Jack-o-nine: Slaver
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all characters are at least 18
- Player Housing
- Minor Residences
- White Town
- Necropolis
- Quarter of the Bull
- Serpentine Quarter
- Quarter of the Outcasts
- Border of the Fogs
Characteristics
| Characteristic | Affects |
|---|---|
| Strength | Combat damage, daily Energy reset, slave obedience |
| Personality | Ease of controlling others, overall prestige |
| Allure | Slave obedience (especially sexual), ease with buyers |
| Libido | Ability to perform sexually without aphrodisiacs |
| Dominance | Slave obedience, Punishment effectiveness, some sexual Skills |
| Brand Status | Personal reputation, customer treatment |
| Guild Reputation | Quality of Guild contracts/auctions offered |
| Standard of Living | Personality |
| Hygiene | Mood, Allure |
| Mood | Motivation, efficiency, quality of slave interactions |
| Injuries | Energy, Strength, Mood (all reduced), Hygiene need |
Strength
Scale: Frail (F-) → Weak (D-) → Unfit (C-) → Strong (B+) → Mighty (A+) → Amazonian/Herculean (S+)
Affects:
- Combat damage in fights
- Daily Energy reset (Energy refills to Strength + 1, minus Injuries)
- Slave obedience/submissiveness
Increased by:
- Quality food
- Athletics/Dance/Martial Arts training
- Intercourse
- Disciplining slaves
Decreased by:
- Low-quality food
- Exhaustion (ending the day with negative Energy)
Personality
Scale: Churl (F-) → Bumpkin (D-) → Parvenu (C-) → Vulgarian (B+) → Bourgeois (A+) → Aristocrat (S+)
Affects:
- How easily you control others; overall prestige as a trainer
Increased by:
- Standard of Living/estate quality noticeably exceeding current Personality (and Home Condition)
- Certain persuasion/cheer-up interactions with your slave, up to A+
- Snake Amulet quest artifact (up to B+)
Decreased by:
- Personality outpacing Standard of Living or estate quality
- Heavy cannabis use
Allure
Scale: Repulsive (F-) → Unpleasant (D-) → Unmemorable (C-) → Charming (B+) → Captivating (A+) → Irresistible (S+)
Not directly trainable — calculated fresh each day: base 2 + clothing modifier − penalty for poor Hygiene, ±1 depending on Energy.
Affects:
- Slave obedience (especially during sex, sometimes without needing to force the issue)
- Ease of dealing with buyers
Increased by:
- Better clothing
- Good Hygiene
- Positive Energy
Decreased by:
- Poor Hygiene
- Negative Energy
Libido
Scale: Frigid/Impotent (F-) → Not in the Mood/Effete (D-) → Lustful (C-) → Libidinous (B+) → Lubricious (A+) → Lascivious (S+)
Affects:
- Ability to perform sexually without relying on aphrodisiacs
Increased by:
- Sex with a slave whose relevant skill matches or exceeds your Libido
- Skilled massage
Decreased by:
- Negative Energy
- Negative Mood
- Serious illness
- Injuries (direct penalty per Injury level)
- Extended periods without sex
Dominance
Scale: Submissive (F-) → Compliant (D-) → Passive (C-) → Authoritative (B+) → Dominant (A+) → Imperious (S+)
Affects:
- Slave obedience
- Effectiveness of some Punishments (especially verbal ones)
- Teaching some sexual Skills
Increased by:
- Simply using it — dominant actions raise it automatically
Decreased by: —
Brand Status
Scale: Unknown Factor (F-) → Rumored Newcomer (D-) → Often Recognized (C-) → Minor Celebrity (B+) → Famous Slave Trader (A+) → Legendary Slaver (S+)
Affects:
- Personal reputation; how accommodating customers are
Increased by:
- Selling slaves to buyers whose standing requirement your Brand Status meets
- Combat/gladiator achievements
Decreased by: —
Guild Reputation
Scale: Guild Affiliate (F-) → Guild Novice (D-) → Guild Apprentice (C-) → Guild Journeyman (B+) → Guild Master (A+) → Guild Magnate (S+)
Affects:
- Quality of Guild contracts and auctions offered
- Arena rules (accepts multiple contestants at higher rank)
Increased by:
- Selling slaves that satisfy a Guild contract's rating requirement
Decreased by: —
Standard of Living
Scale: Impoverished (F-) → Poor (D-) → Basic (C-) → Comfortable (B+) → Respectable (A+) → Luxurious (S+) [→ Opulent (S++)]
Set manually from the Domestic Issues menu; a level slightly above your Fame is optimal, but higher levels add recurring expense.
Affects:
- Personality (see above)
Increased by/Decreased by: — (manually set)
Note: changes take effect the following decade, not immediately.
Hygiene
Scale: Filthy (F-) → Dirty (D-) → Unclean (C-) → Unsullied (B+) → Clean (A+) → Pristine (S+)
Affects:
- Mood
- Allure
Increased by:
- Being bathed by a skilled slave
- Spa visits
- Decent housing with a bathroom
Decreased by:
- Living in the slums / poor housing
Mood
Scale: Depressed (F-) → Dysphoric (D-) → Sullen (D+) → Melancholic (C-) → Pessimistic (C+) → Calm (B-) → Hopeful (B+) → Optimistic (A-) → Pleased (A+) → Euphoric (S-) → Ecstatic (S+)
Affects:
- Motivation and efficiency; quality of interactions with slaves
Increased by/Decreased by: Virtually everything happening day to day — see dedicated Mood section
Injuries
Scale: Mortally Wounded (F-) → Heavily Wounded (D-) → Seriously Wounded (C-) → Wounded (B+) → Lightly Wounded (A+) → Uninjured (S+)
Affects:
- Energy, Strength, Mood (all reduced)
- Hygiene need increases
Increased by:
- Combat
Decreased by:
- Time, good food, cleanliness
- Medic skill (own or assistant's)
- Healing balms from a skilled Alchemist (reagents from Mystra of the Outcasts)
- Technosphere medical center as a last resort
Skills
| Skill | Affects |
|---|---|
| Teaching | Effectiveness of personal lessons/tutoring |
| Stewardship | Household upkeep (cooking, cleaning) |
| Artistry | Art/performance-related training and rewards |
| Medic | Healing, diet management, health-related bonuses |
| Fighter | Combat effectiveness |
| Magic | Spellcasting effectiveness |
| Flagellation | Whip-based Punishments |
| Torture | Torture-based Punishments |
| Binding | Rope/bondage-based Punishments |
Teaching
Scale: Incoherent Rambler (F-) → Pedagogue (D-) → Tutor (C-) → Mentor (B+) → Skilled Lecturer (A+) → Master Educator (S+)
Affects:
- Effectiveness of personal lessons given directly to a slave
Increased by:
- Giving a slave a personal lesson she performs excellently in (A+ result or better)
Decreased by: —
Stewardship
Scale: Slattern/Sloven (F-) → Peon (D-) → Housegirl/Houseboy (C-) → Homemaker (B+) → Housemistress/Houselord (A+) → Stewardess/Steward (S+) [→ Master Stewardess/Steward (S++)]
Affects:
- Household upkeep — cooking and cleaning quality
Increased by:
- Cooking meals of good quality
- Cleaning the household
- Wearing Livery (Men's Clothing) while training a slave's Cooking/Maid skills
Decreased by: —
Artistry
Scale: Tasteless (F-) → Uncultured (D-) → Dilettante (C-) → Artist (B+) → Prodigy (A+) → Virtuosa/Virtuoso (S+) [→ Maestra/Maestro (S++)]
Affects:
- Art/performance-related training and rewards
Increased by:
- Wearing Formal Suit (Men's Clothing) while training a slave's Art/Music/Dancing skills
- Giving a threesome sex lesson (contributes alongside Penetration)
Decreased by: —
Medic
Scale: Homeopath (F-) → Quack (D-) → Paramedic (C-) → Nurse (B+) → Physician (A+) → Surgeon (S+) [→ Master Surgeon (S++)]
Affects:
- Healing Injuries
- Availability of the Calculated diet portion (own or assistant's A+ needed)
- Various health-related bonuses
Increased by:
- Wearing Medical Gown (Men's Clothing) while training a slave's Nursing skill
- Managing a BDSM/masochism session with a slave (up to B+ without the Medical Gown bonus)
Decreased by: —
Fighter
Scale: Non-Combatant (F-) → Brawler (D-) → Fighter (C-) → Duellist (B+) → Warrior (A+) → Shieldmaiden/Champion (S+) [→ Valkyrie/Vanquisher (S++)]
Affects:
- Combat effectiveness
Increased by:
- Wearing Aketon (Men's Clothing) while training a slave's Gladiatrix skill
- Defeating notable enemies at the Border of Fogs (trophy kills)
Decreased by: —
Magic
Scale: Mundane (F-) → Esoterist (D-) → Witch/Warlock (C-) → Sorceress/Sorcerer (B+) → Magistra/Magister (A+) → Archmagistra/Archmagister (S+) [→ Demigoddess/Demi-God (S++)]
Affects:
- Spellcasting effectiveness (Auspex, Magna Magnifika, Sententia Veritas)
Increased by:
- Wearing Wizard Robes (Men's Clothing) while training a slave's Witchcraft skill
- Casting spells
Decreased by: —
Flagellation
Scale: Never Whipped Anyone (F-) → Clumsy Flogger (D-) → Adequate Scourger (C-) → Skilled Lasher (B+) → Expert Flagellatrix/Flagellator (A+) → Mistress/Master of the Whip (S+)
Affects:
- Effectiveness of whip-based Punishments
Increased by:
- Whipping a slave whose punishment intensity exceeds current Flagellation level
Decreased by: —
Torture
Scale: Never Tortured Anyone (F-) → Clumsy Needler (D-) → Adequate Tormentor (C-) → Skilled Torturer (B+) → Expert Inquisitor (A+) → Masterful Sadist (S+)
Affects:
- Effectiveness of torture-based Punishments
Increased by:
- Torturing a slave whose punishment intensity exceeds current Torture level
Decreased by: —
Binding
Scale: Never Restrained Anyone (F-) → Binds Clumsily (D-) → Binds Adequately (C-) → Binds Skillfully (B+) → Binds Expertly (A+) → Mistress/Master of Rope (S+)
Affects:
- Effectiveness of rope/bondage-based Punishments
Increased by:
- Restraining a slave whose punishment intensity exceeds current Binding level
- Certain masochism training sessions using rope restraints
Decreased by: —
Sex Techniques
| Skill | Affects |
|---|---|
| Petting | Effectiveness of foreplay/touching during sex |
| Oral | Effectiveness of oral sex |
| Penetration | Effectiveness of penetrative sex |
| Fetishism | Effectiveness of kinky/fetish sex acts |
Petting
Scale: Touchless (F-) → Clumsy Groper (D-) → Adequate Fondler (C-) → Proficient Touch (B+) → Expert Caress (A+) → Masterful Hands (S+)
Affects:
- Effectiveness of foreplay/touching during sex with a slave
Increased by:
- Petting/foreplay sex acts with a slave
Decreased by: —
Oral
Scale: Kissless (F-) → Clumsy Beslobberer (D-) → Adequate Kisser (C-) → Proficient Tongue (B+) → Expert Oralist (A+) → Oral Technician (S+)
Affects:
- Effectiveness of oral sex with a slave
Increased by:
- Oral sex acts with a slave
Decreased by: —
Penetration
Scale: Virgin (F-) → Clumsy Rutter (D-) → Adequate Lay (C-) → Proficient Bedmate (B+) → Expert Copulator (A+) → Sex Machine (S+)
Affects:
- Effectiveness of penetrative sex with a slave
Increased by:
- Penetrative sex acts with a slave
- Visiting a prostitute of higher skill than your current Penetration level
Decreased by: —
Fetishism
Scale: Unadventurous (F-) → Curious (D-) → Closet Pervert (C-) → Kinky (B+) → Fetishistic (A+) → Worst of Perverts (S+)
Affects:
- Effectiveness of kinky/fetish sex acts with a slave
Increased by:
- Kinky/fetish sex acts with a slave
Decreased by: —
Mood
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)
Things that improve his mood:
- Decent housing relative to Reputation
- Good standard of living relative to Reputation
- Recent Sex
- Slave making good progress
- Having lots of energy
- Comfortable clothing
- Clean house
- Being clean
- Buying a new slave
- Selling a slave
- Date (reward: spend time together) that goes well
- Training a beautiful slave.
- Eating well (Restaurant date with slave, eating at Gentlemen's Club)
- Slave obeying (green in "achievements" area)
- Rule: Behave alarm w/slave with Blowjob skill
- Rule: Behave urinal w/slave with Golden Shower skill
- Rule: Behave toilet w/slave with Scatology skill
- Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills
- Salon: Invigorating massage, Erotic Massage, Aroma spa
- Watching a battle in the Colosseum
- Drinking at the Virgin's Hip
- Drugs - Camra, Datura, Essence of Oblivion, Bacchus' Nectar
Things that decrease mood:
- Housing that doesn't reflect his reputation
- Too low of a standard of living
- Pent up sexual desire (Stallion/Wild Stallion)[1]
- Being oversexed
- Slave not behaving
- Worn/uncomfortable clothing
- Dirty house
- Injuries
- Cleaning the house yourself
- Preparing your own meals
- Drug/alcohol withdrawal
[1] Wearing Chimaera's Gem guarantees this.
Sexual Desire
Levels from highest to lowest:
- Wild Stallion*
- Stallion*
- Rock Hardon
- Mighty Hardon
- Hardon
- Contented
- Cold
- Sated*
- Overfucked*
- Flacid*
- Hanging*
* Decreases mood when in these states
Access to Buyers
Within "I need to continually work on my reputation", found in the "objectives" tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.
The various standing-ranks also seem to have very particular requirements for their increases.
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.
- To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)
- To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.
- To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.
- To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.
- And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves; if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.
(Though access to the faction's palace in White Town works differently.)