Jack-o-nine: Slaver

From Hgames Wiki
Jump to: navigation, search

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Jack-o-nine Original

Modding


Characteristics

Characteristic Affects
Strength Combat damage, daily Energy reset, slave obedience
Personality Ease of controlling others, overall prestige
Allure Slave obedience (especially sexual), ease with buyers
Libido Ability to perform sexually without aphrodisiacs
Dominance Slave obedience, Punishment effectiveness, some sexual Skills
Brand Status Personal reputation, customer treatment
Guild Reputation Quality of Guild contracts/auctions offered
Standard of Living Personality
Hygiene Mood, Allure
Mood Motivation, efficiency, quality of slave interactions
Injuries Energy, Strength, Mood (all reduced), Hygiene need

Strength

Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)

Affects:

  • Combat damage in fights
  • Daily Energy reset (Energy refills to Strength + 1, minus Injuries)
  • Slave obedience/submissiveness

Increased by:

  • Quality food
  • Athletics/Dance/Martial Arts training
  • Intercourse
  • Disciplining slaves

Decreased by:

  • Low-quality food
  • Exhaustion (ending the day with negative Energy)

Personality

Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)

Affects:

  • How easily you control others; overall prestige as a trainer

Increased by:

  • Standard of Living/estate quality noticeably exceeding current Personality (and Home Condition)
  • Certain persuasion/cheer-up interactions with your slave, up to A+
  • Snake Amulet quest artifact (up to B+)

Decreased by:

  • Personality outpacing Standard of Living or estate quality
  • Heavy cannabis use

Allure

Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)

Not directly trainable — calculated fresh each day: base 2 + clothing modifier − penalty for poor Hygiene, ±1 depending on Energy.

Affects:

  • Slave obedience (especially during sex, sometimes without needing to force the issue)
  • Ease of dealing with buyers

Increased by:

  • Better clothing
  • Good Hygiene
  • Positive Energy

Decreased by:

  • Poor Hygiene
  • Negative Energy

Libido

Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)

Affects:

  • Ability to perform sexually without relying on aphrodisiacs

Increased by:

  • Sex with a slave whose relevant skill matches or exceeds your Libido
  • Skilled massage

Decreased by:

  • Negative Energy
  • Negative Mood
  • Serious illness
  • Injuries (direct penalty per Injury level)
  • Extended periods without sex

Dominance

Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)

Affects:

  • Slave obedience
  • Effectiveness of some Punishments (especially verbal ones)
  • Teaching some sexual Skills

Increased by:

  • Simply using it — dominant actions raise it automatically

Decreased by:


Brand Status

Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)

Affects:

  • Personal reputation; how accommodating customers are

Increased by:

  • Selling slaves to buyers whose standing requirement your Brand Status meets
  • Combat/gladiator achievements

Decreased by:


Guild Reputation

Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)

Affects:

  • Quality of Guild contracts and auctions offered
  • Arena rules (accepts multiple contestants at higher rank)

Increased by:

  • Selling slaves that satisfy a Guild contract's rating requirement

Decreased by:


Standard of Living

Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]

Set manually from the Domestic Issues menu; a level slightly above your Fame is optimal, but higher levels add recurring expense.

Affects:

  • Personality (see above)

Increased by/Decreased by: — (manually set)

Note: changes take effect the following decade, not immediately.


Hygiene

Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)

Affects:

  • Mood
  • Allure

Increased by:

  • Being bathed by a skilled slave
  • Spa visits
  • Decent housing with a bathroom

Decreased by:

  • Living in the slums / poor housing

Mood

Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)

Affects:

  • Motivation and efficiency; quality of interactions with slaves

Increased by/Decreased by: Virtually everything happening day to day — see dedicated Mood section


Injuries

Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)

Affects:

  • Energy, Strength, Mood (all reduced)
  • Hygiene need increases

Increased by:

  • Combat

Decreased by:

  • Time, good food, cleanliness
  • Medic skill (own or assistant's)
  • Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)
  • Technosphere medical center as a last resort

Skills

Skill Affects
Teaching Effectiveness of personal lessons/tutoring
Stewardship Household upkeep (cooking, cleaning)
Artistry Art/performance-related training and rewards
Medic Healing, diet management, health-related bonuses
Fighter Combat effectiveness
Magic Spellcasting effectiveness
Flagellation Whip-based Punishments
Torture Torture-based Punishments
Binding Rope/bondage-based Punishments

Teaching

Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)

Affects:

  • Effectiveness of personal lessons given directly to a slave

Increased by:

  • Giving a slave a personal lesson she performs excellently in (A+ result or better)

Decreased by:


Stewardship

Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]

Affects:

  • Household upkeep — cooking and cleaning quality

Increased by:

  • Cooking meals of good quality
  • Cleaning the household
  • Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills

Decreased by:


Artistry

Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]

Affects:

  • Art/performance-related training and rewards

Increased by:

  • Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills
  • Giving a threesome sex lesson (contributes alongside Penetration)

Decreased by:


Medic

Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]

Affects:

  • Healing Injuries
  • Availability of the Calculated diet portion (own or assistant's A+ needed)
  • Various health-related bonuses

Increased by:

  • Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill
  • Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)

Decreased by:


Fighter

Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]

Affects:

  • Combat effectiveness

Increased by:

  • Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill
  • Defeating notable enemies at the Border of Fogs (trophy kills)

Decreased by:


Magic

Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]

Affects:

  • Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)

Increased by:

  • Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill
  • Casting spells

Decreased by:


Flagellation

Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)

Affects:

  • Effectiveness of whip-based Punishments

Increased by:

  • Whipping a slave whose punishment intensity exceeds current Flagellation level

Decreased by:


Torture

Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)

Affects:

  • Effectiveness of torture-based Punishments

Increased by:

  • Torturing a slave whose punishment intensity exceeds current Torture level

Decreased by:


Binding

Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)

Affects:

  • Effectiveness of rope/bondage-based Punishments

Increased by:

  • Restraining a slave whose punishment intensity exceeds current Binding level
  • Certain masochism training sessions using rope restraints

Decreased by:

Sex Techniques

Skill Affects
Petting Effectiveness of foreplay/touching during sex
Oral Effectiveness of oral sex
Penetration Effectiveness of penetrative sex
Fetishism Effectiveness of kinky/fetish sex acts

Petting

Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)

Affects:

  • Effectiveness of foreplay/touching during sex with a slave

Increased by:

  • Petting/foreplay sex acts with a slave

Decreased by:


Oral

Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)

Affects:

  • Effectiveness of oral sex with a slave

Increased by:

  • Oral sex acts with a slave

Decreased by:


Penetration

Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)

Affects:

  • Effectiveness of penetrative sex with a slave

Increased by:

  • Penetrative sex acts with a slave
  • Visiting a prostitute of higher skill than your current Penetration level

Decreased by:


Fetishism

Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)

Affects:

  • Effectiveness of kinky/fetish sex acts with a slave

Increased by:

  • Kinky/fetish sex acts with a slave

Decreased by:

Mood

You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)

Things that improve his mood:

  • Decent housing relative to Reputation
  • Good standard of living relative to Reputation
  • Recent Sex
  • Slave making good progress
  • Having lots of energy
  • Comfortable clothing
  • Clean house
  • Being clean
  • Buying a new slave
  • Selling a slave
  • Date (reward: spend time together) that goes well
  • Training a beautiful slave.
  • Eating well (Restaurant date with slave, eating at Gentlemen's Club)
  • Slave obeying (green in "achievements" area)
  • Rule: Behave alarm w/slave with Blowjob skill
  • Rule: Behave urinal w/slave with Golden Shower skill
  • Rule: Behave toilet w/slave with Scatology skill
  • Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills
  • Salon: Invigorating massage, Erotic Massage, Aroma spa
  • Watching a battle in the Colosseum
  • Drinking at the Virgin's Hip
  • Drugs - Camra, Datura, Essence of Oblivion, Bacchus' Nectar

Things that decrease mood:

  • Housing that doesn't reflect his reputation
  • Too low of a standard of living
  • Pent up sexual desire (Stallion/Wild Stallion)[1]
  • Being oversexed
  • Slave not behaving
  • Worn/uncomfortable clothing
  • Dirty house
  • Injuries
  • Cleaning the house yourself
  • Preparing your own meals
  • Drug/alcohol withdrawal

[1] Wearing Chimaera's Gem guarantees this.


Sexual Desire

Levels from highest to lowest:

  • Wild Stallion*
  • Stallion*
  • Rock Hardon
  • Mighty Hardon
  • Hardon
  • Contented
  • Cold
  • Sated*
  • Overfucked*
  • Flacid*
  • Hanging*
* Decreases mood when in these states

Access to Buyers

Within "I need to continually work on my reputation", found in the "objectives" tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.


When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)


Selling slaves to businesses does not appear to increase the rank of the slaver's standing.
The various standing-ranks also seem to have very particular requirements for their increases.
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.


  • To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)
  • To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.
  • To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.
  • To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.
  • And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.


This is why all of the quarters' residential areas have 3 residents who require B-rank slaves; if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.
(Though access to the faction's palace in White Town works differently.)