Difference between revisions of "Artificial Academy 2/Gameplay/Mood"
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| Normal||Normal||start of the time period||none||none | | Normal||Normal||start of the time period||none||none | ||
|- | |- | ||
− | | Happiness||Friendship||successful | + | | Happiness||Friendship||successful friendly interractions||increased success rate and maximum Like gain from other interactions||<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span> |
|- | |- | ||
− | | Blush||Happiness/Love||successful conversation about love or receiving a hug||increased success rate and maximum Love gain from romantic interactions||none | + | | Blush||Happiness/Love||successful conversation about love or receiving a hug or a kiss||increased success rate and maximum Love gain from romantic interactions and increased chances of initiating "Hug" and "Kiss" interractions||none |
|- | |- | ||
− | | Calm||Tranquil||taking a break or receiving a massage||decreased success rate for | + | | Calm||Tranquil||taking a break or receiving a massage||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and increased maximum Like gain from other interactions||none |
|- | |- | ||
− | | Horny||Erotic||being touched or successful conversation about sex or after witnessing H or contact||decreased success rate for | + | | Horny||Erotic||being touched or successful conversation about sex or after witnessing H or contact||decreased success rate for [[File:Lecture_button.jpg|24px]] interactions and increased chances of initiating and accepting "Touch" and H||<span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span> |
|- | |- | ||
| Anger||Suspicious||bully interactions or failed interactions||decreased success rate and increased maximum Hate gain from other interactions||Violent | | Anger||Suspicious||bully interactions or failed interactions||decreased success rate and increased maximum Hate gain from other interactions||Violent | ||
|- | |- | ||
− | | Sadness||Sadness||refused confession or H or failed interactions||reduced movement speed, decreased success rate and increased maximum Dislike gain from other interactions||<span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span> | + | | Sadness||Sadness||refused confession or H or failed interactions||reduced movement speed, decreased success rate and increased maximum Dislike gain from other interactions, will always fail when studying during classes||<span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span> |
|- | |- | ||
− | | Tension||Tension||successful | + | | Tension||Tension||successful [[File:Lecture_button.jpg|24px]] interactions||increased success rate for "Study together/Sports/Club activity" and group activities and decreased success rate for [[File:Contact_button.jpg|24px]] interactions||none |
|- | |- | ||
| Jealousy||Suspicious||<span style="color:RED">'''Cheater!'''</span> status||increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex||none | | Jealousy||Suspicious||<span style="color:RED">'''Cheater!'''</span> status||increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex||none |
Revision as of 13:46, 24 September 2014
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all characters are at least 18
External links
Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM.
Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.
The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.
Default BGMs
This is the list of default BGMs for moods.
- BGM - Normal
- BGM - Friendship
- BGM - Happiness/Love
- BGM - Tranquil
- BGM - Erotic
- BGM - Suspicious
- BGM - Sadness
- BGM - Tension