Artificial Academy 2: Interactions

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Illusion

all characters are at least 18


Artificial Academy 2 [edit]



Contains spoilers. Non-spoiler see Free roam (no spoiler).

This article describes interactions and their effect. Describes PC->NPC interaction; the Effects column describes the NPC unless otherwise stated. See also Opinion.

See also spreadsheets related to game AI files under External links

Getting 0% on all interactions could indicate the game is bugged. Try to restart the game after disabling any OS locale settings previously enabled 9.

Interactions

Holler button.jpgGroup

  • Call out and ask everybody available in the room, except Gather around which call characters in adjacent rooms to come.
  • Success rate based on NPC Sociability, and opinion towards PC.
  • Do not change mood
  • you can't lose favorability here need clarification, 10
  • Let's study, Let's do sports and Let's do club stuff
    • Lower score characters improve more.
  • Let's have fun, Let's eat and Let's go to karaoke
    • Most likely to accept after club hours, least before school
Interaction Notes
Let's study
Let's do sports
Let's do club stuff
  • 0% chance unless in the same club.
Let's have fun
  • improves everyone's friendship need confirmation
Let's eat
  • improves everyone's friendship need confirmation
Let's go to karaoke
Be friends with...
Gather around
Let's have sex
  • Often frustrating to some because of wrong pairing. See H guide

Influence button.jpg Influence

Interaction Success Failure Notes
Encourage
  • No mood change
  • Confused (0%) if not sad
Calm
  • No mood change
  • Confused (0%) if not angry
Praise
  • Like/Love (less)
  • Dislike and Hate 1
Grumble

= Disagree

  • Sad or Anger
  • PC's Like/Love toward NPC
  • clear PC bad mood.

= Agree

  • Happiness
  • Converts Hate to Dislike 2
  • Dislike/Hate towards each other
  • Speak negatively about yourself.
  • PC sad when used 5
Apologize
  • Forgive
  • Used to apologize to character with Unforgivable! status.
  • The success rates are always 1% -> 1% -> 20% -> 0%.
Never Mind
  • No mood change
  • No mood change
  • Cancel the interaction

Lecture button.jpg Lecture

  • Teachers have far higher success rate. Success rate also depends on NPC's Horniness heavily, Virtue and etc
Interaction Success Failure Notes
Encourage to study
Encourage to train
  • Tension
  • Horniness
  • Improves NPC effectiveness for training
Encourage club stuff
  • Tension
  • Horniness
  • Improves NPC effectiveness for club
Encourage to cooperate
  • Tension
  • Horniness
  • success rate of accepting Group
Reprimand for erotic actions
  • Tension
  • Horniness (much more than other Lecture options)

Gossip button.jpg Gossip

  • Success rate largely depends on the NPC's opinion on PC.
  • All disabled in a 2-student class, except Do you love this person?
Interaction Success Failure Notes
(to anyone)
I have a good rumor
  • Increase NPC chance to chat with the third party later
  • Like 1
  • Dislike 1
  • Gush about if third party is her lover
  • Sad PC when used 6
(to a lover NPC)
I have a good rumor
  • Increase NPC chance to chat with the third party later
  • Like 1
  • NPC regards the third party as rival
    (if she does not love the third party)need clarification: status or LLDH?
  • Dislike 1
  • Gush about if third party is her lover
  • Sad PC when used 6
Try to get along with
  • Like towards the third party 1
  • improve NPC opinion towards PC
    (if NPC has enough Like towards the third party)
  • Dislike 1
  • worsen opinion towards PC
I want to get along with
  • NPC seeks and tell the third party something positive about PC later
  • Either the third party believes and Like towards PC 1
  • Or disbelives and Dislike towards PC 1
  • No mood change
I have a bad rumor
  • Dislike towards the third party 1
  • worsen NPC opinion towards the third party
  • NPC may slap the third party later
    (if the third party is NPC's lover.
    More likely to happen when the third party is cheating)
  • NPC may confront the third party later
    (if the third party is NPC's lover)
  • worsen NPC opinion towards PC
  • Sad PC when used 6
Do you love this person?
  • No mood change
  • No LLDH change 1
  • No mood change
  • Can ask whether NPC loves PC.

Chat button.jpg Chat

Interaction Success
(lively, or deep)
Success
(no getting anywhere)
Failure Notes
Daily Life
  • Happiness
  • Like
  • Dislike 1
  • Like (minor)
Hobbies
  • Happiness
  • Like
  • Dislike 1
  • Like (minor)
Food
  • Happiness
  • Like
  • Dislike 1
  • Like (minor)
Love
  • Results in drastic opinion change(all outcome)
  • Different dialogue with lover.
  • Often lead to equalize of Love and Like 1
Lewd things
  • Horny
  • Love
  • Dislike (minor) 1
  • Different dialogue with lover.

Invite button.jpg Invite

  • Success rate largely depends on the NPC's Sociability.
  • Study together, Do sport and Do club stuff:
    • Lower score character improves much more.
    • If a teacher is involved it will always fail if the student's stat is higher.
  • Have some fun, Go eat and Go to karaoke :
    • Most likely to be accepted after club hours, least before school
    • More likely to be accepted by Wild Trait NPC.
Interaction Success Failure Notes
Study together
  • No mood change
  • No mood change
  • See above
Do sport
  • No mood change
  • No mood change
  • See above
Do club stuff
  • No mood change
  • No mood change
  • See above
  • 0% chance unless in the same club.
Massage
  • Tension
  • Like (not "Cop a feel")
  • Horny ("Cop a feel")
Go to class
  • Rumors will spread.
Go eat lunch
  • Each character only eats one lunch unless
Let's take a rest
Walk home together
  • Rumors will spread.
Have some fun
  • See above
Go eat
  • Happiness.
  • Like or Love (50/50 chance) 1
  • See above
Go to karaoke
  • Happiness
  • Like or Love (50/50 chance) 1
  • See above
Let's study together
  • Sex requires NPC is at max horniness at the train station.

Abuse.jpgBully

Interaction Success Failure Notes
Insult
  • Horny (if Masochist Trait)
  • PC's Hate towards NPC
  • Always fail (0% result) unless Masochist Trait
  • Possible to be successful even after 3 attempts in a time period.
Fight
  • All NPCs in the room Hate towards PC. 1
  • Anger
  • More likely to accept after Insult 1
  • See Free roam
Ignore
  • NPC does not interact with the third party for some time
  • NPC refuses all interaction from the third party for some time
  • No LLDH change towards PC and the third party 1
  • Anger
  • Success rate rises if ask again in the same time period.
  • Disabled in 2-student class.
Show 'that'
  • Anger
  • Demand the character to expose themselves to PC.
  • To Exploitable Trait, always 3% -> 90% -> 90% -> 999%
Put this on
  • Horny
  • Different dialogue afterwards
  • Anger
  • To Exploitable Trait, always 3% -> 60% -> 60% -> 999%
Force

Love button.jpg Love

Interaction Success Failure Notes
Ask to join club
  • Club change instantly
  • Sad (if both are already in the same club)
  • No mood change
  • Confirm with 0% if already sharing a club.
  • Requires a fair bit Love to succeed. 1
Ask on a date
  • Dialogues change afterwards
  • Love 1
  • Love (minor) 1
  • Confirm with 999% if accepted PC earlier.
  • Refuse if accepted another NPC.
Confess
  • Getting friendzoned is a way to confirm incompatible Orientation
Let's be lovers
  • Love (boost) 1
  • Sad PC
  • Anger (if PC already has lover)
  • No mood change
  • Hate (minor) 1
  • Normal Virtue requires some Love 3
  • High/highest Virtue requires lots Love 3
  • Success rate penalty if the asking character has lover 3,
    but the penalty does not apply to
    single NPCs asking PC's current lovers 3
Let's break up
  • Sad
  • Not taken seriously if Love is high
  • Hate per suggestion 1
  • NPC who no longer loves PC or saw PC cheat a lot may ask to break up.
    This Hate , more if refuse to break up1 .

Contact button.jpg Contact

  • Success rate largely depends on NPC's Orientation and Virtue.
  • 4 times more opinion gain on lovers.
  • Failure make NPC angry unless she's lots Love.
  • NPCs in the same Location will spread rumors.
  • Contact except Caress with a non-shared lover witnessed grants Cheater! status.
  • NPC initiated Hug / Kiss does not put lover in jealous mood.
Interaction Success Failure Notes
Caress
Hug
  • Anger
Kiss
  • Embarrassed
  • Love (minor) 1
  • Anger
  • Girl's first kiss is harder to get.
Touch
  • Horny
  • Love (minor) 1
  • Anger
Sex
  • Love 1
  • Anger
  • Love
  • 3 Dislike 4
  • No LLDH (only if due to high Virtue) 1
  • To Normal/Low/Lowest Virtue, success rate does not drop with repetition.
  • See H guide

Travel button.jpgTravel

Interaction Success Failure Notes
Follow me
  • Stop following after some time.
  • Stop following when PC follows another character, starts or joins Group.
  • May refuse to enter gender-restricted rooms saying "..." (subtitle, no dialogue box).
  • Competitive, Scheming, Evil, or Deaf Trait NPC may ask PC 7.
  • Scheming Trait NPC does this to trap PC into getting slapped 8
Go away
Come here later
  • Opinion worsen after being stood up, improve otherwise.
  • Keep promise by any interaction either way

NPC->PC exclusive interactions

General
Have you ever has sex? From virgin and non-virgin. Admitting may make the asking character sad, but does not affect her opinion.
Ask to stop stalking After NPC noticed being followed through several locations without interactions.
Trade your friend, lover or sexual items Accepting increases the character asking's Like or Love toward PC as well as exchanges items. See also stats screen.
Slap By lover girl under certain conditions; or By girl who does not love PC catching PC inside toilet / changing room / shower. Sadness
Ask to keep the secret Exploitable Traits NPC, including stranger, sometimes comes and asks to keep her secret.
Love related
Show panties Girl offering to show her panties. Depends on her Virtue.
Let's start over Former lover asking to start over.'
Let's skip out Wild Trait NPC invites to skip the class. Could end up having sex.
Offer a Lewd Promise Accepting grants Lewd Promise statuses for both. See H guide
Reward a Lewd Promise See H guide
Good Morning Kiss Lover's good morning kiss if she arrives at the school after PC.
Goodbye Kiss Lover's kiss before walking home alone.
Sudden Kiss No Yes / No prompt. Does not put PC lover who witnessed the event in jealous mood.
Reveal the pregnancy From pregnant girl with enough Love. See H guide
Do you love... NPC heard a rumor about cheating. Admitting such question from lover grants Cheater! status.
Did you have sex with... NPC heard a rumor about sex. Admitting such question from lover grants Unforgivable! status.
Warn about cheating Lover with Cheater! status declaring intention to cheat.
Others
Notify about impending murder Murder target exists.
Kill See Events.

Corrections

These previously suggested on this page does not reflect MiniPPX (modern installation),

  • Under FAQ, Q: "Walk home together" and "Let's study together" always have 0% success rate. A: Both characters must wear the uniform when going home (the one which has them carry their bag).
  • "Walk home together (During evening)" and "Let's study together" : Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.
  • "Walk home together (During evening)" : improves love relationship
  • NPC->PC Break up : "you don't get the chance to refuse."

External links

Spreadsheets credits 2ch modders, Mahiru, "AI kazou"

Reference

1. ^ F95zone Monosomething
2. ^ F95zone Grim, Monosomething
3. ^ F95zone Monosomething
4. ^ F95zone Grim
5. ^ F95zone Grim
6. ^ F95zone Monosomething
7. ^ F95zone Grim
8. ^ F95zone Duke
9. ^ F95zone BrasCubas
10. ^ Artificial Academy 2: Interactions ,4 August 2016