Difference between revisions of "Artificial Academy 2/Gameplay/Mood"
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XxGODLIKExx (talk | contribs) (Calm mood is associated with the Daydreamer / Absentminded trait) |
XxGODLIKExx (talk | contribs) (Mentioned what moods reduce the movement speed. Maybe I'll change the layout a little at a later date.) |
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| Happiness||Friendship [[File:BGMFriendship.ogg|top]]||successful friendly interractions||increased success rate and maximum Like gain from other interactions||<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span> | | Happiness||Friendship [[File:BGMFriendship.ogg|top]]||successful friendly interractions||increased success rate and maximum Like gain from other interactions||<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span> | ||
|- | |- | ||
| − | | Blush||Happiness/Love [[File:BGMHappiness.ogg|top]]||successful conversation about love, receiving a hug or a kiss or accepting the NPC's confession||increased success rate and maximum Love gain from romantic interactions and increased chances of initiating "Hug" and "Kiss" interractions||<span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span> | + | | Blush||Happiness/Love [[File:BGMHappiness.ogg|top]]||successful conversation about love, receiving a hug or a kiss or accepting the NPC's confession||increased success rate and maximum Love gain from romantic interactions and increased chances of initiating "Hug" and "Kiss" interractions |
| + | *reduced movement speed | ||
| + | ||<span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span> | ||
|- | |- | ||
| − | | Calm||Tranquil [[File:BGMTranquil.ogg]]||taking a break or receiving a massage||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and increased maximum Like gain from other interactions||<span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded</span> | + | | Calm||Tranquil [[File:BGMTranquil.ogg]]||taking a break or receiving a massage||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and increased maximum Like gain from other interactions |
| + | *reduced movement speed | ||
| + | ||<span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded</span> | ||
|- | |- | ||
| Horny||Erotic [[File:BGMErotic.ogg]]||being touched or successful conversation about sex or after witnessing H or contact||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and increased chances of initiating and accepting "Touch" and H; Low/Lowest virtue characters may go somewhere and masturbate||<span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span> | | Horny||Erotic [[File:BGMErotic.ogg]]||being touched or successful conversation about sex or after witnessing H or contact||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and increased chances of initiating and accepting "Touch" and H; Low/Lowest virtue characters may go somewhere and masturbate||<span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span> | ||
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| Anger||Suspicious [[File:BGMSuspicious.ogg|top]]||bully interactions or failed interactions||decreased success rate and increased maximum Hate gain from other interactions||Violent | | Anger||Suspicious [[File:BGMSuspicious.ogg|top]]||bully interactions or failed interactions||decreased success rate and increased maximum Hate gain from other interactions||Violent | ||
|- | |- | ||
| − | | Sadness||Sadness [[File:BGMSadness.ogg|top]]||refused confession or H or failed interactions|| | + | | Sadness||Sadness [[File:BGMSadness.ogg|top]]||refused confession or H or failed interactions||decreased interaction success rate and is less likely to interact at all |
| + | *reduced movement speed | ||
| + | ||<span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span> | ||
|- | |- | ||
| Tension||Tension [[File:BGMTension.ogg]]||successful [[File:Lecture_button.jpg|24px]] interactions||increased success rate for "Study together/Sports/Club activity" and group activities and decreased success rate for [[File:Contact_button.jpg|24px]] interactions||none | | Tension||Tension [[File:BGMTension.ogg]]||successful [[File:Lecture_button.jpg|24px]] interactions||increased success rate for "Study together/Sports/Club activity" and group activities and decreased success rate for [[File:Contact_button.jpg|24px]] interactions||none | ||
Revision as of 18:03, 19 December 2014
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all characters are at least 18
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Interactions affect and are affected by the other character's mood. These moods affect both the interactions' success rate and their result. They can be identified either when initiating dialogue or by noticing the respective BGM. The only exception is the blush mood. A character that is in that mood will only reveal this to characters who he/she loves.
Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.
The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.