Difference between revisions of "Artificial Academy 2/Character Creation/Traits"
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-decreased chances of interrupting conversation | -decreased chances of interrupting conversation | ||
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+ | -less likely to slap | ||
-is very likely to ignore the public H of characters he/she doesn't love | -is very likely to ignore the public H of characters he/she doesn't love | ||
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-increases the frequency of "everyone, let's..." actions | -increases the frequency of "everyone, let's..." actions | ||
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+ | -will always try to interrupt fights | ||
|- | |- | ||
| Chatty||-increases frequency of triggering conversation | | Chatty||-increases frequency of triggering conversation |
Revision as of 22:49, 12 December 2014
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Character Creation
- Personalities
- Traits
External links
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by Hongfire and the one provided by /hgg/. Like the personality names, if it is not marked with a specific color it is the same in both translations.
Trait | Effects |
---|---|
Easygoing | -easier to raise love points and chemistry |
Loyal Friend / Affable | -easier to raise friend points |
Bad with Guys | -less Like/Love points gained when interacting with guys
-accepts good rumors about guys harder -will never interrupt guys |
Bad with Girls | -less Like/Love points gained when interacting with girls
-accepts good rumors about girls harder -will never interrupt girls |
Charming | -positive modifier to relationship point
-NPCs will seek this character for interaction but are also more likely to interrupt conversations |
Tsundere | -decreases the chances of successful "let's...(e.g. study)" action |
Courteous / Chivalrous | -increases the chances of successful "let's...(e.g. study)" action |
Groupie / Trendy | -increases the chances of joining any group activities |
Obedient | -easier to accept the the "encourage", "group", and "follow me" options |
Optimistic / Positive | -prone to positive moods
-bonus to cheering others up |
Shy | -harder to accept physical contact and public H action in the presence of other people
-will always run away when witnessing H -less likely to ask someone on a date |
Jealous | -increased chances of interrupting conversation and H |
Pessimistic / Melancholy | -prone to depressed moods
-becomes depressed after witnessing a fight |
Lewd / Perverted | -prone to horny moods
-easier to raise chemistry -increases the frequency and the success rate of lewd actions and topics -more likely to masturbate when horny -will never interrupt of run away when it witnesses H |
Serious | -always present at school
-visits clubs regularly at least once in every session -increased chances of interrupting H -will never skip classes |
Calm | -more stable mood
-resistant to angry moods -decreased chances of interrupting conversation -less likely to slap -is very likely to ignore the public H of characters he/she doesn't love |
Impulsive | -easily changes moods, bad or good |
Daydreamer / Absentminded | -reduced movement speed
-will never be present before the homeroom class starts -leaves the school early |
Violent | -prone to angry moods
-more likely to start a fight with characters he or she hates -increases chances of slapping |
Passive | -unlikely to initiate H conversation or actions and unlikely to confess |
Meddlesome | -more likely to offer massages and cheer up or calm down other characters |
Class Prez | -unlikely to take part in Teacher-student sex
-can get teachers fired if he or she catches them during H -increases the frequency of "everyone, let's..." actions -will always try to interrupt fights |
Chatty | -increases frequency of triggering conversation
-increased frequency of gossiping rumors, good or bad, but not their success rate |
Always Hungry | -can eat three times during one period
-talking about food has double success rate -hungry NPCs tend to loiter in cafeteria |
Passionate / Romantic | -double success rate for discussing "Love"
-increases the frequency of hug/kiss/confess/date with their lovers |
Faithful / Singleminded | -always refuses hug/kiss/touch interactions until is in a relationship |
Indecisive | -unlikely to choose either of two competitors for the character's attention |
Competitive | -more likely to compete when interrupting |
Deceptive / Scheming | -increases the chances of spreading successful bad rumors
-NPCs with this trait can force exploitable characters |
Diligent | -visits the library regularly at least once in every session
-increases the success rate of accepting "Let's study". |
Cuts Class / Wild | -increases the chances of accepting to skip the class
-may invite you to skip the class -may invite you to have sex in the infirmary -greatly increases favorability to those who skip with them |
Masochist | -insults increase the relationship points but may still fail |
Sweaty | -body becomes noticeably shiny
-increased chances of visiting the Shower Room |
Evil | -will never break up with, or permit a break up from, any lover
-will attempt to kill their lovers if favorability drops low enough to break up (see Events Section for details) -will attempt to kill anyone they witnessed having sex with their lover -can force sex on the player -will almost never stop from continuing a H scene if seen |
Deaf | -has the extra option "Huh?!" when asked something that has same effect as "No" but with lower decrease on relationship |
Exploitable | -can be forced by anyone
-such a character has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly |
Asexual | -decreased success rate of ero topic conversation and ero gains from physical contact decreased
-girls will never get pregnant nor will have any pregnancy-related dialogue, not even on risky days (this does not apply if you force every day to be risky from the options menu) |
Lucky | -increased chances of "coping a feel" during massage
-has a chance of escaping murder or getting away after killing someone |