Artificial Academy 2: Gameplay Tips
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all characters are at least 18
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FAQ
- Q: Why can't I have sex with a character I'm going out with?!?
A: This could be for a number of reasons depending on the trait and virtues. But some things to keep in mind is that the virtue level exponentially increases the difficult to initiate sex the first time. Also if the character is a teacher this increase the difficulty to initiate sex the first time. Finally if the character is a virgin it increase the difficulty to initiating sex the first time. Keep this is mind when making characters.
- Q: How can I initiate sex the first time if my characters is like that???
A: If they have the blackmail/exploitable trait than you can have non consensual sex and that will get rid of their virginity removing some of the difficulty. Also taking them to the love hotel for sex seem to have a better chance of success than asking them to do it at the school. If you can't have non consensual sex with the character than try having sex with another character that like you and getting caught in the act, this will lead to the 2 characters asking you to choose between them. Then choose the character who you been trying to initiate sex with, this should lead to an immediate H-scene between you and that character. Other than that it just going take a lot of time with that character before they'll let you have sex with them or they'll initiate the sex themselves.
- Q: How do I know if I am being brought to a private room or a public room?
A: If a character wants to bring you to a private room it will blush, if it isn't blushing it's a public room.
Basic Advice Of Successful Interactions
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):
- Initiate conversations using friendly topics. If one doesn't work, try another one with better chance.
- But be cautious, repeating same topic over three times will end by boring the NPC.
- Combine your interactions. Using the same interaction twice in a row will result in decreased success rate for the second.
- If initial conversation is troubled by NPC's bad mood (sad or angry), use Cheer and Calm to resolve the problem.
- Praise is useful way to brighten the mood and increase the success rate of next interaction.
- Cheer and Calm are good ways to gain favorability. Use it whenever you found the NPC in bad mood.
Base success rates
The following table shows the base success rate of every interaction without any modifiers like traits, personality, mood and favorability.
Basic Guide On How To Succeed In Relationships
Important: Sexual orientation is critical than other factors. Homosexual female is incompatible with male characters for an example. Lean-homo may be possible to flirt with, but the ratio of Like increase is much greater than Love's. Hence, they will be remained as friends most of time.
Mutual Relationship
Relationship is like playing catch ball. You can repeat one-way action but you can also induce their reactions to build it more mutual and effective.
- Use the advantage of interactions from NPC to PC. You can always get the best result from it as long as you choose a right answer.
- Give NPC a time after your action is finished. If NPC is about to leave, hold them and take your turn.
Mood And Atmosphere
Mood & Atmosphere are the key point of interactions. Better mood not only guarantee higher success chance of making interactions but also lead it to better result.
- Critical success(big horn sound) in interactions has higher chance of changing the mood into desired stage. ex) normal -> happy, happy -> horny
- BGM reflects Atmosphere which is often differed from NPC's current mood. Start with mild conversations and use Praise to brighten Mood and Atmosphere.
The Way of Flirt
Love and Erotic conversation DO NOT increase Love more than other topics. Its main function is to change the mood. The increase of points is mostly affected by sexual orientation and traits. (ex: NPC is lean-homo and PC is hetero male. The increase of Love points will be visibly lower than Like's. )
- Conversation is the basic way to build the points. Have Some Fun, Go To Eat, Go To Karaoke build much faster but have lesser chance of success.
- If NPC has built enough love points toward PC, his/her mood may change into Blush when Love conversation is successfully made.
- At this stage, Erotic topic will be available in higher chances and may lead NPC into Horny mood.
- Caress, Hug, Kiss are viable choices but not necessary. Depending on factors, there will more failure than success. The loss may be heavier than gains.
- Characters with Faithful/Singleminded trait refuse Close Contacts other than Caress until become lovers.
What Is Confess And How It Works
The name Confess can be easily mistaken; it works quite different from Ask To Be Lovers. Confess is an action of showing your affection to NPC; "I like you". It is the best way to check NPC's feeling over you; better than using Jizou Statue which often delude you to mistakes.
- Vague answers mean she/he is not love in you no matter what Jizou Statue displays.
- If the reaction is mutual, "I like you too!", this is the sign of she/he is in love with you.
- NPCs also make confessions to PC and other NPCs. But this is not always reliable source; especially rumored by a third person.
Two Ways In Breaking Up The Relationship
Ending the relationship may be more difficult than simply clicking 'Let's break up'. The success rate of this depends as much on your own character's feelings as the other character's; if your love is still high, the other character won't believe you mean it. Spamming this option will gradually grind down both character's favorability toward each other, but will also ensure lingering hatred.
- Breaking up the quick and nasty way
- ignore your lover in every way other than to attempt breaking up. Engage other characters in a way that shows interest, so your lover will interrupt. Flirting with another will decrease their love for you, and the interrupt will decrease your love for the character. Getting the Cheater flag by hugging/kissing/groping/H in front of your lover will speed this up, not only decreasing love for the event, but your lover will check up on you more often, making them more likely to interrupt. The Cheater status also makes them more likely to offer public affection, which you can reject.
- Breaking up gracefully
- Make small talk when together, talk about life/hobbies/food, anything other than love or lust. Take them out to the arcade one-on-one, and only go out to karaoke or dinner with them if you're in a group. If they get too affectionate, you could lecture them on sex. It's more productive to lecture them on a serious activity, then take them to do that; this helps develop your stats while replacing Love with Like. If the character's Virtue is low, you may try to acquire the Cheater status to see if they'll take another lover, who they would seek out for affection rather than you. If Like is still high when Love has diminished enough, then Encouraging the character after breaking up with them will keep your acquaintance friendly. You may be able to make a Sex Friend of them. This method best preserves your popularity score.
How To Recover From Being Hated
As Hate points reach the considerable level, interactions with NPC may not be possible due to low success rate. Interaction Grumble can be used to fix this problem. It soothes the character's feeling toward you, and is repeatable multiple times. Repeat Grumble until success rate gets into viable stage. Use Praise and Talk to build up the relationship. The method is simple but may take many repetitions to fully recover. High popularity and Influence over other NPCs may help the process.
Things To Know About Training
What affects Intelligence(Wisdom) and Strength?
Almost every time you get the prompt with three choices:
- Work Hard!
- Work Normally!
- Work Quick!
This includes mandatory lessons, club time, voluntary club practice/exercise/study. (Massages not tested.)
EVERY MANDATORY PROMPT you get over the course of the day (i.e; lessons, club time, etc.) count as you working by yourself, so the mitigating effects of "Everyone!" and working with a partner do NOT apply.
Both Work Hard! and Work Normally! have two resulting states each, for a total of 4 different results, indicated by different flavor texts and chimes:
- Work Hard!
- Failure (Less Favorable)
- Critical Success (More Favorable)
- Work Normally!
- Success (Less Favorable)
- Great Success (More Favorable)
Both choices seem to have an the same split between less favorable and more favorable results, which from a sample size of 70 attempts showed 63% less favorable and 37% more favorable.
The third choice, Work Quick!, picks a random result from all four of these results, with a slight bias towards the less favorable choices.
How are Intelligence and Strength affected?
As stated above, the three choice prompt influences your Intelligence and Strength. Both those stats range from 0 to 999 in the code.
With one exception, all situations causing the prompt to appear will fall in one of two categories: Study and Exercise.
Either of those can be simply accessed by visiting the Running tracks for Exercise or the Library for Study.
The following prompts fall under the category Study:
- Lesson in Classroom
- Club time in Japanese Room
- Club time in Music Room
The remaining obviously fall into the Exercise category:
- Lessons outdoors
- Club time in Dojo
- Club time in Gym
- Club time outdoors
Finally, here is how Study and Exercise affect Intelligence and Strength respectively:
Studying:
- Work Hard!
- (Less Favorable) -4 Intelligence
- (More Favorable) +6 Intelligence
- Work Normally!
- (Less Favorable) +2 Intelligence
- (More Favorable) +4 Intelligence
ALL results give -2 to Strength.
The reverse of this applies to Exercise.
Exercise
- Work Hard!
- (Less Favorable) -4 Strength
- (More Favorable) +6 Strength
- Work Normally!
- (Less Favorable) +2 Strength
- (More Favorable) +4 Strength.
ALL results give -2 to Intelligence.
The exception:
The custom club type (other), which is performed in the multipurpose room, has a slightly different logic.
All 4 possible results affect both Strength and Wisdom by the same amount.
- Work Hard!
- (Less Favorable) -1 both
- (More Favorable) +2 both
- Work Normally!
- (Less Favorable) +/- 0 both
- (More Favorable) +1 both
Gameplay Tips
NEVER EVER choose Work Hard! when doing things without a partner or a group. Assuming the estimate split mentioned above, choosing Work Hard! for studying 100 times will give you -30 Wisdom and -200 Strength. However, choosing Work Normally! will results in +274 Wisdom and -200 Strength.
Once you've reached the maximum of 999 points in both, it might be wise to switch to the Club, as it makes keeping the balance easier. -2 for each stat are forced onto you once a day, twice for one if you're in any other club than the one. At 999 each, you'll take -2 strength during the first lesson but you WILL be able to remedy it during the second lesson (since working normally yields at least +2 points). Then Study kind of club time will remedy the Wisdom with a +2, but -2 your strength again, basically swinging the balance back and forth. Having an Exercise based club will further imbalance your stats, keeping Strength at 999 but lowering Wisdom to at least 995.
Being in the club will ensure that the imbalance at the end of the day is at most +/-2, at best +/-1, and if you do another round of club activity right after, you need just a single favorable result to be back at 999 for the rest of the evening and next morning.
Working with a partner or in a group completely removes the possibility for a less favorable result when working hard. As a result, it is safe to always pick Work Hard! when not working alone. (This obviously does not apply to lessons and mandatory club time.)
Random Test Results
Strength and Intelligence are crucial to exams, but the test results are greatly affected by randomness. This can be checked by the messages during the test. You won't get top grade under negative effect such as "you couldn't solve...", "you didn't failed but..." even if your Intelligence is maxed out. The same goes for NPCs; high intelligent students can also get poorer grades. If you're not satisfied with the result, loading pretest savegame can be a valid choice.