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| | {{Artificial_Academy_2}} | | {{Artificial_Academy_2}} |
| − | Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM. The only exception is the blush mood. A character that is in that mood will only reveal this to characters who he/she loves.
| + | * [[Artificial_Academy_2/Free_roam|Atmosphere]](2025) was previously referred to as mood(2015). |
| − | | + | * [[Artificial_Academy_2/Opinion|Character mood]] is not atmosphere. |
| − | {| class="wikitable"
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| − | ! Mood !! BGM !! Condition !! Effects !! Associated trait
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| − | |-
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| − | | Normal||Normal||start of the time period||none||none
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| − | |-
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| − | | Happiness||Friendship||successful friendly interractions||increased success rate and maximum Like gain from other interactions||<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>
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| − | |-
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| − | | Blush||Happiness/Love||successful conversation about love or receiving a hug or a kiss||increased success rate and maximum Love gain from romantic interactions and increased chances of initiating "Hug" and "Kiss" interractions||<span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>
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| − | |-
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| − | | Calm||Tranquil||taking a break or receiving a massage||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and increased maximum Like gain from other interactions||none
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| − | |-
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| − | | Horny||Erotic||being touched or successful conversation about sex or after witnessing H or contact||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and increased chances of initiating and accepting "Touch" and H; Low/Lowest virtue characters may go somewhere and masturbate||<span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>
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| − | |-
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| − | | Anger||Suspicious||bully interactions or failed interactions||decreased success rate and increased maximum Hate gain from other interactions||Violent
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| − | |-
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| − | | Sadness||Sadness||refused confession or H or failed interactions||reduced movement speed, decreased interaction success rate and is less likely to interact at all||<span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span>
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| − | |- | |
| − | | Tension||Tension||successful [[File:Lecture_button.jpg|24px]] interactions||increased success rate for "Study together/Sports/Club activity" and group activities and decreased success rate for [[File:Contact_button.jpg|24px]] interactions||none
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| − | |-
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| − | | Jealousy||Suspicious||<span style="color:RED">'''Cheater!'''</span> status||increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex||none
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| − | |-
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| − | | Hurt||Suspicious||losing a fight or getting slapped||the character crouches in pain, unable to move or act for a few seconds||none
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| − | |-
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| − | | Unforgivable!||Suspicious||<span style="color:#CC0000">'''Unforgivable!'''</span> status||all interactions fail with 0% until apologizing||none
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| − | |-
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| − | | ||||
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| − | |}
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| − | Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.
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| − | The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.
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| − | | |
| − | == Default BGMs==
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| − | This is the list of default BGMs for moods.
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| − | | |
| − | * '''BGM''' - Normal [[File:BGMNormal.ogg]]
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| − | * '''BGM''' - Friendship [[File:BGMFriendship.ogg|top]] | |
| − | * '''BGM''' - Happiness/Love [[File:BGMHappiness.ogg|top]]
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| − | * '''BGM''' - Tranquil [[File:BGMTranquil.ogg]]
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| − | * '''BGM''' - Erotic [[File:BGMErotic.ogg]]
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| − | * '''BGM''' - Suspicious [[File:BGMSuspicious.ogg|top]]
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| − | * '''BGM''' - Sadness [[File:BGMSadness.ogg|top]]
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| − | * '''BGM''' - Tension [[File:BGMTension.ogg]]
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