Difference between revisions of "Artificial Academy 2/Free roam"

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{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}
 
{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}
=FAQ=
 
*'''Q: This person comes up to me and asks me to keep their secret, but I've never spoken to them before!'''<br />A: That character has the ''Exploitable'' trait. The dialogue is triggered simply by being in the same area as them, and the only purpose it serves is to remind you that the character is ''Exploitable''.
 
  
*'''Q: What does the changing cursor color refer to?'''<br />A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.
+
'''''Contains spoiler.''''' Non-spoiler see [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].'' ''This article describes free roam non-sexual elements.
  
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''<br />A: Yes, after sleeping click the class button on the top right and then select the character (marked by "PC").
+
==Teacher==
 +
''Basics are covered in [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].''
  
[[File:AA2_statue.jpg|thumb|Statue location]]
+
* Teacher patrol route : Staff room > Class room > Roof .
*'''Q: Where can I find the statue to view that stats?'''<br />A: Behind the martial arts room. Refer to the Statue location picture on the right.
+
* Teacher never go home before students, including the PC.
 +
* ''Normal / High'' [[Artificial_Academy_2/Card_editor|'''Virtue''']] teacher-student romance is harder than student-student.
  
*'''Q: Can I get a gameover?'''<br />A: Yes, see [[Artificial_Academy_2/Gameplay#Events|Events Section]]. If the PC is forced to transfer from any of those events, the game will fade to black and quit to title.
+
==Rumors==
 +
''Basics are covered in [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].''
  
*'''Q: How do I get the girl pregant?'''<br />A: Cum inside of her on a dangerous period more than once. See the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for more information.
+
* Lovers comment on rumor sometimes, those do not affect relationship.
 +
* Lovers always confront their lovers after hearing rumors about cheating, except the they are all mutually lovers. Denial does not affect relationship. Admitting always results in getting <span style="color:RED">'''Unforgivable!'''</span> [[Artificial_Academy_2/Mood_and_Opinion|status]].
  
*'''Q: How can I get a H-scene in a characters home?'''<br />A: See the [[Artificial_Academy_2/H_Guide#Private_Rooms|H Guide Private Rooms Section]].
+
==Performance==
 +
In the [[Artificial_Academy_2/Free_roam_(no_spoiler)|Stats screen]], Leaderboards pages includes,
  
*'''Q: How do I change the club that I'm in?'''<br />A: You can change you club in the Staff Soom. See [[Artificial_Academy_2/Gameplay/Map|the map page]] for directions and illustration.
+
[[File:Wisdom_Leaderboard.jpg]]'''Intelligence''' (Wisdom)
 +
* 0-999
 +
* Initial value is [[Artificial_Academy_2/Card_editor_(no_spoiler)|''card'']] '''Intelligence''' with a random deviation.
 +
* High '''Intelligence''' characters are more likely to gain Like from teachers and characters with the "Class Prez" [[Artificial_Academy_2/Card_editor|'''Trait''']].
 +
* Similar to '''Academics''' in AA1.
  
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''<br />A: You need to put *.wav files in the data/sound/"subfolder". Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.
+
[[File:Strength_Leaderboard.jpg]]'''Strength'''
 +
* 0-999
 +
* Initial value is ''card'' '''Strength''' with a random deviation.
 +
* Increases movement speed.
 +
* Fight success rate affected by Strength and [[Artificial_Academy_2/Card_editor_(no_spoiler)|Fighting style]].
 +
* Similar to '''Athletics''' in AA1, but less impact on movement speed.
  
*'''Q: I checked the 999% success rate option but I get 0% instead.'''<br />A: Even with that option checked you still require at least 1% success rate.
+
[[File:Popularity_Leaderboard.jpg]]'''Popularity'''
 +
* Improve by chatting and having good relationships.
 +
* Popular characters are more likely to get others to join by Group [[Artificial_Academy_2/Interactions|interactions]].
 +
* Characters sometimes switch club spontaneously to join a popular character.
  
=Configuration Options=
+
{| class="wikitable mw-collapsible mw-collapsed"
[[File:AA_Configuration.jpg|thumb|left]]All of the options on the System tab have hotkeys to toggle them, shown here and on the Shortcuts tab along with other controls. Many of these are self-explanatory.
+
!colspan=5|Performance growth {{ref|9|9}}
 
+
|-
* Show Shadow - This will only toggle shadow on and off if Shadows were selected in the graphics option from the launcher. This can be used to switch between finer rendering and better system performance at need.
+
! !!  !!  !! Intelligence !! Strength
* Show Focus - Display or hide the point the camera will rotate around. By default, it appears whenever the mouse is used to control the camera.
+
|-
* Automatically Change Camera - If turned off, the camera won't update position when H position changes. The {{key|R}}eset key may function differently depending on where the camera was placed when this option is toggled off.
+
|rowspan=6|
 
+
* Classroom lesson, and self study
==Additional Options==
+
* Japanese room, and music room club
Starting with update v6, every game patch added new options to the "additional" page which changes the game behavior.
+
|rowspan=2| Work Hard    || Great success              || +6
 
+
|                                                                   rowspan=6| -2
Update v6 added the option to increase the movement speed of the PC and/or the NPCs up to 5 times the original speed. It also added the ability to change the duration of every time period to anything betwen 1 and 60 real-time minutes.
+
|-
 
+
|                           Great failure                  || -4
Update v7 added the option to increase or eliminate the pregnancy risk for females and the use of condoms for males.
+
|-
 
+
|rowspan=2|Work Normally || Small, medium or great success || +4
Update v8 added the option to determine whether NPCs will interrupt or interact with you or with each other.
+
|-
 
+
|                           Small or medium failure        || +2
Update v9 added the option to determine the NPC behavior by allowing/disallowing specific actions.
+
|-
 
+
|rowspan=2|Work Quick || Small or medium success           ||  
Update v10 added the option to increase or decrease the ratio of gaining love and/or hate points. It also added the options to:
 
*Fix the NPC's response to PC's interactions to 999%. (still requires at least 1% success chance!)
 
*Make the PC's study/training/classes yield favorable results no matter what you choose. Your massages will always "cop a feel" regardless of the chosen option or traits.
 
*Skip H scenes.
 
*Fix everyone to the "horny" mood.
 
 
 
=Your Bedroom=
 
[[File:AA2_male_bedroom_night.jpg|thumb|right|Nighttime Bedroom (male)]][[File:AA2_go_sleep.jpg|56px|right|bottom]]
 
Here is where you begin and end every school day. You have the following options:
 
* Quit - exits the game, with confirmation dialog
 
* Title - quit to main menu, with confirmation dialog
 
 
 
These buttons are present in every phase of the day:
 
* Upper right class book - display classroom, with varying configuration options depending on the time of day
 
* Lower right tile - Advances time to next phase of the day
 
 
 
==Save/Load Class==
 
The game doesn't automatically save. The only known way to save, is to wait for the school day to finish.
 
At bedtime, the Save and Load buttons appear beside the exit buttons, and this is the only time a class state can be saved. Any unsaved progress will be lost on quitting the game. Loading a class will return to your bedroom at night, the same time and day that was last saved.
 
 
 
==Your Classroom==
 
 
 
 
 
[[File:AA2_class_roster.jpg|thumb|left|An example of a completely filled classroom.]][[File:AA2_female_bedroom_morning.jpg|right|thumb|Morning Bedroom (female)]][[File:AA2_go_school.jpg|56px|right|bottom]]This displays a top-down diagram of the class seating arrangement; each box represents an empty desk, or the student who is seated there.
 
The player character is marked with the 'PC' icon, and can be changed only in the morning by selecting any other student.
 
 
 
Buttons that appear beneath the desk arrangement (available only at bedtime):
 
 
 
*Uniform - Customize the uniform, sport clothes, swimming clothes and club clothes for the selected student. This can also be used to set standard uniforms for all students.
 
*Transfer out - Removes student from any occupied desk selected. The student will be removed from the class save file, and all stats will then be lost.
 
*Transfer in - Adds a student to an empty desk from a selection menu of students in Character Maker data. Anyone transferred into the top center desk will be designated the teacher.
 
*Fill class - Fills all empty desks semi-randomly with students in Character Maker data.
 
 
 
 
 
''It is important to understand that characters created with the Editor only funtion as a template in class creation: any changes made afterwards, both inside the Editor or to class members, has no effect on the other. Completely invisible to the player, the game also assigns a set of AI-behavior to the added classmates in order to prevent two or more characters of the same type acting the same, which would most likely happen when choosing several males, since there are only five types to select from.''
 
 
 
===Teacher===
 
[[File:Teacher.jpg|thumb|Teacher position]]Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. Teachers are never tested on academic or athletic exams, though they may enter the club tournament. Teachers can gain stats in the same way as students by conducting the classes, lessons and club meetings. PC teachers lack the ability to study or exercise independently, but may do so with students one-on-one or in groups. A PC teacher's performance effects the student's development rates.
 
 
 
NPC teachers have a general patrol of the school, from the staff room, up to the class room, then up to the roof and back down. They can easily be found in any of these areas.
 
 
 
Teachers can be fired from their job if they skip three classes or are caught engaging in sexual activity with a student.
 
 
 
=General Controls=
 
* {{key|Left-Click}} - Activates buttons, moves the PC to interact with the clicked character or go to another room. A blue box with the name of the next room will appear when an exit zone is selected.
 
* {{key|Right-Click}} - Stop in place.
 
* {{key|Middle-Click}} - Moves the PC to interact with target named in the top left corner.
 
* {{key|Mousewheel}} - Selects between characters in the same map area as the player. The selected character will be named in the top left box, and a circle will appear around their feet. A yellow circle means they're already interacting with another character and interacting with them will interrupt whatever they're doing.
 
 
 
The color of the mouse cursor indicates time remaining in the current period, changing from dark blue at the start of the period, through light blue, green, yellow, and orange to dark red at end of the period.
 
 
 
The lower right tile advances time to the next period of the day.
 
 
 
When interacting with another character a column of buttons appears down the right side of the screen.
 
 
 
[[File:Map_select.jpg|56px]] '''Map Select''' - Opens the map to select a room to move to. The PC will automatically pass through any intervening room, (usually) selecting the shortest route.
 
 
 
[[File:Little_black_book.jpg|56px]] '''Character Select''' - Opens the class roster to select a character to move to and interact with.
 
 
 
===Hotkeys===
 
[[File:hotkeys.jpg]]
 
 
 
=Time=
 
School days are divided into up to four time periods. Saturday is divided into three time periods. Sunday has only two time periods. Each time period has 20 real-time minutes, although this can be changed in the options menu. Note that time also passes during H scenes.
 
 
 
===Morning===
 
[[File:AA2_School_Gate.jpg|left|thumb|The morning's destination.]][[File:AA2_go_class.jpg|56px|right]]
 
On arriving at the train station, some NPC will already be at the school while some will arrive at some point, depending on their Personality and Traits. A teacher or Serious student will almost always be present, an Absentminded student is unlikely to arrive until homeroom class begins, and an Absentminded teacher has a random but small chance of not appearing before class. Characters not present will show a small padlock when you check the class roster. For a few minutes, the other characters will be unable to detect your arrival, even those present at the station with you. The chance increases but remains low the longer you remain there.
 
 
 
===Noon===
 
[[File:AA2_go_pe.jpg|56px|right]]
 
This is the characters' lunch-break before the next classes start. The only time the characters can eat on campus other than the "rest action" in the courtyard.
 
Roof top is eating with someone, while the cafeteria is for groups.
 
 
 
===Afternoon===
 
[[File:AA2_go_club.jpg|56px|right]]
 
This is free time before the clubs start. Some characters might already be doing club at this time.
 
 
 
===Evening===
 
[[File:AA2_go_home.jpg|56px|right]]
 
Characters start going home at this time. Some characters will leave and may never be seen on campus for the rest of the day. Since school time is over, characters could be invited to Have some fun/Go eat/Go to karaoke without missing a class.
 
 
 
===Sunday Morning===
 
[[File:AA2_go_out.jpg|56px|right]][[File:AA2_go_eve.jpg|56px|right]]All characters who would arrive at school before yours will crowd the station when you enter, randomly wandering. As any other morning, they will be unable to detect other characters for the first few minutes, which leaves you the initiative.
 
 
 
During this period, invitations to do any activity at the station will fail with any character, whether they have a date or not.
 
 
 
If you have a date with another character, it will begin as soon as you interact with them. Their mood will influence the success of your date together, and you will have no opportunity to improve it before it begins, so you may wish to check on them before Saturday evening ends to ensure their mood. The longer you wait before beginning the Sunday date can also reduce their mood, and catching you talking to another character is very certain to put them in a bad mood. Your date will remark on the quality of the date at the end, which also ends the morning period.
 
 
 
=Mood=
 
Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM.
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Mood !! BGM !! Condition !! Effect !! Associated trait
+
|                        Small failure                      || 
 
|-
 
|-
| Normal||Normal||start of the time period||none||none
+
|rowspan=6|
 +
* Sports lessons, and self practice
 +
* Dojo, gym or outdoor club
 +
|rowspan=2| Work Hard || Great success
 +
|                                                         rowspan=6| -2      || +6
 
|-
 
|-
| Vigor||Friendship||successful conversation or praise||increased success rate and maximum Like gain from other interactions||<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>
+
|                       Great failure                                        || -4
 
|-
 
|-
| Blush||Happiness/Love||successful conversation about love or receiving a hug||increased success rate and maximum Love gain from romantic interactions||none
+
|rowspan=2| Work Normally || Small, medium or great success                   || +4
 
|-
 
|-
| Happiness||Tranquil||taking a break or receiving a massage||decreased success rate for "Study together/Sports/Club activity" interactions and increased maximum Like gain from other interactions||none
+
|                         Small or medium failure                              || +2
 
|-
 
|-
| Horny||Erotic||being touched or successful conversation about sex or after witnessing H or contact||decreased success rate for "Study together/Sports/Club activity" and increased chances of initiating and accepting "Touch" and H||<span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>
+
|rowspan=2| Work Quick || Small or medium success                             ||  
 
|-
 
|-
| Anger||Suspicious||bully interactions or failed interactions||decreased success rate and increased maximum Hate gain from other interactions||Violent
+
|                         Small failure                                      ||  
 
|-
 
|-
| Sadness||Sadness||refused confession or H or failed interactions||reduced movement speed, decreased success rate and increased maximum Dislike gain from other interactions||<span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span>
+
|rowspan=6|Multipurpose club
 +
|rowspan=2| Work Hard  || Great success                      || +2 || +2
 
|-
 
|-
| Tension||Tension||successful lecture interactions||increased success rate for "Study together/Sports/Club activity" and increased success rate for romantic interactions||none
+
|                           Great failure                    || -1 || -1
 
|-
 
|-
| Jealousy||Suspicious||<span style="color:RED">'''Cheater!'''</span> status||increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex||none
+
|rowspan=2|Work Normally || Small, medium or great success  || +1 || +1
 
|-
 
|-
| Hurt||Suspicious||losing a fight or getting slapped||the character becomes unable to move or act for a few seconds||none
+
|                         Small or medium failure              || 0 || 0
 
|-
 
|-
| Unforgivable!||Suspicious||<span style="color:#CC0000">'''Unforgivable!'''</span> status||all interactions fail with 0% until apologizing||none
+
|rowspan=2| Work Quick || Small or medium success            ||     ||  
 
|-
 
|-
| ||||
+
|                         Small failure                      ||     ||  
 
|}
 
|}
  
Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.
 
  
The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.
 
  
=Statue and Status=
+
==Locations worth mentioning==
The Buddhist (Jizou) Statue is located behind the Martial Arts Dojo. Here, you can find out how everyone in the class views each other, as well as detailed information about everyone's stats.
+
 
 +
See also [[Artificial_Academy_2/H_Guide|Private Rooms]]
 +
 
 +
'''Staff Room'''
 +
[[File:AA2_staff_room.jpg|thumb|Staff room with the teacher inside]]
 +
* Clicking the book on the desk opens the '''PC Club setting''' screen. This action takes a bit of [[Artificial_Academy_2/Free_roam_(no_spoiler)|Period]] time.
 +
* This room is one of the return point of the teacher's regular [[#Teacher|patrol route loop]].
 +
* Most often occupied by the teacher and students wishing to speak with the teacher.
 +
 
 +
'''Changing Rooms'''
 +
* Click the Locker to change clothes.
 +
* Students start changing between 1st and 2nd [[Artificial_Academy_2/Free_roam_(no_spoiler)|Period]], then between 2nd and 3rd, and after 3rd, the teacher wears the same clothes between 1st and 2nd lesson, they are in their sports (or swimming) clothes after 2nd lesson, and they instantly wear their final clothing after 3rd lesson. {{ref|6|6}}
 +
 
 +
<gallery mode=nolines>
 +
AA2_locker.jpg|Boys' Lockers
 +
AA2_f_locker.jpg|Girls' Lockers
 +
</gallery>
 +
 
 +
'''Toilets, changing rooms and showers'''
 +
* Being inside an occupied room restricted to the opposite gender may grant <span style="background: pink; padding: 0 .3em">'''Shameless!'''</span> or <span style="background: #A9F5F2; padding: 0 .3em">'''10000 deaths not enough'''</span> [[Artificial_Academy_2/Mood_and_Opinion|status]].
 +
 
 +
'''Infirmary'''
 +
* Semi-private room. NPCs do not go and seek characters inside, but they can wander in when they roam.
 +
 
  
==Favorability Rating==
+
==Interactions==
The Favorability Rating panel is the first thing you see when accessing the Jizou Statue. You can click on anyone in the class, including yourself, and see how everyone else thinks of them. For more detailed information about every status see [[Artificial_Academy_2/Gameplay/Favorability Rating|Favorability Rating page]].
+
''Basics are covered in [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].''
  
This screen can also show you lover relationships between everyone in the class, indicated by a heart icon.
+
* On  ''Normal'' [[Artificial_Academy_2/Card_editor|'''Virtue''']] perfectly compatible [[Artificial_Academy_2/Card_editor|'''Orientation''']] NPC
 +
** Average gain ~ 1 [[Artificial_Academy_2/Mood_and_Opinion|LLDH]]  {{ref|5|5}}
 +
** Max LLDH gain ~ 10  (having sex for the first time with a lover)  {{ref|5|5}}
 +
* Gain/Loss magnitude heavily affected by '''Orientation''' {{ref|5|5}}
  
Homosexual characters can't gain Love points with people of the opposite gender and heterosexual characters can't gain Love points with people of the same gender.
+
See [[Artificial_Academy_2/Interactions|Interactions]]
  
==Personal Stats==
+
==Interrupt==
The second option the Jizou Statue gives you is viewing any character's personal stats.
+
[[File:Interrupt.jpg|thumb|Interrupting a conversation]]
  
* '''Partner Count''': How many total lovers this person has had, counting ex-lovers as well.
+
* PC and NPCs can interrupt any ongoing interactions except [[File:Invite_button.jpg|24px]]Invites that involve leading around.
 +
* [[Artificial_Academy_2/Free_roam_(no_spoiler)|Yellow circle]] under selected character means she is interacting with another one. Interact with her to interrupt.
 +
** '''Argue''' : Begin competiton. The interrupted NPC is the rival on the left. Picker is on the right.
 +
** '''What are you doing?''' : End the dialogue.
 +
* Being caught flirting ([[File:Influence_button.jpg|24px]]Praise, [[File:Chat_button.jpg|24px]]Love Conversation, etc. with the condition that the love interest is looking at you) with other girls by lover negatively affect her opinion. {{ref|4|4}}
 +
* Interrupting Love interactions increase interrupted's [[Artificial_Academy_2/Mood_and_Opinion|Hate]] towards interruptor, except when the interrupted and interruptor are [[Artificial_Academy_2/Mood_and_Opinion|"Love Rivals" Status]] {{ref|4|4}}
  
* '''Sexual Partners Count''': How many different people this person has had sex with.
+
See also [[Artificial_Academy_2/Interactions#NPC-.3EPC_exclusive_interactions|Interactions#NPC->PC]]
  
* '''Rejected Count''': How many times this person has asked someone out and gotten rejected. This doesn't seem to include being rejected by your character.
+
===Compete===
 +
* Some interruptions lead to forcing a character to pick one of the competitors.
 +
* NPCs usually compete out of [[Artificial_Academy_2/Mood_and_Opinion|Love / Like]] towards the picker.
 +
* NPCs may compete out of Dislike towards the rival.
 +
* [[Artificial_Academy_2/Mood_and_Opinion|Mood]] shift for both the winner and the loser.
  
* '''Victory count''': How many fights this person has won.
+
====PC competing for a NPC====
 +
* The interrupted NPC is the rival on the left. NPC on the right can pick 1.that NPC 2.PC or 3.Neither.
 +
* Decision depends on Love.
  
* '''Winning Over Someone Count''': How many times this person has contested with someone for another person's attention and won.
+
====NPC competing for the PC====
 +
* When a NPC comes and interrupts ongoing PC-NPC interaction.
 +
* PC can pick either NPC, or "I don't know".
 +
* "I don't know" angers only the latecomer NPC and to a lesser extent
 +
* Sex interrupted leads having sex with the winner regardless of her current [[Artificial_Academy_2/Mood_and_Opinion|opinion]].
  
* '''Classes Skipped''': How many times this person has skipped class.
+
==Atmosphere==
  
* '''Academy Grade''': The grade this person got on their academic test. The grades are blank until tests start happening in your class.
+
* Atmosphere (雰囲気{{ref|1|1}}), indicated by background music (BGM), describes the current environment. Atmosphere is not character mood{{ref|2|2}}.
 +
* Atmosphere is affected by [[Artificial_Academy_2/Mood_and_Opinion|mood]] of NPCs ''and the PC'' at the current Location (Room).
 +
* Atmosphere affects [[Artificial_Academy_2/Interactions|interaction]] success rate {{ref|2|2}}
  
* '''Sport Grade''': Same as above, but for the sports test.
+
{| class="wikitable"
 +
|-<!--c4-->
 +
! Atmosphere !! At least one character <br>in this mood !! General effect{{ref|3|3}} !! Often when character <br>with this [[Artificial_Academy_2/Card_editor|'''Trait''']] is present {{ref|8|8}}
 +
|-
  
* '''Club Grade''': Same as above, but for club activities.
+
| AA2Bgm07 [[File:BGMNormal.ogg]]
 +
||<!--c1-->
  
* '''First Sexual Partner''': Shows the person's first sexual partner. This is randomized(?) if this person was created with sexual experience. Otherwise, this will be the first person in the class they have sex with.
+
||<!--c3-->
  
* '''First Anal Partner''': Same as above, except with anal sex.
+
||<!--c4-->
  
* '''Latest Sexual Partner''': Shows the person's most recent sexual partner. This is also randomized if the character was created with sexual experience, but will change as soon as they have sex again.
+
|-
  
* '''Lover's Item''': Each person has three items (defined when they're created) that they can trade with other people. Only NPCs can offer to trade with you. The items aren't physical and don't do anything special.
+
| AA2Bgm00 [[File:BGMFriendship.ogg|top]] (Flute)
 +
||<!--c1-->
 +
* Happiness
 +
||<!--c3-->
 +
* Easier to do any [[Artificial_Academy_2/Interactions|interactions]]
 +
* <span class="up" style="color: green">▲</span> Like
 +
||<!--c4-->
 +
* Positive (Optimistic)
 +
|-
  
* '''Friend's Item''': See above.
+
| AA2Bgm011 [[File:BGMHappiness.ogg|top]] (Rich Piano)
 +
||<!--c1-->
 +
* Embarrassed<br>
 +
||<!--c3-->
 +
* Easier to do any interaction (esp. [[File:Contact_button.jpg|24px]]Hug and Kiss)
 +
* <span class="up" style="color: green">▲</span> Love
 +
||<!--c4-->
 +
* Romantic (Passionate)
 +
|-
  
* '''Sexual Item''': See above.
+
| AA2Bgm014 [[File:BGMTranquil.ogg]] (Guitar)
 +
||<!--c1-->
 +
* Low Tension
 +
||<!--c3-->
 +
* Harder to [[File:Lecture_button.jpg|24px]] Lecture and [[File:Abuse.jpg|24px]]Fight
 +
* <span class="up" style="color: green">▲</span> Like
 +
||<!--c4-->
 +
* Absentminded (Daydreamer)
 +
|-
  
==Coupling Stats==
+
| AA2Bgm005 [[File:BGMErotic.ogg]]
The third option the Jizou Statue gives will show H stats for any couple who's had sex at least once.
+
||<!--c1-->
 +
* Horny
 +
||<!--c3-->
 +
* Easier to [[File:Contact_button.jpg|24px]] Contact
 +
* Harder to [[File:Lecture_button.jpg|24px]] Lecture
 +
||<!--c4-->
 +
* Perverted (Lewd)
 +
|-
  
* '''H Compatibility''': A couple will develop [[Artificial_Academy_2/H_Guide#H_compatibility|H Compatibility]] each time they have sex.
+
| AA2Bgm003 [[File:BGMSadness.ogg|top]]
 +
||<!--c1-->
 +
* Sad
 +
||<!--c3-->
 +
* Harder to do any interaction (esp. [[File:Abuse.jpg|24px]]Fight)
 +
||<!--c4-->
 +
* Melancholy (Pessimistic)
 +
|-
  
* '''Total Sex''': How many times this couple has had sex. This doesn't include non-penetrative sex; ie oral and manual.
+
| AA2Bgm006 [[File:BGMTension.ogg]] (Voice)
 +
||<!--c1-->
 +
* High Tension
 +
||<!--c3-->
 +
* Easier to [[File:Lecture_button.jpg|24px]] Lecture and [[File:Invite_button.jpg|24px]]Invite
 +
||<!--c4-->
  
* '''Vaginal Sex''': Same as above for vaginal sex.
+
|-
  
* '''Anal Sex''': Same as above for anal sex.
+
| AA2Bgm002 [[File:AA2Bgm002_29_49.ogg]]  (Pizzicato, Brass)
 +
||<!--c1-->
 +
* Anger
 +
* Jealousy
 +
||<!--c3-->
 +
* Harder to do any interaction
 +
* <span class="up" style="color: green">▲</span> Hate
 +
||<!--c4-->
 +
* Violent
 +
|-
  
* '''Condom''': How many times this couple has used a condom during sex.
 
  
* '''Climax''': How many total times the two have climaxed during sex.
+
|}
  
* '''Simultaneous Climax''': How many times this couple has climaxed together.
 
  
* '''Total Cum''': The total amount of cum produced by the male.
+
==Events==
  
* '''Cum In Genital''': The amount of cum entered into the vagina.
+
===Startled===
 +
* Introduce randomness and scares player. {{ref|7|7}}
  
* '''Cum In Anal''': Same as above, but for anal.
+
===Gust of wind===
 +
[[File:Gust of wind.gif|thumb|A gust event interrupts an attempt by an NPC to talk.]]
 +
* Chat must be initiated by a female NPC outdoor
 +
* Skirt not required
 +
* If PC admits looking, and she loves PC, she blushes.
 +
* If PC admits looking, and she does not love <sup style="color:darkred">need clarification</sup> PC, she slaps PC.
  
* '''Cum Swallowed''': Same as above, but for oral.
+
===Exam and tournament===
 +
* Every 2 weeks an exam / test is held on Saturday. <span style="color:darkred">[Need info : Club tournament frequency?]</span>
 +
* Teachers don't seat for exams. Students are graded by performance that can be checked in [[Artificial_Academy_2/Free_roam_(no_spoiler)|stats]].
 +
* Clubs compete against each other.
 +
** Club performance is the average of member's '''Club Score'''.
 +
** Number of member does not affect performance.
  
==Leaderboards==
+
===Get caught in gender restricted rooms===
The last option the Jizou Statue gives are the Leaderboards, which shows everyone's Wisdom, Strength, and Popularity, and ranks them from highest to lowest. Each stat has a value from 0-999.
+
Getting caught inside an opposite toilet, changing room, shower
 +
* NPC may ask PC to leave, or [[Artificial_Academy_2/Interactions|slap]] PC without notice.
 +
* caught by lover NPC does ''not'' decrease Love towards PC
  
* '''Wisdom''': Randomly rolled from a range determined by the Intelligence stat set during character creation. This stat raises by doing well in homeroom, studying in the library, and any non-sport club (as well as the Other club).
+
===Lewd promise===
 +
See [[Artificial_Academy_2/H_Guide|H Guide]]
  
* '''Strength''': Randomly rolled from a range determined by the Strength stat set during character creation. This stat raises by doing well in sports, exercising, and any sport club (as well as the Other club). Movement rate increases with higher Strength.
+
===NPC masturbation and sex===
 +
See [[Artificial_Academy_2/H_Guide|H Guide]]
  
* '''Popularity''': This stat raises by talking to people and having good relationships with them. A higher Popularity rating means more people will come up and talk to you, and more people will join your group activities. A high popularity may cause others to spontaneously join your club.
+
===Pregnancy===
 +
See [[Artificial_Academy_2/H_Guide|H Guide]]
  
=Events=
+
===Others===
Any of these can occur under special circumstances during the week, some recur regularly.
+
See  [[Artificial_Academy_2/Interactions#NPC-.3EPC_exclusive_interactions|Interactions#NPC->PC]]
  
==Sudden Departure Events==
 
 
===Murder===
 
===Murder===
These will only be caused by NPCs with the Evil trait.<br />
+
* Requires NPC with the Evil [[Artificial_Academy_2/Card_editor|'''Trait''']]
An Evil character will attempt to kill another character marked for death, indicated by a red Favorability status toward the target:
+
* Murder target is displayed by red [[Artificial_Academy_2/Mood_and_Opinion|statuses]]:
* [[File:Together_forever.jpg|115px]] - A lover has gained middle-range Hate points from the Evil character.
+
** <span style="color:red;">'''I'll Get You'''</span> : Mistress of Evil's lover. Evil has caught them in public sex. Evil has ''some'' '''Hate''' towards.
* [[File:Get_you.jpg|115px]] - A character witnessed by the Evil character in a sexual act with the Evil character's lover gained middle-range Hate points from the Evil character.
+
** <span style="color:red;">'''TOGETHER FOREVER'''</span> : Evil's lover. Evil has ''some'' '''Hate''' towards.  About to break up with. 
The Evil character will only attack while under the conditions for this status to appear. The murder can be postponed by selecting the evil character as PC.
+
* NPC attempting murder has distinct (or slower) walking animation.
 +
* PC murderer or arrested leads to [[#Game endings|game endings]]
 +
* In the class rooster (seating plan), arrested murderer is replaced by a [[File:AA2_cuffs.jpg|48px]] handcuff symbol. Victim [[File:AA2_memorial.jpg|48px]] flower.
 +
* Character having Lucky '''Trait''' can escape murder attempt. Murderer having Lucky '''Trait''' can escape arrest.
 +
* If PC survived or is not involved all along, time skips to the next morning, which makes it impossible to save the game or edit the class right after the event.
 +
* To evade or postpone, play as the Evil, try to reduce Hate towards the target, or increase Like or Love increase til it is above Hate.  
  
A character can be saved from being killed if Hate is reduced to minimum-range and either Like or Love increase above Hate. [[File:AA2_memorial.jpg|right]][[File:AA2_cuffs.jpg|right]]
+
<gallery mode=nolines>
 +
AA2_murder.jpg|Murdering the player
 +
</gallery>
  
After the attack, the day will end, and time forwarded to the next morning, skipping bed time and the opportunity to save or change class roster. Flowers will appear on the victim's desk in the class roster, and a pair of handcuffs will appear on the killer's desk. Both characters will become unavailable as PC or NPC.
+
==Game endings==
  
An attacked character with the Lucky trait may escape injury, and an attacker with the Lucky trait may escape suspicion.<br />
+
'''Teacher dismissed'''
 +
[[File:fired.jpg|right]]
 +
PC teacher is dismissed,
 +
* Always, after ditched 3 lessons / club activities, or
 +
* Ocassionally, after getting caught having public sex by NPC with ''High/Highest'' '''Virtue''' and bad opinion, or with the "Class Prez" '''Trait'''.
  
===Teacher termination===
+
'''Student expelled'''
A teacher will be forced to leave the school if it:
+
See [[Artificial_Academy_2/H_Guide|H Guide]]
*Skips 3 classes
 
*Is witnessed engaging in public sex by a character with either High/Highest virtue and low enough Favorability or with the "Class Prez" trait.
 
  
===Pregnancy===
+
'''Murdered'''
If a male impregnates a female (see the [[Artificial_Academy_2/H_Guide#Pregnancy|H Guide Pregnancy Section]] for details,) at the start of the next day that character is selected as a PC, the game will quit to title with the message that both students withdrew from school to raise the child. This only occurs to PC characters.
+
See [[#Murder|Murder]]
  
==Exams and Evaluations==
+
'''Arrested'''
Every 2 weeks an exam is held, and students will be graded according to their performance, which will be displayed in their [[Artificial_Academy_2/Gameplay#Personal_Stats|Personal Stats]].
+
See [[#Murder|Murder]]
  
Club rankings are determined by the average Club Score of each member, so it is possible for a Club of 2 members to tie with or win against a Club of 20+ members.
+
==Corrections==
  
From the Thursday to Friday prior to exams/tournaments, a character with enough Like/Love toward yours may offer a Lewd Promise: H at their home if your grade is sufficient. If you accept, your status toward each other will fixed as 'Lewd Promise', and that character will refuse sex with you until after the exam. After the exam:
+
* Atmosphere was previously referred to as mood. {{ref|2|2}}
* If you fail to meet the grade requirement, your relationship will return to normal.
+
* Meaningful music file names are replaced with actual file names to, 1. avoid confusion with [[Artificial_Academy_2/Mood_and_Opinion|mood]] name and 2. make it easier to reference in [[Artificial_Academy_2/Free_roam_(no_spoiler)#Additional tab|CustomBgm]] and PPX modding.  
* If you succeed, the offering character may approach you any evening to invite you to their home. Wild characters may approach you anytime.
 
* If you had a Lewd Promise offered for the previous exam, it will be annulled regardless of your grade.
 
  
Requesting public sex will also expend the Promise, whether it's interrupted or not. Turning down a repayment invitation will cause depression in the offering character, but not annul their Promise.
+
<!--
  
While the payment of a Lewd Promise is still pending, you can try to take the offering character into private rooms without expending the promise; this can be exploited for unconditional sex by evading repayment. If the offering character is High Virtue, or Normal Virtue but in a relationship, or a virgin, they will refuse public H and private rooms, so the invitation home is the only benefit you can get from the Promise.
+
These previously suggested on this page does not reflect [[Game overview|MiniPPX (modern installation)]],  
  
==Infirmary Sex==
+
-->
Characters with the Wild trait and enough Like toward you can invite you to skip class with them in the Infirmary or on the Rooftop. In the Infirmary you will fall asleep together, and there's a random chance the other character will wake first and initiate sex.
 
  
==Random Sex==
+
==Reference==
[[File:NPCforce.jpg|thumb]]
+
:1. {{note|1}} Japanese wiki ([http://www60.atwiki.jp/jinkou2/pages/19.html original deadlink], but see [https://web.archive.org/web/20161028051705/http://www60.atwiki.jp/jinkou2/pages/19.html archived 2016]).
It is possible for a character with the "Evil" trait to approach your character and have sex with you without explicit warning or consent. Consent varies; you can agree to follow the character and, upon reaching the destination, they'll initiate the sex scene. Alternatively, a character with Low/Lowest virtue can approach the MC and instantly initiate a sex scene without any sort of prompt. Both situations are considered "normal" sex scenes (the Force Sex music does not play).
+
:2. {{note|2}} [https://docs.google.com/spreadsheets/d/11Ou2pNhL-dg5cJrdX_2cnpzk0rMG8buA6_WLD-1d6-w/edit?gid=1228953079#gid=1228953079 Interaction Success Rates (modding spreadsheet, crediting 2ch and egmanual's Mahiru, the "AI kazou")]. See also  [https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit?gid=176627586#gid=176627586 ACT_list - AA2 Data Reserve (spreadsheet containing links to 5 similar spreadsheets)]
 +
:3. {{note|3}} Shown are generalizations adapted from {{note|3}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Gameplay/Mood&oldid=17126 Revision as of 17:36, 23 March 2015] possibly written by [[User:XxGODLIKExx]]. Effect of Atmosphere varies according to AI files.
 +
:4. {{note|4}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Gameplay_Tips&oldid=38411 Artificial Academy 2: Gameplay Tips version 15:23, 11 March 2024]
 +
:5. {{note|5}} [https://f95zone.to/threads/1336/post-17337742#post-17337742  F95zone Monosomething]
 +
:6. {{note|6}} [https://f95zone.to/threads/1336/post-13831755#post-13831755 F95zone Monosomething]
 +
:7. {{note|7}} [https://f95zone.to/threads/1336/post-15592113#post-15592113 F95zone Kujokuji, Monosomething]
 +
:8. {{note|8}} Showing MiniPPX, (AAU), /hgg/ community translation; and Hongfire translation and others are in brackets.
 +
:9. {{note|9}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Gameplay_Tips/Training&oldid=18065 Artificial Academy 2: Training, 8 August 2015]

Latest revision as of 13:59, 12 October 2025

IllusionGames

all characters are at least 18


Artificial Academy 2 [edit]



Contains spoiler. Non-spoiler see Free roam (no spoiler). This article describes free roam non-sexual elements.

Teacher

Basics are covered in Free roam (no spoiler).

  • Teacher patrol route : Staff room > Class room > Roof .
  • Teacher never go home before students, including the PC.
  • Normal / High Virtue teacher-student romance is harder than student-student.

Rumors

Basics are covered in Free roam (no spoiler).

  • Lovers comment on rumor sometimes, those do not affect relationship.
  • Lovers always confront their lovers after hearing rumors about cheating, except the they are all mutually lovers. Denial does not affect relationship. Admitting always results in getting Unforgivable! status.

Performance

In the Stats screen, Leaderboards pages includes,

Wisdom Leaderboard.jpgIntelligence (Wisdom)

  • 0-999
  • Initial value is card Intelligence with a random deviation.
  • High Intelligence characters are more likely to gain Like from teachers and characters with the "Class Prez" Trait.
  • Similar to Academics in AA1.

Strength Leaderboard.jpgStrength

  • 0-999
  • Initial value is card Strength with a random deviation.
  • Increases movement speed.
  • Fight success rate affected by Strength and Fighting style.
  • Similar to Athletics in AA1, but less impact on movement speed.

Popularity Leaderboard.jpgPopularity

  • Improve by chatting and having good relationships.
  • Popular characters are more likely to get others to join by Group interactions.
  • Characters sometimes switch club spontaneously to join a popular character.
Performance growth 9
Intelligence Strength
  • Classroom lesson, and self study
  • Japanese room, and music room club
Work Hard Great success +6 -2
Great failure -4
Work Normally Small, medium or great success +4
Small or medium failure +2
Work Quick Small or medium success
Small failure
  • Sports lessons, and self practice
  • Dojo, gym or outdoor club
Work Hard Great success -2 +6
Great failure -4
Work Normally Small, medium or great success +4
Small or medium failure +2
Work Quick Small or medium success
Small failure
Multipurpose club Work Hard Great success +2 +2
Great failure -1 -1
Work Normally Small, medium or great success +1 +1
Small or medium failure 0 0
Work Quick Small or medium success
Small failure


Locations worth mentioning

See also Private Rooms

Staff Room

Staff room with the teacher inside
  • Clicking the book on the desk opens the PC Club setting screen. This action takes a bit of Period time.
  • This room is one of the return point of the teacher's regular patrol route loop.
  • Most often occupied by the teacher and students wishing to speak with the teacher.

Changing Rooms

  • Click the Locker to change clothes.
  • Students start changing between 1st and 2nd Period, then between 2nd and 3rd, and after 3rd, the teacher wears the same clothes between 1st and 2nd lesson, they are in their sports (or swimming) clothes after 2nd lesson, and they instantly wear their final clothing after 3rd lesson. 6

Toilets, changing rooms and showers

  • Being inside an occupied room restricted to the opposite gender may grant Shameless! or 10000 deaths not enough status.

Infirmary

  • Semi-private room. NPCs do not go and seek characters inside, but they can wander in when they roam.


Interactions

Basics are covered in Free roam (no spoiler).

  • On Normal Virtue perfectly compatible Orientation NPC
    • Average gain ~ 1 LLDH 5
    • Max LLDH gain ~ 10 (having sex for the first time with a lover) 5
  • Gain/Loss magnitude heavily affected by Orientation 5

See Interactions

Interrupt

Interrupting a conversation
  • PC and NPCs can interrupt any ongoing interactions except Invite button.jpgInvites that involve leading around.
  • Yellow circle under selected character means she is interacting with another one. Interact with her to interrupt.
    • Argue : Begin competiton. The interrupted NPC is the rival on the left. Picker is on the right.
    • What are you doing? : End the dialogue.
  • Being caught flirting (Influence button.jpgPraise, Chat button.jpgLove Conversation, etc. with the condition that the love interest is looking at you) with other girls by lover negatively affect her opinion. 4
  • Interrupting Love interactions increase interrupted's Hate towards interruptor, except when the interrupted and interruptor are "Love Rivals" Status 4

See also Interactions#NPC->PC

Compete

  • Some interruptions lead to forcing a character to pick one of the competitors.
  • NPCs usually compete out of Love / Like towards the picker.
  • NPCs may compete out of Dislike towards the rival.
  • Mood shift for both the winner and the loser.

PC competing for a NPC

  • The interrupted NPC is the rival on the left. NPC on the right can pick 1.that NPC 2.PC or 3.Neither.
  • Decision depends on Love.

NPC competing for the PC

  • When a NPC comes and interrupts ongoing PC-NPC interaction.
  • PC can pick either NPC, or "I don't know".
  • "I don't know" angers only the latecomer NPC and to a lesser extent
  • Sex interrupted leads having sex with the winner regardless of her current opinion.

Atmosphere

  • Atmosphere (雰囲気1), indicated by background music (BGM), describes the current environment. Atmosphere is not character mood2.
  • Atmosphere is affected by mood of NPCs and the PC at the current Location (Room).
  • Atmosphere affects interaction success rate 2
Atmosphere At least one character
in this mood
General effect3 Often when character
with this Trait is present 8
AA2Bgm07
AA2Bgm00
(Flute)
  • Happiness
  • Positive (Optimistic)
AA2Bgm011
(Rich Piano)
  • Embarrassed
  • Easier to do any interaction (esp. Contact button.jpgHug and Kiss)
  • Love
  • Romantic (Passionate)
AA2Bgm014
(Guitar)
  • Low Tension
  • Harder to Lecture button.jpg Lecture and Abuse.jpgFight
  • Like
  • Absentminded (Daydreamer)
AA2Bgm005
  • Horny
  • Easier to Contact button.jpg Contact
  • Harder to Lecture button.jpg Lecture
  • Perverted (Lewd)
AA2Bgm003
  • Sad
  • Harder to do any interaction (esp. Abuse.jpgFight)
  • Melancholy (Pessimistic)
AA2Bgm006
(Voice)
  • High Tension
  • Easier to Lecture button.jpg Lecture and Invite button.jpgInvite
AA2Bgm002
(Pizzicato, Brass)
  • Anger
  • Jealousy
  • Harder to do any interaction
  • Hate
  • Violent


Events

Startled

  • Introduce randomness and scares player. 7

Gust of wind

A gust event interrupts an attempt by an NPC to talk.
  • Chat must be initiated by a female NPC outdoor
  • Skirt not required
  • If PC admits looking, and she loves PC, she blushes.
  • If PC admits looking, and she does not love need clarification PC, she slaps PC.

Exam and tournament

  • Every 2 weeks an exam / test is held on Saturday. [Need info : Club tournament frequency?]
  • Teachers don't seat for exams. Students are graded by performance that can be checked in stats.
  • Clubs compete against each other.
    • Club performance is the average of member's Club Score.
    • Number of member does not affect performance.

Get caught in gender restricted rooms

Getting caught inside an opposite toilet, changing room, shower

  • NPC may ask PC to leave, or slap PC without notice.
  • caught by lover NPC does not decrease Love towards PC

Lewd promise

See H Guide

NPC masturbation and sex

See H Guide

Pregnancy

See H Guide

Others

See Interactions#NPC->PC

Murder

  • Requires NPC with the Evil Trait
  • Murder target is displayed by red statuses:
    • I'll Get You : Mistress of Evil's lover. Evil has caught them in public sex. Evil has some Hate towards.
    • TOGETHER FOREVER : Evil's lover. Evil has some Hate towards. About to break up with.
  • NPC attempting murder has distinct (or slower) walking animation.
  • PC murderer or arrested leads to game endings
  • In the class rooster (seating plan), arrested murderer is replaced by a AA2 cuffs.jpg handcuff symbol. Victim AA2 memorial.jpg flower.
  • Character having Lucky Trait can escape murder attempt. Murderer having Lucky Trait can escape arrest.
  • If PC survived or is not involved all along, time skips to the next morning, which makes it impossible to save the game or edit the class right after the event.
  • To evade or postpone, play as the Evil, try to reduce Hate towards the target, or increase Like or Love increase til it is above Hate.

Game endings

Teacher dismissed

Fired.jpg

PC teacher is dismissed,

  • Always, after ditched 3 lessons / club activities, or
  • Ocassionally, after getting caught having public sex by NPC with High/Highest Virtue and bad opinion, or with the "Class Prez" Trait.

Student expelled See H Guide

Murdered See Murder

Arrested See Murder

Corrections

  • Atmosphere was previously referred to as mood. 2
  • Meaningful music file names are replaced with actual file names to, 1. avoid confusion with mood name and 2. make it easier to reference in CustomBgm and PPX modding.


Reference

1. ^ Japanese wiki (original deadlink, but see archived 2016).
2. ^ Interaction Success Rates (modding spreadsheet, crediting 2ch and egmanual's Mahiru, the "AI kazou"). See also ACT_list - AA2 Data Reserve (spreadsheet containing links to 5 similar spreadsheets)
3. ^ Shown are generalizations adapted from ^ Revision as of 17:36, 23 March 2015 possibly written by User:XxGODLIKExx. Effect of Atmosphere varies according to AI files.
4. ^ Artificial Academy 2: Gameplay Tips version 15:23, 11 March 2024
5. ^ F95zone Monosomething
6. ^ F95zone Monosomething
7. ^ F95zone Kujokuji, Monosomething
8. ^ Showing MiniPPX, (AAU), /hgg/ community translation; and Hongfire translation and others are in brackets.
9. ^ Artificial Academy 2: Training, 8 August 2015