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| | {{Artificial_Academy_2}} | | {{Artificial_Academy_2}} |
| − | Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM.
| + | * [[Artificial_Academy_2/Free_roam|Atmosphere]](2025) was previously referred to as mood(2015). |
| − | | + | * [[Artificial_Academy_2/Opinion|Character mood]] is not atmosphere. |
| − | {| class="wikitable"
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| − | ! Mood !! BGM !! Condition !! Effect !! Associated trait
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| − | | Normal||Normal||start of the time period||none||none
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| − | | Happiness||Friendship||successful conversation or praise||increased success rate and maximum Like gain from other interactions||<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>
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| − | |- | |
| − | | Blush||Happiness/Love||successful conversation about love or receiving a hug||increased success rate and maximum Love gain from romantic interactions||none
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| − | |-
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| − | | Calm||Tranquil||taking a break or receiving a massage||decreased success rate for "Study together/Sports/Club activity" interactions and increased maximum Like gain from other interactions||none
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| − | | Horny||Erotic||being touched or successful conversation about sex or after witnessing H or contact||decreased success rate for "Study together/Sports/Club activity" and increased chances of initiating and accepting "Touch" and H||<span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>
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| − | | Anger||Suspicious||bully interactions or failed interactions||decreased success rate and increased maximum Hate gain from other interactions||Violent
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| − | | Sadness||Sadness||refused confession or H or failed interactions||reduced movement speed, decreased success rate and increased maximum Dislike gain from other interactions||<span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span>
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| − | | Tension||Tension||successful lecture interactions||increased success rate for "Study together/Sports/Club activity" and decreased success rate for romantic interactions||none
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| − | | Jealousy||Suspicious||<span style="color:RED">'''Cheater!'''</span> status||increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex||none
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| − | | Hurt||Suspicious||losing a fight or getting slapped||the character crouches in pain, unable to move or act for a few seconds||none
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| − | | Unforgivable!||Suspicious||<span style="color:#CC0000">'''Unforgivable!'''</span> status||all interactions fail with 0% until apologizing||none
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| − | Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.
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| − | The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.
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