Difference between revisions of "Artificial Academy 2/Free roam"
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{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}} | {{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}} | ||
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| − | + | '''''Contains spoiler.''''' Non-spoiler see [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].'' ''This article describes free roam non-sexual elements. | |
| − | [[ | + | ==Teacher== |
| − | + | ''Basics are covered in [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].'' | |
| − | + | * Teacher patrol route : Staff room > Class room > Roof . | |
| − | *''' | + | * Teacher never go home before students, including the PC. |
| + | * ''Normal / High'' [[Artificial_Academy_2/Card_editor|'''Virtue''']] teacher-student romance is harder than student-student. | ||
| − | [[ | + | ==Rumors== |
| − | + | ''Basics are covered in [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].'' | |
| − | *''' | + | * Lovers comment on rumor sometimes, those do not affect relationship. |
| + | * Lovers always confront their lovers after hearing rumors about cheating, except the they are all mutually lovers. Denial does not affect relationship. Admitting always results in getting <span style="color:RED">'''Unforgivable!'''</span> [[Artificial_Academy_2/Mood_and_Opinion|status]]. | ||
| − | + | ==Performance== | |
| + | In the [[Artificial_Academy_2/Free_roam_(no_spoiler)|Stats screen]], Leaderboards pages includes, | ||
| − | [[File: | + | [[File:Wisdom_Leaderboard.jpg]]'''Intelligence''' (Wisdom) |
| − | *''' | + | * 0-999 |
| + | * Initial value is [[Artificial_Academy_2/Card_editor_(no_spoiler)|''card'']] '''Intelligence''' with a random deviation. | ||
| + | * High '''Intelligence''' characters are more likely to gain Like from teachers and characters with the "Class Prez" [[Artificial_Academy_2/Card_editor|'''Trait''']]. | ||
| + | * Similar to '''Academics''' in AA1. | ||
| − | *''' | + | [[File:Strength_Leaderboard.jpg]]'''Strength''' |
| + | * 0-999 | ||
| + | * Initial value is ''card'' '''Strength''' with a random deviation. | ||
| + | * Increases movement speed. | ||
| + | * Fight success rate affected by Strength and [[Artificial_Academy_2/Card_editor_(no_spoiler)|Fighting style]]. | ||
| + | * Similar to '''Athletics''' in AA1, but less impact on movement speed. | ||
| − | + | [[File:Popularity_Leaderboard.jpg]]'''Popularity''' | |
| + | * Improve by chatting and having good relationships. | ||
| + | * Popular characters are more likely to get others to join by Group [[Artificial_Academy_2/Interactions|interactions]]. | ||
| + | * Characters sometimes switch club spontaneously to join a popular character. | ||
| − | + | {| class="wikitable mw-collapsible mw-collapsed" | |
| − | + | !colspan=5|Performance growth {{ref|9|9}} | |
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|- | |- | ||
| − | + | ! !! !! !! Intelligence !! Strength | |
|- | |- | ||
| − | | | + | |rowspan=6| |
| + | * Classroom lesson, and self study | ||
| + | * Japanese room, and music room club | ||
| + | |rowspan=2| Work Hard || Great success || +6 | ||
| + | | rowspan=6| -2 | ||
|- | |- | ||
| − | | | + | | Great failure || -4 |
|- | |- | ||
| − | | | + | |rowspan=2|Work Normally || Small, medium or great success || +4 |
|- | |- | ||
| − | | | + | | Small or medium failure || +2 |
|- | |- | ||
| − | | | + | |rowspan=2|Work Quick || Small or medium success || |
|- | |- | ||
| − | | | + | | Small failure || |
|- | |- | ||
| − | | | + | |rowspan=6| |
| + | * Sports lessons, and self practice | ||
| + | * Dojo, gym or outdoor club | ||
| + | |rowspan=2| Work Hard || Great success | ||
| + | | rowspan=6| -2 || +6 | ||
|- | |- | ||
| − | | | + | | Great failure || -4 |
|- | |- | ||
| − | | | + | |rowspan=2| Work Normally || Small, medium or great success || +4 |
|- | |- | ||
| − | | | + | | Small or medium failure || +2 |
|- | |- | ||
| − | | | + | |rowspan=2| Work Quick || Small or medium success || |
|- | |- | ||
| − | | | + | | Small failure || |
|- | |- | ||
| − | | | + | |rowspan=6|Multipurpose club |
| + | |rowspan=2| Work Hard || Great success || +2 || +2 | ||
|- | |- | ||
| − | | | + | | Great failure || -1 || -1 |
|- | |- | ||
| − | | | + | |rowspan=2|Work Normally || Small, medium or great success || +1 || +1 |
|- | |- | ||
| − | | | + | | Small or medium failure || 0 || 0 |
|- | |- | ||
| − | | | + | |rowspan=2| Work Quick || Small or medium success || || |
|- | |- | ||
| − | | | + | | Small failure || || |
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|} | |} | ||
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| − | + | ==Locations worth mentioning== | |
| − | + | See also [[Artificial_Academy_2/H_Guide|Private Rooms]] | |
| − | + | '''Staff Room''' | |
| + | [[File:AA2_staff_room.jpg|thumb|Staff room with the teacher inside]] | ||
| + | * Clicking the book on the desk opens the '''PC Club setting''' screen. This action takes a bit of [[Artificial_Academy_2/Free_roam_(no_spoiler)|Period]] time. | ||
| + | * This room is one of the return point of the teacher's regular [[#Teacher|patrol route loop]]. | ||
| + | * Most often occupied by the teacher and students wishing to speak with the teacher. | ||
| − | + | '''Changing Rooms''' | |
| + | * Click the Locker to change clothes. | ||
| + | * Students start changing between 1st and 2nd [[Artificial_Academy_2/Free_roam_(no_spoiler)|Period]], then between 2nd and 3rd, and after 3rd, the teacher wears the same clothes between 1st and 2nd lesson, they are in their sports (or swimming) clothes after 2nd lesson, and they instantly wear their final clothing after 3rd lesson. {{ref|6|6}} | ||
| − | + | <gallery mode=nolines> | |
| + | AA2_locker.jpg|Boys' Lockers | ||
| + | AA2_f_locker.jpg|Girls' Lockers | ||
| + | </gallery> | ||
| − | + | '''Toilets, changing rooms and showers''' | |
| + | * Being inside an occupied room restricted to the opposite gender may grant <span style="background: pink; padding: 0 .3em">'''Shameless!'''</span> or <span style="background: #A9F5F2; padding: 0 .3em">'''10000 deaths not enough'''</span> [[Artificial_Academy_2/Mood_and_Opinion|status]]. | ||
| − | + | '''Infirmary''' | |
| + | * Semi-private room. NPCs do not go and seek characters inside, but they can wander in when they roam. | ||
| − | |||
| − | + | ==Interactions== | |
| + | ''Basics are covered in [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].'' | ||
| − | + | * On ''Normal'' [[Artificial_Academy_2/Card_editor|'''Virtue''']] perfectly compatible [[Artificial_Academy_2/Card_editor|'''Orientation''']] NPC | |
| + | ** Average gain ~ 1 [[Artificial_Academy_2/Mood_and_Opinion|LLDH]] {{ref|5|5}} | ||
| + | ** Max LLDH gain ~ 10 (having sex for the first time with a lover) {{ref|5|5}} | ||
| + | * Gain/Loss magnitude heavily affected by '''Orientation''' {{ref|5|5}} | ||
| − | + | See [[Artificial_Academy_2/Interactions|Interactions]] | |
| − | + | ==Interrupt== | |
| + | [[File:Interrupt.jpg|thumb|Interrupting a conversation]] | ||
| − | + | * PC and NPCs can interrupt any ongoing interactions except [[File:Invite_button.jpg|24px]]Invites that involve leading around. | |
| + | * [[Artificial_Academy_2/Free_roam_(no_spoiler)|Yellow circle]] under selected character means she is interacting with another one. Interact with her to interrupt. | ||
| + | ** '''Argue''' : Begin competiton. The interrupted NPC is the rival on the left. Picker is on the right. | ||
| + | ** '''What are you doing?''' : End the dialogue. | ||
| + | * Being caught flirting ([[File:Influence_button.jpg|24px]]Praise, [[File:Chat_button.jpg|24px]]Love Conversation, etc. with the condition that the love interest is looking at you) with other girls by lover negatively affect her opinion. {{ref|4|4}} | ||
| + | * Interrupting Love interactions increase interrupted's [[Artificial_Academy_2/Mood_and_Opinion|Hate]] towards interruptor, except when the interrupted and interruptor are [[Artificial_Academy_2/Mood_and_Opinion|"Love Rivals" Status]] {{ref|4|4}} | ||
| − | + | See also [[Artificial_Academy_2/Interactions#NPC-.3EPC_exclusive_interactions|Interactions#NPC->PC]] | |
| − | + | ===Compete=== | |
| + | * Some interruptions lead to forcing a character to pick one of the competitors. | ||
| + | * NPCs usually compete out of [[Artificial_Academy_2/Mood_and_Opinion|Love / Like]] towards the picker. | ||
| + | * NPCs may compete out of Dislike towards the rival. | ||
| + | * [[Artificial_Academy_2/Mood_and_Opinion|Mood]] shift for both the winner and the loser. | ||
| − | + | ====PC competing for a NPC==== | |
| + | * The interrupted NPC is the rival on the left. NPC on the right can pick 1.that NPC 2.PC or 3.Neither. | ||
| + | * Decision depends on Love. | ||
| − | + | ====NPC competing for the PC==== | |
| + | * When a NPC comes and interrupts ongoing PC-NPC interaction. | ||
| + | * PC can pick either NPC, or "I don't know". | ||
| + | * "I don't know" angers only the latecomer NPC and to a lesser extent | ||
| + | * Sex interrupted leads having sex with the winner regardless of her current [[Artificial_Academy_2/Mood_and_Opinion|opinion]]. | ||
| − | + | ==Atmosphere== | |
| − | + | * Atmosphere (雰囲気{{ref|1|1}}), indicated by background music (BGM), describes the current environment. Atmosphere is not character mood{{ref|2|2}}. | |
| + | * Atmosphere is affected by [[Artificial_Academy_2/Mood_and_Opinion|mood]] of NPCs ''and the PC'' at the current Location (Room). | ||
| + | * Atmosphere affects [[Artificial_Academy_2/Interactions|interaction]] success rate {{ref|2|2}} | ||
| − | + | {| class="wikitable" | |
| + | |-<!--c4--> | ||
| + | ! Atmosphere !! At least one character <br>in this mood !! General effect{{ref|3|3}} !! Often when character <br>with this [[Artificial_Academy_2/Card_editor|'''Trait''']] is present {{ref|8|8}} | ||
| + | |- | ||
| − | + | | AA2Bgm07 [[File:BGMNormal.ogg]] | |
| + | ||<!--c1--> | ||
| + | |||
| + | ||<!--c3--> | ||
| + | |||
| + | ||<!--c4--> | ||
| + | |||
| + | |- | ||
| + | |||
| + | | AA2Bgm00 [[File:BGMFriendship.ogg|top]] (Flute) | ||
| + | ||<!--c1--> | ||
| + | * Happiness | ||
| + | ||<!--c3--> | ||
| + | * Easier to do any [[Artificial_Academy_2/Interactions|interactions]] | ||
| + | * <span class="up" style="color: green">▲</span> Like | ||
| + | ||<!--c4--> | ||
| + | * Positive (Optimistic) | ||
| + | |- | ||
| + | |||
| + | | AA2Bgm011 [[File:BGMHappiness.ogg|top]] (Rich Piano) | ||
| + | ||<!--c1--> | ||
| + | * Embarrassed<br> | ||
| + | ||<!--c3--> | ||
| + | * Easier to do any interaction (esp. [[File:Contact_button.jpg|24px]]Hug and Kiss) | ||
| + | * <span class="up" style="color: green">▲</span> Love | ||
| + | ||<!--c4--> | ||
| + | * Romantic (Passionate) | ||
| + | |- | ||
| + | |||
| + | | AA2Bgm014 [[File:BGMTranquil.ogg]] (Guitar) | ||
| + | ||<!--c1--> | ||
| + | * Low Tension | ||
| + | ||<!--c3--> | ||
| + | * Harder to [[File:Lecture_button.jpg|24px]] Lecture and [[File:Abuse.jpg|24px]]Fight | ||
| + | * <span class="up" style="color: green">▲</span> Like | ||
| + | ||<!--c4--> | ||
| + | * Absentminded (Daydreamer) | ||
| + | |- | ||
| + | |||
| + | | AA2Bgm005 [[File:BGMErotic.ogg]] | ||
| + | ||<!--c1--> | ||
| + | * Horny | ||
| + | ||<!--c3--> | ||
| + | * Easier to [[File:Contact_button.jpg|24px]] Contact | ||
| + | * Harder to [[File:Lecture_button.jpg|24px]] Lecture | ||
| + | ||<!--c4--> | ||
| + | * Perverted (Lewd) | ||
| + | |- | ||
| + | |||
| + | | AA2Bgm003 [[File:BGMSadness.ogg|top]] | ||
| + | ||<!--c1--> | ||
| + | * Sad | ||
| + | ||<!--c3--> | ||
| + | * Harder to do any interaction (esp. [[File:Abuse.jpg|24px]]Fight) | ||
| + | ||<!--c4--> | ||
| + | * Melancholy (Pessimistic) | ||
| + | |- | ||
| + | |||
| + | | AA2Bgm006 [[File:BGMTension.ogg]] (Voice) | ||
| + | ||<!--c1--> | ||
| + | * High Tension | ||
| + | ||<!--c3--> | ||
| + | * Easier to [[File:Lecture_button.jpg|24px]] Lecture and [[File:Invite_button.jpg|24px]]Invite | ||
| + | ||<!--c4--> | ||
| + | |||
| + | |- | ||
| + | |||
| + | | AA2Bgm002 [[File:AA2Bgm002_29_49.ogg]] (Pizzicato, Brass) | ||
| + | ||<!--c1--> | ||
| + | * Anger | ||
| + | * Jealousy | ||
| + | ||<!--c3--> | ||
| + | * Harder to do any interaction | ||
| + | * <span class="up" style="color: green">▲</span> Hate | ||
| + | ||<!--c4--> | ||
| + | * Violent | ||
| + | |- | ||
| + | |||
| + | |||
| + | |} | ||
| − | |||
| − | + | ==Events== | |
| − | + | ===Startled=== | |
| + | * Introduce randomness and scares player. {{ref|7|7}} | ||
| − | + | ===Gust of wind=== | |
| + | [[File:Gust of wind.gif|thumb|A gust event interrupts an attempt by an NPC to talk.]] | ||
| + | * Chat must be initiated by a female NPC outdoor | ||
| + | * Skirt not required | ||
| + | * If PC admits looking, and she loves PC, she blushes. | ||
| + | * If PC admits looking, and she does not love <sup style="color:darkred">need clarification</sup> PC, she slaps PC. | ||
| − | + | ===Exam and tournament=== | |
| + | * Every 2 weeks an exam / test is held on Saturday. <span style="color:darkred">[Need info : Club tournament frequency?]</span> | ||
| + | * Teachers don't seat for exams. Students are graded by performance that can be checked in [[Artificial_Academy_2/Free_roam_(no_spoiler)|stats]]. | ||
| + | * Clubs compete against each other. | ||
| + | ** Club performance is the average of member's '''Club Score'''. | ||
| + | ** Number of member does not affect performance. | ||
| − | + | ===Get caught in gender restricted rooms=== | |
| + | Getting caught inside an opposite toilet, changing room, shower | ||
| + | * NPC may ask PC to leave, or [[Artificial_Academy_2/Interactions|slap]] PC without notice. | ||
| + | * caught by lover NPC does ''not'' decrease Love towards PC | ||
| − | + | ===Lewd promise=== | |
| + | See [[Artificial_Academy_2/H_Guide|H Guide]] | ||
| − | + | ===NPC masturbation and sex=== | |
| + | See [[Artificial_Academy_2/H_Guide|H Guide]] | ||
| − | + | ===Pregnancy=== | |
| + | See [[Artificial_Academy_2/H_Guide|H Guide]] | ||
| − | + | ===Others=== | |
| + | See [[Artificial_Academy_2/Interactions#NPC-.3EPC_exclusive_interactions|Interactions#NPC->PC]] | ||
| − | + | ===Murder=== | |
| + | * Requires NPC with the Evil [[Artificial_Academy_2/Card_editor|'''Trait''']] | ||
| + | * Murder target is displayed by red [[Artificial_Academy_2/Mood_and_Opinion|statuses]]: | ||
| + | ** <span style="color:red;">'''I'll Get You'''</span> : Mistress of Evil's lover. Evil has caught them in public sex. Evil has ''some'' '''Hate''' towards. | ||
| + | ** <span style="color:red;">'''TOGETHER FOREVER'''</span> : Evil's lover. Evil has ''some'' '''Hate''' towards. About to break up with. | ||
| + | * NPC attempting murder has distinct (or slower) walking animation. | ||
| + | * PC murderer or arrested leads to [[#Game endings|game endings]] | ||
| + | * In the class rooster (seating plan), arrested murderer is replaced by a [[File:AA2_cuffs.jpg|48px]] handcuff symbol. Victim [[File:AA2_memorial.jpg|48px]] flower. | ||
| + | * Character having Lucky '''Trait''' can escape murder attempt. Murderer having Lucky '''Trait''' can escape arrest. | ||
| + | * If PC survived or is not involved all along, time skips to the next morning, which makes it impossible to save the game or edit the class right after the event. | ||
| + | * To evade or postpone, play as the Evil, try to reduce Hate towards the target, or increase Like or Love increase til it is above Hate. | ||
| − | + | <gallery mode=nolines> | |
| + | AA2_murder.jpg|Murdering the player | ||
| + | </gallery> | ||
| − | + | ==Game endings== | |
| − | + | '''Teacher dismissed''' | |
| + | [[File:fired.jpg|right]] | ||
| + | PC teacher is dismissed, | ||
| + | * Always, after ditched 3 lessons / club activities, or | ||
| + | * Ocassionally, after getting caught having public sex by NPC with ''High/Highest'' '''Virtue''' and bad opinion, or with the "Class Prez" '''Trait'''. | ||
| − | + | '''Student expelled''' | |
| − | + | See [[Artificial_Academy_2/H_Guide|H Guide]] | |
| − | + | '''Murdered''' | |
| − | + | See [[#Murder|Murder]] | |
| − | + | '''Arrested''' | |
| − | + | See [[#Murder|Murder]] | |
| − | |||
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| − | |||
| − | + | ==Corrections== | |
| − | + | * Atmosphere was previously referred to as mood. {{ref|2|2}} | |
| + | * Meaningful music file names are replaced with actual file names to, 1. avoid confusion with [[Artificial_Academy_2/Mood_and_Opinion|mood]] name and 2. make it easier to reference in [[Artificial_Academy_2/Free_roam_(no_spoiler)#Additional tab|CustomBgm]] and PPX modding. | ||
| − | + | <!-- | |
| − | |||
| − | |||
| − | - | ||
| − | + | These previously suggested on this page does not reflect [[Game overview|MiniPPX (modern installation)]], | |
| − | |||
| − | + | --> | |
| − | |||
| − | |||
| − | + | ==Reference== | |
| − | + | :1. {{note|1}} Japanese wiki ([http://www60.atwiki.jp/jinkou2/pages/19.html original deadlink], but see [https://web.archive.org/web/20161028051705/http://www60.atwiki.jp/jinkou2/pages/19.html archived 2016]). | |
| + | :2. {{note|2}} [https://docs.google.com/spreadsheets/d/11Ou2pNhL-dg5cJrdX_2cnpzk0rMG8buA6_WLD-1d6-w/edit?gid=1228953079#gid=1228953079 Interaction Success Rates (modding spreadsheet, crediting 2ch and egmanual's Mahiru, the "AI kazou")]. See also [https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit?gid=176627586#gid=176627586 ACT_list - AA2 Data Reserve (spreadsheet containing links to 5 similar spreadsheets)] | ||
| + | :3. {{note|3}} Shown are generalizations adapted from {{note|3}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Gameplay/Mood&oldid=17126 Revision as of 17:36, 23 March 2015] possibly written by [[User:XxGODLIKExx]]. Effect of Atmosphere varies according to AI files. | ||
| + | :4. {{note|4}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Gameplay_Tips&oldid=38411 Artificial Academy 2: Gameplay Tips version 15:23, 11 March 2024] | ||
| + | :5. {{note|5}} [https://f95zone.to/threads/1336/post-17337742#post-17337742 F95zone Monosomething] | ||
| + | :6. {{note|6}} [https://f95zone.to/threads/1336/post-13831755#post-13831755 F95zone Monosomething] | ||
| + | :7. {{note|7}} [https://f95zone.to/threads/1336/post-15592113#post-15592113 F95zone Kujokuji, Monosomething] | ||
| + | :8. {{note|8}} Showing MiniPPX, (AAU), /hgg/ community translation; and Hongfire translation and others are in brackets. | ||
| + | :9. {{note|9}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Gameplay_Tips/Training&oldid=18065 Artificial Academy 2: Training, 8 August 2015] | ||
Latest revision as of 13:59, 12 October 2025
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- No spoiler
- How-to (Free roam)
- How-to (Modding)
Contains spoiler. Non-spoiler see Free roam (no spoiler). This article describes free roam non-sexual elements.
Contents
Teacher
Basics are covered in Free roam (no spoiler).
- Teacher patrol route : Staff room > Class room > Roof .
- Teacher never go home before students, including the PC.
- Normal / High Virtue teacher-student romance is harder than student-student.
Rumors
Basics are covered in Free roam (no spoiler).
- Lovers comment on rumor sometimes, those do not affect relationship.
- Lovers always confront their lovers after hearing rumors about cheating, except the they are all mutually lovers. Denial does not affect relationship. Admitting always results in getting Unforgivable! status.
Performance
In the Stats screen, Leaderboards pages includes,
- 0-999
- Initial value is card Intelligence with a random deviation.
- High Intelligence characters are more likely to gain Like from teachers and characters with the "Class Prez" Trait.
- Similar to Academics in AA1.
- 0-999
- Initial value is card Strength with a random deviation.
- Increases movement speed.
- Fight success rate affected by Strength and Fighting style.
- Similar to Athletics in AA1, but less impact on movement speed.
- Improve by chatting and having good relationships.
- Popular characters are more likely to get others to join by Group interactions.
- Characters sometimes switch club spontaneously to join a popular character.
| Performance growth 9 | ||||
|---|---|---|---|---|
| Intelligence | Strength | |||
|
Work Hard | Great success | +6 | -2 |
| Great failure | -4 | |||
| Work Normally | Small, medium or great success | +4 | ||
| Small or medium failure | +2 | |||
| Work Quick | Small or medium success | |||
| Small failure | ||||
|
Work Hard | Great success | -2 | +6 |
| Great failure | -4 | |||
| Work Normally | Small, medium or great success | +4 | ||
| Small or medium failure | +2 | |||
| Work Quick | Small or medium success | |||
| Small failure | ||||
| Multipurpose club | Work Hard | Great success | +2 | +2 |
| Great failure | -1 | -1 | ||
| Work Normally | Small, medium or great success | +1 | +1 | |
| Small or medium failure | 0 | 0 | ||
| Work Quick | Small or medium success | |||
| Small failure | ||||
Locations worth mentioning
See also Private Rooms
Staff Room
- Clicking the book on the desk opens the PC Club setting screen. This action takes a bit of Period time.
- This room is one of the return point of the teacher's regular patrol route loop.
- Most often occupied by the teacher and students wishing to speak with the teacher.
Changing Rooms
- Click the Locker to change clothes.
- Students start changing between 1st and 2nd Period, then between 2nd and 3rd, and after 3rd, the teacher wears the same clothes between 1st and 2nd lesson, they are in their sports (or swimming) clothes after 2nd lesson, and they instantly wear their final clothing after 3rd lesson. 6
Toilets, changing rooms and showers
- Being inside an occupied room restricted to the opposite gender may grant Shameless! or 10000 deaths not enough status.
Infirmary
- Semi-private room. NPCs do not go and seek characters inside, but they can wander in when they roam.
Interactions
Basics are covered in Free roam (no spoiler).
- On Normal Virtue perfectly compatible Orientation NPC
- Gain/Loss magnitude heavily affected by Orientation 5
See Interactions
Interrupt
- PC and NPCs can interrupt any ongoing interactions except
Invites that involve leading around. - Yellow circle under selected character means she is interacting with another one. Interact with her to interrupt.
- Argue : Begin competiton. The interrupted NPC is the rival on the left. Picker is on the right.
- What are you doing? : End the dialogue.
- Being caught flirting (
Praise,
Love Conversation, etc. with the condition that the love interest is looking at you) with other girls by lover negatively affect her opinion. 4 - Interrupting Love interactions increase interrupted's Hate towards interruptor, except when the interrupted and interruptor are "Love Rivals" Status 4
See also Interactions#NPC->PC
Compete
- Some interruptions lead to forcing a character to pick one of the competitors.
- NPCs usually compete out of Love / Like towards the picker.
- NPCs may compete out of Dislike towards the rival.
- Mood shift for both the winner and the loser.
PC competing for a NPC
- The interrupted NPC is the rival on the left. NPC on the right can pick 1.that NPC 2.PC or 3.Neither.
- Decision depends on Love.
NPC competing for the PC
- When a NPC comes and interrupts ongoing PC-NPC interaction.
- PC can pick either NPC, or "I don't know".
- "I don't know" angers only the latecomer NPC and to a lesser extent
- Sex interrupted leads having sex with the winner regardless of her current opinion.
Atmosphere
- Atmosphere (雰囲気1), indicated by background music (BGM), describes the current environment. Atmosphere is not character mood2.
- Atmosphere is affected by mood of NPCs and the PC at the current Location (Room).
- Atmosphere affects interaction success rate 2
| Atmosphere | At least one character in this mood |
General effect3 | Often when character with this Trait is present 8 |
|---|---|---|---|
| AA2Bgm07 | |||
| AA2Bgm00 (Flute) |
|
|
|
| AA2Bgm011 (Rich Piano) |
|
| |
| AA2Bgm014 (Guitar) |
|
| |
| AA2Bgm005 |
|
| |
| AA2Bgm003 |
|
| |
| AA2Bgm006 (Voice) |
|
||
| AA2Bgm002 (Pizzicato, Brass) |
|
|
|
Events
Startled
- Introduce randomness and scares player. 7
Gust of wind
- Chat must be initiated by a female NPC outdoor
- Skirt not required
- If PC admits looking, and she loves PC, she blushes.
- If PC admits looking, and she does not love need clarification PC, she slaps PC.
Exam and tournament
- Every 2 weeks an exam / test is held on Saturday. [Need info : Club tournament frequency?]
- Teachers don't seat for exams. Students are graded by performance that can be checked in stats.
- Clubs compete against each other.
- Club performance is the average of member's Club Score.
- Number of member does not affect performance.
Get caught in gender restricted rooms
Getting caught inside an opposite toilet, changing room, shower
- NPC may ask PC to leave, or slap PC without notice.
- caught by lover NPC does not decrease Love towards PC
Lewd promise
See H Guide
NPC masturbation and sex
See H Guide
Pregnancy
See H Guide
Others
Murder
- Requires NPC with the Evil Trait
- Murder target is displayed by red statuses:
- I'll Get You : Mistress of Evil's lover. Evil has caught them in public sex. Evil has some Hate towards.
- TOGETHER FOREVER : Evil's lover. Evil has some Hate towards. About to break up with.
- NPC attempting murder has distinct (or slower) walking animation.
- PC murderer or arrested leads to game endings
- In the class rooster (seating plan), arrested murderer is replaced by a
handcuff symbol. Victim
flower. - Character having Lucky Trait can escape murder attempt. Murderer having Lucky Trait can escape arrest.
- If PC survived or is not involved all along, time skips to the next morning, which makes it impossible to save the game or edit the class right after the event.
- To evade or postpone, play as the Evil, try to reduce Hate towards the target, or increase Like or Love increase til it is above Hate.
Game endings
Teacher dismissed
PC teacher is dismissed,
- Always, after ditched 3 lessons / club activities, or
- Ocassionally, after getting caught having public sex by NPC with High/Highest Virtue and bad opinion, or with the "Class Prez" Trait.
Student expelled See H Guide
Murdered See Murder
Arrested See Murder
Corrections
- Atmosphere was previously referred to as mood. 2
- Meaningful music file names are replaced with actual file names to, 1. avoid confusion with mood name and 2. make it easier to reference in CustomBgm and PPX modding.
Reference
- 1. ^ Japanese wiki (original deadlink, but see archived 2016).
- 2. ^ Interaction Success Rates (modding spreadsheet, crediting 2ch and egmanual's Mahiru, the "AI kazou"). See also ACT_list - AA2 Data Reserve (spreadsheet containing links to 5 similar spreadsheets)
- 3. ^ Shown are generalizations adapted from ^ Revision as of 17:36, 23 March 2015 possibly written by User:XxGODLIKExx. Effect of Atmosphere varies according to AI files.
- 4. ^ Artificial Academy 2: Gameplay Tips version 15:23, 11 March 2024
- 5. ^ F95zone Monosomething
- 6. ^ F95zone Monosomething
- 7. ^ F95zone Kujokuji, Monosomething
- 8. ^ Showing MiniPPX, (AAU), /hgg/ community translation; and Hongfire translation and others are in brackets.
- 9. ^ Artificial Academy 2: Training, 8 August 2015

