Artificial Academy 2: How to create a Skirt Pattern

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Illusion

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Artificial Academy 2 [edit]


  • How-to (Modding)
    • Create a Skirt Pattern
Checker patterns are often used in 3DCG to visually display how well a UV is made

There isn't really a way to create a texture without warping, except by painting directly onto the polygons using a 3D modeling package. Fortunately, the UVs of the skirt make it fairly easy to create patterns without having to worry too much about warping; it's nothing more than strips of rectangles. However, since the skirt has been made to fit in a 512x512 box, there is some distortion. In order to create a more perfect skirt pattern, the pattern must first be created at an initial working resolution based on some proportion, and then downscaled.

To find the rough proportions of the skirt, the skirt was exported as an .FBX using the SB3UtilityGUI to 3ds Max. The UVs were then unwrapped and scaled lengthwise and heightwise so that the proportions of the UV roughly matched the proportions of the skirt in the viewport. After the UVs were rendered, the dimensions of the UV could be extrapolated to find the approximate proportion required to work at: Approximately 1:3.25

Creating a checker pattern in GIMP at 2048x6722, it was downscaled to 512x458 in Avisynth with Spline64 and overlaid on top of a random pattern. Recommendations are to create your skirt patterns at some resolution according to the proportion like 2048x6700 and downscale to 512x458 using whatever image processing application you have on hand.

from Modding Guide, 26 February 2015

See also Mod and uncensor