Artificial Academy 2: Mood

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< Artificial Academy 2‎ | Gameplay
Revision as of 17:53, 19 December 2014 by XxGODLIKExx (talk | contribs) (Calm mood is associated with the Daydreamer / Absentminded trait)

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Illusion

all characters are at least 18


Artificial Academy 2 [edit]



Interactions affect and are affected by the other character's mood. These moods affect both the interactions' success rate and their result. They can be identified either when initiating dialogue or by noticing the respective BGM. The only exception is the blush mood. A character that is in that mood will only reveal this to characters who he/she loves.

Mood BGM Condition Effects Associated trait
Normal Normal
start of the time period none none
Happiness Friendship
successful friendly interractions increased success rate and maximum Like gain from other interactions Optimistic / Positive
Blush Happiness/Love
successful conversation about love, receiving a hug or a kiss or accepting the NPC's confession increased success rate and maximum Love gain from romantic interactions and increased chances of initiating "Hug" and "Kiss" interractions Passionate / Romantic
Calm Tranquil
taking a break or receiving a massage decreased success rate for Lecture button.jpg interactions and increased maximum Like gain from other interactions Daydreamer / Absentminded
Horny Erotic
being touched or successful conversation about sex or after witnessing H or contact decreased success rate for Lecture button.jpg interactions and increased chances of initiating and accepting "Touch" and H; Low/Lowest virtue characters may go somewhere and masturbate Lewd / Perverted
Anger Suspicious
bully interactions or failed interactions decreased success rate and increased maximum Hate gain from other interactions Violent
Sadness Sadness
refused confession or H or failed interactions reduced movement speed, decreased interaction success rate and is less likely to interact at all Pessimistic / Melancholy
Tension Tension
successful Lecture button.jpg interactions increased success rate for "Study together/Sports/Club activity" and group activities and decreased success rate for Contact button.jpg interactions none
Jealousy Suspicious
Cheater! status increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex none
Hurt Suspicious
losing a fight or getting slapped the character crouches in pain, unable to move or act for a few seconds none
Unforgivable! Suspicious
Unforgivable! status all interactions fail with 0% until apologizing none

Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.

The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.