Difference between revisions of "Artificial Academy 2/Gameplay/Mood"

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(updated)
(The "Blush" mood works a little differently)
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{{Artificial_Academy_2}}
 
{{Artificial_Academy_2}}
Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM.
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Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM. The only exception is the blush mood. A character that is in that mood will only reveal this to characters who he/she loves.
  
 
{| class="wikitable"
 
{| class="wikitable"
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| Happiness||Friendship||successful friendly interractions||increased success rate and maximum Like gain from other interactions||<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>
 
| Happiness||Friendship||successful friendly interractions||increased success rate and maximum Like gain from other interactions||<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>
 
|-
 
|-
| Blush||Happiness/Love||successful conversation about love or receiving a hug or a kiss||increased success rate and maximum Love gain from romantic interactions and increased chances of initiating "Hug" and "Kiss" interractions||none
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| Blush||Happiness/Love||successful conversation about love or receiving a hug or a kiss||increased success rate and maximum Love gain from romantic interactions and increased chances of initiating "Hug" and "Kiss" interractions||<span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>
 
|-
 
|-
 
| Calm||Tranquil||taking a break or receiving a massage||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and increased maximum Like gain from other interactions||none
 
| Calm||Tranquil||taking a break or receiving a massage||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and increased maximum Like gain from other interactions||none

Revision as of 17:28, 22 November 2014

Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM. The only exception is the blush mood. A character that is in that mood will only reveal this to characters who he/she loves.

Mood BGM Condition Effects Associated trait
Normal Normal start of the time period none none
Happiness Friendship successful friendly interractions increased success rate and maximum Like gain from other interactions Optimistic / Positive
Blush Happiness/Love successful conversation about love or receiving a hug or a kiss increased success rate and maximum Love gain from romantic interactions and increased chances of initiating "Hug" and "Kiss" interractions Passionate / Romantic
Calm Tranquil taking a break or receiving a massage decreased success rate for Lecture button.jpg interactions and increased maximum Like gain from other interactions none
Horny Erotic being touched or successful conversation about sex or after witnessing H or contact decreased success rate for Lecture button.jpg interactions and increased chances of initiating and accepting "Touch" and H; Low/Lowest virtue characters may go somewhere and masturbate Lewd / Perverted
Anger Suspicious bully interactions or failed interactions decreased success rate and increased maximum Hate gain from other interactions Violent
Sadness Sadness refused confession or H or failed interactions reduced movement speed, decreased interaction success rate and is less likely to interact at all Pessimistic / Melancholy
Tension Tension successful Lecture button.jpg interactions increased success rate for "Study together/Sports/Club activity" and group activities and decreased success rate for Contact button.jpg interactions none
Jealousy Suspicious Cheater! status increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex none
Hurt Suspicious losing a fight or getting slapped the character crouches in pain, unable to move or act for a few seconds none
Unforgivable! Suspicious Unforgivable! status all interactions fail with 0% until apologizing none

Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.

The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.

Default BGMs

This is the list of default BGMs for moods.

  • BGM - Normal
  • BGM - Friendship
  • BGM - Happiness/Love
  • BGM - Tranquil
  • BGM - Erotic
  • BGM - Suspicious
  • BGM - Sadness
  • BGM - Tension