Difference between revisions of "Jack-o-nine/Gameplay/Slaver"

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(few more Dominance actions, spelling)
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Increased by:
 
Increased by:
 
*Selling slaves under your brand (at Slave guild auction)
 
*Selling slaves under your brand (at Slave guild auction)
*Slave wins Colloseum battle
+
*Slave wins Colosseum battle
*Slave wins Colloseum race
+
*Slave wins Colosseum race
  
  
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Increased by:
 
Increased by:
 
*Training slave skill: Nurse
 
*Training slave skill: Nurse
 +
*Training slave skill: Enema (?pretty sure)
  
 
===Combat===
 
===Combat===
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*Training slave skill: Self-torture
 
*Training slave skill: Self-torture
 
*Training slave skill: Dig/Pig/Horse/Fiend mating
 
*Training slave skill: Dig/Pig/Horse/Fiend mating
 +
*Training slave skill: Fitness
 +
*Put in Place (if successful)
 +
*Threaten
 +
*Punishment: Torture
 +
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)
  
 
===Whip===
 
===Whip===
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Increased by:
 
Increased by:
 
*Punishment: Torture instruments/units
 
*Punishment: Torture instruments/units
 +
*Active Sex: Tickle with dagger
  
 
===Rope===
 
===Rope===
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*Date (reward: spend time together) that goes well
 
*Date (reward: spend time together) that goes well
 
*Training a beautiful slave.
 
*Training a beautiful slave.
*Eating well (restaurant date?)
+
*Eating well
  
 
Things that decrease mood:
 
Things that decrease mood:
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*Dirty house
 
*Dirty house
 
*Injuries
 
*Injuries
*Cleaning the house
+
*Cleaning the house yourself
 
*Preparing your own meals
 
*Preparing your own meals

Revision as of 08:16, 20 December 2014

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


Characteristics

This section is work in progress

Strength

Increased by:

  • Sparring in the Colloseum
  • Teaching gymnastics
  • Teaching martial arts


Allure

Increased by:

  • Fashinable Attire (+1)
  • Noble Regalia (+1)
  • Salon->Services for Men

Decreased by:

  • Worn Clothes (-1)
  • Housecoat (-1)

Brand Status

Affects:

  • Selling price of slave at slave auction

Increased by:

  • Selling slaves under your brand (at Slave guild auction)
  • Slave wins Colosseum battle
  • Slave wins Colosseum race


Standard of Living

Affects:

  • Mood


Skills

This section is work in progress
Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.
There are 5 sets of clothing sold at the Boutique of Servilla Quint that will increase your skill by 1 when worn


Teaching

Increased by:

  • Training any slave skill.

Housekeeping

Clothing: Livery

Increased by:

  • Training slave skill: Cooking
  • Training slave skill: Maid
  • Training slave skill: Secretary
  • Cooking yourself ('Domestic issues' > 'Prepare a meal')
  • Cleaning Yourself ('Domestic issues' > 'Tidy up the house')
  • Doing accounting yourself ('Domestic issues' > 'accounting' > toggle 'Do accounting personally')

Artistry

Clothing: Formal Attire

Increased by:

  • Training slave skill: Etiquette
  • Training slave skill: Dance
  • Training slave skill: Singing
  • Training slave skill: Music
  • Training slave skill: Pet
  • Training slave skill: Pony

Medicine

Clothing: Medical Gown

Increased by:

  • Training slave skill: Nurse
  • Training slave skill: Enema (?pretty sure)

Combat

Clothing: Aketon

Increased by:

  • Training slave skill: Gladiatrix
  • Fighting in the Fogs.
  • Sparring in the Colosseum.

Magic

Clothing: Wizard Robes

Increased by:

  • Training slave skill: Enchantress
  • Casting spells.

Dominance

Increased by:

  • Punishment: Psychological pressure
  • Training slave skill: Pony training
  • Training slave skill: Humiliation
  • Training slave skill: Masochism
  • Training slave skill: Self-torture
  • Training slave skill: Dig/Pig/Horse/Fiend mating
  • Training slave skill: Fitness
  • Put in Place (if successful)
  • Threaten
  • Punishment: Torture
  • Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)

Whip

Increased by:

  • Punishment: Flogging

Torturer

Increased by:

  • Punishment: Torture instruments/units
  • Active Sex: Tickle with dagger

Rope

Increased by:

  • Punishment: Bondage and Deprivation

Mood

You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)

Things that improve his mood:

  • Decent housing
  • Good standard of living
  • Recent Sex
  • Slave making good progress
  • Having lots of energy
  • Comfortable clothing
  • Clean house
  • Being clean
  • Buying a new slave
  • Selling a slave
  • Date (reward: spend time together) that goes well
  • Training a beautiful slave.
  • Eating well

Things that decrease mood:

  • Housing that doesn't reflect his reputation
  • Too low of a standard of living
  • Going to bed with too much sexual desire
  • Being oversexed
  • Slave not behaving
  • Worn/uncomfortable clothing
  • Dirty house
  • Injuries
  • Cleaning the house yourself
  • Preparing your own meals