Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM. The only exception is the blush mood. A character that is in that mood will only reveal this to characters who he/she loves.
| Mood |
BGM |
Condition |
Effects |
Associated trait
|
| Normal |
Normal |
start of the time period |
none |
none
|
| Happiness |
Friendship |
successful friendly interractions |
increased success rate and maximum Like gain from other interactions |
Optimistic / Positive
|
| Blush |
Happiness/Love |
successful conversation about love or receiving a hug or a kiss |
increased success rate and maximum Love gain from romantic interactions and increased chances of initiating "Hug" and "Kiss" interractions |
Passionate / Romantic
|
| Calm |
Tranquil |
taking a break or receiving a massage |
decreased success rate for interactions and increased maximum Like gain from other interactions |
none
|
| Horny |
Erotic |
being touched or successful conversation about sex or after witnessing H or contact |
decreased success rate for interactions and increased chances of initiating and accepting "Touch" and H; Low/Lowest virtue characters may go somewhere and masturbate |
Lewd / Perverted
|
| Anger |
Suspicious |
bully interactions or failed interactions |
decreased success rate and increased maximum Hate gain from other interactions |
Violent
|
| Sadness |
Sadness |
refused confession or H or failed interactions |
reduced movement speed, decreased interaction success rate and is less likely to interact at all |
Pessimistic / Melancholy
|
| Tension |
Tension |
successful interactions |
increased success rate for "Study together/Sports/Club activity" and group activities and decreased success rate for interactions |
none
|
| Jealousy |
Suspicious |
Cheater! status |
increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex |
none
|
| Hurt |
Suspicious |
losing a fight or getting slapped |
the character crouches in pain, unable to move or act for a few seconds |
none
|
| Unforgivable! |
Suspicious |
Unforgivable! status |
all interactions fail with 0% until apologizing |
none
|
| |
|
|
Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.
The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.