Difference between revisions of "Artificial Academy 2/Gameplay Tips"

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(Gameplay TIps: so this page is now more like basic guide section)
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*'''Q: How do I know if I am being brought to a private room or a public room?'''<br />A: If a character wants to bring you to a private room it will blush, if it isn't blushing it's a public room.
 
*'''Q: How do I know if I am being brought to a private room or a public room?'''<br />A: If a character wants to bring you to a private room it will blush, if it isn't blushing it's a public room.
 +
 +
 +
=Basic Advice=
 +
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):
 +
 +
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.
 +
 +
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.
 +
 +
A good way to gain favorability with someone is by cheering them up or calming them down when they're sad or angry. Each personality can show their sadness or anger in different ways, though there are some minor tells that are universal.
 +
 +
===Sadness===
 +
Sad characters have a noticeable tell even before you speak to them: They may walk around the map extremely slowly, much slower than their normal walking speed. This is often the best indicator of sadness. Starting a conversation with a sad character may give you a mood-specific greeting message (usually a sigh or silence), and the character's eyebrows may be slanted upwards. The eyebrows are the best indicator within a conversation, since some personalities ('''Harsh''' and '''Joyful''' come to mind) use the same greeting message for each mood.
 +
 +
Checking the Jizou Statue often will also help: A character who gets rejected frequently will need frequent cheering up.
 +
 +
===Anger===
 +
Anger doesn't appear to have a tell outside of conversations (could be running faster than usual to counteract the slower walk of sadness?), though it's much more noticeable within conversations. The character will have "angry eyebrows" (slanted downward) and may give a more hostile greeting than usual. Like sadness, the eyebrows are the best indicator.
 +
 +
Checking the Jizou Statue often will also help: A character who frequently gets into fights or a character who has many enemies will need frequent calming down.
 +
 +
===Praise/Hug===
 +
These will also clear bad moods, but also reduce the effect of your limited Praises and Hugs with this character. A failure may still clear a bad mood, but later uses of the option will be reduced more drastically, dropping the third attempt to 0% success even if the second succeeds. A failed Hug also runs the risk of angering the character at you specifically. Because of these drawbacks, Praise and Hugs aren't the preferable options, but may become worth the risk if you've already failed two or more attempts at Encourage or Calm.
 +
 +
==Breaking Up==
 +
Ending the relationship may be more difficult than simply clicking the 'Let's break up' option. The success of this depends as much on your own character's feelings as the other character's; if your love is still high, the other character won't believe you mean it. Spamming this option will gradually grind down both character's favorability toward each other, but will also ensure lingering hatred.
 +
 +
Breaking up the quick and nasty way: ignore your lover in every way other than to attempt breaking up. Engage other characters in a way that shows interest, so your lover will interrupt. Flirting with another will decrease their love for you, and the interrupt will decrease your love for the character. Getting the Cheater flag by hugging/kissing/groping/H in front of your lover will speed this up, not only decreasing love for the event, but your lover will check up on you more often, making them more likely to interrupt. The Cheater status also makes them more likely to offer public affection, which you can reject.
 +
 +
Breaking up gracefully: Make small talk when together, talk about life/hobbies/food, anything other than love or lust. Take them out to the arcade one-on-one, and only go out to karaoke or dinner with them if you're in a group. If they get too affectionate, you could lecture them on sex. It's more productive to lecture them on a serious activity, then take them to do that; this helps develop your stats while replacing Love with Like. If the character's Virtue is low, you may try to acquire the Cheater status to see if they'll take another lover, who they would seek out for affection rather than you. If Like is still high when Love has diminished enough, then Encouraging the character after breaking up with them will keep your acquaintance friendly. You may be able to make a Sex Friend of them. This method best preserves your popularity score.
 +
  
 
=Basic Guide On How To Succeed In Relationships=
 
=Basic Guide On How To Succeed In Relationships=
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=Easy and Cheap Method to Win a Girl (if you're impatient)=
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= Things To Know About Training =
This was found by experimenting and is almost guaranteed to work. This guide was originally made by '''NoobGraphicArtist''' from [http://www.hongfire.com/forum/showthread.php/430854?p=3548196#post3548196 here], but it was edited to be more readable.
 
  
==Create A Custom character==
+
==What affects Intelligence(Wisdom) and Strength?==
How to design your character(s) for easy H.
 
  
[[File:AA2_Quick_H_char.jpg|800px|Traits]]
+
Almost every time you get the prompt with three choices:
*Choose Trait: Lewd + Passionate
+
*Work Hard!
*Personality: Doesnt matter which one
+
*Work Normally.
*Virtue: Lowest
+
*Work Quick.
*Sociability: Set it to Highest Level
 
  
==Procedure==
+
This includes mandatory lessons, club time, voluntary club practice/exercise/study. (Massages not tested.)
  
===Step 1: Use Chat Bubble===
+
'''''EVERY MANDATORY PROMPT''''' you get over the course of the day (i.e; lessons, club time, etc.) count as you working by yourself, so the mitigating effects of "Everyone!" and working with a partner do '''''NOT''''' apply.
[[File:AA2_Quick_H_Chat.png|Chat]]
 
  
Easy combo:
+
Both Work Hard! and Work Normally. have two resulting states each, for a total of 4 different results, indicated by different flavor texts and chimes.
#Love > Lewd > Skip box
+
Those are comprised of:
#Love > lewd > go with me Study > skip box
 
#lewd > massage > love > skip box
 
  
Randomly select those four... Love .. Lewd .. Massage .. Go study with Me .. since this 4 has high chance of success rate.
+
* Work Hard!
 +
** Failure (Less Favorable)
 +
** Critical Success (More Favorable)
  
====If she seems down or upset====
+
* Work Normally.
Either choose Encourage, Calm or Praise. You will know that the mood or the atmosphere changes if you succeed.
+
** Success (Less Favorable)
 +
** Great Success (More Favorable)
  
[[File:AA2_Quick_H_Encourage.jpg|Chat]]
+
Both choices seem to have an the same split between less favorable and more favorable results, which from a sample size of 70 attempts showed 63% less favorable and 37% more favorable.
  
Once you trigger high Percentage like 120 percent to 230 percent: Skip or hit the bottom right box to advance the time.
+
The third choice, Work Quick, picks a random result from all four of these results, with a slight bias towards the less favorable choices.
  
[[File:AA2 Quick H Advance.jpg|800px|Advance time]]
+
==How are Intelligence and Strength affected?==
  
Continue with this for 1 - 3 days using this method without flirting. Just keep repeating it until you notice a sudden increase of percentage or if you visit the statue:
+
As stated above, the three choice prompt offers you the chance to(read: forces you to) influence Intelligence and Strength. Both those stats range from 0 to 999 in the code. They will never fall below 0 or go above 999.
  
[[File:AA2_Quick_H_Statue.jpg|Statue]]
+
With one exception, all situations causing the prompt to appear will fall in one of two categories:
 +
Study and Exercise.
  
*Tip 1 : If the girl/guy always interrupts a conversation Even she/he is not your bf/gf im pretty sure his/her status is this one so if you acquired this status proceed to step 2
+
Either of those can be simply accessed by visiting the Running tracks for Exercise or the Library for Study.
*Tip 2 : Ignore the sudden changes at Statue. Skip the day and just repeat the step 1 until "I think I like them " appears.
 
*Tip 3 : if you have 1000 pain or Unforgivable or any word desc Hate ..dont hesitate to evict the character then place her again doing this will reset .. this is time saver ( yes i know its also a cheat and game breaking but if you just after the h-scene then abuse this method until Illusion or modders release a Fan Service Patch )
 
  
===Step 2: Start flirting===
+
The following prompts fall under the category Study:
Flirting is (Kiss, Hug, Touch etc), but don't use Sex as this chance is low will result to make her hate you.
+
* Lesson in Classroom
 +
* Club time in Japanese Room
 +
* Club time in Music Room
  
====How to====
+
The remaining obviously fall into the Exercise category:
Do this: Love > Lewd > Stop ( When You See Blushing or Embarrass ) use the Flirting but if not successful, skip time as above. Then repeat again Love > Lewd > ( once you see her blush ). If you notice a continuous success at flirting or love button: Confess to her.
+
* Lessons outdoors
 +
* Club time in Dojo
 +
* Club time in Gym
 +
* Club time outdoors
  
Listen carefully to what she say
+
Finally, here is how Study and Exercise affect Intelligence and Strength respectively:
If she said me too I love you .. this is the right time you make her girlfriend or sometimes it automatically confess to you and ask if you want to be her bf/gf.
 
  
====Ecchi! (H)====
+
Studying:
Repeat Love > Lewd > Flirt > Come With Me > Find a Secret Room Where Can You do H. H mode might fail, but the chance is high if she/he in relationship. Try it without any doubts since she is already your gf there is no risks losing the girl or starting from start.
+
* Work Hard!
 +
** (Less Favorable) -4 Intelligence
 +
** (More Favorable) +6 Intelligence
 +
* Work Normally
 +
** (Less Favorable) +2 Intelligence
 +
** (More Favorable) +4 Intelligence
  
===Step 2.1: Optional===
+
'''''ALL''''' results give -2 to Strength.
Do a public H (don't do it with a teacher as she might be expelled). If you are seen by other classmates their status will change into Wanna Fuck and they sometimes will approach you and ask for H.
 
[[File:AA2 Quick H Wanna.png|800px|Wanna]]
 
  
===Step 3: Repeat Step 1 To 2===
+
The reverse of this applies to Exercise.
This is the hardest step because most NPC are irritable as your relationships increase. They will interrupt you and stalk you.
 
  
[[File:AA2 Quick H Cheater.jpg|800px|Cheater]]
+
Exercise
 +
* Work Hard!
 +
** (Less Favorable) -4 Strength
 +
** (More Favorable) +6 Strength
 +
* Work Normally
 +
** (Less Favorable) +2 Strength
 +
** (More Favorable) +4 Strength.
  
But fear not just ignore them and focus on your next target. Being discovered will not affect or leads to break up, but your status will become Unforgivable or Cheater. It can be cured by waiting 1 week without doing anything or wait them to ask you for a date.
+
'''''ALL''''' results give -2 to Intelligence.
  
=My guide of Secret love life=
+
The exception:
If you are only male charactor in the game there are a way to make you love life all secret with no status change even you get full interactions with every girl
 
  
* Make your male charactor with "Deaf" Trait. Deaf will help alot by answer "Huh?" at every girl sudden interactions. it nearly has no effect in your relationship
+
The custom club type (other), which is performed in the multipurpose room, has a slightly different logic.
  
* Make your male charactor Rainbow card. You will run at ridiculously fast speed that outrun every girl ingame (not another Rainbow with full Sport stat of course) and you will easily escape when they all surround you with the girl you wanna do interactions too
+
All 4 possible results affect both Strength and Wisdom by the same amount.
  
* Don't be hesitate to answer "Huh?" to every girl interactions.Because just one kiss will ruin all the secret
+
* Work Hard!
 +
** (Less Favorable) -1 both
 +
** (More Favorable) +2 both
 +
* Work Normally.
 +
** (Less Favorable) +/- 0 both
 +
** (More Favorable) +1 both
  
* If you are the only male "Boy's Toilet" and "Boy's Changing room" will be the place no girl will enter. So it's the best place to do interactions without any interupt or be seen. But if your relationship not high enough she will refuse to get inside So try to daily talk till you get 80% or more when you ask them to follow you (some girl type can be at 70% or lower, Just try) before you drag her in there
+
==Gameplay Tips==
  
* After get inside if she still follow you she will not try to runaway, so feel free to position her on screen for easily click. After you ready,Click at the girl and do interactions you want. After conversations end, quickly click on the girl again and start another interactions. and repeat as you like
+
'''''NEVER EVER''''' choose "Work Hard!" when doing things without a partner or a group. Assuming the estimate split mentioned above, choosing "Work Hard!" for studying 100 times will give you -30 Wisdom and -200 Strength. However, choosing "Work Normally" will results in +274 Wisdom and -200 Strength.
 
 
* This way the girl will has no time to runaway out of the room. And your interactions or even sex will not be seen or interupt by any other girl
 
 
 
* Also, if you can get her to follow you into Boy's room (about 80-100%+ when ask to follow you) that's mean she will be willing to follow you into secret place too (only few girl type may still refues) so you can drag them into Boy's room secret place for sex too (if it's Boy Shower's Secret place. you will get nice effect of shiny skin to both of you too)
 
 
 
* If you don't do anything outside Boy's room accept normal talk, your love stat will never change to "Cheater" or anything. Just make sure not to ignore a girl too long. and if you mess up by kissing someone in public, Load the Save and don't do it again
 
 
 
=Basic Advice=
 
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):
 
 
 
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.
 
 
 
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.
 
 
 
A good way to gain favorability with someone is by cheering them up or calming them down when they're sad or angry. Each personality can show their sadness or anger in different ways, though there are some minor tells that are universal.
 
 
 
===Sadness===
 
Sad characters have a noticeable tell even before you speak to them: They may walk around the map extremely slowly, much slower than their normal walking speed. This is often the best indicator of sadness. Starting a conversation with a sad character may give you a mood-specific greeting message (usually a sigh or silence), and the character's eyebrows may be slanted upwards. The eyebrows are the best indicator within a conversation, since some personalities ('''Harsh''' and '''Joyful''' come to mind) use the same greeting message for each mood.
 
 
 
Checking the Jizou Statue often will also help: A character who gets rejected frequently will need frequent cheering up.
 
 
 
===Anger===
 
Anger doesn't appear to have a tell outside of conversations (could be running faster than usual to counteract the slower walk of sadness?), though it's much more noticeable within conversations. The character will have "angry eyebrows" (slanted downward) and may give a more hostile greeting than usual. Like sadness, the eyebrows are the best indicator.
 
 
 
Checking the Jizou Statue often will also help: A character who frequently gets into fights or a character who has many enemies will need frequent calming down.
 
 
 
===Praise/Hug===
 
These will also clear bad moods, but also reduce the effect of your limited Praises and Hugs with this character. A failure may still clear a bad mood, but later uses of the option will be reduced more drastically, dropping the third attempt to 0% success even if the second succeeds. A failed Hug also runs the risk of angering the character at you specifically. Because of these drawbacks, Praise and Hugs aren't the preferable options, but may become worth the risk if you've already failed two or more attempts at Encourage or Calm.
 
 
 
==Breaking Up==
 
Ending the relationship may be more difficult than simply clicking the 'Let's break up' option. The success of this depends as much on your own character's feelings as the other character's; if your love is still high, the other character won't believe you mean it. Spamming this option will gradually grind down both character's favorability toward each other, but will also ensure lingering hatred.
 
 
 
Breaking up the quick and nasty way: ignore your lover in every way other than to attempt breaking up. Engage other characters in a way that shows interest, so your lover will interrupt. Flirting with another will decrease their love for you, and the interrupt will decrease your love for the character. Getting the Cheater flag by hugging/kissing/groping/H in front of your lover will speed this up, not only decreasing love for the event, but your lover will check up on you more often, making them more likely to interrupt. The Cheater status also makes them more likely to offer public affection, which you can reject.
 
 
 
Breaking up gracefully: Make small talk when together, talk about life/hobbies/food, anything other than love or lust. Take them out to the arcade one-on-one, and only go out to karaoke or dinner with them if you're in a group. If they get too affectionate, you could lecture them on sex. It's more productive to lecture them on a serious activity, then take them to do that; this helps develop your stats while replacing Love with Like. If the character's Virtue is low, you may try to acquire the Cheater status to see if they'll take another lover, who they would seek out for affection rather than you. If Like is still high when Love has diminished enough, then Encouraging the character after breaking up with them will keep your acquaintance friendly. You may be able to make a Sex Friend of them. This method best preserves your popularity score.
 
  
=Orgy Academy=
+
Once you've reached the maximum of 999 points in both, it might be wise to switch to the (?) Club, as it makes keeping the balance easier. -2 for each stat are forced onto you once a day, twice for one if you're in any other club than the (?) one. At 999 each, you'll take -2 strength during the first lesson but you '''''WILL''''' be able to remedy it during the second lesson (since working normally yields at least +2 points). Then Study kind of club time will remedy the Wisdom with a +2, but -2 your strength again, basically swinging the balance back and forth. Having an Exercise based club will further imbalance your stats, keeping Strength at 999 but lowering Wisdom to at least 995.
[[File:Relaxing after club.jpeg|thumbnail|Class relaxes after a club meeting]]
 
Using the 3P feature, you can create an orgy, but it takes time, patience and frequent use of JG2ChrData.exe.
 
I have been experimenting with this and this is the method I found that works best, there may be other ways.  
 
# I used the frontier pack v3.0b AA2Play English launcher.
 
# Start with three students 1 boy 2 girls and a teacher.  
 
  
Teacher:
+
Being in the (?) club will ensure that the imbalance at the end of the day is at most +/-2, at best +/-1, and if you do another round of club activity right after, you need just a single favorable result to be back at 999 for the rest of the evening and next morning.
# The teacher stays out of it. I tried but could not get the teacher to participate without causing negative complications.
 
# To keep the teacher out of it, what works best is Female, Quiet, Hetero, lowest social, highest virtue, easygoing, obedient, shy, calm, serious, passive, and lucky (she'll need it if you get carried away in public).
 
# You can add other traits, particularly if you also want to have an affair with her, but you will have to make her exploitable and force her, or force a 999% response to sex by selecting sex while holding the right mouse button. Because of this it is difficult to tell when her high risk days are so I made all of her days no risk. The activities of your affair would need to be private and hidden from the other students.
 
  
Students:
+
Working with a partner or in a group completely removes the possibility for a less favorable result when working hard. As a result, it is safe to always pick "Work Hard!" when not working alone. (This obviously does not apply to lessons and mandatory club time.)
This only works if all the students are in love with each other, high social, low morals, with a high acceptance of sexual activities of all kinds.  
 
# Give all students the following: Social highest, Virtue lowest, Bisexual, Easy going, Affable, Charming, Obedient, Positive, Perverted, Calm, Romantic, Deaf. You can give other traits but none of the forbidden traits given below. 
 
# These forbidden traits do not work: Tsundere, Jealous, Impulsive, Violent, Always Angry, Singleminded, Indecisive, Competitive, Scheming, Masochist, Evil, Exploitable, Asexual. Other traits may or may not work - you experiment.
 
# The following Personality Types work: Lively, Delicate, Cheerful, Quiet, Kind, Reserved, Smart, Genuine, Mature, Savage. Some of these work better than others. Not all types have been tested and others may work, but not the forbidden one given below.
 
# These Personalty Types do not work so are forbidden: Irritated, Harsh, Creepy, Aloof, Manly. Not all types have been tested.
 
# Everyone's sexual preferences should include all choices.
 
# Put everyone except the teacher in the same club.  
 
  
How to Get the Orgy Going
+
==Random Test Results==
[[File:Change partners.jpg|thumbnail|After changing partners]]
+
Strength and Intelligence are crucial to exams, but the test results are greatly affected by randomness. This can be checked by the messages during the test. You won't get top grade under negative effect such as "you couldn't solve...", "you didn't failed but..." even if your Intelligence is maxed out. The same goes for NPCs; high intelligent students can also get poorer grades. If you're not satisfied with the result, loading pretest savegame can be a valid choice.
# As mentioned in 3P above, get all characters being lovers with each other. Now add another Female have her become lovers with everyone. Keep adding females. I have so far gotten up to 9 female students. The more females you have the longer it takes to integrate a new one.
 
# Between days save, end the game, and go to JG2ChrData.exe. Change all the Dislike, Like and Hate flags to Love in all characters including the teacher. The most hate flags appear when when a new member is working to become everyone's lover. Without a preponderance of Love flags, orgy will not happen.
 
# Best time for orgy is after club. That is when the students have the time to fool around. Just stand there and wait for it to start happening. Then pick a partner who is not involved yet and start H.
 
# Use the down arrow to minimize the picture of your H activity and the other arrows to move it up or to the side so you can see what everyone else is doing.
 
# You will sometimes be interrupted by someone wanting 3P. This gives you a chance to change partners, but if it happens too often it is annoying. If everyone is engaged you can go quite a while with one partner.
 
# You can end off your H session, wait for a girl to fall out of her H session and take up with her. You can go find a girl in another part of the school and take her to the room where the orgy is going on and start with her.  
 
# You can also start it by beginning an H session with someone in a common area like the courtyard, Gym, main gate or outside train station. Then wait for other students to gather round, and join in. After trying various things you will see how best to do it with your group. Sometimes the girls will all leave the club room and go start it somewhere else. You will need to go find where the action is.  
 
# If you don't want to keep adjusting Love flags, then get everyone to be lovers with all love flags adjusted. Play the game and do not save at the end. the love flags will stay adjusted.
 
# Theoretically you could continue until you had a full class but that would take a lot of time and work and you will probably find the sweet spot at a certain number.
 
# I tried introducing another bisexual man and another Homo man but neither worked well. The men were accepted but there were a lot more hate and dislike flags among the girls, and it was more difficult to get an orgy going. It may be that this needs a pivotal central character to work and that being one man.
 
# I am currently experimenting with having one female who is a lover to the man but not lovers with the other girls. She is bisexual with all the same traits, etc. but add singleminded. She is Kind which seems to be the most accepting personality. This seems to work so far. She participates only with the man and watches or masturbates when the man switches off to someone else. I will see, in time, if she gets corrupted. I tried it with a hetero female but all the other girls hated her and that caused a disturbance in the force.
 

Revision as of 18:56, 17 September 2014

Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


AA2 rule no.1: Don't be greedy and be patient...

FAQ

  • Q: Why can't I have sex with a character I'm going out with?!?
    A: This could be for a number of reasons depending on the trait and virtues. But some things to keep in mind is that the virtue level exponentially increases the difficult to initiate sex the first time. Also if the character is a teacher this increase the difficulty to initiate sex the first time. Finally if the character is a virgin it increase the difficulty to initiating sex the first time. Keep this is mind when making characters.
  • Q: How can I initiate sex the first time if my characters is like that???
    A: If they have the blackmail/exploitable trait than you can have non consensual sex and that will get rid of their virginity removing some of the difficulty. Also taking them to the love hotel for sex seem to have a better chance of success than asking them to do it at the school. If you can't have non consensual sex with the character than try having sex with another character that like you and getting caught in the act, this will lead to the 2 characters asking you to choose between them. Then choose the character who you been trying to initiate sex with, this should lead to an immediate H-scene between you and that character. Other than that it just going take a lot of time with that character before they'll let you have sex with them or they'll initiate the sex themselves.
  • Q: How do I know if I am being brought to a private room or a public room?
    A: If a character wants to bring you to a private room it will blush, if it isn't blushing it's a public room.


Basic Advice

For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):

Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.

If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.

A good way to gain favorability with someone is by cheering them up or calming them down when they're sad or angry. Each personality can show their sadness or anger in different ways, though there are some minor tells that are universal.

Sadness

Sad characters have a noticeable tell even before you speak to them: They may walk around the map extremely slowly, much slower than their normal walking speed. This is often the best indicator of sadness. Starting a conversation with a sad character may give you a mood-specific greeting message (usually a sigh or silence), and the character's eyebrows may be slanted upwards. The eyebrows are the best indicator within a conversation, since some personalities (Harsh and Joyful come to mind) use the same greeting message for each mood.

Checking the Jizou Statue often will also help: A character who gets rejected frequently will need frequent cheering up.

Anger

Anger doesn't appear to have a tell outside of conversations (could be running faster than usual to counteract the slower walk of sadness?), though it's much more noticeable within conversations. The character will have "angry eyebrows" (slanted downward) and may give a more hostile greeting than usual. Like sadness, the eyebrows are the best indicator.

Checking the Jizou Statue often will also help: A character who frequently gets into fights or a character who has many enemies will need frequent calming down.

Praise/Hug

These will also clear bad moods, but also reduce the effect of your limited Praises and Hugs with this character. A failure may still clear a bad mood, but later uses of the option will be reduced more drastically, dropping the third attempt to 0% success even if the second succeeds. A failed Hug also runs the risk of angering the character at you specifically. Because of these drawbacks, Praise and Hugs aren't the preferable options, but may become worth the risk if you've already failed two or more attempts at Encourage or Calm.

Breaking Up

Ending the relationship may be more difficult than simply clicking the 'Let's break up' option. The success of this depends as much on your own character's feelings as the other character's; if your love is still high, the other character won't believe you mean it. Spamming this option will gradually grind down both character's favorability toward each other, but will also ensure lingering hatred.

Breaking up the quick and nasty way: ignore your lover in every way other than to attempt breaking up. Engage other characters in a way that shows interest, so your lover will interrupt. Flirting with another will decrease their love for you, and the interrupt will decrease your love for the character. Getting the Cheater flag by hugging/kissing/groping/H in front of your lover will speed this up, not only decreasing love for the event, but your lover will check up on you more often, making them more likely to interrupt. The Cheater status also makes them more likely to offer public affection, which you can reject.

Breaking up gracefully: Make small talk when together, talk about life/hobbies/food, anything other than love or lust. Take them out to the arcade one-on-one, and only go out to karaoke or dinner with them if you're in a group. If they get too affectionate, you could lecture them on sex. It's more productive to lecture them on a serious activity, then take them to do that; this helps develop your stats while replacing Love with Like. If the character's Virtue is low, you may try to acquire the Cheater status to see if they'll take another lover, who they would seek out for affection rather than you. If Like is still high when Love has diminished enough, then Encouraging the character after breaking up with them will keep your acquaintance friendly. You may be able to make a Sex Friend of them. This method best preserves your popularity score.


Basic Guide On How To Succeed In Relationships

Note: Check sexual orientation of NPC before following this guide. Homosexual female is incompatible with male character for example.

Mutual Relationship

Relationship is like playing catch ball. You can repeat one-way action but you can also induce their reactions to build the relationship mutual and effective.

  • Use the advantage of interactions from NPC to PC. You always get the best result as long as you choose a right answer.
  • Give NPC a time after your action is finished. If NPC is about to leave, hold them and take your turn.

Mood And Atmosphere

Mood & Atmosphere are the key point of successful interaction. Even after the interaction was successfully made, the result can be poor if NPC was in a bad mood.

  • On the other hand, Critical success(big horn sound) has higher change of changing the mood into desired stage. ex) normal -> happy, happy -> horny
  • Read the Atmosphere by listing BGM. Start mild conversations first to build the mood. Use "Praise" if you failed an interaction.

The Way of Flirt

"Love" and "Erotic" conversation Do NOT increase love points more than other topics. Its main function is to change the mood. The increase mostly depends on sexual orientation and traits. (ex: NPC is lesbian and PC is hetero male. The increase of Love points is visibly lower than Like point increase)

  • Conversation is the basic way to build the points. "Have Some Fun", "Go to Eat", "Go to Karaoke" build them much faster but have less chance of success.
  • If NPC has built enough love points toward PC, his/her mood may change into Blush when Love conversation is successfully made.
  • At this stage, "Ero" topic will be available in higher chances and may lead NPC into Horny mood.
  • "Caress", "Hug", "Kiss" are viable choices but not necessary. Depending on factors, there will more failure than success. The loss may be heavier than gains.
  • Characters with Faithful/Singleminded trait refuse Close Contacts other than "Caress" until become a lover.

What Is Confession?

The name Confess can be easily mistaken. It works different from "Ask to be Lovers". Confess is an action of showing your affection to NPC. It is the best way to check NPC's feeling toward you; better than checking Jizou Statue which often delude you to mistakes.

  • Vague answers mean she/he is not love in you no matter what Jizou Statue displays.
  • If the reaction is mutual, "I like you too!", this is the sign that she/he is in love.
  • NPCs also make confessions to PC and other NPCs, but this is not always the reliable source especially when rumored by a third person.

Force(Coerce into Sex)

"Force", or "Coerce into Sex" depending on translations, is often misunderstood as Rape. This commonly leads to a wrong conception of how it works. Force is an action of cornering a person with vulgar manner. Without specific conditions are met, it will end with enraging the NPC and you cannot force him/her into sex. Since it is not rape, the following notes are worth to be taken:

  • PC can always decline the offer even under Exploitable trait
  • NPCs count it as consensual sex
  • This means forced sex with others will be counted as cheating to lovers

But most importantly, PC can use Force to have sex with NPC who are in love with, but unavailable to do so for some reasons.

Using Force on the character with Exploitable trait

Exploitable characters regularly pay visits to PC and NPCs with the Deceptive/Scheming trait. They will plead to keep the secret. Decpetive NPCs may use Force on the NPC by taking the weakness.

  • Force greatly increase Hate points toward the oppressor; Forced sex will further increase to the level that basic conversation is almost impossible
  • In H scene, there will be unique dialogues such as "Just hurry and finish", and NPC will make no comment than showing humiliated face after sex

Using Force on the character who is love with you

NPC in the highest love points(presumably 28~30) works in different way.

  • The NPC will refuse Force at first, but the success chance will increase as you repeat: (ex) 2% -> 20% -> 30% -> 999%
  • This bypasses NPC's negative factors of having sex; such as high virtues, risky day, faithful trait, have a boy/girlfriend
  • In H scene, NPC will be in reluctant manner but give you positive comments in Climax and after sex
  • Still opposite sexual orientated character refuse forced sex at all cost (ex) hetero male -> lesbian

Force can be extremely useful for cheating with a faithful NPC who already has a lover. Also, it is one of the best way to separate lovers by exposing sex in front of those. For example, bring NPC into shower-room and have Force sex; his/her lover will visit and witness it at some point.


Things To Know About Training

What affects Intelligence(Wisdom) and Strength?

Almost every time you get the prompt with three choices:

  • Work Hard!
  • Work Normally.
  • Work Quick.

This includes mandatory lessons, club time, voluntary club practice/exercise/study. (Massages not tested.)

EVERY MANDATORY PROMPT you get over the course of the day (i.e; lessons, club time, etc.) count as you working by yourself, so the mitigating effects of "Everyone!" and working with a partner do NOT apply.

Both Work Hard! and Work Normally. have two resulting states each, for a total of 4 different results, indicated by different flavor texts and chimes. Those are comprised of:

  • Work Hard!
    • Failure (Less Favorable)
    • Critical Success (More Favorable)
  • Work Normally.
    • Success (Less Favorable)
    • Great Success (More Favorable)

Both choices seem to have an the same split between less favorable and more favorable results, which from a sample size of 70 attempts showed 63% less favorable and 37% more favorable.

The third choice, Work Quick, picks a random result from all four of these results, with a slight bias towards the less favorable choices.

How are Intelligence and Strength affected?

As stated above, the three choice prompt offers you the chance to(read: forces you to) influence Intelligence and Strength. Both those stats range from 0 to 999 in the code. They will never fall below 0 or go above 999.

With one exception, all situations causing the prompt to appear will fall in one of two categories: Study and Exercise.

Either of those can be simply accessed by visiting the Running tracks for Exercise or the Library for Study.

The following prompts fall under the category Study:

  • Lesson in Classroom
  • Club time in Japanese Room
  • Club time in Music Room

The remaining obviously fall into the Exercise category:

  • Lessons outdoors
  • Club time in Dojo
  • Club time in Gym
  • Club time outdoors

Finally, here is how Study and Exercise affect Intelligence and Strength respectively:

Studying:

  • Work Hard!
    • (Less Favorable) -4 Intelligence
    • (More Favorable) +6 Intelligence
  • Work Normally
    • (Less Favorable) +2 Intelligence
    • (More Favorable) +4 Intelligence

ALL results give -2 to Strength.

The reverse of this applies to Exercise.

Exercise

  • Work Hard!
    • (Less Favorable) -4 Strength
    • (More Favorable) +6 Strength
  • Work Normally
    • (Less Favorable) +2 Strength
    • (More Favorable) +4 Strength.

ALL results give -2 to Intelligence.

The exception:

The custom club type (other), which is performed in the multipurpose room, has a slightly different logic.

All 4 possible results affect both Strength and Wisdom by the same amount.

  • Work Hard!
    • (Less Favorable) -1 both
    • (More Favorable) +2 both
  • Work Normally.
    • (Less Favorable) +/- 0 both
    • (More Favorable) +1 both

Gameplay Tips

NEVER EVER choose "Work Hard!" when doing things without a partner or a group. Assuming the estimate split mentioned above, choosing "Work Hard!" for studying 100 times will give you -30 Wisdom and -200 Strength. However, choosing "Work Normally" will results in +274 Wisdom and -200 Strength.

Once you've reached the maximum of 999 points in both, it might be wise to switch to the (?) Club, as it makes keeping the balance easier. -2 for each stat are forced onto you once a day, twice for one if you're in any other club than the (?) one. At 999 each, you'll take -2 strength during the first lesson but you WILL be able to remedy it during the second lesson (since working normally yields at least +2 points). Then Study kind of club time will remedy the Wisdom with a +2, but -2 your strength again, basically swinging the balance back and forth. Having an Exercise based club will further imbalance your stats, keeping Strength at 999 but lowering Wisdom to at least 995.

Being in the (?) club will ensure that the imbalance at the end of the day is at most +/-2, at best +/-1, and if you do another round of club activity right after, you need just a single favorable result to be back at 999 for the rest of the evening and next morning.

Working with a partner or in a group completely removes the possibility for a less favorable result when working hard. As a result, it is safe to always pick "Work Hard!" when not working alone. (This obviously does not apply to lessons and mandatory club time.)

Random Test Results

Strength and Intelligence are crucial to exams, but the test results are greatly affected by randomness. This can be checked by the messages during the test. You won't get top grade under negative effect such as "you couldn't solve...", "you didn't failed but..." even if your Intelligence is maxed out. The same goes for NPCs; high intelligent students can also get poorer grades. If you're not satisfied with the result, loading pretest savegame can be a valid choice.