Difference between revisions of "Love Death Final!/Technical Help"
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* On Windows 8, both applications may fail to run or will run unstable. Setting compatibility mode for Windows 8 will fix this problem. | * On Windows 8, both applications may fail to run or will run unstable. Setting compatibility mode for Windows 8 will fix this problem. | ||
* Lowering or disabling graphical options will reduce load times as well as increase framerates. Blur, Bloom, SSAO, Motion Blur and Depth of Field are especially taxing on CPU/GPU. The full options are in data/Config/GraphicConfig.dat and ToolGraphicConfig.dat. | * Lowering or disabling graphical options will reduce load times as well as increase framerates. Blur, Bloom, SSAO, Motion Blur and Depth of Field are especially taxing on CPU/GPU. The full options are in data/Config/GraphicConfig.dat and ToolGraphicConfig.dat. | ||
+ | |||
+ | ==Configuration and Settings== | ||
+ | These are the configuration files found in data/Config/. These files will be re-written after exiting Configuration menus and on exiting the game. Any of them can be deleted to let the applications rewrite them to default values. | ||
+ | |||
+ | ===GameConfig=== | ||
+ | * [First]: First run flag, always sets to 0 after exiting the game. Effect unknown. | ||
+ | *[FPS_Draw] - default 1: Draw FPS in upper left corner of the screen. | ||
+ | * [MaxFPS] - default 30: Caps framerate to the number entered. | ||
+ | * [TextDrawSpeed] - default 1000: The rate at which text appears in the message box. | ||
+ | * [AutoWaitTime] - default 10: Time of delay to hold text in the message box before refreshing it with new text. | ||
+ | * [LoadGame] - default 0: Unimplemented vestige of the Gear engine; when set to 1 a shooting minigame will be playable during loading screens. | ||
+ | * [ModelQuality]/[AnimeQuality] - default 0: 0 is highest; at higher settings, lower poly models will be used and some animations may not play. | ||
+ | * [Expression] - default 1: | ||
+ | * [H_BreathFlag] - default 1: Set to 0 to turn off the visible puffs of breath during H-scenes. | ||
+ | * [SpermDel] - default 1: Sets whether sperm deletes after an H scene. | ||
+ | * [PhysicsCalc] - default 0: Set 1 to to calculate hair and clothing physics in real time. High processing for the results. | ||
+ | * [Difficulty] - default 1: Sets difficulty from 0 (lowest) to 3 (highest). At higher difficulty, enemies hit harder and take less damage. The same levels can be selected in Free Battle Mode. | ||
+ | * [CameraPos]: | ||
+ | * [ThreadNum]: How many processor threads will be allocated to running the game. 1 per core is a stable amount. | ||
+ | |||
+ | ===GraphicConfig=== | ||
+ | |||
+ | ===Performance tips=== |
Revision as of 01:01, 31 December 2014
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FAQ & Technical Help
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The majority of Netowaku Netorare Karemachi Kanojou's technical guide applies to Love Death Final!. Additional notes:
- Applocale will fail to launch the application, so setting non-Unicode character set to Japanese (Shift-JIS) is necessary. This will require installation of Japanese language.
- On Windows 8, both applications may fail to run or will run unstable. Setting compatibility mode for Windows 8 will fix this problem.
- Lowering or disabling graphical options will reduce load times as well as increase framerates. Blur, Bloom, SSAO, Motion Blur and Depth of Field are especially taxing on CPU/GPU. The full options are in data/Config/GraphicConfig.dat and ToolGraphicConfig.dat.
Configuration and Settings
These are the configuration files found in data/Config/. These files will be re-written after exiting Configuration menus and on exiting the game. Any of them can be deleted to let the applications rewrite them to default values.
GameConfig
- [First]: First run flag, always sets to 0 after exiting the game. Effect unknown.
- [FPS_Draw] - default 1: Draw FPS in upper left corner of the screen.
- [MaxFPS] - default 30: Caps framerate to the number entered.
- [TextDrawSpeed] - default 1000: The rate at which text appears in the message box.
- [AutoWaitTime] - default 10: Time of delay to hold text in the message box before refreshing it with new text.
- [LoadGame] - default 0: Unimplemented vestige of the Gear engine; when set to 1 a shooting minigame will be playable during loading screens.
- [ModelQuality]/[AnimeQuality] - default 0: 0 is highest; at higher settings, lower poly models will be used and some animations may not play.
- [Expression] - default 1:
- [H_BreathFlag] - default 1: Set to 0 to turn off the visible puffs of breath during H-scenes.
- [SpermDel] - default 1: Sets whether sperm deletes after an H scene.
- [PhysicsCalc] - default 0: Set 1 to to calculate hair and clothing physics in real time. High processing for the results.
- [Difficulty] - default 1: Sets difficulty from 0 (lowest) to 3 (highest). At higher difficulty, enemies hit harder and take less damage. The same levels can be selected in Free Battle Mode.
- [CameraPos]:
- [ThreadNum]: How many processor threads will be allocated to running the game. 1 per core is a stable amount.