Artificial Academy 2: How to Improve interactions success rate

From Hgames Wiki
Jump to: navigation, search

Illusion

all characters are at least 18


Artificial Academy 2 [edit]



For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):

  • Initiate conversations using friendly topics. Failing won't decrease the NPC's opinion of you so just try another one with better chance.
  • Be cautious, repeating the same topic over three times will end by boring the NPC.
  • Combine your interactions. Using the same interaction twice in a row will result in decreased success rate for the second.
  • Praise is a fail-safe option unless the NPC hates you, improving favorability even if it fails (as long as the success chance was above 0%) and offering a decent chance to lift the mood into Happy or Blush, depending on the NPC's opinion of you. However, it costs a lot of time, skipping a noticeably bigger part of a period than most other interactions.
  • If the NPC's sad or angry use "Encourage" or "Calm" to resolve the problem.
  • "Encourage" and "Calm" are also good ways to gain favorability. Use it whenever you find the NPC in a bad mood.

How to Get better opinion

Having a full-hetero female or male means it will be hard to increase like with, while love progress is more effective. A bisexual person's love and like increase is balanced, while a full homosexual person will get you "friendzoned" if you are the opposite gender. Lean hetero will more likely be harder to increase love. You will end up in a one-sided love if you are being too aggressive. Always keep in mind what kind of sexual orientation your target is.

Mutual Relationship

Relationship is like playing catch ball. You can repeat one-way action but you can also induce their reactions to build it more mutual and effective.

  • Use the advantage of interactions from NPC to PC. You can always get the best result from it as long as you choose a right answer.
  • Give NPCs a time after your action is finished. If NPC is about to leave, hold them and take your turn.

Mood

Mood is a key point in interactions. If the NPC is in a bad mood, it's best to resolve that issue before trying to get them Happy, Blushing or Horny. A Happy mood grants better success chances to most interactions and makes it easier to transition into Blush or Horny.

  • Critical success (big horn sound) in interactions has higher a chance of changing the mood into desired stage. ex) normal -> happy, happy -> blush or horny
  • BGM reflects overall atmosphere in your area, resulted from the mood of every present NPC.

Reading the Room

Aside from the immersion effect, the overall mood reflected by the BGM affects success chances of certain interactions. The effects that have been observed so far are:

  • Tense/Jealous/Angry: x50% multiplier on the success chance of all Contact interactions.
  • Blush: x120% multiplier on the success chance of all Contact interactions.
  • Horny: x150% multiplier on the success chance of Erotic talk and all Contact interactions.

These multipliers are applied on top of those invoked by the personal mood of the specific NPC you're talking to. For instance, if the NPC themself is in the Blush mood, but the BGM is that for the Tense mood, the success rate for, for instance, Caress will be (150% from Blush x 50% from Tense BGM) 75% that of the base rate. As a result, it is rather important to account for atmosphere when interacting with someone, and it's even worth it to lead someone away from the location they were in if the overall mood shows no signs of changing. If you are alone in a location with an NPC that's Blushing or Horny, the music will change accordingly sooner rather than later, providing you buffs to success rates of important interactions.
It's important to note that when the overall mood changes, the music gradually fades from one track to the other. The exact moment the mood multipliers from the music apply is when the previous soundtrack begins fading out, so it's better to wait until you can hear the next soundtrack to decide your course of action.
Disabling the background music in the ingame settings does not nullify the effect of the overall mood on the interactions.

Gameplay Tips, 11 March 2024