Difference between revisions of "Artificial Academy 2/Interactions"

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'''''Contains spoilers.''''' ''Non-spoiler see [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].''
 
'''''Contains spoilers.''''' ''Non-spoiler see [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].''
  
This article describes [[Artificial_Academy_2/Free_roam|interactions]] and their effect. '''Effect describe the NPC talking to PC''' unless otherwise stated. See also [[Artificial_Academy_2/Opinion|Opinion]].
+
This article describes [[Artificial_Academy_2/Free_roam|interactions]] and their effect. '''Describes PC->NPC interaction; the Effects column describes the NPC''' unless otherwise stated. See also [[Artificial_Academy_2/Opinion|Opinion]].
  
 
See also spreadsheets related to game AI files under [[#External links|External links]]
 
See also spreadsheets related to game AI files under [[#External links|External links]]
  
When 0% on all interactions. Try to ''disable'' any locale previously enabled {{ref|9|9}}.  
+
Getting 0% on all interactions could indicate the game is bugged. Try to restart the game after ''disabling'' any OS locale settings previously enabled {{ref|9|9}}.  
  
 
==Interactions==
 
==Interactions==
Line 12: Line 12:
 
===[[File:Holler_button.jpg|56px]]Group===  
 
===[[File:Holler_button.jpg|56px]]Group===  
 
* Call out and ask everybody available in the room, except '''Gather around''' which call characters in adjacent rooms to come.  
 
* Call out and ask everybody available in the room, except '''Gather around''' which call characters in adjacent rooms to come.  
* Success rate based on NPC [['''Sociability''']], and [[Artificial_Academy_2/Opinion|opinion]] towards PC.  
+
* Success rate based on NPC [[Artificial_Academy_2/Card_editor|Sociability]], and [[Artificial_Academy_2/Opinion|opinion]] towards PC.  
* Do not change mood
+
* Do not change [[Artificial_Academy_2/Mood_and_Opinion|mood]]
 
* you can't lose favorability here <sup style="color:darkred">need clarification</sup>{{ref|10|, 10}}
 
* you can't lose favorability here <sup style="color:darkred">need clarification</sup>{{ref|10|, 10}}
* For '''Let's study, Let's do sports''' and '''Let's do club stuff'''
+
* '''Let's study, Let's do sports''' and '''Let's do club stuff'''
** The character with the lower score improves much more.  
+
** Lower score characters improve more.  
 
* '''Let's have fun, Let's eat''' and ''' Let's go to karaoke'''
 
* '''Let's have fun, Let's eat''' and ''' Let's go to karaoke'''
 
** Most likely to accept after club hours, least before school
 
** Most likely to accept after club hours, least before school
Line 87: Line 87:
 
||
 
||
 
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Happiness]]
 
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Happiness]]
* <span class="up" style="color: green">▲</span> Like and Love {{ref|1|1}}
+
* <span class="down" style="color: darkred">▼</span> [[Artificial_Academy_2/Opinion|Sadness]]
 +
* <span class="up" style="color: green">▲</span> Like and Love {{ref|1|1}} (more)
 
||
 
||
* <span class="up" style="color: green">▲</span> Like/Love
+
* <span class="up" style="color: green">▲</span> Like/Love (less)
 
* <span class="up" style="color: green">▲</span> Dislike and Hate {{ref|1|1}}
 
* <span class="up" style="color: green">▲</span> Dislike and Hate {{ref|1|1}}
 
||
 
||
* Higher Like/Love gain if successful, lower if failed.
 
* Also cheer up.
 
 
|-
 
|-
 
|Grumble
 
|Grumble
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===[[File:Lecture_button.jpg|56px]] Lecture===
 
===[[File:Lecture_button.jpg|56px]] Lecture===
* All lectures reduce the character's horniness to some extent.
+
* Teachers have far higher success rate. Success rate also depends on NPC's [[Artificial_Academy_2/Opinion|Horniness]] heavily, [[Artificial_Academy_2/Card_editor|Virtue]] and etc
* Success rate depends on current horniness (heavily), virtue, teacher, related traits and mood.
 
* Teachers have a far higher success rate for these interactions.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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|Encourage to study
 
|Encourage to study
 
||
 
||
* <span class="down" style="color: darkred">▼</span> [[Artificial_Academy_2/Opinion|Tension]]
+
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Tension]]
 +
* <span class="down" style="color: darkred">▼</span> [[Artificial_Academy_2/Opinion|Horniness]]
 
* Improves NPC effectiveness for study
 
* Improves NPC effectiveness for study
 
||
 
||
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|Encourage to train
 
|Encourage to train
 
||
 
||
* <span class="down" style="color: darkred">▼</span> Tension
+
* <span class="up" style="color: green">▲</span> Tension
 +
* <span class="down" style="color: darkred">▼</span> Horniness
 
* Improves NPC effectiveness for training
 
* Improves NPC effectiveness for training
 
||
 
||
Line 156: Line 155:
 
|Encourage club stuff
 
|Encourage club stuff
 
||
 
||
* <span class="down" style="color: darkred">▼</span> Tension
+
* <span class="up" style="color: green">▲</span> Tension
 +
* <span class="down" style="color: darkred">▼</span> Horniness
 
* Improves NPC effectiveness for club
 
* Improves NPC effectiveness for club
 
||
 
||
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|Encourage to cooperate
 
|Encourage to cooperate
 
||
 
||
* <span class="down" style="color: darkred">▼</span> Tension
+
* <span class="up" style="color: green">▲</span> Tension
* <span class="up" style="color: green">▲</span> the success rate of accepting group activities
+
* <span class="down" style="color: darkred">▼</span> Horniness
 +
* <span class="up" style="color: green">▲</span> success rate of accepting [[#Group|Group]]
 
||
 
||
  
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|Reprimand for erotic actions
 
|Reprimand for erotic actions
 
||
 
||
* <span class="down" style="color: darkred"></span> Tension
+
* <span class="up" style="color: green"></span> Tension
* <span class="down" style="color: darkred">▼</span> [[Artificial_Academy_2/Opinion|Horniness]], much more than other Lecture options
+
* <span class="down" style="color: darkred">▼</span> Horniness (much more than other Lecture options)
 
||
 
||
  
Line 223: Line 224:
 
||
 
||
 
* NPC seeks and tell the third party something positive about PC later
 
* NPC seeks and tell the third party something positive about PC later
* If the third party believe, <span class="up" style="color: green">▲</span> her Like towards PC {{ref|1|1}}
+
* Either the third party believes and <span class="up" style="color: green">▲</span> Like towards PC {{ref|1|1}}
* Otherwise, <span class="up" style="color: green">▲</span> her Dislike towards PC {{ref|1|1}}
+
* Or disbelives and <span class="up" style="color: green">▲</span> Dislike towards PC {{ref|1|1}}
 
||
 
||
 
* No mood change
 
* No mood change
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||
 
||
 
* worsen NPC opinion towards PC
 
* worsen NPC opinion towards PC
 +
||
 
* Sad PC when used {{ref|6|6}}
 
* Sad PC when used {{ref|6|6}}
||
 
 
 
|-
 
|-
 
|Do you love this person?
 
|Do you love this person?
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===[[File:Chat_button.jpg|56px]] Chat===
 
===[[File:Chat_button.jpg|56px]] Chat===
* Success rate influenced by the character's [[Artificial_Academy_2/Opinion|mood]], [['''Traits''']] and [['''Sociability''']]
 
* Successful interactions have 4 outcomes (bad, small, lively and deep).
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Interaction !! Success<br>(lively or deep convo) !! Success<br>(no getting anywhere) !! Failure !! Notes
+
! Interaction !! Success<br>(lively, or deep) !! Success<br>(no getting anywhere) !! Failure !! Notes
 
|-
 
|-
 
|Daily Life
 
|Daily Life
Line 321: Line 319:
  
 
===[[File:Invite_button.jpg|56px]] Invite===
 
===[[File:Invite_button.jpg|56px]] Invite===
* Success rate largely depends on the NPC's sociability.
+
* Success rate largely depends on the NPC's [[Artificial_Academy_2/Card_editor|Sociability]].
* A successful massage has have 2 outcomes : increase Like, or increse NPC horniness.
+
* '''Study together, Do sport''' and '''Do club stuff''':
* For '''Study together, Do sport''' and '''Do club stuff''':
+
** Lower score character improves much more.  
** The character with the lower score improves much more.  
 
 
** If a teacher is involved it will always fail if the student's stat is higher.  
 
** If a teacher is involved it will always fail if the student's stat is higher.  
 
* '''Have some fun, Go eat''' and '''Go to karaoke''' :
 
* '''Have some fun, Go eat''' and '''Go to karaoke''' :
** Most likely to accept after club hours, least before school
+
** Most likely to be accepted after club hours, least before school
** ''Wild'' '''Trait''' more likely to accept regardless of opinion towards PC.
+
** More likely to be accepted by Wild [[Artificial_Academy_2/Card_editor|Trait]] NPC.
  
 
{| class="wikitable"
 
{| class="wikitable"
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||
 
||
 
* <span class="down" style="color: darkred">▼</span> [[Artificial_Academy_2/Opinion|Tension]]
 
* <span class="down" style="color: darkred">▼</span> [[Artificial_Academy_2/Opinion|Tension]]
* [[Artificial_Academy_2/Opinion|Horny]] (if cop a feel)
+
* <span class="up" style="color: green">▲</span> Like (not "Cop a feel")
 +
* [[Artificial_Academy_2/Opinion|Horny]] ("Cop a feel")
 
||
 
||
  
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||
 
||
 
||
 
||
* Only once per [[Artificial_Academy_2/Free_roam_(no_spoiler)|Period]]
+
* Each character only eats one lunch unless
  
 
|-
 
|-
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|Have some fun
 
|Have some fun
 
||
 
||
* <span class="up" style="color: green">▲</span> Happiness.  
+
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Happiness]].  
* <span class="up" style="color: green">▲</span> Like or Love (50/50 chance) {{ref|1|1}}
+
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Like or Love]] (50/50 chance) {{ref|1|1}}
 
||
 
||
  
Line 438: Line 436:
  
 
===[[File:Abuse.jpg|56px]]Bully===
 
===[[File:Abuse.jpg|56px]]Bully===
* Every Bully <span class="up" style="color: green">▲</span> Dislike or Hate unless NPC has "masochist" trait.  
+
* All Bully's <span class="up" style="color: green">▲</span> Dislike or Hate unless the NPC has Masochist [[Artificial_Academy_2/Card_editor|Trait]].  
* Lover bullied grants one of the [[Artificial_Academy_2/Opinion|Purple Statuses]], see [[Artificial_Academy_2/H_Guide|H guide]]  
+
* Bully between lovers grants [[Artificial_Academy_2/Opinion|Purple Statuses]]. See [[Artificial_Academy_2/H_Guide|H guide]]  
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 447: Line 445:
 
|Insult
 
|Insult
 
||
 
||
* Change [[Artificial_Academy_2/Opinion|opinion]]
+
* [[Artificial_Academy_2/Opinion|Horny]] (if Masochist [[Artificial_Academy_2/Card_editor|Trait]])
* [[Artificial_Academy_2/Opinion|Horny]] (if ''Masochist'' '''Trait''')
 
 
* <span class="up" style="color: green">▲</span> PC's Hate towards NPC
 
* <span class="up" style="color: green">▲</span> PC's Hate towards NPC
 
||
 
||
 
* [[Artificial_Academy_2/Opinion|Anger]]  
 
* [[Artificial_Academy_2/Opinion|Anger]]  
 
||
 
||
* Always fail (0% result) unless ''Masochist''
+
* Always fail (0% result) unless Masochist [[Artificial_Academy_2/Card_editor|Trait]]
 
* Possible to be successful even after 3 attempts in a time period.
 
* Possible to be successful even after 3 attempts in a time period.
 
|-
 
|-
Line 467: Line 464:
 
|Ignore
 
|Ignore
 
||
 
||
* NPC does not interact with that character for a while
+
* NPC does not interact with the third party for some time
* NPC refuse every interaction it offers
+
* NPC refuses all interaction from the third party for some time
* No [[Artificial_Academy_2/Opinion|LLDH]] change towards PC and third party {{ref|1|1}}
+
* No [[Artificial_Academy_2/Opinion|LLDH]] change towards PC and the third party {{ref|1|1}}
 
||
 
||
 
* Anger
 
* Anger
Line 484: Line 481:
 
||
 
||
 
* Demand the character to expose themselves to PC.  
 
* Demand the character to expose themselves to PC.  
* For [[exploitable]] characters it's always 3% -> 90% -> 90% -> 999%
+
* To Exploitable [[Artificial_Academy_2/Card_editor|Trait]], always 3% -> 90% -> 90% -> 999%
 
|-
 
|-
 
|Put this on
 
|Put this on
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* Anger
 
* Anger
 
||
 
||
* To exploitable, always 3% -> 60% -> 60% -> 999%
+
* To Exploitable [[Artificial_Academy_2/Card_editor|Trait]], always 3% -> 60% -> 60% -> 999%
 
|-
 
|-
 
|Force
 
|Force
Line 517: Line 514:
 
||
 
||
 
* Confirm with 0% if already sharing a club.
 
* Confirm with 0% if already sharing a club.
* Requires a fair bit Love to succeed. {{ref|1|1}}
+
* Requires a fair bit [[Artificial_Academy_2/Opinion|Love]] to succeed. {{ref|1|1}}
 
|-
 
|-
 
|Ask on a date
 
|Ask on a date
Line 535: Line 532:
  
 
||
 
||
* Getting friendzoned is a way to check incompatible '''Orientation'''
+
* Getting friendzoned is a way to confirm incompatible [[Artificial_Academy_2/Card_editor|Orientation]]
 
|-
 
|-
 
|Let's be lovers
 
|Let's be lovers
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* <span class="up" style="color: green">▲</span> Hate (minor) {{ref|1|1}}
 
* <span class="up" style="color: green">▲</span> Hate (minor) {{ref|1|1}}
 
||
 
||
* normal Virtue at least ''some'' '''Love''' {{ref|3|3}}
+
* ''Normal'' [[Artificial_Academy_2/Card_editor|Virtue]] requires ''some'' [[Artificial_Academy_2/Opinion|Love]] {{ref|3|3}}
* high/highest Virtue requires ''lots'' '''Love''' {{ref|3|3}}
+
* ''High/highest'' Virtue requires ''lots'' Love {{ref|3|3}}
* success rate penalty if PC already has lover {{ref|3|3}}, <br>but the penalty does not apply to <br>another single NPC asking PC's lover {{ref|3|3}}
+
* Success rate penalty if the asking character has lover {{ref|3|3}}, <br>but the penalty does not apply to <br>single NPCs asking PC's current lovers {{ref|3|3}}
 
|-
 
|-
 
|Let's break up
 
|Let's break up
Line 557: Line 554:
 
||
 
||
 
* Not taken seriously if Love is high
 
* Not taken seriously if Love is high
<span class="up" style="color: green">▲</span> Hate per suggestion {{ref|1|1}}
+
* <span class="up" style="color: green">▲</span> Hate per suggestion {{ref|1|1}}
 
* NPC who no longer loves PC or saw PC cheat a lot may ask to break up.<br> This <span class="up" style="color: green">▲</span> Hate , more if refuse to break up{{ref|1|1}} .
 
* NPC who no longer loves PC or saw PC cheat a lot may ask to break up.<br> This <span class="up" style="color: green">▲</span> Hate , more if refuse to break up{{ref|1|1}} .
 
|-
 
|-
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===[[File:Contact_button.jpg|56px]] Contact===
 
===[[File:Contact_button.jpg|56px]] Contact===
* Success rate largely depends on the sexual orientation and virtue of the NPC.
+
* Success rate largely depends on NPC's [[Artificial_Academy_2/Card_editor|Orientation]] and [[Artificial_Academy_2/Card_editor|Virtue]].
* 4 times more opinion gain on lover.
+
* 4 times more [[Artificial_Academy_2/Mood_and_Opinion|opinion]] gain on [[Artificial_Academy_2/Opinion|lovers]].
* Failure make NPC angry unless she's ''lots'' [['''Love''']].
+
* Failure make NPC angry unless she's ''lots'' [[Artificial_Academy_2/Mood_and_Opinion|Love]].
* Change [[mood]].
 
 
* NPCs in the same [[Artificial_Academy_2/Free_roam_(no_spoiler)|Location]] will spread rumors.
 
* NPCs in the same [[Artificial_Academy_2/Free_roam_(no_spoiler)|Location]] will spread rumors.
* Contact except "Caress" with a non-shared lover witnessed grants <span style="color:RED">'''Cheater!'''</span> [[Artificial_Academy_2/Opinion|status]].
+
* Contact except '''Caress''' with a non-shared lover witnessed grants <span style="color:RED">'''Cheater!'''</span> [[Artificial_Academy_2/Opinion|status]].
* NPC initiated Hug / Kiss does not put lover in [[jealous mood]].
+
* NPC initiated Hug / Kiss does not put lover in [[Artificial_Academy_2/Mood_and_Opinion|jealous mood]].
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 605: Line 601:
 
||
 
||
 
* Horny
 
* Horny
<span class="up" style="color: green">▲</span> Love (minor) {{ref|1|1}}
+
* <span class="up" style="color: green">▲</span> Love (minor) {{ref|1|1}}
 
||
 
||
 
* Anger
 
* Anger
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|Sex
 
|Sex
 
||
 
||
<span class="up" style="color: green">▲</span> Love {{ref|1|1}}
+
* <span class="up" style="color: green">▲</span> Love {{ref|1|1}}
 
||
 
||
 
* Anger
 
* Anger
 
* <span class="down" style="color: darkred">▼</span> Love
 
* <span class="down" style="color: darkred">▼</span> Love
 
* <span class="up" style="color: green">▲</span> 3 Dislike {{ref|4|4}}
 
* <span class="up" style="color: green">▲</span> 3 Dislike {{ref|4|4}}
* No [[LLDH]] (only if due to high [[''Virtue'']]) {{ref|1|1}}
+
* No [[Artificial_Academy_2/Mood_and_Opinion|LLDH]] (only if due to high [[Artificial_Academy_2/Card_editor|Virtue]]) {{ref|1|1}}
 
||
 
||
* Repeatedly on ''Normal/Low/Lowest'' '''Virtue''' without success rate drop.
+
* To ''Normal/Low/Lowest'' Virtue, success rate does not drop with repetition.
 
* See [[Artificial_Academy_2/H_Guide|H guide]]  
 
* See [[Artificial_Academy_2/H_Guide|H guide]]  
 
|-
 
|-
Line 635: Line 631:
  
 
||
 
||
* Stop following when PC follows another character, joins or initiates group activity.  
+
* Stop following after some time.
* May stop following into a gender-restricted room saying "..." without dialogue box.
+
* Stop following when PC follows another character, starts or joins [[#Group|Group]].  
* Stop following after long time.
+
* May refuse to enter gender-restricted rooms saying "..." (subtitle, no dialogue box).
* Competitive, Scheming, Evil, Deaf '''Trait''' NPC may ask PC {{ref|7|7}}.
+
* Competitive, Scheming, Evil, or Deaf [[Artificial_Academy_2/Card_editor|Trait]] NPC may ask PC {{ref|7|7}}.
* The Scheming's trying to get PC slapped {{ref|8|8}}
+
* Scheming [[Artificial_Academy_2/Card_editor|Trait]] NPC does this to trap PC into getting slapped {{ref|8|8}}
 
|-
 
|-
 
|Go away
 
|Go away
Line 672: Line 668:
 
|'''Ask to stop stalking'''|| After NPC noticed being followed through several locations without interactions.
 
|'''Ask to stop stalking'''|| After NPC noticed being followed through several locations without interactions.
 
|-
 
|-
|'''Trade your friend, lover or sexual items'''|| Accepting increases the character asking's Like or Love toward PC as well as exchanges items. See also [[stats screen]].
+
|'''Trade your friend, lover or sexual items'''|| Accepting increases the character asking's Like or Love toward PC as well as exchanges items. See also [[Artificial_Academy_2/Free_roam_(no_spoiler)|stats screen]].
 
|-
 
|-
 
|'''Slap'''|| By lover girl under certain conditions; or By girl who does not love PC catching PC inside toilet / changing room / shower. <span class="up" style="color: green">▲</span> Sadness  
 
|'''Slap'''|| By lover girl under certain conditions; or By girl who does not love PC catching PC inside toilet / changing room / shower. <span class="up" style="color: green">▲</span> Sadness  
 +
<gallery mode=nolines>
 +
Slap.jpg|getting slapped
 +
</gallery>
 
|-
 
|-
|'''Ask to keep the secret'''|| ''Exploitable'' Trait NPC, including stranger, sometimes comes and asks to keep her secret.
+
|'''Ask to keep the secret'''|| Exploitable [[Artificial_Academy_2/Card_editor|Traits]] NPC, including stranger, sometimes comes and asks to keep her secret.
 
|-
 
|-
 
|colspan=2 style="text-align:center; background:#eee"|Love related
 
|colspan=2 style="text-align:center; background:#eee"|Love related
 
|-
 
|-
|'''Show panties'''||Girl offering to show her panties. Depends on her [['''Virtue''']].
+
|'''Show panties'''||Girl offering to show her panties. Depends on her [[Artificial_Academy_2/Card_editor|Virtue]].
 
|-
 
|-
 
|'''Let's start over'''|| Former lover asking to start over.'
 
|'''Let's start over'''|| Former lover asking to start over.'
 
|-
 
|-
|'''Let's skip out'''|| Wild [['''Trait''']] NPC invites to skip the class. Could end up having sex.
+
|'''Let's skip out'''|| Wild [[Artificial_Academy_2/Card_editor|Trait]] NPC invites to skip the class. Could end up having sex.
 
|-
 
|-
 
|'''Offer a Lewd Promise'''|| Accepting grants <span style="color:#E0218A">'''Lewd Promise'''</span> [[Artificial_Academy_2/Opinion|statuses]] for both. See [[Artificial_Academy_2/H_Guide|H guide]]  
 
|'''Offer a Lewd Promise'''|| Accepting grants <span style="color:#E0218A">'''Lewd Promise'''</span> [[Artificial_Academy_2/Opinion|statuses]] for both. See [[Artificial_Academy_2/H_Guide|H guide]]  
Line 711: Line 710:
 
|-
 
|-
 
|}
 
|}
<gallery mode=nolines>
 
Slap.jpg|getting slapped
 
</gallery>
 
  
 
==Corrections==
 
==Corrections==
Line 735: Line 731:
  
 
==Reference==
 
==Reference==
:1. {{note|1}} [https://f95zone.to/threads/artificial-academy-2-minippx-v8-illusion.1336/post-17284586 F95zone Monosomething]
+
:1. {{note|1}} [https://f95zone.to/threads/1336/post-17284586#post-17284586 F95zone Monosomething]
 
:2. {{note|2}} [https://f95zone.to/threads/1336/post-15083379#post-15083379 F95zone Grim, Monosomething]
 
:2. {{note|2}} [https://f95zone.to/threads/1336/post-15083379#post-15083379 F95zone Grim, Monosomething]
 
:3. {{note|3}} [https://f95zone.to/threads/1336/post-13133482#post-13133482 F95zone Monosomething]
 
:3. {{note|3}} [https://f95zone.to/threads/1336/post-13133482#post-13133482 F95zone Monosomething]
Line 743: Line 739:
 
:7. {{note|7}} [https://f95zone.to/threads/1336/post-14976653#post-14976653 F95zone Grim]
 
:7. {{note|7}} [https://f95zone.to/threads/1336/post-14976653#post-14976653 F95zone Grim]
 
:8. {{note|8}} [https://f95zone.to/threads/1336/post-14977319#post-14977319 F95zone Duke]
 
:8. {{note|8}} [https://f95zone.to/threads/1336/post-14977319#post-14977319 F95zone Duke]
:9. {{note|9}} [https://f95zone.to/threads/artificial-academy-2-minippx-v8-illusion.1336/post-16187524#post-16187524 F95zone BrasCubas]
+
:9. {{note|9}} [https://f95zone.to/threads/1336/post-16187524#post-16187524 F95zone BrasCubas]
 
:10. {{note|10}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/gameplay/Interactions&oldid=20326 Artificial Academy 2: Interactions ,4 August 2016]
 
:10. {{note|10}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/gameplay/Interactions&oldid=20326 Artificial Academy 2: Interactions ,4 August 2016]

Latest revision as of 16:40, 31 October 2025

Illusion

all characters are at least 18


Artificial Academy 2 [edit]



Contains spoilers. Non-spoiler see Free roam (no spoiler).

This article describes interactions and their effect. Describes PC->NPC interaction; the Effects column describes the NPC unless otherwise stated. See also Opinion.

See also spreadsheets related to game AI files under External links

Getting 0% on all interactions could indicate the game is bugged. Try to restart the game after disabling any OS locale settings previously enabled 9.

Interactions

Holler button.jpgGroup

  • Call out and ask everybody available in the room, except Gather around which call characters in adjacent rooms to come.
  • Success rate based on NPC Sociability, and opinion towards PC.
  • Do not change mood
  • you can't lose favorability here need clarification, 10
  • Let's study, Let's do sports and Let's do club stuff
    • Lower score characters improve more.
  • Let's have fun, Let's eat and Let's go to karaoke
    • Most likely to accept after club hours, least before school
Interaction Notes
Let's study
Let's do sports
Let's do club stuff
  • 0% chance unless in the same club.
Let's have fun
  • improves everyone's friendship need confirmation
Let's eat
  • improves everyone's friendship need confirmation
Let's go to karaoke
Be friends with...
Gather around
Let's have sex
  • Often frustrating to some because of wrong pairing. See H guide

Influence button.jpg Influence

Interaction Success Failure Notes
Encourage
  • No mood change
  • Confused (0%) if not sad
Calm
  • No mood change
  • Confused (0%) if not angry
Praise
  • Like/Love (less)
  • Dislike and Hate 1
Grumble

= Disagree

  • Sad or Anger
  • PC's Like/Love toward NPC
  • clear PC bad mood.

= Agree

  • Happiness
  • Converts Hate to Dislike 2
  • Dislike/Hate towards each other
  • Speak negatively about yourself.
  • PC sad when used 5
Apologize
  • Forgive
  • Used to apologize to character with Unforgivable! status.
  • The success rates are always 1% -> 1% -> 20% -> 0%.
Never Mind
  • No mood change
  • No mood change
  • Cancel the interaction

Lecture button.jpg Lecture

  • Teachers have far higher success rate. Success rate also depends on NPC's Horniness heavily, Virtue and etc
Interaction Success Failure Notes
Encourage to study
Encourage to train
  • Tension
  • Horniness
  • Improves NPC effectiveness for training
Encourage club stuff
  • Tension
  • Horniness
  • Improves NPC effectiveness for club
Encourage to cooperate
  • Tension
  • Horniness
  • success rate of accepting Group
Reprimand for erotic actions
  • Tension
  • Horniness (much more than other Lecture options)

Gossip button.jpg Gossip

  • Success rate largely depends on the NPC's opinion on PC.
  • All disabled in a 2-student class, except Do you love this person?
Interaction Success Failure Notes
(to anyone)
I have a good rumor
  • Increase NPC chance to chat with the third party later
  • Like 1
  • Dislike 1
  • Gush about if third party is her lover
  • Sad PC when used 6
(to a lover NPC)
I have a good rumor
  • Increase NPC chance to chat with the third party later
  • Like 1
  • NPC regards the third party as rival
    (if she does not love the third party)need clarification: status or LLDH?
  • Dislike 1
  • Gush about if third party is her lover
  • Sad PC when used 6
Try to get along with
  • Like towards the third party 1
  • improve NPC opinion towards PC
    (if NPC has enough Like towards the third party)
  • Dislike 1
  • worsen opinion towards PC
I want to get along with
  • NPC seeks and tell the third party something positive about PC later
  • Either the third party believes and Like towards PC 1
  • Or disbelives and Dislike towards PC 1
  • No mood change
I have a bad rumor
  • Dislike towards the third party 1
  • worsen NPC opinion towards the third party
  • NPC may slap the third party later
    (if the third party is NPC's lover.
    More likely to happen when the third party is cheating)
  • NPC may confront the third party later
    (if the third party is NPC's lover)
  • worsen NPC opinion towards PC
  • Sad PC when used 6
Do you love this person?
  • No mood change
  • No LLDH change 1
  • No mood change
  • Can ask whether NPC loves PC.

Chat button.jpg Chat

Interaction Success
(lively, or deep)
Success
(no getting anywhere)
Failure Notes
Daily Life
  • Happiness
  • Like
  • Dislike 1
  • Like (minor)
Hobbies
  • Happiness
  • Like
  • Dislike 1
  • Like (minor)
Food
  • Happiness
  • Like
  • Dislike 1
  • Like (minor)
Love
  • Results in drastic opinion change(all outcome)
  • Different dialogue with lover.
  • Often lead to equalize of Love and Like 1
Lewd things
  • Horny
  • Love
  • Dislike (minor) 1
  • Different dialogue with lover.

Invite button.jpg Invite

  • Success rate largely depends on the NPC's Sociability.
  • Study together, Do sport and Do club stuff:
    • Lower score character improves much more.
    • If a teacher is involved it will always fail if the student's stat is higher.
  • Have some fun, Go eat and Go to karaoke :
    • Most likely to be accepted after club hours, least before school
    • More likely to be accepted by Wild Trait NPC.
Interaction Success Failure Notes
Study together
  • No mood change
  • No mood change
  • See above
Do sport
  • No mood change
  • No mood change
  • See above
Do club stuff
  • No mood change
  • No mood change
  • See above
  • 0% chance unless in the same club.
Massage
  • Tension
  • Like (not "Cop a feel")
  • Horny ("Cop a feel")
Go to class
  • Rumors will spread.
Go eat lunch
  • Each character only eats one lunch unless
Let's take a rest
Walk home together
  • Rumors will spread.
Have some fun
  • See above
Go eat
  • Happiness.
  • Like or Love (50/50 chance) 1
  • See above
Go to karaoke
  • Happiness
  • Like or Love (50/50 chance) 1
  • See above
Let's study together
  • Sex requires NPC is at max horniness at the train station.

Abuse.jpgBully

Interaction Success Failure Notes
Insult
  • Horny (if Masochist Trait)
  • PC's Hate towards NPC
  • Always fail (0% result) unless Masochist Trait
  • Possible to be successful even after 3 attempts in a time period.
Fight
  • All NPCs in the room Hate towards PC. 1
  • Anger
  • More likely to accept after Insult 1
  • See Free roam
Ignore
  • NPC does not interact with the third party for some time
  • NPC refuses all interaction from the third party for some time
  • No LLDH change towards PC and the third party 1
  • Anger
  • Success rate rises if ask again in the same time period.
  • Disabled in 2-student class.
Show 'that'
  • Anger
  • Demand the character to expose themselves to PC.
  • To Exploitable Trait, always 3% -> 90% -> 90% -> 999%
Put this on
  • Horny
  • Different dialogue afterwards
  • Anger
  • To Exploitable Trait, always 3% -> 60% -> 60% -> 999%
Force

Love button.jpg Love

Interaction Success Failure Notes
Ask to join club
  • Club change instantly
  • Sad (if both are already in the same club)
  • No mood change
  • Confirm with 0% if already sharing a club.
  • Requires a fair bit Love to succeed. 1
Ask on a date
  • Dialogues change afterwards
  • Love 1
  • Love (minor) 1
  • Confirm with 999% if accepted PC earlier.
  • Refuse if accepted another NPC.
Confess
  • Getting friendzoned is a way to confirm incompatible Orientation
Let's be lovers
  • Love (boost) 1
  • Sad PC
  • Anger (if PC already has lover)
  • No mood change
  • Hate (minor) 1
  • Normal Virtue requires some Love 3
  • High/highest Virtue requires lots Love 3
  • Success rate penalty if the asking character has lover 3,
    but the penalty does not apply to
    single NPCs asking PC's current lovers 3
Let's break up
  • Sad
  • Not taken seriously if Love is high
  • Hate per suggestion 1
  • NPC who no longer loves PC or saw PC cheat a lot may ask to break up.
    This Hate , more if refuse to break up1 .

Contact button.jpg Contact

  • Success rate largely depends on NPC's Orientation and Virtue.
  • 4 times more opinion gain on lovers.
  • Failure make NPC angry unless she's lots Love.
  • NPCs in the same Location will spread rumors.
  • Contact except Caress with a non-shared lover witnessed grants Cheater! status.
  • NPC initiated Hug / Kiss does not put lover in jealous mood.
Interaction Success Failure Notes
Caress
Hug
  • Anger
Kiss
  • Embarrassed
  • Love (minor) 1
  • Anger
  • Girl's first kiss is harder to get.
Touch
  • Horny
  • Love (minor) 1
  • Anger
Sex
  • Love 1
  • Anger
  • Love
  • 3 Dislike 4
  • No LLDH (only if due to high Virtue) 1
  • To Normal/Low/Lowest Virtue, success rate does not drop with repetition.
  • See H guide

Travel button.jpgTravel

Interaction Success Failure Notes
Follow me
  • Stop following after some time.
  • Stop following when PC follows another character, starts or joins Group.
  • May refuse to enter gender-restricted rooms saying "..." (subtitle, no dialogue box).
  • Competitive, Scheming, Evil, or Deaf Trait NPC may ask PC 7.
  • Scheming Trait NPC does this to trap PC into getting slapped 8
Go away
Come here later
  • Opinion worsen after being stood up, improve otherwise.
  • Keep promise by any interaction either way

NPC->PC exclusive interactions

General
Have you ever has sex? From virgin and non-virgin. Admitting may make the asking character sad, but does not affect her opinion.
Ask to stop stalking After NPC noticed being followed through several locations without interactions.
Trade your friend, lover or sexual items Accepting increases the character asking's Like or Love toward PC as well as exchanges items. See also stats screen.
Slap By lover girl under certain conditions; or By girl who does not love PC catching PC inside toilet / changing room / shower. Sadness
Ask to keep the secret Exploitable Traits NPC, including stranger, sometimes comes and asks to keep her secret.
Love related
Show panties Girl offering to show her panties. Depends on her Virtue.
Let's start over Former lover asking to start over.'
Let's skip out Wild Trait NPC invites to skip the class. Could end up having sex.
Offer a Lewd Promise Accepting grants Lewd Promise statuses for both. See H guide
Reward a Lewd Promise See H guide
Good Morning Kiss Lover's good morning kiss if she arrives at the school after PC.
Goodbye Kiss Lover's kiss before walking home alone.
Sudden Kiss No Yes / No prompt. Does not put PC lover who witnessed the event in jealous mood.
Reveal the pregnancy From pregnant girl with enough Love. See H guide
Do you love... NPC heard a rumor about cheating. Admitting such question from lover grants Cheater! status.
Did you have sex with... NPC heard a rumor about sex. Admitting such question from lover grants Unforgivable! status.
Warn about cheating Lover with Cheater! status declaring intention to cheat.
Others
Notify about impending murder Murder target exists.
Kill See Events.

Corrections

These previously suggested on this page does not reflect MiniPPX (modern installation),

  • Under FAQ, Q: "Walk home together" and "Let's study together" always have 0% success rate. A: Both characters must wear the uniform when going home (the one which has them carry their bag).
  • "Walk home together (During evening)" and "Let's study together" : Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.
  • "Walk home together (During evening)" : improves love relationship
  • NPC->PC Break up : "you don't get the chance to refuse."

External links

Spreadsheets credits 2ch modders, Mahiru, "AI kazou"

Reference

1. ^ F95zone Monosomething
2. ^ F95zone Grim, Monosomething
3. ^ F95zone Monosomething
4. ^ F95zone Grim
5. ^ F95zone Grim
6. ^ F95zone Monosomething
7. ^ F95zone Grim
8. ^ F95zone Duke
9. ^ F95zone BrasCubas
10. ^ Artificial Academy 2: Interactions ,4 August 2016