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| | {{Artificial_Academy_2}} | | {{Artificial_Academy_2}} |
| − | Interactions affect and are affected by the other character's mood. These moods affect both the interactions' success rate and their result. They can be identified either when initiating dialogue or by noticing the respective BGM. The only exception is the blush mood. A character that is in that mood will only reveal this to characters who he/she loves.
| + | * [[Artificial_Academy_2/Free_roam|Atmosphere]](2025) was previously referred to as mood(2015). |
| − | | + | * [[Artificial_Academy_2/Opinion|Character mood]] is not atmosphere. |
| − | {| class="wikitable"
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| − | ! Mood !! BGM !! Condition !! Effects !! Associated trait
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| − | |-
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| − | | Normal||Normal [[File:BGMNormal.ogg]]||start of the time period||none||none
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| − | |-
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| − | | Happiness||Friendship [[File:BGMFriendship.ogg|top]]||successful friendly interractions||increased success rate and maximum Like gain from other interactions||<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>
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| − | |-
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| − | | Blush||Happiness/Love [[File:BGMHappiness.ogg|top]]||successful conversation about love, receiving a hug or a kiss or accepting the NPC's confession||increased success rate and maximum Love gain from romantic interactions and increased chances of initiating "Hug" and "Kiss" interractions||<span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>
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| − | |-
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| − | | Calm||Tranquil [[File:BGMTranquil.ogg]]||taking a break or receiving a massage||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and increased maximum Like gain from other interactions||none
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| − | |-
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| − | | Horny||Erotic [[File:BGMErotic.ogg]]||being touched or successful conversation about sex or after witnessing H or contact||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and increased chances of initiating and accepting "Touch" and H; Low/Lowest virtue characters may go somewhere and masturbate||<span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>
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| − | |-
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| − | | Anger||Suspicious [[File:BGMSuspicious.ogg|top]]||bully interactions or failed interactions||decreased success rate and increased maximum Hate gain from other interactions||Violent
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| − | |-
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| − | | Sadness||Sadness [[File:BGMSadness.ogg|top]]||refused confession or H or failed interactions||reduced movement speed, decreased interaction success rate and is less likely to interact at all||<span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span>
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| − | |-
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| − | | Tension||Tension [[File:BGMTension.ogg]]||successful [[File:Lecture_button.jpg|24px]] interactions||increased success rate for "Study together/Sports/Club activity" and group activities and decreased success rate for [[File:Contact_button.jpg|24px]] interactions||none
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| − | |-
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| − | | Jealousy||Suspicious [[File:BGMSuspicious.ogg|top]]||<span style="color:RED">'''Cheater!'''</span> status||increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex||none
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| − | |-
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| − | | Hurt||Suspicious [[File:BGMSuspicious.ogg|top]]||losing a fight or getting slapped||the character crouches in pain, unable to move or act for a few seconds||none
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| − | |-
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| − | | Unforgivable!||Suspicious [[File:BGMSuspicious.ogg|top]]||<span style="color:#CC0000">'''Unforgivable!'''</span> status||all interactions fail with 0% until apologizing||none
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| − | |-
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| − | | ||||
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| − | |}
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| − | Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.
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| − | The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.
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