Difference between revisions of "Artificial Academy 2/Gameplay/Mood"
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XxGODLIKExx (talk | contribs) (Updated the page and added a link to the image posted on the Advanced Tips page) |
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| Normal||Normal [[File:BGMNormal.ogg]]||start of the time period||none||none | | Normal||Normal [[File:BGMNormal.ogg]]||start of the time period||none||none | ||
|- | |- | ||
| − | | Happiness||Friendship [[File:BGMFriendship.ogg|top]]||successful friendly | + | | Happiness||Friendship [[File:BGMFriendship.ogg|top]]||successful friendly interactions||increased success rate and maximum Like gain from other interactions||<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span> |
|- | |- | ||
| − | | Blush||Happiness/Love [[File:BGMHappiness.ogg|top]]||successful conversation about love, receiving a hug or a kiss or accepting the NPC's confession||increased success rate and maximum Love gain from | + | | Blush||Happiness/Love [[File:BGMHappiness.ogg|top]]||successful conversation about love, receiving a hug or a kiss or accepting the NPC's confession||increased success rate and maximum Love gain from other interactions and increased chances of initiating "Hug" and "Kiss" interactions |
*reduced movement speed | *reduced movement speed | ||
||<span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span> | ||<span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span> | ||
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|- | |- | ||
| Sadness||Sadness [[File:BGMSadness.ogg|top]]||refused confession or H or failed interactions||decreased interaction success rate and is less likely to interact at all | | Sadness||Sadness [[File:BGMSadness.ogg|top]]||refused confession or H or failed interactions||decreased interaction success rate and is less likely to interact at all | ||
| + | *won't fight | ||
*reduced movement speed | *reduced movement speed | ||
||<span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span> | ||<span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span> | ||
|- | |- | ||
| − | | Tension||Tension [[File:BGMTension.ogg]]||successful [[File:Lecture_button.jpg|24px]] interactions||increased success rate for "Study together/Sports/Club activity" and | + | | Tension||Tension [[File:BGMTension.ogg]]||successful [[File:Lecture_button.jpg|24px]] interactions||increased success rate for "Study together/Sports/Club activity" and [[File:Lecture_button.jpg|24px]] interactions||none |
|- | |- | ||
| Jealousy||Suspicious [[File:BGMSuspicious.ogg|top]]||<span style="color:RED">'''Cheater!'''</span> status||increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex||none | | Jealousy||Suspicious [[File:BGMSuspicious.ogg|top]]||<span style="color:RED">'''Cheater!'''</span> status||increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex||none | ||
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The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait. | The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait. | ||
| + | |||
| + | For the exact success rate modifiers see [[Artificial_Academy_2/Advanced_Tips#Mood_success_rate_multipliers|this section]] | ||
Revision as of 08:12, 18 January 2015
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Interactions affect and are affected by the other character's mood. These moods affect both the interactions' success rate and their result. They can be identified either when initiating dialogue or by noticing the respective BGM. The only exception is the blush mood. A character that is in that mood will only reveal this to characters who he/she loves.
Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.
The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.
For the exact success rate modifiers see this section