Artificial Academy 2: Mood

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Revision as of 01:32, 23 November 2014 by XxGODLIKExx (talk | contribs) (Merged the BGM subsection with the table. That's why this edit is so red.)

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Illusion

all characters are at least 18


Artificial Academy 2 [edit]



Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM. The only exception is the blush mood. A character that is in that mood will only reveal this to characters who he/she loves.

Mood BGM Condition Effects Associated trait
Normal BGM - Normal
start of the time period none none
Happiness BGM - Friendship
successful friendly interractions increased success rate and maximum Like gain from other interactions Optimistic / Positive
Blush BGM - Happiness/Love
successful conversation about love or receiving a hug or a kiss increased success rate and maximum Love gain from romantic interactions and increased chances of initiating "Hug" and "Kiss" interractions Passionate / Romantic
Calm BGM - Tranquil
taking a break or receiving a massage decreased success rate for Lecture button.jpg interactions and increased maximum Like gain from other interactions none
Horny BGM - Erotic
being touched or successful conversation about sex or after witnessing H or contact decreased success rate for Lecture button.jpg interactions and increased chances of initiating and accepting "Touch" and H; Low/Lowest virtue characters may go somewhere and masturbate Lewd / Perverted
Anger BGM - Suspicious
bully interactions or failed interactions decreased success rate and increased maximum Hate gain from other interactions Violent
Sadness BGM - Sadness
refused confession or H or failed interactions reduced movement speed, decreased interaction success rate and is less likely to interact at all Pessimistic / Melancholy
Tension BGM - Tension
successful Lecture button.jpg interactions increased success rate for "Study together/Sports/Club activity" and group activities and decreased success rate for Contact button.jpg interactions none
Jealousy BGM - Suspicious
Cheater! status increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex none
Hurt BGM - Suspicious
losing a fight or getting slapped the character crouches in pain, unable to move or act for a few seconds none
Unforgivable! BGM - Suspicious
Unforgivable! status all interactions fail with 0% until apologizing none

Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.

The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.