Difference between revisions of "Koikatu/Gameplay/Interactions"
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! Interaction !! Description | ! Interaction !! Description | ||
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− | | [[File:Koi_chat_button.png|24px]]Small Talk||Related to daily life. Light topics that are very easy to get a character to open up and reveal themselves with. '''With a lover, has a chance to get nicknames for each other.''' | + | | [[File:Koi_chat_button.png|24px]]Small Talk||Related to daily life. Light topics that are very easy to get a character to open up and reveal themselves with. '''With a lover, has a chance to get nicknames for each other.''' ''(When already have nicknames, a chance to get nicknames confirmation dialogue)'' |
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| [[File:Koi_chat_button.png|24px]]Love||Talk about matters of the heart. The dialogue will vary depending on whether the girl's a lover or not. | | [[File:Koi_chat_button.png|24px]]Love||Talk about matters of the heart. The dialogue will vary depending on whether the girl's a lover or not. |
Revision as of 04:37, 30 June 2018
Contents
Introduction
Much like it's predecessor, Artificial Academy, Koikatsu's chat system is the main way to get closer to the girl you are interested with. The player will have 5/5 chat interactions on each school's period. Passive interactions and Girl's initiation are not counted. To start off, it is advised that you use reactive chat.
Passive Interactions
These does not consume chat interactions but it does contribute on raising Love or H Rating. Spamming the locations can lower the girl's favorability and increases anger (up to 100, after which she will end the conversation Angry and break any date scheduled.) These Passive Interactions are refreshed each time the Player starts a new conversation with the girl.*
Below are the details regarding the parts' effect on relationship :
[Note: this is a rough estimate, favor and H changes can vary widely by personality]
*Note: using the potential game exploit, you can max love points in just one school period by repeatedly starting and leaving conversation without ever using the 5/5 chat interactions.
Active Interactions
Different from Passive Interactions that does not consume 5/5 chat interactions. Active Interaction consumes 1 chat interaction but impacts more heavily on increasing the Love and H Rating. These interactions are the main way to progress quickly into Lover status and maintains it.
Proactive Chat
Start a topic to discuss with the girl. Choosing the wrong topic that didn't match the girl's mood could lower the love rating. Each Personality has a different preference on a Topic. (e.g. Lady personality dislikes perverted topic)
Reactive Chat
Useful note about Girl's size if asked: x<30 (Small), 30<x<70 (Normal), x>70 (Big/Tall) (still a rough estimate, need update)
Proactive Romance Chat
Interaction | Description |
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Confess | Tells a character that you love her. Lover relationship will establish if accepted. |
Break up | Break up lover relationship. Results in upsetting the girl. |
Invite to date | Invite the character on a date next saturday. Be careful, you can only date one person at a time. Not fulfilling others' date will get them upset on the next day. The girl will not be upset if you are doing Story-related date on saturday, and the promised date will be postponed the next week. |
Invite to join club | Invite the character to join your koikatsu club. One of the main goals in the game. |
Invite to H | Ask the character to do ecchi with you.* |
Invite to Lunch | Ask the character to eat lunch with you.* |
Invite to Study | Invites a character to improve Wisdom score with you in the library. Increases Wisdom by 1-3 unconfirmed* |
Invite to Exercise | Invites a character to improve Strength score with you. Increases Strength by 1-3 unconfirmed* |
Walk home | Ask the character to walk home with you after school. Option to invite the girl over for H is available if a lover. For more info, see Events |
Apologize | Apologizes to the character who is currently upset. Other interactions will lower Love Rating. |
*Note: rejecting the girl's invitation (e.g. study) will remove the ability to invite her.
Favorability Rating
Love Rating: From Acquaintance to Friend, From Friend to Lover. Starts from a value of 0 to 100. Successfully maxed the first becomes friend, the second will give the chance being confessed on. Losing points completely while being a lover, gives the chance for the girl to ask to break up.
Girl with friendly trait will have a big likeability boost when interacted with, the friend to lover increase remains the same (easier to be friends with)
H Rating: Willingness to have H. Starts from a value of 0 to 100. When fully maxed it glows in white pink (after fulfilled the girl's invitation e.g. lunch).
Girl with slutty trait will have a big H boost just by look/touch them with/without Love Rating not being so high.
Related to Interactions
Time Periods
Time | Description |
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Lunch Break | Invite for lunch available |
Club Break | Invite for club activity available |
After School | Invite to go home together available |
Mood
Mood | Description |
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Normal | |
Sleeping | NPC bubbles will appear "zzz" |
Angry | Apologize option available |