Artificial Academy 2: Gameplay Tips

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Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


FAQ

  • Q: Why can't I have sex with a character I'm going out with?!?
    A: This could be for a number of reasons depending on the trait and virtues. But some things to keep in mind is that the virtue level exponentially increases the difficult to initiate sex the first time. Also if the character is a teacher this increase the difficulty to initiate sex the first time. Finally if the character is a virgin it increase the difficulty to initiating sex the first time. Keep this is mind when making characters.
  • Q: How can I initiate sex the first time if my characters is like that???
    A: If they have the blackmail/exploitable trait than you can have non consensual sex and that will get rid of their virginity removing some of the difficulty. Also taking them to the love hotel for sex seem to have a better chance of success than asking them to do it at the school. If you can't have non consensual sex with the character than try having sex with another character that like you and getting caught in the act, this will lead to the 2 characters asking you to choose between them. Then choose the character who you been trying to initiate sex with, this should lead to an immediate H-scene between you and that character. Other than that it just going take a lot of time with that character before they'll let you have sex with them or they'll initiate the sex themselves.
  • Q: How do I know if I am being brought to a private room or a public room?
    A: If a character wants to bring you to a private room it will blush, if it isn't blushing it's a public room.

Basic Advice Of Successful Interactions

For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):

  • Initiate conversations using friendly topics. If one doesn't work, try another one with better chance.
    • But be cautious, repeating same topic over three times will end by boring the NPC.
  • Combine your interactions. Using the same interaction twice in a row will result in decreased success rate for the second.
  • If initial conversation is troubled by NPC's bad mood (sad or angry), use Cheer and Calm to resolve the problem.
  • Praise is useful way to brighten the mood and increase the success rate of next interaction.
  • Cheer and Calm are good ways to gain favorability. Use it whenever you found the NPC in bad mood.

Base success rates

The following table shows the base success rate of every interaction without any modifiers like traits, personality, mood and favorability.

Interaction Base Success Rate
Influence button.jpgEncourage 40% or 60%
Influence button.jpgCalm 40% or 60%
Influence button.jpgPraise 60%
Influence button.jpgGrumble 60%
Influence button.jpgApologize always 1% -> 1% -> 20% -> 0%
Influence button.jpgNever Mind always 0%
Lecture button.jpgEncourage to study 50%
Lecture button.jpgEncourage to train 50%
Lecture button.jpgEncourage club stuff 50%
Lecture button.jpgEncourage to cooperate 50%
Lecture button.jpgReflect on Ero 50%
Gossip button.jpgI have a good rumor 50%
Gossip button.jpgTry to get along with 50%
Gossip button.jpgI want to get along with 50%
Gossip button.jpgI have a bad rumor 50%
Gossip button.jpgDo you love this person? 50%
Chat button.jpgDaily Life 80%
Chat button.jpgHobbies 80%
Chat button.jpgFood 80%
Chat button.jpgLove 80%
Chat button.jpgLewd things 60%
Invite button.jpgStudy together 50%
Invite button.jpgDo sport 50%
Invite button.jpgDo club stuff 50%, always 0% if not in the same club
Invite button.jpgMassage 50%
Invite button.jpgGo to class (During morning) 0%
Invite button.jpgGo eat lunch (During noon) 50%
Invite button.jpgLet's take a rest (During afternoon) 50%
Invite button.jpgWalk home together (During evening) 0%
Invite button.jpgHave some fun 0% during school, 17% in the evening
Invite button.jpgGo eat 0% during school, 17% in the evening
Invite button.jpgGo to karaoke 0% during school, 17% in the evening
Invite button.jpgLet's study together 0%
Abuse.jpgInsult always 0%, 40% if masochist
Abuse.jpgFight 120%
Abuse.jpgIgnore 0%
Abuse.jpgShow 'that' 0%, for exploitable characters it's always 3% -> 90% -> 90% -> 999%
Abuse.jpgPut this on 0%, for exploitable characters it's always 3% -> 60% -> 60% -> 999%
Abuse.jpgForce 0%, for exploitable characters it's always 3% -> 30% -> 60% -> 999%
Love button.jpgAsk to join club 0%
Love button.jpgAsk on a date 0%
Love button.jpgConfess 50%
Love button.jpgLet's be lovers 0%
Contact button.jpgCaress 30%
Contact button.jpgHug 10%
Contact button.jpgKiss 0%
Contact button.jpgTouch 0%
Contact button.jpgSex 0%
Travel button.jpgFollow me 60%
Travel button.jpgGo away 50%
Travel button.jpgCome here 50%

Basic Guide On How To Succeed In Relationships

Important: Sexual orientation is critical than other factors. Homosexual female is incompatible with male characters for an example. Lean-homo may be possible to flirt with, but the ratio of Like increase is much greater than Love's. Hence, they will be remained as friends most of time.

Mutual Relationship

Relationship is like playing catch ball. You can repeat one-way action but you can also induce their reactions to build it more mutual and effective.

  • Use the advantage of interactions from NPC to PC. You can always get the best result from it as long as you choose a right answer.
  • Give NPC a time after your action is finished. If NPC is about to leave, hold them and take your turn.

Mood And Atmosphere

Mood & Atmosphere are the key point of interactions. Better mood not only guarantee higher success chance of making interactions but also lead it to better result.

  • Critical success(big horn sound) in interactions has higher chance of changing the mood into desired stage. ex) normal -> happy, happy -> horny
  • BGM reflects Atmosphere which is often differed from NPC's current mood. Start with mild conversations and use Praise to brighten Mood and Atmosphere.

The Way of Flirt

Love and Erotic conversation DO NOT increase Love more than other topics. Its main function is to change the mood. The increase of points is mostly affected by sexual orientation and traits. (ex: NPC is lean-homo and PC is hetero male. The increase of Love points will be visibly lower than Like's. )

  • Conversation is the basic way to build the points. Have Some Fun, Go To Eat, Go To Karaoke build much faster but have lesser chance of success.
  • If NPC has built enough love points toward PC, his/her mood may change into Blush when Love conversation is successfully made.
  • At this stage, Erotic topic will be available in higher chances and may lead NPC into Horny mood.
  • Caress, Hug, Kiss are viable choices but not necessary. Depending on factors, there will more failure than success. The loss may be heavier than gains.
  • Characters with Faithful/Singleminded trait refuse Close Contacts other than Caress until become lovers.

What Is Confess And How It Works

The name Confess can be easily mistaken; it works quite different from Ask To Be Lovers. Confess is an action of showing your affection to NPC; "I like you". It is the best way to check NPC's feeling over you; better than using Jizou Statue which often delude you to mistakes.

  • Vague answers mean she/he is not love in you no matter what Jizou Statue displays.
  • If the reaction is mutual, "I like you too!", this is the sign of she/he is in love with you.
  • NPCs also make confessions to PC and other NPCs. But this is not always reliable source; especially rumored by a third person.

Two Ways In Breaking Up The Relationship

Ending the relationship may be more difficult than simply clicking 'Let's break up'. The success rate of this depends as much on your own character's feelings as the other character's; if your love is still high, the other character won't believe you mean it. Spamming this option will gradually grind down both character's favorability toward each other, but will also ensure lingering hatred.

  • Breaking up the quick and nasty way
    • ignore your lover in every way other than to attempt breaking up. Engage other characters in a way that shows interest, so your lover will interrupt. Flirting with another will decrease their love for you, and the interrupt will decrease your love for the character. Getting the Cheater flag by hugging/kissing/groping/H in front of your lover will speed this up, not only decreasing love for the event, but your lover will check up on you more often, making them more likely to interrupt. The Cheater status also makes them more likely to offer public affection, which you can reject.
  • Breaking up gracefully
    • Make small talk when together, talk about life/hobbies/food, anything other than love or lust. Take them out to the arcade one-on-one, and only go out to karaoke or dinner with them if you're in a group. If they get too affectionate, you could lecture them on sex. It's more productive to lecture them on a serious activity, then take them to do that; this helps develop your stats while replacing Love with Like. If the character's Virtue is low, you may try to acquire the Cheater status to see if they'll take another lover, who they would seek out for affection rather than you. If Like is still high when Love has diminished enough, then Encouraging the character after breaking up with them will keep your acquaintance friendly. You may be able to make a Sex Friend of them. This method best preserves your popularity score.

How To Recover From Being Hated

As Hate points reach the considerable level, interactions with NPC may not be possible due to low success rate. Interaction Grumble can be used to fix this problem. It soothes the character's feeling toward you, and is repeatable multiple times. Repeat Grumble until success rate gets into viable stage. Use Praise and Talk to build up the relationship. The method is simple but may take many repetitions to fully recover. High popularity and Influence over other NPCs may help the process.