Artificial Academy 2: Traits

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< Artificial Academy 2‎ | Character Creation
Revision as of 14:14, 21 September 2014 by XxGODLIKExx (talk | contribs) (Started testing all the traits. First test - "bad with guys/girls" does not decrease the success rate when used on either the PC or the NPCs)

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Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by Hongfire and the one provided by /hgg/. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations.

Trait Effects
Easygoing easier to raise love points and chemistry
Loyal Friend / Affable easier to raise friend points
Bad with Guys negative modifier to point increase when successfully dealt with guys; will not interrupt guys
Bad with Girls negative modifier to point increase when successfully dealt with girls; will not interrupt girls
Charming positive modifier to relationship point; NPCs will seek this character for interaction but are also more likely to interrupt conversations
Tsundere Decreases the chances of successful "let's...(e.g. study)" action; increased chances of getting slapped
Courteous / Chivalrous increases the chances of successful "let's...(e.g. study)" action
Groupie / Trendy increases the chances of joining any group activities
Obedient Rarely refuses the "encourage", "group", and "follow me" options
Optimistic / Positive prone to positive moods; bonus to cheering others up
Shy harder to accept physical contact and H action in the presence of other people
Jealous increased chances of interrupting conversation
Pessimistic / Melancholy prone to depressed moods
Lewd / Perverted prone to horny moods; easier to raise chemistry; increases the frequency and the success rate of lewd actions and topics
Serious almost always present at school; starts the day in the club room/area; visits clubs regularly at least once in every session; increased chances of interrupting H; will never skip classes
Calm more stable mood; resistant to angry moods; decreased chances of interrupting conversation
Impulsive easily changes moods, bad or good
Daydreamer / Absentminded reduced movement speed; late to arrive at school and early to leave
Violent prone to angry moods; more likely to start a fight with characters he or she hates
Passive unlikely to initiate H conversation or actions
Meddlesome more likely to offer massages and cheer up or calm down other characters
Class Prez unlikely to take part in Teacher-student sex; may get teachers fired if he or she catches them having sex; Increases the frequency of "everyone, let's..." actions
Chatty increases frequency of triggering conversation; increased frequency of gossiping rumors, good or bad, but not their success rate
Always Hungry can eat multiple times during one period; talking about food has double success rate; hungry NPCs tend to loiter in cafeteria
Passionate / Romantic the success rate for discussing "Love" is doubled; increases the frequency of hug/kiss/confess/date with their lovers
Faithful / Singleminded refuses hug/kiss/touch interactions until is in a relationship
Indecisive unlikely to choose either of two competitors for the character's attention
Competitive more likely to challenge enemies; more likely to compete when interrupting
Deceptive / Scheming increases the chances of spreading successful bad rumors; increased chance of forcing exploitable characters
Diligent visits the library regularly at least once in every session; increases the success rate of accepting "Let's study".
Cuts Class / Wild increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it; greatly increases favorability to those who skip with them; may invite you to skip the class; may invite you to have sex in the infirmary
Masochist abusive actions increases the relationship points but may still fail
Sweaty body becomes noticeably shiny; increased chances of visiting the Shower Room
Evil will never break up with, or permit a break up from, any lover; will attempt to kill their lovers if favorability drops low enough to break up (see Events Section for murder details) will target for death anyone they witnessed having sex with their lover; can force sex on the player
Deaf has an extra option ("Huh?!") that has same effect as "No" but with lower decrease on relationship points
Exploitable prone to forced sex; an Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly
Asexual decreased success rate of ero topic conversation and ero gains from physical contact decreased; girls will never get pregnant nor will have any pregnancy-related dialogue, not even on high risk days. (this does not apply if you force every day to be high risk from the options menu)
Lucky increased chances of "ecchi" contact during massage; has a small chance of escaping murder or getting away after killing someone
"deaf" trait gives you this third option