one being monster gangbang.
 
==Controls==
 
*{{key|WASD}} Move characters forward/back/lest/right
 
*{{key|Space}} Move characters up
 
*{{key|Ctrl}} Move characters down
 
*{{key|Q / E}} Rotate characters left / right
 
*{{key|Shift}} Move characters faster
 
*{{key|Z}} Ejaculate
 
*{{key|M}} Configure voice and expressions
 
  
===Buttons===
+
The first bar represents your Health, which is only replenished when you level up.
[[File:LDF_H_buttons.jpg|thumb]]
 
*The first button can be used to show or hide any character.
 
  
*The second button determines whether the girl(s) will be focused on the partner or will look at the player's screen.
+
The second bar represents your Magic Points and replenishes automatically.
  
*The third button determines whether the guy/futa will be focused on the partner or will look at the player's screen.
+
The third bar represents your balance. If you get hit enough times you will lose your balance and fall. After you get up you will be unable to take damage for a while, represented by a blue aura surrounding your character.
 
 
*The fourth button is used to strip the characters.
 
 
 
*The fifth button can be used to make only the penis visible or to make both the guy/futa/monster and the penis invisible.
 
 
 
*The sixth button changes between the game camera and the main character's point of view.
 
 
 
*The seventh button instantly maxes the blue orgasm meter (hotkey Z).
 
 
 
*The eighth button is used to change the pose.
 
 
 
*The ninth button initiates the scene and brings up the pad. Clicking it again will close it and make the characters stop.
 
 
 
*The tenth button only appears when not inserted. It displays where the position's action is directed -- vaginal, anal, oral, breast, foot, hand, urethra -- and if vaginal and anal are both possible from the position, clicking will switch between them.
 
 
 
===Pad Controls===
 
[[File:LDF_H_pad.jpg|thumb]]
 
The pad is used manually to move the active character. Moving the pointed along the red line pushes while moving on the opposite axis grinds. Right-drag within the pad grinds in a continuous motion.If the penis size is long enough, pushing all the way to the end of the red line causes the girl to convulse from pressing against her cervix.
 
*The first button changes the red line between vertical and horizontal.
 
*The second button will have the active character move automatically. The speed depends on the orgasm bar.
 
*The third button changes between internal and external ejaculation.
 
*The fourth button is only clickable in positions where any of Hug, Kiss or Grind actions are possible.
 
 
 
===The Orgasm Bar===
 
In all scenarios there are only two orgasm bars. The blue bar corresponds to the guy/futa/monster while the red bar corresponds to the girl. Moving the pad pointer in only two directions increases the blue bar faster while moving it in circles increases the red bar faster. The corresponding character(s) will automatically cum when its bar is full. If both bars are very close then the characters will cum at the same time, otherwise the other bar will stop until the orgasm is finished.
 
 
 
==Cumshot mode==
 
If external ejaculation is selected, when the blue bar fills the male character will withdraw and the view will switch to 1st person. Pressing Space will spray white fluid approximately around the center of viewpoint, which mouse movement can direct. There is no limit to the amount of ejaculate that can be sprayed. Cumshot mode can be exited with Right-Click.
 
 
 
=Battle Mode=
 
 
===Controls===
 
===Controls===
 
*{{key|Left-Click}} Attack with your right weapon
 
*{{key|Left-Click}} Attack with your right weapon
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*{{key|R}} Reload ranged weapon(s)
 
*{{key|R}} Reload ranged weapon(s)
 
*{{key|G}} Guard
 
*{{key|G}} Guard
*{{key|Left / Right}} Adjust in-game time
+
**Every attack works in mid-air too.
*{{key|Delete}} Toggle UI
+
**Guard can be used with every weapon.
*{{key|F3}} Toggle fullscreen/windowed
 
*{{key|P / Print Screen}} Take screenshot
 
  
 
===Melee Combat===
 
===Melee Combat===
 +
Melee attacks can hit multiple enemies and are more effective against monsters since they cannot block them. Clicking the mouse button(s) produces up to 5 attacks and clicking while sprinting produces an unblockable attack. This applies to every melee weapon. If you dual-wield two melee weapons, clicking both mouse buttons in quick succession will produce a flurry.
 +
*Rarely, a melee attack can produce a critical hit, identified by a different animation.
 +
*When used against characters they have a chance of tearing up the character's clothing once they lost enough hit points.
  
 
===Ranged Combat===
 
===Ranged Combat===
Each weapon will fire where the center of the screen is and you will see the crosshair for that brief moment. Ranged attacks become more effective the closer the target is.
+
Each weapon will fire where the center of the screen is and you will see the crosshair for that brief moment. Ranged attacks become more effective the closer the target is. Different weapons fire in different ways.
 +
*Weapons can be fired while sprinting.
 +
*It's safe to fire rockets and throw bombs when the enemy is next to you as the explosion will not harm you.
 +
*Shots will do the same amount of damage regardless of which body part is hit.
  
 
===Magic===
 
===Magic===
 +
[[File:LDF_spell.jpg|thumb|Magic attack]]
 
During every battle you will only be able to use 3 preset magic attacks. Each magic attack consumes Magic Points, which constantly regenerate.
 
During every battle you will only be able to use 3 preset magic attacks. Each magic attack consumes Magic Points, which constantly regenerate.
  
===Enemy List===
+
'''Flame''' fires a steam of fire that steadily damages any enemy that it passes through
 +
 
 +
'''Ice''' fires shards of ice that inflict damage to the targeted enemy
 +
 
 +
'''ShortBeam''' fires a short ray of light that inflicts damage to the targeted enemy
 +
 
 +
'''LongBeam''' fires a beam of light that steadily damages any enemy that it passes through
 +
 
 +
'''HomingBeam''' fires 8 rays of light that converge on the targeted enemy but is ineffective at close range
 +
 
 +
'''FlameLv2''' surrounds your character with fire, damaging any adjacent enemy
 +
 
 +
'''IceLv2''' fires multiple shards of ice that steadily damage any enemy that it passes through
 +
 
 +
'''ShortBeamLv2''' fires multiple short rays of light that steadily damage any enemy that it passes through
 +
 
 +
'''LongBeamLv2''' fires a very large beam of light that steadily damages any enemy that it passes through
 +
 
 +
'''HomingBeamLv2''' fires many rays of light that converge on the targeted enemy, with a few of them surrounding your character for defense
 +
 
 +
'''Hyperspeed''' uses Magic Points to make a large dash. During this brief period all attacks will pass through you, including magic attacks, but your attacks will also miss until you decelerate to normal speed.
 +
 
 +
*When used against characters, magic attacks have a chance of burning or pulverizing up the character's clothing once they lost enough hit points.
 +
 
 +
===Monster List===
 +
-devils
 +
 
 +
-orks
 +
 
 +
-wights
 +
 
 +
-stone beasts
 +
 
 +
-wolves
 +
 
 +
-giant rats
 +
 
 +
In addition, most quests feature a large boss. Some are larger versions of the aforementioned monsters while others are unique.
 +
 
 +
The succubus are monster opponents who move, attack and defend as human characters. They share the tactics and threat level equal level Rivals, but they frequently spawn in packs. The giant succubus moves and attacks similar to other giant monster.
  
 
===Weapon List===
 
===Weapon List===
 +
[[File:LDF_dual_2handed.jpg|thumb|Dual-wielding two 2handed weapons]]
 +
[[File:LDF_chakram.jpg|thumb|Throwable chakram]]
 +
[[File:LDF_flamethrower.jpg|thumb|Flamethrower]]
 +
2handed melee weapons will act as a 1handed one if dual-weld with another melee or ranged weapon.
 +
 +
If your only weapon is a ranged one you can use your other hand to aim.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; height: 100px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; height: 100px;"
 
|+Melee Weapons
 
|+Melee Weapons
Line 223: Line 234:
 
! scope="col"|Power
 
! scope="col"|Power
 
! scope="col"|Range
 
! scope="col"|Range
! scope="col"|?
+
! scope="col"|Attack Rate
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
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|
 
|
 
|-
 
|-
|
+
|Tasty-Puffy I-Beam
|
+
|Normal
|
+
|10
|
+
|10.0
|
+
|10.0
|
+
|1.0
|
+
|lethal joke weapon
 
|-
 
|-
 
|
 
|
Line 268: Line 279:
 
*Types: normal/axe/2handed/bomb [bomb type deprecated; it acts as normal this game]
 
*Types: normal/axe/2handed/bomb [bomb type deprecated; it acts as normal this game]
  
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px;"
+
{| border="0" cellpadding="1" cellspacing="3" class="article-table" style="width: 700px;"
 
|+Ranged Weapons
 
|+Ranged Weapons
 
|-
 
|-
 
! scope="col"|Weapon
 
! scope="col"|Weapon
 
! scope="col"|Type
 
! scope="col"|Type
! scope="col"|
+
! scope="col"|Price
! scope="col"|
+
! scope="col"|Burst
! scope="col"|
+
! scope="col"|Stream
! scope="col"|
+
! scope="col"|Auto Rate
! scope="col"|
+
! scope="col"|Fire Rate
! scope="col"|
+
! scope="col"|Auto Flag
! scope="col"|
+
! scope="col"|Spread
! scope="col"|
+
! scope="col"|Recoil
! scope="col"|
+
! scope="col"|Zoom
! scope="col"|
+
! scope="col"|Chamber
! scope="col"|
+
! scope="col"|Magazine
! scope="col"|
+
! scope="col"|Muzzle
! scope="col"|
+
! scope="col"|Power
! scope="col"|
+
! scope="col"|Impact
 +
! scope="col"|Range
 +
! scope="col"|Notes
 
|-
 
|-
 
|handgun
 
|handgun
 
|pistol
 
|pistol
 +
|5000
 
|1
 
|1
 
|1
 
|1
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|2
 
|2
 
|100
 
|100
 +
|
 
|-
 
|-
 
|
 
|
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|
 
|
 
|
 
|
|
+
|Default Original_01 import
 +
|-
 
|}
 
|}
 
* Types: pistol/revolver/machinepistol/rifle/shotgun/flamethrower/launcher
 
* Types: pistol/revolver/machinepistol/rifle/shotgun/flamethrower/launcher
 +
: Burst = number of bullets per shot
 +
: Stream = number of consecutive bullets in autofire
 +
: Auto Rate = interval between autofire
 +
: Fire Rate = interval between single shots
 +
: Impact = stopping/staggering power
  
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; height: 100px;"
+
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 700px; height: 100px;"
 
|+Thrown Weapons
 
|+Thrown Weapons
 
|-
 
|-
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! scope="col"|Price
 
! scope="col"|Price
 
! scope="col"|Power
 
! scope="col"|Power
! scope="col"|?
+
! scope="col"|Speed
! scope="col"|?
+
! scope="col"|Gravity
! scope="col"|?
+
! scope="col"|Throw Rate
! scope="col"|?
+
! scope="col"|Detonation Time
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
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|}
 
|}
 
*Types: return/bomb
 
*Types: return/bomb
 +
 +
====Unique weapon effects====
 +
If your only weapon is one chakram you can throw it by attacking with the other hand.
 +
 +
Firing the flamethrower at the ground will start a fire which lasts for a few seconds, dealing damage to any enemy that passes through. You can safely pass through the fire though.
 +
 +
==Free Battle==
 +
Accessible from the title screen, this mode is used to pit up to five characters against each other on any map. Every character will use it's default weapon and the Flame, Ice and ShortBeam magic attacks and will have instant Magic Points regeneration. You can also set up teams. Non-boss monsters can be added too but since you can only add up to four they are too weak to prove a challenge even on the hardest difficulty.

Latest revision as of 22:38, 29 January 2015

Teatime

all characters are at least 18


Love Death Final! [edit]

Gameplay

Characters

FAQ & Technical Help

Modding


Main Menu

Start - enters Campaign Mode

Free H - enters the H-mode selection menu

Free Battle - enters a selection menu for custom battles

Config - enters the Configuration menu

Exit - exits the game

Basic Controls

Full list of controls -- More detailed descriptions are given in Battle and H-mode sections.

  • WASD Basic movement, double-tap to evade
  • Space Jump, double-tap to DoubleJump
  • Shift Run
  • M Character Menu
  • Q Reset camera direction
  • Esc Return to title screen
  • Left / Right Adjust in-game time
  • Delete Toggle UI
  • F3 Toggle fullscreen/windowed
  • P / Print Screen Take screenshot

Campaign Mode

In this mode, you can adventure with your chosen character on a series of quests and challenges through different environments, building experience and gaining gold. You can choose your adventurer from any of the pre-made characters, or custom characters made in the character editor or imported from Tamzone.

Main: There are two main campaigns one for Eir and one for Rota, each featuring 5 missions in addition to the quests and rival fights. They also have individual scenes with rivals they encounter.

Custom: These include additional scenario characters and any custom characters saved to your save/Allpack folder. Any custom characters saved with the filenames "eir.alp" or "rota.alp" will have access to Eir or Rota's unique quests and encounters, and share any progress and inventory gained with the Main versions.

Adventurer status is saved separately from the allpack, so editing a character in Tamtam will have no effect on that character's campaign progress.

Entering campaign mode places your character in Rothschild square, where you can wander safely. Only the two red rings can be interacted with; one over a rug displaying merchandise, where new weapons can be purchased, and one at the path leading into the wilderness, where Quests can be embarked from.

Character Status and Inventory

The Character Menu displays current stats and inventory, and weapons and magics can be equipped. Menu buttons are arranged in this order:

Status shows Level, HP (hit points) and MP (magic points) with current amount on the left and max amount on the right. Exp is displayed with current amount on left and amount needed to gain a level on the right. Exp can only be gained by defeating enemies. And lastly, Money, is used to unlock more weapons, and can only be gained by completing Quests.

HP and MP both increase at fixed amounts per level. Power, a hidden stat, also increases the same way, and multiplies damage done by both weapons and magic.

Magic: Five magic attacks are available from the start, one of each type: Fire, Ice, Shortbeam, Longbeam and Homing Beam. To use them in battle, they have to be equipped to one (or all) of the three available slots by left-clicking and dragging them into each. These can be re-arranged from this Menu at any time in wandering or battle modes. Casting in Battle is explained in the Battle mode section.

On reaching level 20, upgraded versions of each magic attack become available, and a Hyperspeed move that accelerates movement rate in brief bursts.

Weapons: Here the collection of weapons unlocked can be viewed and equipped. Any weapons saved to the character's outfit will be available for all characters, as will any weapons purchased from the weapons market.

Weapons can be individually equipped to right (main weapon) or left (sub weapon) hands. All weapons have different properties depending on whether they're single-wielded or dual-wielded in right or left hands, and some have more unique abilities.

Weapons are organized by Exotic weapons, which includes improvised, unconventional and thrown weapons, One-Handed Melee, Two-Handed Melee, Ranged, and Custom, which includes any Melee or Ranged weapon assigned to an 'Original' slot or loaded from the Import object type.

The last two buttons Return to game and Return to Title Menu.

Chapters

The Training Ground and Chapter 1 are available to all characters at the start. Completing each Chapter in the series unlocks the next one for all characters.

Chapter Quests
Quest Map Difficulty Lvl Reward
Training Ground Snow Fields Scales to Level 500
Chapter 1 Palm Bath 1 1500
Chapter 2 Beach 5 2000
Chapter 3 Shopping District 5 2500
Chapter 4 Tenements 10 3000
Chapter 5 Ruins 15 3500
Chapter 6 Mall 20 4000
Chapter 7 Tamtam's Shrine 40 4500
Chapter 8 Boxing Ring 35 5000
Chapter 9 Downtown 37 6000
Chapter 10 Rothschild 50 10000

Notes:

  • The Training Ground gives a small Money reward for a very brief battle, but because it scales to your character level, you can always gain at least one level from it until Level 90+.
  • Chapter 7 is a series of duels with five Rivals in succession: Nanami, Urara, Ichigo, Koto and Ayumi.
  • Chapter 8 is a four-on-one match against the four main heroes: Eir, Rota, Aaron and Clive. The Boxing Ring is a very tight space for it, but you can use the ropes and outer ring to control the crowding.
  • Chapter 10 is a five-on-one match against the first five Rivals again. Rothschild Square is more open for maneuvering, but there are a few tighter allys to corner your opponents, or get cornered.

Rivals

All Rival Quests are available to all players from the beginning. Each has a Level 25 difficulty and a reward of 5000 Money.

  • Nanami
  • Urara
  • Ichigo
  • Koto
  • Ayumi
  • Kaede
  • Kaoru
  • Yuuki
  • Itsumi

Every default character is equipped with only melee weapons although Ichigo can throw her chakram.

Story

Eir and Rota have individual story quests available to them. Completing each part unlocks the next for all future playthroughs.

Battle Mode

Battles consist of waves of monsters that the player must fight, followed by a large boss. Rival battles will proceed to the 1-1 character fight after the boss is defeated.

The first bar represents your Health, which is only replenished when you level up.

The second bar represents your Magic Points and replenishes automatically.

The third bar represents your balance. If you get hit enough times you will lose your balance and fall. After you get up you will be unable to take damage for a while, represented by a blue aura surrounding your character.

Controls

  • Left-Click Attack with your right weapon
  • Right-Click Attack with your left weapon
  • Middle-Click Magic attack
  • Mousewheel Switch magic attack
  • E Toggle Targeting
  • R Reload ranged weapon(s)
  • G Guard
    • Every attack works in mid-air too.
    • Guard can be used with every weapon.

Melee Combat

Melee attacks can hit multiple enemies and are more effective against monsters since they cannot block them. Clicking the mouse button(s) produces up to 5 attacks and clicking while sprinting produces an unblockable attack. This applies to every melee weapon. If you dual-wield two melee weapons, clicking both mouse buttons in quick succession will produce a flurry.

  • Rarely, a melee attack can produce a critical hit, identified by a different animation.
  • When used against characters they have a chance of tearing up the character's clothing once they lost enough hit points.

Ranged Combat

Each weapon will fire where the center of the screen is and you will see the crosshair for that brief moment. Ranged attacks become more effective the closer the target is. Different weapons fire in different ways.

  • Weapons can be fired while sprinting.
  • It's safe to fire rockets and throw bombs when the enemy is next to you as the explosion will not harm you.
  • Shots will do the same amount of damage regardless of which body part is hit.

Magic

Magic attack

During every battle you will only be able to use 3 preset magic attacks. Each magic attack consumes Magic Points, which constantly regenerate.

Flame fires a steam of fire that steadily damages any enemy that it passes through

Ice fires shards of ice that inflict damage to the targeted enemy

ShortBeam fires a short ray of light that inflicts damage to the targeted enemy

LongBeam fires a beam of light that steadily damages any enemy that it passes through

HomingBeam fires 8 rays of light that converge on the targeted enemy but is ineffective at close range

FlameLv2 surrounds your character with fire, damaging any adjacent enemy

IceLv2 fires multiple shards of ice that steadily damage any enemy that it passes through

ShortBeamLv2 fires multiple short rays of light that steadily damage any enemy that it passes through

LongBeamLv2 fires a very large beam of light that steadily damages any enemy that it passes through

HomingBeamLv2 fires many rays of light that converge on the targeted enemy, with a few of them surrounding your character for defense

Hyperspeed uses Magic Points to make a large dash. During this brief period all attacks will pass through you, including magic attacks, but your attacks will also miss until you decelerate to normal speed.

  • When used against characters, magic attacks have a chance of burning or pulverizing up the character's clothing once they lost enough hit points.

Monster List

-devils

-orks

-wights

-stone beasts

-wolves

-giant rats

In addition, most quests feature a large boss. Some are larger versions of the aforementioned monsters while others are unique.

The succubus are monster opponents who move, attack and defend as human characters. They share the tactics and threat level equal level Rivals, but they frequently spawn in packs. The giant succubus moves and attacks similar to other giant monster.

Weapon List

Dual-wielding two 2handed weapons
Throwable chakram
Flamethrower

2handed melee weapons will act as a 1handed one if dual-weld with another melee or ranged weapon.

If your only weapon is a ranged one you can use your other hand to aim.

Melee Weapons
Weapon Type Price Power Range Attack Rate Notes
zhaodong normal 1000 1.2 1.2 1.0 default weapon
popsicle normal 100 0.5 0.5 2.0
melon bun normal 100 0.5 0.5 2.0
Tasty-Puffy I-Beam Normal 10 10.0 10.0 1.0 lethal joke weapon
  • Types: normal/axe/2handed/bomb [bomb type deprecated; it acts as normal this game]
Ranged Weapons
Weapon Type Price Burst Stream Auto Rate Fire Rate Auto Flag Spread Recoil Zoom Chamber Magazine Muzzle Power Impact Range Notes
handgun pistol 5000 1 1 0 150 0 1.5 0.2 1.1 1 13 0.5 2.5 2 100
Default Original_01 import
  • Types: pistol/revolver/machinepistol/rifle/shotgun/flamethrower/launcher
Burst = number of bullets per shot
Stream = number of consecutive bullets in autofire
Auto Rate = interval between autofire
Fire Rate = interval between single shots
Impact = stopping/staggering power
Thrown Weapons
Weapon Type Price Power Speed Gravity Throw Rate Detonation Time Notes
chakram return 1000 50 150 0 3000 0 only throwable if wielded 1-handed
neko grenade bomb 2000 1000 30 1 0 5000
  • Types: return/bomb

Unique weapon effects

If your only weapon is one chakram you can throw it by attacking with the other hand.

Firing the flamethrower at the ground will start a fire which lasts for a few seconds, dealing damage to any enemy that passes through. You can safely pass through the fire though.

Free Battle

Accessible from the title screen, this mode is used to pit up to five characters against each other on any map. Every character will use it's default weapon and the Flame, Ice and ShortBeam magic attacks and will have instant Magic Points regeneration. You can also set up teams. Non-boss monsters can be added too but since you can only add up to four they are too weak to prove a challenge even on the hardest difficulty.