Difference between revisions of "Jack-o-nine/Gameplay/Locations/Border of the Fogs"

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(Border of the fogs)
 
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{{jack-o-nine}}
 
{{jack-o-nine}}
 
=Border of the Fogs=
 
=Border of the Fogs=
The outskirts of the city are shrouded in a neverending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally.
+
==Patrol Border of Fogs==
<br />It appears the fog serves as the only way for goods to come and go, transported by "clippers".
+
The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by "clippers". Only intelligent beings may travel the fog; Apparently this includes the assorted creatures make appearances near the border to accost any woman unfortunate enough to catch their attention.
  
'''Smugglers Rendezvous''' - Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.
+
<br />Choosing to patrol the border, the player may encounter any of these accosting a slave:
 +
*A Werewolf
 +
*A Fog Fiend (Three levels: immature, adult and huge/hardened)
 +
*A Lich Necromancer
 +
*A Black Medic & 3 Minions
 +
*2 Beggars, a suprisingly strong cripple and 2 skinny old men
 +
*A Paladin of Taurus House & 2 infantry
 +
*A Group of beastmen.
 +
*A Vampire
 +
 
 +
In general, immature fiends and vampires are the easiest opponents, followed by liches and adult fiends.<br/>
 +
Huge fiends and werewolves can be challenging, as can any of the multiple opponent encounters.<br/>
 +
Armour is recommended before engaging the group encounters. The scum are probably the easiest and the beastmen the hardest. None should be approached lightly.<br/>
 +
Upon defeating the enemy, the player gains the slave they just rescued. In the event the player already has one, she will be immediately sold off at the auction, the profit collectable at the White Town Trade Square auction the next day.<br/>
 +
It is recommended to get your new slave checked at the medical complex immediately.<br />
 +
See also: [[Jack-o-nine/Gameplay/Combat|Combat]].
 +
 
 +
 
 +
==Smugglers Rendezvous==
 +
Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.
 
*The available age options are Mature, Young & Immature
 
*The available age options are Mature, Young & Immature
 
Overall rank: C
 
Overall rank: C
Line 20: Line 39:
 
All common and sex skills start off at B/Blue rank.
 
All common and sex skills start off at B/Blue rank.
  
'''Moneylender's home''' - As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project.  
+
==Moneylender's home==
 +
As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project.  
 
To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.
 
To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.
 
*Available Loans
 
*Available Loans
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No information on how much he pays.
 
No information on how much he pays.
  
'''Base Camp''' - Taurus house's appointed Sergeant oversees the hastily built base camp, only offering the player $500 sparks in exchange for an obedient Alchemist slave.
+
==Base Camp==
<br />'''Slums''' - Aside from the players starting house, none of the slum houses are accessible.
+
Taurus house's appointed Sergeant oversees the hastily built base camp, only offering the player $500 sparks in exchange for an obedient Alchemist slave.
  
====Patrol Border of Fogs====
+
==Slums==
Only intelligent beings may travel the fog; Apparently this includes the assorted creatures make appearances near the border to accost any woman unfortunate enough to catch their attention.
+
Aside from the players starting house, none of the slum houses are accessible.
<br />Choosing to patrol the border, the player may encounter any of these accosting a slave:
 
*A Werewolf
 
*A Fog Fiend (Three levels: immature, adult and huge/hardened)
 
*A Lich Necromancer
 
*A Black Medic & 3 Minions
 
*2 Beggars, a suprisingly strong cripple and 2 skinny old men
 
*A Paladin of Taurus House & 2 infantry
 
*A Group of beastmen.
 
*A Vampire
 
 
 
In general, immature fiends and vampires are the easiest opponents, followed by liches and adult fiends. Huge fiends and werewolves can be challenging, as can any of the multiple opponent encounters.
 
 
 
Armour is recommended before engaging the group encounters. The scum are probably the easiest and the beastmen the hardest. None should be approached lightly.
 
 
 
Upon defeating the enemy, the player gains the slave they just rescued. In the event the player already has one, she will be immediately sold off at the auction, the profit collectable at the White Town Trade Square auction the next day.
 
<br />It is recommended to get your new slave checked at the medical complex immediately.<br />
 
See also: [[Jack-o-nine/Gameplay/Combat|Combat]].
 

Revision as of 06:19, 18 December 2014

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


Border of the Fogs

Patrol Border of Fogs

The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by "clippers". Only intelligent beings may travel the fog; Apparently this includes the assorted creatures make appearances near the border to accost any woman unfortunate enough to catch their attention.


Choosing to patrol the border, the player may encounter any of these accosting a slave:

  • A Werewolf
  • A Fog Fiend (Three levels: immature, adult and huge/hardened)
  • A Lich Necromancer
  • A Black Medic & 3 Minions
  • 2 Beggars, a suprisingly strong cripple and 2 skinny old men
  • A Paladin of Taurus House & 2 infantry
  • A Group of beastmen.
  • A Vampire

In general, immature fiends and vampires are the easiest opponents, followed by liches and adult fiends.
Huge fiends and werewolves can be challenging, as can any of the multiple opponent encounters.
Armour is recommended before engaging the group encounters. The scum are probably the easiest and the beastmen the hardest. None should be approached lightly.
Upon defeating the enemy, the player gains the slave they just rescued. In the event the player already has one, she will be immediately sold off at the auction, the profit collectable at the White Town Trade Square auction the next day.
It is recommended to get your new slave checked at the medical complex immediately.
See also: Combat.


Smugglers Rendezvous

Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.

  • The available age options are Mature, Young & Immature

Overall rank: C Slave starts off completely obedient, with high physical stats:

  • A rank:
    • Beauty
    • Endurance
    • Empathy
  • B rank:
    • Temperment
    • Intellect
    • Nature

Arrogant pride, ordinary, Healthy weight, unfashionable and unknown

All common and sex skills start off at B/Blue rank.

Moneylender's home

As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project. To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.

  • Available Loans
    • $500/$600 20 days
    • 1000/1250 30 days
    • 2000/2500 75 days
    • 5000/7000 100 days
  • He buys slaves:
    • Any useful skills
    • No Alchemy skill
    • Blowjobs - A
    • Wants high quality slaves (A?)

No information on how much he pays.

Base Camp

Taurus house's appointed Sergeant oversees the hastily built base camp, only offering the player $500 sparks in exchange for an obedient Alchemist slave.

Slums

Aside from the players starting house, none of the slum houses are accessible.