Difference between revisions of "Jack-o-nine/Gameplay/Slaver"

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(Adding partial list of things that affect slaver's mood)
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==Mood==
 
==Mood==
to do.
+
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)
 +
 
 +
Things that improve his mood:
 +
*Decent housing
 +
*Good standard of living
 +
*Recent Sex
 +
*Slave making good progress
 +
*Having lots of energy
 +
*Comfortable clothing
 +
*Clean house
 +
*Buying a new slave
 +
*Selling a slave
 +
 
 +
Things that decrease mood:
 +
*Housing that doesn't reflect his reputation
 +
*Too low of a standard of living
 +
*Going to bed with too much sexual desire
 +
*Being oversexed
 +
*Slave not behaving
 +
*Worn/uncomfortable clothing
 +
*Dirty house
 +
*Injuries

Revision as of 02:02, 18 December 2014

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


Characteristics

This section is work in progress

Strength

Increased by:

  • Sparring in the Colloseum
  • Teaching gymnastics
  • Teaching martial arts


Allure

Increased by:

  • Fashinable Attire (+1)
  • Noble Regalia (+1)
  • Salon->Services for Men

Decreased by:

  • Worn Clothes (-1)
  • Housecoat (-1)

Brand Status

Affects:

  • Selling price of slave at slave auction

Increased by:

  • Selling slaves under your brand (at Slave guild auction)
  • Slave wins Colloseum battle
  • Slave wins Colloseum race


Standard of Living

Affects:

  • Mood


Skills

This section is work in progress
Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.

Teaching

Increased by:

  • Training any slave skill.

Housekeeping

Increased by:

  • Training slave skill: Cooking
  • Training slave skill: Maid
  • Training slave skill: Secretary
  • Cooking yourself ('Domestic issues' > 'Prepare a meal')
  • Cleaning Yourself ('Domestic issues' > 'Tidy up the house')
  • Doing accounting yourself ('Domestic issues' > 'accounting' > toggle 'Do accounting personally')

Artistry

Increased by:

  • Training slave skill: Etiquette
  • Training slave skill: Dance
  • Training slave skill: Singing
  • Training slave skill: Music
  • Training slave skill: Pet
  • Training slave skill: Pony

Medicine

Increased by:

  • Training slave skill: Nurse

Combat

Increased by:

  • Training slave skill: Gladiatrix
  • Fighting in the Fogs.
  • Sparring in the Colosseum.

Magic

Increased by:

  • Training slave skill: Enchantress
  • Casting spells.

Dominance

Increased by:

  • Punishment: Psychological pressure
  • Training slave skill: Pony training
  • Training slave skill: Humiliation
  • Training slave skill: Masochism
  • Training slave skill: Self-torture
  • Training slave skill: Dig/Pig/Horse/Fiend mating

Whip

Increased by:

  • Punishment: Flogging

Torturer

Increased by:

  • Punishment: Torture instruments/units

Rope

Increased by:

  • Punishment: Bondage and Deprivation

Mood

You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)

Things that improve his mood:

  • Decent housing
  • Good standard of living
  • Recent Sex
  • Slave making good progress
  • Having lots of energy
  • Comfortable clothing
  • Clean house
  • Buying a new slave
  • Selling a slave

Things that decrease mood:

  • Housing that doesn't reflect his reputation
  • Too low of a standard of living
  • Going to bed with too much sexual desire
  • Being oversexed
  • Slave not behaving
  • Worn/uncomfortable clothing
  • Dirty house
  • Injuries